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Cursemark on Steam - User reviews, Price & Information

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Hack, slash, and cast your way through a haunted kingdom brimming with secrets where no two builds are ever the same. As a cursed mage-knight you will unlock devastating spells, equip ability transforming runes, and reforge your curse on the path to victory or death in this fantasy action roguelite.

Cursemark is a action roguelike, exploration and dark fantasy game developed by CLYDE games and published by Mad Mushroom.
Released on June 08th 2026 is available on Windows, Steam Deck and Steam Machine in 12 languages: English, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese, Korean, German, French, Spanish - Latin America, Polish and Turkish.

It has received 616 reviews of which 533 were positive and 83 were negative resulting in a rating of 8.1 out of 10. 😎

The game is currently priced at 10.49€ on Steam with a 30% discount.


The Steam community has classified Cursemark into these genres:

Media & Screenshots

Get an in-depth look at Cursemark through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10/11
  • Processor: 1.7+ GHz or better
  • Memory: 512 MB RAM

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

3 hours played
July 2026
TLDR: Great game, I recommend fully if you like the style and have the skills/patience. Too hard for me personally. Game is great, I just suck at reactionary timing and hard skill checks. I like the design and concept of the game a lot, but the punishment of failing and restarting so often was too much for me, getting a fun build going and then having it ripped away from you for one mistake just really sucked for me. I recognize the potential for fun if I had the skills/patience for this game, but I am in my late 30s, at this point I can figure out if a game is gonna be too much for me pretty quick, losing your souls to upgrade yourself is one thing, losing most of your build and keeping little upgrades, that's levels of punishing I don't have the patience for. However, I might like this, if I was young and needed a more difficult challenge than typical roguelike ARPGs. It really does feel like a solid blend of Dark Souls/Diablo 2 though, as it suggests, it's just a bit too punishing for me personally. Fully recommend it though for what it is, especially if challenge is a big selling point for you with games.
5 hours played
June 2026
This game has a very interesting premise, and on top of that, it features some absolutely beautiful pixel art. The art direction is easily one of the game's strongest points. Every environment, enemy, and effect has a lot of personality, and the overall aesthetic gives the game a unique charm that kept me engaged from the very beginning. When you first start playing, it's very easy to feel overwhelmed by the sheer number of shrines, unlockables, and different things available from the very beginning. Fortunately, the game does a good job of guiding you toward what you should focus on, so the progression feels natural and rewarding rather than frustrating. As you continue playing, each run feels worthwhile because you are constantly unlocking something new or making meaningful progress. One of the aspects I enjoyed the most was the build variety. There are many different ways to approach the game, and experimenting with different combinations is genuinely fun. I especially liked the decision to randomize the runes in every new playthrough, since it forces you to adapt and prevents every run from feeling exactly the same. Finding a strong combination and slowly realizing that your build is starting to come together is always satisfying. Another thing that kept me constantly engaged was the amount of secrets hidden throughout the game. I always appreciate when developers reward curiosity, and Cursemark does a good job in that regard. Discovering hidden areas and unexpected rewards gave me a reason to keep exploring and pushed me to play "just one more run" several times. That being said, the game definitely has some weak points. The biggest issue for me is the dash mechanic. It feels a bit too slow for the type of attacks the game throws at you, and there were many situations where it felt like I was going to get hit no matter what I did. Movement in general could use a bit more polish to make combat feel smoother. Balance is another area that could be improved. As many players have already pointed out, it's currently very easy to completely break the game if you find certain overpowered combinations. While discovering broken builds can be fun at first, it also makes some runs considerably easier than they probably should be. Even with those issues, I think Cursemark has a lot of potential. With a few updates, some balance adjustments, and additional content, this could become a very interesting game in the future. The foundation is already there, and the developers clearly have good ideas. For now, my plan is to keep playing until I finally beat it and continue experimenting with new builds while waiting for future updates. At the end of the day, the game succeeds at the most important thing: it's fun. Sometimes that's all a game needs to be. Final Score: 65/100 [██████░░░░]
15 hours played
June 2026
Enjoyed my time with this game so far. Massive fan of the art direction and visual presentation. Combat is good, though still requires some balancing obviously, particularly in the mid to high 20s. Big fan of the secrets, they mostly strike the correct balance of not being too obvious nor too obtuse. When you find a combo of runes and talismans that click, oh boy. Well worth the money, many lessons learned from Necrovale, can't wait for more.
9 hours played
June 2026
A real hidden gem of a game. One of the best roguelites out there. Seems very hard at first, but gets easier with metaprogression. Combat is somewhat similar to Hades, but power comes from figuring out build synergies more than from player skill. There is a nice twist where enemies gets stronger when you clear each node on the map, so you can't go on forever - you can only clear so many nodes before you die. So you have to set your goals and carefully plan your route on the map. The dark fantasy world is well executed. Evokes Blood Omen: Legacy of Kain vibes for me. Exploration is fun and rewarding, with lots of secrets to uncover. I'm having a great time with it so far.
30 hours played
June 2026
I'm literally addicted to this game, the gameplay loop is amazing. It's early access and there's some bugs that they need to work through, there's already been a few updates and things have gotten fixed or improved which is cool. INCREDIBLY fun, I play on both controller and on handheld. I did notice on my ROG Ally X I had a bug where the game started playing in super slow mo, I went into settings and turned off V Sync and it fixed it.

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Frequently Asked Questions

Cursemark is currently priced at 10.49€ on Steam.

Yes, Cursemark is currently available at a 30% discount. You can purchase it for 10.49€ on Steam.

Yes, Cursemark received 533 positive votes out of a total of 616 achieving a rating of 8.12.
😎

Cursemark was developed by CLYDE games and published by Mad Mushroom.

Yes, Cursemark is playable and fully supported on Windows.

No, Cursemark is not playable on MacOS.

No, Cursemark is not playable on Linux.

Yes, Cursemark is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Cursemark is playable and fully supported on Steam Machine.

No, Cursemark does not support VR.

Cursemark is a single-player game.

No, Cursemark does not currently offer any DLC.

No, Cursemark does not support mods via Steam Workshop.

No, Cursemark does not support Steam Remote Play.

Yes, Cursemark is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Cursemark.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 17 September 2026 07:07 UTC
SteamSpy data 10 September 2026 17:50 UTC
Steam price 17 September 2026 10:56 UTC
Steam reviews 16 September 2026 11:53 UTC

If you'd like to dive deeper into the details about Cursemark, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Cursemark
  • SteamCharts - Analysis of Cursemark concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Cursemark compatibility
Cursemark
Rating
8.1
533
83
Game modes
Features
Online players
22
Developer
CLYDE games
Publisher
Mad Mushroom
Release 08 Jun 2026
Platforms