Another Farm Roguelike: Rebirth on Steam - User reviews, Price & Information

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Discover the ultimate farming roguelike experience! Build, craft, and grow your farm to pay off the increasing rent. No slow-paced walking or social distractions—just click! Reclaim the joy of strategic farming in diverse maps and let your cursor guide you to success. Play your way, rent won’t wait!

Another Farm Roguelike: Rebirth is a roguelike deckbuilder, turn-based strategy and deckbuilding game developed by Zabbo Games and published by Thermite Games.
Released on August 01st 2025 is available only on Windows in 7 languages: English, German, Spanish - Spain, Simplified Chinese, Japanese, Polish and Portuguese - Portugal.

It has received 507 reviews of which 375 were positive and 132 were negative resulting in a rating of 7.0 out of 10. 😊

The game is currently priced at 6.89€ on Steam, but you can find it for 3.21€ on Eneba.


The Steam community has classified Another Farm Roguelike: Rebirth into these genres:

Media & Screenshots

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System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: 2.1 Ghz
  • Memory: 2 GB RAM
  • Storage: 1 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2025
Love it but the game is glitched and wont let me grab the craft a clothing acheivement which is one of the last two that i need Edit: Now it is my only one left ♥♥♥♥♥♥♥♥♥♥ Edit: It is fixed now
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Sept. 2025
AFR:R revisits some of the mechanics from the previous AFR and evolves them into a true roguelike style. There are multiple ways to complete a level, and you often need to adjust your playstyle depending on your level, the biome, the level-up powerups, or the missions. I wouldn’t recommend it if you’re the kind of player who just googles the fastest way to make money—because that won’t always work here (unless you reset every run until you get the perfect starting conditions). This is a game that needs to be learned and tested thoroughly before you can stand a chance at higher difficulties. Personally, I think that’s the beauty of it. I’ve logged over 50 hours, just unlocked the last class, and have completed 9 challenges and 3 crazy difficulty runs. Before writing this, I read some other reviews and I’d like to clarify a few points: The game has never crashed for me, not even with 500+ animals or when closing it (for reference, I play on a mid-to-high-end PC). I agree that 2–3 weeks is too little to fully take advantage of the farm, which always feels a bit rushed (unless you go into endless mode after winning). Some complained about the 60 FPS cap, but honestly, I don’t see the point of 144 FPS if the animations only have 60 frames anyway. The game will let you fail many times before you get results, but at the same time, it offers multiple paths to victory. Different classes also open the door to different playstyles, which keeps things fresh. One thing I wish it had is an in-game wiki (at least for the biomes). Once you unlock an island, there’s no way to check what that biome does—unless you still have another island of the same biome locked. TL;DR: The game is great, with a steep learning curve. I highly recommend it. It’s both relaxing and challenging (sometimes too challenging on crazy mode). I’ll definitely pass 100 hours of gameplay, and for just £5, that’s better value than most AAA titles.
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Aug. 2025
Another Farm Roguelike Rebirth is another farm roguelike by the creator of Another Farm Roguelike. While I see many people claim that this game is barely different to the first one I have to disagree. From my personal experience I think this feels like a proper sequel, not a remake, not a remastered version, it's a new game with the same core gameplay but heavily expanded and refined. If you haven't played the first game, let me explain how this works. You own a piece of land but you have to pay off your debt at the end of each week. You have to last several weeks depending on the difficulty until you win. In order to make neough money you can plant and harvest crops, raise animals, mine ore and smelt bars, craft a multitude of different items. There are so many different things and strategies you can follow but most will come down to your selected character and what perks you get hroughout your run. When you start a run your will only have a tiny piece of land that is full of stones, trees and bushes, you can use your tools to clear those up but using tools costs energy. Energy is limited every day but there are ways to raise the maximun and regain energy. Some actions don't cost energy however, planting or harvesting crops is free and most crafting is as well. Like in any farming game, you have to water crops until they are fully grown but you can place sprinklers to help you and place bee hives to speed up the process. Animals need food to produce their goods, each animal having their own crop they will eat. You can place a variety of buildings that help you on your farm like furnaces to smelt ore or fishtraps to automatically fish for you. Every time you place a building the resource cost for that building increases, so you cannot fill the entire map with bee hives and collect honey for free energy. Every item you produce or collect can be sold at the shop. The prices for items vary each day, so it's best to hold onto them until they have a higher price. Additionally you can buy new seeds, animals or resources in the shop but most of the wares are locked until you upgrade the shop. Using your tools will give you experience that allows you to level up eventually. Every new level you can select of three random perks, these perks can have great synergy with your characters abilities or with other perks. Sometimes you might want to change your strategy because you got a very good perk. Additionally you 3will get a new quest every week that, if you finish it, gives you a permanent buff but if you fail it you get a permanent debuff. The quest system is... problematic in my opinion. You have to select between two and you might not get something you can actually do which sometimes forces you to choose which debuff you can tolerate. I hope the developer reworks how quests work at some point, I like that you get a good reward if you finish them but I would like to decline taking any quest if I cannot do them. Your tools will also gain experience as you use them. Once they have enough you can decide to pay some resources to upgrade them. Interesting here is that each tool has three different upgrades and those also have their own two different upgrades. These upgrades can increase the drop rate of items, reduce energy cost or do other effects. I like how flexible this system is to allow you to get thje right tool for the right job. In order to maximize profits there are even more helpful mechanics. Cooking allows you to create food that can be either sold directly or consumed for a buff, some of those are even permanent and stack! Alchemy is another way to buff yourself, you need ingredients and vials that you can craft yourself. Lastly there are also different biomes. You will eventually run out of space on your tiny island so you will have to buy a new area that connects to your land. These extra areas are part of different biomes and each biomes has their own special properties and access to new resources. Opening a biome for the first time also unlocks new buildings and crafting recipes, which opens up more possibilities. A mining build will most likely want to go to the mountains first because of the high ore and gem yield while farmers might want to open up the swamp or jungle. There is funnily enoguh also a candy themed biome with fantasy animals that you can raise. One thing that this game nails perfectly is the character selection. There are different "professions" you can select from. Each profession has theior own bonus that they get when they level up. This can be something simple like getting more maximum energy but can also increase the price of sold objects. Some characters are really interesting like the Pirate who does not get any money from farming and instead gets coins from breaking any item. The value of those coins increases by the number of objects you hjave destroyed which creates this chotic playstyle in which you break down anything and maximize your energy so you can break even more. There are a few things that I don't like however. The game is extremely complicated which is cool because you have so many mechanics to play with but the game does a very poor job to ease you into the depth that the game provides. This is especially apparent once you reach the second week. The first week requires only 2500$ tto beat bin in the second week it's 50.000! If you do not use evry tool at your disposal you will utterly fail and the game does not explain well enough how everything works. The second major issue I have is the UI. It's a lot better than in the first game but it's still very... bothersome. For example consumables. To use a consumable you have to scroll through the tool bar at the bottom until you find it, click on the consumable to select it and then rightclick on your land before scrolling back to your tools. Why can I not just open my backpack and conmsume the item there? The backpack is much better structured, I see all my items at once instead of just a tiny bar with a few of them. In general it would be helpful to just select an item from your backpack, close the backpack and then use it in the game. The last thing that annoys me is about fishing, Fioshing requires water, duh, but while your starting land is completely surrounded by water, you cannot use your fishing rof or traps there, only if you are lucky and had a lake spawn on your randomized land. Or worse, if you don't want to fish but start with a giant lake on your starting island withj not enough space to do any sort of farming. There is also this weird bug that you can break items on land that you haven't bought yet. I hope the developer adresses some of those issues, I don't think he will change the Ui but some of the functionality of it could be possible. That being said, I still enbjoy thjis game very much, the amount of content I get here is enough to justify my purchase and the asking price is appropriate.
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Aug. 2025
Oh this is a wonderful little game to tinker with. I will say that the sheer variety of options/produce/zones to buy might give some people choice paralysis but as long as you go in with a focus depending on which class you pick, you should be fine. I can vouch that easy mode is seriously easy. I'm interested in trying the harder difficulties in the future but right now my main goal is to do an endless easy modem run and make the cutest farm you ever did see. KEY POINTS - Tutorial is VERY light. At a minimum I'd like to have seen a prompt for the Crafting screen and how to upgrade a tool. - Be prepared to spend a lot of time clicking through the inventory/crafting/building tabs to read through what you can do. That said, the crafting recipes shown on mouse-over of any inventory item is very helpful. - You can get produce very easily - the main challenge is balancing other resources in order to process them sustainably for the highest sell price. Farting through my first farmer run, I had 200 parsnips but I was coal-less and glass-less, so I ended up offloading them for cheap because I'd already gotten a much higher crop. - Inventory navigation is awkward due to volume of items and the short hotbar. Sorting options are focused on price, not the type of item. - Currently the game can give you unwinnable challenges (e.g. build a fence in one day but you don't have the level to build a fence). That kind of thing can tilt out new players.
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Aug. 2025
The learning curve for this game is rather large. I didn't even realize there was per-day type-specific crafting energy. The tutorial skips over a large amount of necessary information, in my opinion. The rogue-like aspect seems to be only based off of unlocking other professions and such instead of per-run iterative improvements, which is disappointing. That being said, I think the game is fun and worth it for the low price.
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Frequently Asked Questions

Another Farm Roguelike: Rebirth is currently priced at 6.89€ on Steam.

Another Farm Roguelike: Rebirth is currently not on sale. You can purchase it for 6.89€ on Steam.

Another Farm Roguelike: Rebirth received 375 positive votes out of a total of 507 achieving a rating of 7.03.
😊

Another Farm Roguelike: Rebirth was developed by Zabbo Games and published by Thermite Games.

Another Farm Roguelike: Rebirth is playable and fully supported on Windows.

Another Farm Roguelike: Rebirth is not playable on MacOS.

Another Farm Roguelike: Rebirth is not playable on Linux.

Another Farm Roguelike: Rebirth is a single-player game.

Another Farm Roguelike: Rebirth does not currently offer any DLC.

Another Farm Roguelike: Rebirth does not support mods via Steam Workshop.

Another Farm Roguelike: Rebirth does not support Steam Remote Play.

Another Farm Roguelike: Rebirth is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Another Farm Roguelike: Rebirth.

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Last Updates
Steam data 08 March 2026 18:17
SteamSpy data 10 March 2026 07:05
Steam price 15 March 2026 04:48
Steam reviews 13 March 2026 03:47

If you'd like to dive deeper into the details about Another Farm Roguelike: Rebirth, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Another Farm Roguelike: Rebirth
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  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Another Farm Roguelike: Rebirth compatibility
Another Farm Roguelike: Rebirth
Rating
7.0
375
132
Game modes
Features
Online players
13
Developer
Zabbo Games
Publisher
Thermite Games
Release 01 Aug 2025
Platforms
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