TL;DR: this is a a soft yes because Shadows is truly a mixed bag. some aspects of the game are the best in the entire series. many others are tedious, sloppy, or poorly designed. if you're a die-hard fan of the series, you'll enjoy it. otherwise, maybe not. --- PROS: - the stealth gameplay as Naoe is some of the best in the series, if not THE best. it's fast, fluid, and responsive. there's a lot of depth here. the light/dark mechanics make raiding enemy bases feel more dynamic. being able to crawl unlocks a lot of potential; not just hiding in tall grass, but staying low to avoid sightlines, getting the right angle on a rooftop to stay out of sight, staying hidden in shallow water, and assassinating from a whole new level of verticality. - the game is visually stunning, especially the environments. the way the characters and their surroundings react to the weather and lighting is a technical marvel, really. there have been plenty of moments where I just wanted to stop and enjoy the game world. - the gear aesthetics and transmog are really great. any gear you pick up is automatically and permanently added to the options for transmog which is a nice QoL improvement. and for weapons, in addition to wholesale transmog, you can switch out the look of each component. a blade from one katana, handle from another, hilt from a third, and sheathe from a fourth. all these options allow for some surprisingly deep swag customization. - the combat is a big improvement from some of the other new-age AC games with RPG pretentions. it feels more methodical and strategic, and it rewards precision which is what open combat in AC is supposed to be about. - parkour as Naoe feels refined and fun. it has some of the fluidity and flashiness of Unity while still feeling grounded in reality and suitable to a place that doesn't have a lot of large architecture. - the difficulty is tuned pretty well, and lends itself to a more nuanced experience playing as Naoe. I've been playing exclusively on the hardest difficulty and the enemies' expanded vision makes stealth a lot more challenging, which I love. and because they're so much stronger in combat, it adds a level of tension and anxiety around not getting caught and more of a reason to use everything at your disposal. - the base-building is way more intricate than I expected, and it can actually be pretty fun customizing the placement and layout of everything. since different structures give you in-game buffs that can be upgraded, there's a strong incentive to spend some time with this system, and then I couldn't really help but get sucked in for a bit tinkering with things. --- CONS: - the story is poorly told. in the beginning, it's actually great! Naoe's quest for a revenge is a simple but strong motivation. however, once you unlock Yasuke, the story becomes fragmented and as a result the game overall suddenly loses momentum. I think it's because the game now has to account for both protagonists' motives and backstories in every scenario going forward, but in doing so, both protagonists end up feeling pretty hollow moment to moment. - there are some pretty annoying bugs that still haven't been fixed 2 weeks out from launch, the most egregious one being that occasionally when you assassinate someone they will just... not die. they'll just get right back up and you have to assassinate them like 1 - 3 more times before they finally die. I've run into a number of scenarios where I would have remained undetected if this didn't happen, but because it did I got seen, which is super frustrating. as a long time fan of the series, I can accept some jank, and it's even part of the fun sometimes. but not this one. it's literally a game about assassinating people, and the assassination mechanic isn't reliable? - playing as Yasuke wears thin really quickly. when you first unlock him, it actually feels pretty great to just run around crushing dudes into the dust. but after a while, it sinks in that so much of the game is crafted around stealth mechanics and exploration, and Yasuke is so clunky and slow that he's essentially useless unless you're in open combat. - gear is incredibly shallow and annoying. you get legendary gear within the first 5 or 10 hours of the game, and legendary gear basically always has the best abilities. so you can just upgrade the legendary gear you have until you find better legendary gear, meaning all the other trash you collect has no real value other than cosmetic. it seems like maybe they even knew this was an issue, because there is some gear that heavily buffs you based on how many pieces of gear you have equipped that aren't legendary lol. but even that is far outclassed by a spread of powerful buffs from legendary gear. - the seasons system is not as impactful as I'd hoped it would be. it's not that it's bad, necessarily. it's just that it doesn't really change the gameplay very much. the biggest change is like... the water freezes over in the winter so you can't sneak through shallow water, but that's just -1 option for approaching a scenario and there are always like 20 other options. the seasons also feel like they go by way too quickly. the visual switchup does help to keep things looking fresh, though. - the collectibles are so lazily implemented. go to temple. run around finding 3 pieces of paper. and that's it. except you have to do it 75 more times. it's a massive waste of time. feels like it's just there as filler to get you to play the game longer. many of the areas where you get the collectibles give you Knowledge points which are required to unlock all the skills in the skill tree, so you are forced to do all this boring collecting to level up. worst of all, some collectibles can only be retrieved while playing as one of the protagonists which can lead to some truly stupid scenarios. the dumbest one that happened to me was, I was in a massive enemy castle as Naoe and found a collectible that only Yasuke could retrieve. but you can't change protagonists while you're inside of a base, so I completed everything else in the base, killing all the guards, getting all the other collectibles, and finishing the story objectives. then I stepped outside of the hostile zone so I could switch to Yasuke. while switching to Yasuke, the seasons changed, so after I took control of him, the base reset, respawning all of the enemies I had just killed. so I had to fumble my way back into the base as Yasuke with underpowered gear because I never play as him, just so I could move a box to get a flag. - the game suffers a lot from the generic open world fatigue that plagues so many Ubisoft games. side activities are repetitive filler. they try to make quest pathing more interesting, but it's really still just running from point A to point B until you can finally do something interesting. they try to do some dynamic encounters a la RDR2 but they are so shallow that it's better to just ignore them to get to the fun content.
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