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Curse of the Dead Gods on Steam

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You seek untold riches, eternal life, divine powers - it leads to this accursed temple, a seemingly-infinite labyrinth of bottomless pits, deadly traps, and monsters.

Curse of the Dead Gods is a action roguelike, isometric and dark fantasy game developed by Passtech Games and published by Focus Entertainment.
Released on February 23rd 2021 is available on Windows, Steam Deck and Steam Machine in 11 languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Russian, Korean and Japanese.

It has received 7,816 reviews of which 6,565 were positive and 1,251 were negative resulting in a rating of 8.2 out of 10. 😎

The game is currently priced at 3.99€ on Steam with a 80% discount, but you can find it for 2.93€ on K4G.


The Steam community has classified Curse of the Dead Gods into these genres:


Here is the detailed breakdown of supported languages for Curse of the Dead Gods:

UI Subtitle Audio
English
German
French
Italian
Korean
Spanish - Spain
Simplified Chinese
Traditional Chinese
Russian
Japanese
Portuguese - Brazil

Media & Screenshots

Get an in-depth look at Curse of the Dead Gods through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7/8/10 (64 bits)
  • Processor: Intel Core i3-2125 (3.3 GHz)/AMD FX-4100 (3.6 GHz)
  • Memory: 4 GB RAM
  • Graphics: 2 GB, GeForce GTX 660/Radeon R7 370
  • Storage: 2 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

42 hours played
Sept. 2026
Its a hard game if you are a completionist, can get frustrating, but super satisfying to clear a new boss.
96 hours played
Aug. 2026
I saw northernlion play this and it looked interesting. I picked it up and put it down a few times, and while I’d put it down all my friends played hades and were gushing about how great it is. Fast forward to now, I picked dead gods back up, I’m into the game and warmed up to the isometric view (not always the case). I don’t want to review this game by comparison, but hades rocked the industry with a goty win, in the same genre a year before this game, yet dead gods is so much more thought out and interesting. The standout system is curse, basically a second health bar that builds up to 100 and then you get a curse, up to #5, the final curse which depletes health quickly down to 1. Most curses affect gameplay elements like floor traps and lighting to slightly turn up the difficulty, but there are a few that you’ll want to remove asap. If you can’t afford a boon, you can also pay by taking on curse, so if you see something you want in the first room, you can always buy it, but it might inconvenience you, or it could force you to rush to the next boss. The combat is quite varied, you get a primary and secondary weapon, plus a two handed weapon. There are attack combos and weapon combos plus quick and charge attacks. You can dodge roll, parry, and get out your torch. Why might you need a torch? Because theres a lighting system, and you take more damage in the dark. Most of the dungeons aren’t lit, you’ll need to either light a brazier yourself or deal with the dark. Maybe you get a boon that increases your damage in the dark, or a mace that provides light. There are different gameplay systems and all kinds of interactions between them. The earlier dungeons are less balanced, but once you have a few boss fights per run you can start making some tough decisions on loot. Some enemies do curse damage to you, and curse attacks put out fires. I was teased for playing knock off Hades, but that game feels more like final fantasy hack n slash button spam, Dead Gods feels like dark souls, and sekiro. Theres a rock paper scissors aspect to keep combat interesting, plus more interesting choices.
42 hours played
May 2026
Such great potential wasted. The game plays just fine and it's that kind of game that doesn't need a story, the gameplay is the jewel here, the combat more exactly. The Story So, basically you play as an explorer who seeks riches in this one cursed temple. Not a big deal at all, find gold, bla bla, fight ugly and very annoying (especially the electric babies) monsters until you reach the end of the temple, were you (I suppose) are to become the new "champion of death" bla bla, the story is ♥♥♥♥, ok? The Gameplay Loop This one is pretty clever and simple, easy to understand. As you advance through the temple, with each room, you get debuffs, named curses. The limit is 5 curses, where the final one is fatal as your health will get depleted until it reaches 1 HP. You can partially control how these curses work, as you have weapons that decrease corruption. They are pretty useless though, so don't bother. The easiest way to keep the corruption under control is to trade off cursed weapons and defeat the same bosses over and over again until you can do it while blindfolded. Being a roguelite, with each run you collect resources which help you unlock more weapons and other useful stuff. The Combat This is the juiciest part of the game and I am very upset it got slept on. It is good enough, but could've been waaay better. So there are 4 weapons, the torch which provides light. While in the light, you get less damage. The main weapon, one handed - can be mace, sword, throwing knives, throwing axes. The secondary, one handed as well, pistols, whips, shields and what not. The last is the heavy two handed weapon - the only category which is kinda useful is the hammer. The spears are ♥♥♥♥. There are also charms, named relics here. These give you several bonuses like heal 1% of max health upon killing a burning enemy or get 25% damage in gold. That's fine, but I wish these could be leveled up as well, like the weapons. The combat goes smooth, you have combos and you can combine the weapons at your will. The enemies are very nicely telegraphed - you can even get no hit runs fairly easy if you drink 12 redbulls. Regarding the difficulty, the game can be very hard sometimes, especially in the hardcore modes, but until then it's just pleasant. It is the kind of easy to learn, hard to master, I'd say. Why I almost gave this a bad review The game is great, a 9/10 for me, but I always felt while playing that it goes further than it should. For a roguelike which repeats the same bosses over and over again and where you are supposed to defeat them hundreds of times for all the achievements, it gets so frustrating, man. So annoying is the fact that there are not enough weapons to play with. Many of them are just straight useless. The same goes for the relics, many of them have utterly no use! Like for example, one gives off 2% more base damage for each 1000 gold you have. This is a game where you'll spend your gold, as you'll need upgrades. You can also pay in blood, which inflicts corruption and that's a no-no. The single best tactic I found is to find the Forge Hammer, which crits burning enemies, and equip the thing that gives your attacks 50% chance to be fire attacks. Moreover, you can find 2 relics that give healing when killing burning enemies and you are set for finishing the game. Having so little good/useful combinations of weapons and relics makes the overall game a struggle and a damn grind. Many times, especially if you are aiming for the achievement completion, you'll find yourself starting a run and then killing yourself immediately just because you know you have no chance with the ♥♥♥♥♥♥ weapons the game offered you as a start. That sucks. That's the low point of a roguelite. When you create such games, you need to make the weapons, charms and the others to communicate with each other and not to feel random. Overall, a great game but at the same time a game with pretty much wasted potential.
33 hours played
April 2026
One of my favorite rougelikes of all time, but that being said I can't recommend this to people who are just starting to play the genre. There are lots of issues in the back half of the game that make it feel really rng based and slow. The first three temples are fun and well paced, and while I don't mind the idea of a really grindy final temple they way overdo it here. The amount of elite enemies who serve as nothing but health pools are really repetitive and annoying, but you have to deal with a lot of them if you want any chance in the final boss fight. Most of my issues with this game come in the final couple of floors in the final temple; Incredible amounts of gold required for the final sacrifices, I won't get too into detail to avoid spoilers but hoard gold as much as possible or you might as well restart before you get to this stage Dexterity (damage boost) is almost impossible to build in the final temple, which sucks because of the amount of hp you have to deal with and the serpent avatar which is just a massive dps check. The curse system can feel a bit odd at times, though really cool and creative. It's supposed to be detrimental, but most of the curses can just flat out help you. The ones that don't, though, can completely end your run at the wrong time. Getting one of these when your an hour into the final temple can make you put a hole in your wall. Despite all of this, it remains one of my favorite games. It's easy to put down and come back to, and it has a lot of replay ability without ever feeling super stale.
90 hours played
April 2026
Recommended but with caveats. If you haven’t played Hades, Hades 2 or even “Cult of the Lamb” I’ll recommend you play those first. It’s not that great but better than good, a solid 7 to 7.5. This game is pure combat, mechanics are super smooths, and parrying makes combat a little spicy. But there is no real story or mystery, so there isn’t much incentive to start another run or beat the game which is where I could see people getting turned off from it. Compared to the Hades, Curse of the Dead Gods is more difficult but doable if you’ve beat Hades with like 10+ heat.

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Frequently Asked Questions

Curse of the Dead Gods is currently priced at 3.99€ on Steam.

Yes, Curse of the Dead Gods is currently available at a 80% discount. You can purchase it for 3.99€ on Steam.

Yes, Curse of the Dead Gods received 6,565 positive votes out of a total of 7,816 achieving a rating of 8.17.
😎

Curse of the Dead Gods was developed by Passtech Games and published by Focus Entertainment.

Yes, Curse of the Dead Gods is playable and fully supported on Windows.

No, Curse of the Dead Gods is not playable on MacOS.

No, Curse of the Dead Gods is not playable on Linux.

Yes, Curse of the Dead Gods is playable and fully supported on Steam Deck.

Yes, Curse of the Dead Gods is playable and fully supported on Steam Machine.

No, Curse of the Dead Gods does not support VR.

Curse of the Dead Gods is a single-player game.

Yes, there is a DLC available for Curse of the Dead Gods. Explore additional content available for Curse of the Dead Gods on Steam.

No, Curse of the Dead Gods does not support mods via Steam Workshop.

Yes, Curse of the Dead Gods supports Remote Play on TV. Discover more about Steam Remote Play.

Yes, Curse of the Dead Gods is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Curse of the Dead Gods.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 05 October 2026 21:20 UTC
SteamSpy data 27 October 2026 03:25 UTC
Steam price 27 October 2026 14:34 UTC
Steam reviews 19 October 2026 08:07 UTC

If you'd like to dive deeper into the details about Curse of the Dead Gods, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Curse of the Dead Gods
  • SteamCharts - Analysis of Curse of the Dead Gods concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Curse of the Dead Gods compatibility
Curse of the Dead Gods
Rating
8.2
6,565
1,251
Game modes
Features
Online players
25
Developer
Passtech Games
Publisher
Focus Entertainment
Release 23 Feb 2021
Platforms
Remote Play
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