Assassin’s Creed Shadows on Steam - User reviews, Price & Information

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Experience an epic action-adventure story set in feudal Japan! Become a lethal shinobi assassin and powerful legendary samurai as you explore a beautiful open world in a time of chaos.

Assassin’s Creed Shadows is a action, adventure and open world game developed by Ubisoft Quebec, Ubisoft Belgrade, Ubisoft Bordeaux, Ubisoft Bucharest & Craiova, Ubisoft Chengdu, Ubisoft Montpellier, Ubisoft Montreal, Ubisoft Osaka, Ubisoft Philippines, Ubisoft Shanghai, Ubisoft Singapore, Ubisoft Sofia and Ubisoft Ukraine and published by Ubisoft.
Released on March 19th 2025 is available only on Windows.

It has received 25,772 reviews of which 20,133 were positive and 5,639 were negative resulting in a rating of 7.7 out of 10. 😊

The game is currently priced at 41.99€ on Steam with a 40% discount.


The Steam community has classified Assassin’s Creed Shadows into these genres:

Media & Screenshots

Get an in-depth look at Assassin’s Creed Shadows through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10/11
  • Processor: INTEL® Core TM i7 8700K AMD RYZEN 5 3600
  • Memory: 16 GB RAM
  • Graphics: NVIDIA® GEFORCE GTX 1650 4GB / AMD RX-5500 XT 8GB / INTEL® ARC TM A380 6GB (REBAR ON)"
  • DirectX: Version 12
  • Storage: 115 GB available space
  • Additional Notes: The game must be installed on a SSD.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Aug. 2025
Yes and no Love playing as Naoe, typical AC type character, stealth, assassinations, bit of sword play, great. Fun doing the castles and forts, quests are fun too, progression and game play excellent and graphically nice too. Played every AC game over the years, Naoe has all the things you would expect in a AC game, jumping, climbing, air kills, duel kills, hiding etc etc. If that was it I would give the game 9/10 but unfortunately thats not it and for me they ruined the game. How did they ruin it? Yasuke. We now have 2 protagonists, Yasuke being the second. He is a big, clumsy, beefy tank who cannot do any of the things Naoe can. In 40 yrs gaming I have never played this type of character and there has never been one in a AC game before. I thought you could play as either or , so I could just ignore him but no, the story quests REQUIRE you use him, you cannot finish quest lines without using him which pissed me off to be honest. Now this is my opinion, you may think differently but for me its a definite negative to what is otherwise a really good game. Because of this I give the game 5/10 and sincerely hope this never occurs again in a AC game.
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April 2025
TL;DR: this is a a soft yes because Shadows is truly a mixed bag. some aspects of the game are the best in the entire series. many others are tedious, sloppy, or poorly designed. if you're a die-hard fan of the series, you'll enjoy it. otherwise, maybe not. --- PROS: - the stealth gameplay as Naoe is some of the best in the series, if not THE best. it's fast, fluid, and responsive. there's a lot of depth here. the light/dark mechanics make raiding enemy bases feel more dynamic. being able to crawl unlocks a lot of potential; not just hiding in tall grass, but staying low to avoid sightlines, getting the right angle on a rooftop to stay out of sight, staying hidden in shallow water, and assassinating from a whole new level of verticality. - the game is visually stunning, especially the environments. the way the characters and their surroundings react to the weather and lighting is a technical marvel, really. there have been plenty of moments where I just wanted to stop and enjoy the game world. - the gear aesthetics and transmog are really great. any gear you pick up is automatically and permanently added to the options for transmog which is a nice QoL improvement. and for weapons, in addition to wholesale transmog, you can switch out the look of each component. a blade from one katana, handle from another, hilt from a third, and sheathe from a fourth. all these options allow for some surprisingly deep swag customization. - the combat is a big improvement from some of the other new-age AC games with RPG pretentions. it feels more methodical and strategic, and it rewards precision which is what open combat in AC is supposed to be about. - parkour as Naoe feels refined and fun. it has some of the fluidity and flashiness of Unity while still feeling grounded in reality and suitable to a place that doesn't have a lot of large architecture. - the difficulty is tuned pretty well, and lends itself to a more nuanced experience playing as Naoe. I've been playing exclusively on the hardest difficulty and the enemies' expanded vision makes stealth a lot more challenging, which I love. and because they're so much stronger in combat, it adds a level of tension and anxiety around not getting caught and more of a reason to use everything at your disposal. - the base-building is way more intricate than I expected, and it can actually be pretty fun customizing the placement and layout of everything. since different structures give you in-game buffs that can be upgraded, there's a strong incentive to spend some time with this system, and then I couldn't really help but get sucked in for a bit tinkering with things. --- CONS: - the story is poorly told. in the beginning, it's actually great! Naoe's quest for a revenge is a simple but strong motivation. however, once you unlock Yasuke, the story becomes fragmented and as a result the game overall suddenly loses momentum. I think it's because the game now has to account for both protagonists' motives and backstories in every scenario going forward, but in doing so, both protagonists end up feeling pretty hollow moment to moment. - there are some pretty annoying bugs that still haven't been fixed 2 weeks out from launch, the most egregious one being that occasionally when you assassinate someone they will just... not die. they'll just get right back up and you have to assassinate them like 1 - 3 more times before they finally die. I've run into a number of scenarios where I would have remained undetected if this didn't happen, but because it did I got seen, which is super frustrating. as a long time fan of the series, I can accept some jank, and it's even part of the fun sometimes. but not this one. it's literally a game about assassinating people, and the assassination mechanic isn't reliable? - playing as Yasuke wears thin really quickly. when you first unlock him, it actually feels pretty great to just run around crushing dudes into the dust. but after a while, it sinks in that so much of the game is crafted around stealth mechanics and exploration, and Yasuke is so clunky and slow that he's essentially useless unless you're in open combat. - gear is incredibly shallow and annoying. you get legendary gear within the first 5 or 10 hours of the game, and legendary gear basically always has the best abilities. so you can just upgrade the legendary gear you have until you find better legendary gear, meaning all the other trash you collect has no real value other than cosmetic. it seems like maybe they even knew this was an issue, because there is some gear that heavily buffs you based on how many pieces of gear you have equipped that aren't legendary lol. but even that is far outclassed by a spread of powerful buffs from legendary gear. - the seasons system is not as impactful as I'd hoped it would be. it's not that it's bad, necessarily. it's just that it doesn't really change the gameplay very much. the biggest change is like... the water freezes over in the winter so you can't sneak through shallow water, but that's just -1 option for approaching a scenario and there are always like 20 other options. the seasons also feel like they go by way too quickly. the visual switchup does help to keep things looking fresh, though. - the collectibles are so lazily implemented. go to temple. run around finding 3 pieces of paper. and that's it. except you have to do it 75 more times. it's a massive waste of time. feels like it's just there as filler to get you to play the game longer. many of the areas where you get the collectibles give you Knowledge points which are required to unlock all the skills in the skill tree, so you are forced to do all this boring collecting to level up. worst of all, some collectibles can only be retrieved while playing as one of the protagonists which can lead to some truly stupid scenarios. the dumbest one that happened to me was, I was in a massive enemy castle as Naoe and found a collectible that only Yasuke could retrieve. but you can't change protagonists while you're inside of a base, so I completed everything else in the base, killing all the guards, getting all the other collectibles, and finishing the story objectives. then I stepped outside of the hostile zone so I could switch to Yasuke. while switching to Yasuke, the seasons changed, so after I took control of him, the base reset, respawning all of the enemies I had just killed. so I had to fumble my way back into the base as Yasuke with underpowered gear because I never play as him, just so I could move a box to get a flag. - the game suffers a lot from the generic open world fatigue that plagues so many Ubisoft games. side activities are repetitive filler. they try to make quest pathing more interesting, but it's really still just running from point A to point B until you can finally do something interesting. they try to do some dynamic encounters a la RDR2 but they are so shallow that it's better to just ignore them to get to the fun content.
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March 2025
The game is pretty enjoyable so far BUT: Dear Ubisoft, I will not buy 2500 HELIX shitcoin (20 eur) to purchase a costume in-game after I spend 70 eur on it. Also, I will also not buy 4200 HELIX shitcoin (35 eur) for an extra 5 skill points and a Katana "Starter Pack". How about you pack deez nuts into your mouth
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March 2025
not gonna lie the world in this game is really beautiful and the exploration is really fun i quite enjoy it. but i must admit the story is absolutly cringe asf.
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March 2025
Jin Sakai mastered the way of the ghost, but Naoe was born in the shadows. Hey Ubisoft! If you actually want people to buy your forgettable 7/10 games, then drop the Ubisoft Connect bullcrap and stop forcing us to install it. Nobody wants this garbage clogging up their PC. Do better. – From the entire community.
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Frequently Asked Questions

Assassin’s Creed Shadows is currently priced at 41.99€ on Steam.

Assassin’s Creed Shadows is currently available at a 40% discount. You can purchase it for 41.99€ on Steam.

Assassin’s Creed Shadows received 20,133 positive votes out of a total of 25,772 achieving a rating of 7.68.
😊

Assassin’s Creed Shadows was developed by Ubisoft Quebec, Ubisoft Belgrade, Ubisoft Bordeaux, Ubisoft Bucharest & Craiova, Ubisoft Chengdu, Ubisoft Montpellier, Ubisoft Montreal, Ubisoft Osaka, Ubisoft Philippines, Ubisoft Shanghai, Ubisoft Singapore, Ubisoft Sofia and Ubisoft Ukraine and published by Ubisoft.

Assassin’s Creed Shadows is playable and fully supported on Windows.

Assassin’s Creed Shadows is not playable on MacOS.

Assassin’s Creed Shadows is not playable on Linux.

Assassin’s Creed Shadows is a single-player game.

There are 2 DLCs available for Assassin’s Creed Shadows. Explore additional content available for Assassin’s Creed Shadows on Steam.

Assassin’s Creed Shadows does not support mods via Steam Workshop.

Assassin’s Creed Shadows does not support Steam Remote Play.

Assassin’s Creed Shadows does not currently support Steam Family Sharing.

You can find solutions or submit a support ticket by visiting the Steam Support page for Assassin’s Creed Shadows.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 22 September 2025 01:01
SteamSpy data 27 September 2025 05:06
Steam price 28 September 2025 04:56
Steam reviews 27 September 2025 15:45

If you'd like to dive deeper into the details about Assassin’s Creed Shadows, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Assassin’s Creed Shadows
  • SteamCharts - Analysis of Assassin’s Creed Shadows concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Assassin’s Creed Shadows compatibility
Assassin’s Creed Shadows PEGI 18
Rating
7.7
20,133
5,639
Game modes
Online players
4,055
Developer
Ubisoft Quebec, Ubisoft Belgrade, Ubisoft Bordeaux, Ubisoft Bucharest & Craiova, Ubisoft Chengdu, Ubisoft Montpellier, Ubisoft Montreal, Ubisoft Osaka, Ubisoft Philippines, Ubisoft Shanghai, Ubisoft Singapore, Ubisoft Sofia, Ubisoft Ukraine
Publisher
Ubisoft
Release 19 Mar 2025
Platforms