Full disclosure: I don't buy games with mixed reviews. I seldom buy games with "mostly positive" reviews. I figure "If there's that many people that dislike the game, it's not worth my time or money." Cubic Odyssey is the first game I've played that has really challenged this. I think the bulk of Cubic Odyssey's poor reviews stem from a misunderstanding of what the game has to offer and a mismatch between expectations and reality. I'm writing this review in hopes of giving folks a bit more clarity before they purchase. The Graphics: First off, if you don't like cube-based games, you won't like this. I'm surprised how many reviews criticize the style choices (voxel) or textures of this game when you can clearly see what type of game this will be before you buy. This game is a mixture of No Man's Sky, Vintage Story, and Minecraft with some sprinkles of Terraria, RimWorld, and Keplerth thrown in. The game features a gorgeous built-in shader with rich and colorful textures. Thanks to Nvidia, the game also features some realistic physics as well. The choice of colors (especially on the starting planet, Bardwell 1, are complementary and make for a very visually pleasing experience. You get reflections on the water, reflections from the lights, colored lighting, wind blown flora, and a stunning galaxy sky with weather-systems to boot. The Planets: This game is NOT as big as No Man's Sky. I think this is a potential misunderstanding that causes disappointment in some people. There are a set amount of planets and star systems to explore. Planet maps are quite small. When you hit the edge of the map, you loop back around. It's a nice touch immersion-wise but the planets could benefit from being larger. However, for the sheer volume of planets, fauna, flora, shaders, and physics you get in this game, I feel like the planet size limitation could be a technical one. Considering this game runs at a stable 200+ fps on my 2070 Super, I would argue that this is a reasonable compromise. For those who have played RimWorld, the planets are considerably larger than that. Yet, smaller than the smaller moons of No Man's Sky. These are NOT infinite maps like Minecraft or near-infinite like Vintage Story. Furthermore, your planets are always the same. Bardwell 1 is always Bardwell 1. You spawn at the same ruins every playthrough. However, there are (as my understanding goes) several *hundred* planets to explore. If you don't like your starting planet, simply fly elsewhere. The Combat: The combat in this game is simplistic. Simplistic is not synonymous with bad. If you want a game specifically for the thrill of combat, pick up Monster Hunter or go fight the bosses in Terraria. The combat in this plays out much like Vintage Story, RimWorld, or Minecraft. Shoot baddie, take cover (or back off), get closer, repeat until dead. The pirates are all pretty samey, but so are the Drifters in Vintage Story and the zombies in Minecraft. I will say that I did have a very intense shootout between a pirate in one of the "mines". I'd forgot to pack med kits and I ran out of batteries. So, I was left with using the blocks around me to make some cover and ducking out to take my (very slow charging) periodic shots at the pirate who was cowered behind the glowing "hull block" pillar below. I ended up dying after several real life minutes (punishable by losing in-game currency "Qbits" and durability on my items), but I thought it was an enjoyable fight. Reminded me of the old Wild West shootouts from the movies. The Story: Unlike Minecraft, this game has an actual story. The world is being ruined by a mysterious scourge, the "Red Darkness" and it's up to figure out how to stop it. This consists of travelling to specific in-game locations and activating certain devices. When you've done this, you can extra health and defense against the Red Darkness (think the old-school Zelda games). I think this is a fun mechanic. It's not as fleshed out as the story in Vintage Story, nor do you have the depth of world building in RimWorld, but it makes your interactions in the game feel more meaningful. You're not just building bases for no reason. You're saving the universe! The Building: Cubic Odyssey shines in one area far more than many of the same genre (including all the games I've mentioned thus far) and that is in regards to the building. The way this game is structured, you have an absolutely INSANE amount of blocks and pallets to work with. Did I mention you get furniture and the ability to paint blocks, too? Like Vintage Story and its chiseling system, this allows for just an absolute bonkers amount of freedom to BUILD. And this is the biggest reason I think this game deserves better reviews. It's not just the huge block pallet. There's also this unique system of block placement that is absolutely sublime coming from Minecraft or Vintage Story. Gone are the days of crouching and falling to your death to try and expand a sideways platform. You can simply hover your cursor over the side of the block you want to expand. There, you can build out in the selected direction! It's the absolute BEST building system I've encountered for voxel games. 100/10 Everything Else: Some other pros of this game include - good soundtrack - clean GUI with control reminders on pause - the ability to build your spaceship from scratch - stellar performance with shaders built-in - being able to rapid build with custom BLUEPRINTS built into the game (no in-game costs) For cons, I will agree there are some. While I disagree that this game has the worst ever points of interest (y'all really never get bored of the same Minecraft mineshaft or mansion??), the villages are rather dull. The NPCs feel like fixtures rather than part of a living, breathing world. The alien designs look VERY cool (like something from Super Paper Mario!), but are largely decorative. You can't tame them (afaik), ranch them, or use them for food. The lack of food and water systems make for a very laid-back survival experience. Which is a pro to some. Personally, I think the game could benefit from the addition of alien gardens and cuisine. Give us fruits and veggies we can eat and collect! Perhaps have them used to make pigments for the paint? Water is so pretty in this game, hydration could be a really fun addition. Give us reasons to build near the stunning lakes! And makes barren planets all the more dangerous. Modding or workshop support would also be a boon. I imagine that this game could end up being a RimWorld scenario where a lot of the amazing community ideas become immortalized within the vanilla experience. This would be really cool, imo Closing Thoughts: I don't see why this game has gotten so much dislike. Yes, there are improvements to be made, but darn it all! If you have an itch to just explore and build in Minecraft: Space Edition, this is your game! I got into gaming back when you purchased a game once and it was as it was forever (think bargain bins for the old DS games). Nowadays, almost no game stays as it is at launch. No Man's Sky had a similarly rocky launch and has now become widely beloved by its playerbase because the devs actually took the feedback seriously. Instead of slapping this game with a thumbs down, take the time to tell the devs what YOU think this game is missing! Get other people to try it. Cubic Odyssey has a solid (obsidian?) foundation and it doesn't need to be review-bombed because it's missing X feature. The developers are clearly attentive and active, so give the game a chance and see what it becomes! If you're a builder (like me) or just enjoy a visually beautiful experience, you're almost certainly going to enjoy this.
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