BIOMORPH on Steam - User reviews, Price & Information

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BIOMORPH is a dark metroidvania game where you become the creatures that you kill! Solve ingenious puzzles and navigate a stunning hand-drawn world. Meet quirky characters, rebuild a city, and uncover the secrets of a sprawling, fallen civilization… and of your own mysterious origins.

BIOMORPH is a metroidvania, platformer and action game developed and published by Lucid Dreams Studio.
Released on April 05th 2024 is available only on Windows in 6 languages: English, French, Simplified Chinese, Portuguese - Brazil, Japanese and Russian.

It has received 562 reviews of which 520 were positive and 42 were negative resulting in a rating of 8.6 out of 10. 😎

The game is currently priced at 19.50€ on Steam, but you can find it for less on Gamivo.


The Steam community has classified BIOMORPH into these genres:

Media & Screenshots

Get an in-depth look at BIOMORPH through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64 bit
  • Processor: x64 architecture with SSE2 instruction set support
  • Memory: 4 GB RAM
  • Graphics: DX10, DX11, DX12 capable 4GB
  • DirectX: Version 10
  • Storage: 4 GB available space
  • Additional Notes: 16:9 recommended

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

May 2025
A very solid A tier metroidvania. This game uses the Ender Lillies style of weapons/skills that you find as you progress and can be equipped to any of 3 possible buttons. Some are infinite melee attacks and others are more like skills that have a set number of charges that recharge at save points. I am not a huge fan of these kinds of systems. I feel like these systems are often undercooked. They generally seem to focus on variety and as a result none of the individual skills ever feel particularly well animated or fleshed out. Most of the time I find myself usually sticking a very small handful of them throughout the entire playthrough with all the rest kind of just be unused filler content. I didnt really find this to be much different in this game, but as far as games with this system goes it does it as good, if not better than any other game I've seen that uses that system. It also has the hollow knight style of charms system to further customize your loadout which this game refers to as momentos. I found quite a few that seems pretty unnecessary. Most of the ones I felt were useful were pretty generic. This is probably not one were you are changing these up too often to specialize them for specific quests. I again stuck to pretty much the same ones throughout the game that were just broadly useful. I think the progression and/slot economy on them was also a little off. None of them that cost less than 3 slots were really of much use which made getting new slots feel kind of anti-climatic a lot of the time once you realized you need to find 2 more before it really gave you the space to do anything meaningful with it. The drawbacks to both of these systems are smoothed out some by a system that also allows for both the momentos and skills to be upgraded for improved effects. So even when you didnt have enough slots to add a new one you could probably upgrade the ones you were using, or your weapons to get that more incremental progression feeling to fill that void. The biomorph system was the real star of the show though that really adds the layers and depth to these other systems when they seemed underwhelming at times. This was actually one of the features of the game I was most skeptical about and figured it would just feel gimmicky and tacked on. After completing the game though my opinion on that could not be more different from what I expected. This was really well done. It adds a complete third layer to your loadout to add to your skill and memento choices and is really the part of the game where you swap around your loadout to specialize things. They each offer different combat and movement options making them useful for both combat and traversal. Finding the right biomorph for combat situations can be really fun and can give boss fights a sort of megaman-esque feel of finding the right enemy abilities to employ against that boss to change the dynamic of the fight. I do think there were some missed opportunities here. Biomorphs are rarely needed for traversal outside of the biome you generally find them in. I would have liked to see more places late game where sections required using more of the biomorph abilities from prior areas to progress. Overall this was a really fun, versatile, and well implemented mechanic though. combat and traversal abilities are good, but not great. Again, both of these are helped a lot by the biomorph mechanic though that offers quite a bit more depth and variety over what the game offers through the other more traditional metroidvania systems. This was still fun and well done but nothing that would really make the game stand out from any other metroidvania by themselves. It really is that biomoph mechanic that makes up for what would otherwise be just a pretty average combat and traversal experience. Story and art direction are also good. The art can feel somewhat bland at times but the overall art direction is competent and cohesive. This definitely is not my favorite art style, but it does do a good job of making the world feel like an actual world and not just a collection of platforming levels. The story too is a little quirky and irreverent at times that didnt always land for me but it wasnt too intrusive or nonsensical. The narrative is well paced and presented and serves to deliver the game well enough. The other star of the show for this game is its quality of life features. This game probably offers the most robust set of quality of life features I have seen in any metroidvania game and it was really refreshing. It offers the map markers with screen shots features from The Lost Crown that is absolutely genius and should be a metroidvania standard going forward. It also has a in game completion checklist that tells you how many of each collectible there are and how many you have currently located. Rooms on the map will also turn gold around the border to indicate map scenes where everything has been collected to help identify where you still need to search for things. There is a robust fast travel system complete with a "return to last save point" option on the menu that can be used at anytime to help cut down on return trips when you are backtracking for previously inaccessible collectibles. Overall this is a really solid metroidvania. The combat and traversal options are kind of mediocre. Not bad by any means, but also not really stand outs. Just perfectly serviceable. The biomorph mechanic really elevates them both though and helps fill in the gaps they might otherwise have. The quality of life is great and really cuts down any potential of the explorative backtracking for collectibles feeling like a chore that can sometimes come with the metroidvania game formula. This is an easy, solid A tier metroidvania. If youre a fan of metroidvanias definitely pick it up and give it a playthrough.
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March 2025
It was fine. Its "dark" in a safe, edgy middleschooler sort of way-- which works for the overall tone and cartoon visuals-- but mechanically it does not break much new ground. If it looks like fun to you, I'd say go for it, but it seems like it was intended mainly for genre fans. The biomorphs offer some Mario Odyssey style play variety and the whole experience is pretty low friction. Difficulty never really spikes and there are lots of Quality-of-Life features: fast travel, room completion indicators, a quest log, and frankly almost too generous quest markers. These things together are probably what ultimately pulled me through to see all the endings. There are a couple neat area designs and some interesting monster powers, but its mostly dodging through attacks and light, familiar platforming. I will say that I found the fetch quests where you are re-uniting families, friends, or lovers oddly compelling. If it wasn't for the animated sequences this would be the only aspect of the story events that stuck with me.
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March 2025
I enjoyed this game so much I had to complete all achievements. Took 29 hours, which is a respectable amount of time for this genre. The character has a surprising large amount of abilities, especially once you factored it the lifeforms you can morph into. The graphics are charming, I like the cartoonish style and the character animations. Controls are tight too. The soundtrack is just decent but it games the job done. I wish the music and sound effect quality was higher still. Real dialogues could have made the game better as well. See, there is plenty of NPCs to provide side quests but nothing felt super memorable. Maybe some good voice acting could have made this part more interesting. The difficulty could have a been higher IMHO; there is no way you'll struggle with the boss fights if you spent time collecting all the stuff and upgrade your chips and mementos. But I did die a few times with some of the boss fights so it's not like you can easily run through everything on a first attempt either. I spent most of my 29 hours searching for items, trying to get a 100% completion. Like most metroidvanias, it's not always clear what ability might be required to get through a certain obstacle. In my case, at one point, I tried every morph and chip to get through thick blue walls, because morphs is usually what is required to pass through obstacles and I had all of them unlocked. But in this specific case, a late (last) game character ability was required (synthetic rush). Only a few things didn't feel obvious enough, so I think we are looking at a well designed game here, overall. The backtracking was not tedious at all, due to a generous amount of teleports. Late in the game, you also get an ability to teleport from anywhere (instead of having to use a teleporter). And last but not least... This is a game that runs like a charm on ROG Ally with 10W, at 1080p. A must buy for the long trips too.
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Jan. 2025
Fun game. Probably would rate it somewhere in the middle of the pack average. My biggest annoyance with the game is that being restricted to only 3 morphs unless you are at a save point was terrible. It added completely unnecessary backtracking because often I had what I needed unlocked, but needed to return to a save point to swap to it if I didn't have it with me, and then go back. Having to go back to somewhere I've already been because I could not see the future, even though I already have the ability unlocked, felt really bad.
Expand the review
Oct. 2024
Biomorph was alright. The morphing power is a lot more novel at the start and you occasionally need it to progress and get secrets. I wish you didn't have to return to a safe point, to swap the powers though. It just artificially lengthens the game time, this game does not need this at all. The exploration is on point for a metroidvania, free pins and even golden border around completed maps make 100%-ing this very comfortable. Also being able to pick endings and not being locked out of any content is just good design. Combat-wise and Difficulty-wise this game is so-so. Combat does not feel bad or amazing but it just works. I had to occasionally repeat bosses but honestly the boss fights are pretty forgetable. Music is fine, endings are kinda short and pointless. Even the true ending. Solid 7 or 6 out of 10 for me.
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Frequently Asked Questions

BIOMORPH is currently priced at 19.50€ on Steam.

BIOMORPH is currently not on sale. You can purchase it for 19.50€ on Steam.

BIOMORPH received 520 positive votes out of a total of 562 achieving a rating of 8.62.
😎

BIOMORPH was developed and published by Lucid Dreams Studio.

BIOMORPH is playable and fully supported on Windows.

BIOMORPH is not playable on MacOS.

BIOMORPH is not playable on Linux.

BIOMORPH is a single-player game.

BIOMORPH does not currently offer any DLC.

BIOMORPH does not support mods via Steam Workshop.

BIOMORPH does not support Steam Remote Play.

BIOMORPH is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for BIOMORPH.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 08 September 2025 19:09
SteamSpy data 08 September 2025 14:48
Steam price 13 September 2025 20:49
Steam reviews 13 September 2025 07:56

If you'd like to dive deeper into the details about BIOMORPH, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about BIOMORPH
  • SteamCharts - Analysis of BIOMORPH concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck BIOMORPH compatibility
BIOMORPH
Rating
8.6
520
42
Game modes
Features
Online players
4
Developer
Lucid Dreams Studio
Publisher
Lucid Dreams Studio
Release 05 Apr 2024
Platforms
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