ANTONBLAST on Steam - User reviews, Price & Information

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ANTONBLAST is a fast-paced explosive action platformer that's all about destruction. Play as the enraged Dynamite Anton (or his cranked-out coworker Annie) and use your Mighty F’n Hammer to demolish bizarre worlds, tussle with screen-filling bosses, and steal your Spirits back from Satan!

ANTONBLAST is a 2d platformer, 2d and action game developed by Summitsphere and published by Summitsphere and Joystick Ventures.
Released on December 03rd 2024 is available only on Windows in 8 languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Portuguese - Portugal and Spanish - Latin America.

It has received 3,588 reviews of which 3,452 were positive and 136 were negative resulting in an impressive rating of 9.2 out of 10. 😍

The game is currently priced at 19.50€ on Steam, but you can find it for less on Gamivo.


The Steam community has classified ANTONBLAST into these genres:

Media & Screenshots

Get an in-depth look at ANTONBLAST through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10 or later
  • Processor: Requires a 64-bit processor and operating system
  • Memory: 2 GB RAM
  • Graphics: 128 MB
  • DirectX: Version 12
  • Storage: 2 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Sept. 2025
There's a scream button. Every game needs a scream button. This game has one. Play it.
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Aug. 2025
If I had a nickel for every time there was a Wario Land inspired, high-speed action platformer about emotionally unstable man wrecking everything while fighting against a demonic entity, I'd have two nickels... While comparisons are unavoidable, there are enough differences between Antonblast and Pizza Tower to let both games coexist peacefully around each other, especially when both provide premier platforming bliss that I would recommend to every genre enthusiast. ANTONBLAST’s strongest suit is its artstyle. While Pizza Tower looks messy and sometimes off-putting, this game goes for something more deliberate and coherent, yet still insane and radical in its own right. Sharp angles, pop colors and suite of random sound effects on every action… Those refer directly to few specific inspirations that represented the 90s in gaming and television. Thinking newer Crash Bandicoot games were sanitized and lack that certain “unhingedness” that defined them in the past? Anton dove through the dumpster of time, to recover what was undeservedly discarded and I’m very grateful for that effort. Game is overall a great experience that is only sometimes dotted with minor problems. Most of that stuff is more like nitpicks and feedback for the developers for them to apply to any new projects they may go for. While controlling Peppino feels like moving plasticine that hardens when accelerated, Anton moves like a semitruck tossed around by C4 explosions. You destroy absolutely everything on your path with insane satisfaction, but precision platforming might be somewhat difficult due to the hammer swing move being annoyingly uncancellable. Additionally, I think some of the secrets designed don’t follow a good pattern – some require do-or-restart stunts or leaps in logic when it comes to finding hidden path or breakable walls. Lastly, there really is sometimes too much happening on the screen – especially on some bosses – that make action difficult to parse. Aside of those little bits that could use some tune-up, I really cannot complain much. Level design is great, soundtrack and humor work overtime and there are plenty of wacky hijinks to be had. I had a blast time playing ANTONBLAST and I’m now ducking to dodge some tomatoes going towards me.
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July 2025
Very mixed feelings with this game. I feel like your enjoyment of Antonblast is solely based on what kind of experience you want from it. When you see a game that fashions itself after "Wario Land 4", what do you envision? Do you think a very fast-paced platformer with tight controls, great art direction, level design, and a "run back to the exit" mechanic attached to it? Then this is the game for you! No questions asked. Watch any speedrun of this game, and you'll see the sheer amount of crazy stuff you can do in Antonblast. Now, if the first thing that came to mind was a collectathon platformer a-lá "Donkey Kong Country" or "Yoshi's Island", and that's what you want to play, then I'm sorry to say, this game absolutely stumbles all over the place in that regard. A common thought that came to mind whenever I was playing Antonblast was "we've learned this lesson before". A LOT of the game's collectibles are behind platforming challenges where the player has one singular chance to get the collectible, otherwise they have to retry from the last checkpoint, checkpoints which aren't nearly as well positioned as you'd hope for a game with this kind of approach to secret design. On top of that, instead of taking notes from its Indie Platformer contemporaries and making every collectible count the moment you collect it, Antonblast instead, decided that unless you finish the level (which are often on the longer side) after collecting the secret, it does not count. The resulting experience for players that aim to experience Antonblast as a game where you explore stages and find secrets to collect shinies is full of backtracking, resetting and overall repetitiveness. So often, while I was playing this game in call with friends, the words "Wow, this game is so much more fun when you're not looking for stuff" showed up. And honestly? That's how I recommend you play Antonblast. All you get from collecting stuff is non-gameplay-affecting stuff, so if you're not going for the percentage completion, why bother, really? Antonblast is AMAZING when you're just "blasting" through stages and basking in the game's amazing controls, level design and art direction. So do give it a try. Just don't expect "Wario Land" out of this "Wario Land" inspired game.
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March 2025
fantastic game. unfortunately it makes me sick. like, motion sick. not sure why, but it do. play it if you are able to, and I'll envy from the sidelines.
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Feb. 2025
TLDR For my review: The game is easy to compare to Pizza Tower, but don't do that to yourself or you won't enjoy it as much. It's a hell of a lot more challenging, but also very rewarding for that. There are some things in the game that feel unpolished, but it's nothing that would ruin the game. With 3 game modes, 4 collectibles per stage, 12 stages, 8 bosses, and potential future updates to come, there is a lot of replayability in a game that's filled with humor, a really great art style and an even greater soundtrack. For the full review: I think it's very easy to try and compare this game to Pizza Tower because they both are very clear in their Wario inspiration, but I seriously think anyone looking to play this game should ignore the idea of comparing the two. Antonblast is simultaneously very similar yet nothing like Pizza Tower. I can't say one is better than the other because they both set out to accomplish two entirely different goals. Antonblast is focused on destroying as much in your path as you can while finding a rhythm to playing the game, with different mechanics and different rules to make the game more challenging. The standard ability to dash is there, but AB mixes it up by adding the ability to get a turbo boost from attacking colorful blocks or enemies. You can chain these together to clear pathways or give yourself extended air time if you're using the hammer bounce mechanic to lob yourself across the stage. You're also given 3 health points as opposed to the unlimited amount of damage that you can take in standard Pizza Tower levels It can be upgraded to 5 points later, but those will feel unneeded once you've got the skill under your belt. Antonblast also maintains a lot of replayability through the fact that it has 3 main modes (Arcade, Time Trial, Combo Chain which I will explain in a bit) along with 4 extra collectibles per stage, one of which grants you a secret that I will not spoil. You can also find a secret Virtual Boy mini challenge in each stage, which can sometimes happen on complete accident. When it comes to the different gameplay modes, it's equally satisfying to learn the rhythm of a stage, but you're thinking a lot differently than when playing PT, which I think focuses more on mastering your path and being able to move as much as possible with no intention of stopping. AB asks that you to focus on stringing your combos to make your escape route as seamless as possible. Antonblast also comes with two extra modes besides Arcade--Time Trial, which is exactly what you would expect (this comes in the style of crash bandicoot, with standard crates being swapped out for time freezing crates) and Combo Chain. Combo chain will disable any of your extra health points (capping you at your original 3 point bar) and comes with a couple of rules--you have to either smash crates or kill enemies to maintain your combo. If the combo meter runs out then you lose your chain AND a health point. There are no health crates and no checkpoints, so if you die, it's back to start. This second mode is insanely challenging but also very rewarding, it is as frustrating as it sounds but it feels so satisfying to finally master a chain and leave with your score fully intact. Obviously, I have talk about any critiques, and I definitely have them. There are some times where levels do not feel entirely polished, or sometimes it might even punish you for using the max speed you can possibly come up with. While I get that sometimes speed is not the focus, it feels weird to have a stage set up for you to move fast, only for you to miss an intended jump. This is something that I thought I would get past with time, but I've gotten to the point where I'm easily clearing combo chain or time trial goals and despite having a rhythm mapped out, I've just decided that sometimes the game is probably asking me to slow down. I wish that if there is DLC (which the game definitely seems to be pointing at having some kind of extension), that this isn't as much of an issue in future stages. I don't need to be going Pizza Tower levels of fast, but I do wish I wasn't being asked to slow down. There's some stages that don't have this problem at all, and they're some of my favorite levels for it. Speaking of levels, one of my major issues is that there are 12 levels to play through that are separated by 8 bosses across the game. This is something I've gotten used to (I've literally replayed the entire game on 4 separate saves), but I still feel very weird about the boss-to-stage ratio. Some of the stages are very lengthy, and 4 of these bosses are more mini bosses than they are actual bosses, so they're definitely spread out in a way that doesn't make any portion of the game lag, but it just feels like a weird problem to have. At the very least, I can easily say that the 4 main bosses are some of the best boss fights i've had in a game in a while, and every single major boss is unforgettable and the boss themes for all of them are definitely ones you'll be replaying for months after you finish. The soundtrack across the entire game is fantastic, along with the art style. It's not as wacky as Pizza Tower, but I think Pizza Tower leans more into looney tune styled humor. Antonblast has a million things about it that make it very silly in its own ways, and a lot of jokes catch you off guard. I had a lot to say, but that's because the hype looking to see this game has been big for me. I heard of Antonball as far back as 2022, and I picked up the antonblast demo March of 2024--By the time the game came out, I had 20 hours on the demo alone (which could have been cleared in just 20 minutes). Despite whatever complaints I have about the game, it's absolutely worth your time and money. Just expect a game that is challenging, and ignore the temptation to compare it to Pizza Tower, because both of these games are fantastic in their own right. If the creators are reading this, please make Satanblast ship canon and I will immediately scrub my review of any negative comments.
Expand the review

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Frequently Asked Questions

ANTONBLAST is currently priced at 19.50€ on Steam.

ANTONBLAST is currently not on sale. You can purchase it for 19.50€ on Steam.

ANTONBLAST received 3,452 positive votes out of a total of 3,588 achieving an impressive rating of 9.23.
😍

ANTONBLAST was developed by Summitsphere and published by Summitsphere and Joystick Ventures.

ANTONBLAST is playable and fully supported on Windows.

ANTONBLAST is not playable on MacOS.

ANTONBLAST is not playable on Linux.

ANTONBLAST is a single-player game.

There is a DLC available for ANTONBLAST. Explore additional content available for ANTONBLAST on Steam.

ANTONBLAST does not support mods via Steam Workshop.

ANTONBLAST does not support Steam Remote Play.

ANTONBLAST is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for ANTONBLAST.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 26 January 2026 14:29
SteamSpy data 27 January 2026 15:41
Steam price 01 February 2026 12:31
Steam reviews 31 January 2026 22:06

If you'd like to dive deeper into the details about ANTONBLAST, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about ANTONBLAST
  • SteamCharts - Analysis of ANTONBLAST concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck ANTONBLAST compatibility
ANTONBLAST
Rating
9.2
3,452
136
Game modes
Features
Online players
49
Developer
Summitsphere
Publisher
Summitsphere, Joystick Ventures
Release 03 Dec 2024
Platforms
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