Sync your Steam wishlist to find the lowest game prices instantly. No login required, just paste your Steam profile URL! ⚡ Try Wishlist Radar!
Sync your Steam wishlist to find the lowest game prices instantly. No login required! ⚡ Try Wishlist Radar! Close

Deer & Boy on Steam

Quick menu

A runaway boy meets a lost fawn, and together they cross a quiet, dangerous world. Solve puzzles, climb, and slip past threats as your companion grows from a fragile newborn into a powerful deer. What you cannot do alone, you learn to do together.

Deer & Boy is a adventure, cinematic and platformer game developed by Lifeline Games and published by Dear Villagers.
Released on June 23rd 2026 is available on Windows, Steam Deck and Steam Machine.

It has received 465 reviews of which 438 were positive and 27 were negative resulting in a rating of 8.7 out of 10. 😎

The game is currently priced at 14.99€ on Steam with a 25% discount, but you can find it for 6.65€ on Eneba.


The Steam community has classified Deer & Boy into these genres:

Media & Screenshots

Get an in-depth look at Deer & Boy through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: FX 6300 x6 / Core i3-8100
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX 750Ti / Radeon RX 560
  • DirectX: Version 12
  • Storage: 6 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

12 hours played
Aug. 2026
A simple but beautiful game with a really emotional story. The length of the game felt just right to me, not too long and not too short. It reminded me a little of Planet of Lana, which is definitely a good thing! Some parts towards the end were a bit frustrating, but nothing deal breaking. Overall, I really enjoyed my time with Deer & Boy and would definitely recommend it. Also runs great on Steam Deck.
11 hours played
July 2026
Went into this not knowing much about it outside of the fact that you play as a boy with a little deer friend and was pleasantly surprised when it took a turn into something more than just being cute and whimsical. I love games like these where you get to play with animal companions. I enjoyed the gameplay and the environmental storytelling, and the cinematics(I especially love the ones towards the middle and end). All in all I really enjoyed it! And it's not too long or short of a game either. I'd say around 4 hours? Maybe more if you mess up often like me and want to get all the achievements.
12 hours played
July 2026
Another cute cinematic platformer with an animal companion, a runaway boy befriends a orphaned fawn. Plays a lot like Planet of Lana with puzzles and light platforming where your deer has special abilities that help you traverse the game and solve the puzzles. Similar to PoL you don't direct your friend directly, rather you point where they should go and tell them to press buttons and similar actions. It's good and while I think Planet of Lana along with Tarsiers games are the standout titles in this genre right now, this isn't that far behind. The little prancing around and skips the deer does when they are happy is kind of adorable. There is a chapter selection so most of the achievements are not completely missable in a save file, but there is one that I'm not entirely sure about, it's the one where you need to hug your deer at specific moments, since there are no guides I can't for sure say that. But seriously who would miss that, if you can pet/hug your animal friend in a game then you probably do it several times and I think it's only two or three times you need to do it.
3 hours played
June 2026
I'll just start off by saying if you're thinking of picking this up but dislike the idea of "The story is what you make of it," this might not be for you. There's mostly a lack of story, and a lot of questions arise that are never addressed in any sort of satisfying way. Personally I loathe this sort of storytelling in linear games. I'm playing a set character in a world that has a defined path, trying to make up a reason any of it matters doesn't seem like it should fall on me. "Everyone finds their own meaning in this contemplative experience." can be loosely translated as "We didn't know what kind of story to tell, so we just did a whole bunch of stuff and hope the player comes up with some sort of satisfying story themselves!" I'll go into a rant about more issues with the story after talking about gameplay. It'll be spoiler tagged, because of course it will. Gameplay wise this is a 3D side scroller. Kind of like INSIDE and Little Nightmares in the general mechanics of how the game plays. We've got a boy, and a deer. The deer has no name, but I called it Morris because I have the creativity of a rock. It's a charming introduction, something you might expect out of a family friendly movie. It all starts off so promising. We're a boy headed somewhere for untold reasons who happens upon a deer, and they become the best of friends. You'll mostly move from left to right, solve the occasional block pushing puzzle, button puzzle, and even encounter a few gnarly bugs possibly. I only had 2. I got stuck mid-air in a jump along a ledge and had to reload a checkpoint. I had a box pushed to a certain spot where I could not have Morris interact with it, which meant I could not progress. Thankfully checkpoints are often and almost always very close to an area you might experience a tad bit of difficulty. Things you can do: Walk. Run. Jump. Climb things. Hide. Pet Morris. Make Morris do weird antler stuff. Command Morris to interact with things. Spoiler follows: Interact with Terrance, the one-eyed purple thing. He'll make gooey bridges, platforms. Seems like a nice guy. . Spoiler ends. It all works as one might expect. There's nothing ground-breaking, and nothing that hasn't been done elsewhere. A lot of what you do is very similar to Planet of Lana, but they certainly don't capture the magic that the characters shared there. Despite all the blurbs on the Store page that tries to convince you this is an emotional journey, it's about as deep as a tablespoon of vanilla pudding. That is to say, there is very little. Part of it, I think, is that there never really feels like any sense of danger. Perhaps it is because of how frequent the checkpoints are. Perhaps it is because almost every scenario that tries to say "This is dangerous, ermaghad," feels like a visual warning sign with little repercussions. There's a huge misstep in how you interact with Morris, which is not the deer's real name. When he does his antler glow light thing as a young fawn you can provide some comfort. Seems about right, because Morris audibly seems in pain . A game characteristic that is quickly discarded as unnecessary within minutes of its introduction. This could have been an impactful part of the game, but it seems like something that was shoehorned in to satisfy someone's idea that nobody liked. And they were wrong of course, it could have made a huge difference in that emotional experience they're so sure you'll have. The level design overall is good, despite lacking cohesion. Looking at it from the starting spot to the ending spot, the whole journey makes little sense due to the lack of meaningful storytelling. That makes the levels feel like a bunch of random environments tossed together because those are the only ones the artists came up with. Most of your time will be spent simply running from one side of the screen to another. You'll sometimes need to solve a puzzle. Push a box. Slide some things in the right way. Push more boxes. Hide behind boxes and other things. Jump to platforms. Climb stuff. Avoid the giant boar that's been mutated by purple sludge, and other purple sludge stuff . Tell Morris, the deer, to push things, help you up, and do some antler stuff. Ask Terrance, the one-eyed purple dude, to make fancy jumps for you or interact with the purple sludge stuff. None of it is bad, but none of it feels really engaging or purposeful. The later half of the game somewhat feels like a different game because it becomes a bit more action oriented. But the general actions persist. The second half of the game is where I think things really start to fall apart for me. There are some cool level designs here, but because I've been left up to my own theories for the story at this point... Well, none of it makes sense and the locations I'm at make little narrative sense. Graphically the game looks nice. The environments are fairly simple, but detailed enough to feel somewhat immersive. Some parts are very, very cool. Some parts are just alright. There are decent animations and they've done a decent job of making characters convey emotions, even if it all feels superficial. Sound/Music is pleasant, but I did wish there was far more music. Closing up this long-winded review! Huzzah! As a platformer it's a good choice if you like the style of gameplay you'd find in Little Nightmares, INSIDE, Limbo, Planet of Lana and similar games. But if storyline is really important to you, there's a good chance this might fall a bit flat for you. Now? Here's a spoiler ridden ramble about the ending: Because I had to come up with my own storyline, this could easily be incorrect. You're dead. You've been dead the entire game, or at least most of it. Morris is your spirit guide through the afterlife. Why do I think this? Well.... There's a spot in the game you'll run into a statue of a Deer and a boy. It's a deer that is presumably at least 3 years old, but could be around 2 years I guess. When you meet Morris he looks like he's almost certainly around the age of 4 months. You are however many years old you want to guess. I assume we're maybe 9-10 at the most. As you play through the game you'll see Morris grow over time, but you do not age. Peculiar, but maybe Morris just grows really fast. I doubt it. At the half-way point there's this cut-scene music video montage thing. The time span shows what I'd presume to be a minimum of 6 months of time. However, based on a realistic timeline of antler growth it's possible up to 2 years have passed. Hard to say since Morris is already developing antlers when you meet him. The last part of the game is mostly traversing through the goo lands. You see some glowing lights, wisps maybe, which kind of tell a story of a family that met a deer once. And then there's some sadness, presumably the loss of the mom. Morris appears as a ghost-like spirit, and eventually reappears as a fully grown deer. You escape the goo lands and end up at a cematary looking at a grave. Your dad shows up and leads you away, and Morris disappears. I assume you and your dad are dead, and you were visiting your own grave. The end.
5 hours played
June 2026
Some reviewers brought a checklist to an emotional experience. Don't be like them. I've read the criticism. "The puzzles are too simple." - "There are no in-game hints." - "The deer is just a companion mechanic." I want to talk about each of those, not to fight anyone, but because they all point to the same mistake: treating this game like it owes you systems to evaluate. Deer & Boy has no dialogue. Silence is the medium the game works in. Every shift in the environment, every moment of stillness, every small hesitation in movement carries weight that words would only flatten. If you go in waiting to be told what to feel, you will walk out of something profound feeling like you walked out of nothing at all. Plus, words would only cover the beauty of what the soundtrack is and clash with how much it adds to the entire experience. The game gives you no hints because the boy has none either. You are lost together. Sit with that instead of fighting it. The deer is not a mechanic. Without going into spoiler territory, I'd encourage you to pay close attention to what the deer actually represents in the context of this boy's journey. There is a reason these two exist together. The relationship between them is the story, and it runs a lot deeper than it first appears. By the time the credits rolled I was not thinking about gameplay loops. I was thinking about what I had just witnessed and what it all meant. The puzzles are gentle, yes. They are not there to test you. They are there to give you a reason to move through the world slowly, to notice things, to feel the passage of time between who these two are at the start and who they become. Calling that a flaw is like criticizing a painting for not being interactive. I finished the game and spent a good while just sitting afterward. Not because anything shocked me mechanically. Because it got somewhere real, quietly, without ever asking for credit. Play it slowly. Breathe. Don't bring a checklist into an art gallery.

Similar games

View all
Somerville In the wake of catastrophe find the means to make your family whole again.
Similarity 67%
Price 19.99€
Rating 6.8
Release 14 Nov 2022
White Shadows The wolves are watching! Venture through a captivating but brutal dystopia where our young adventurer Ravengirl will travel through this huge city’s brightest highs and delve to its darkest depths on her perilous journey of discovery and finding her destiny where hope seems in short supply.
Similarity 64%
Price -88% 2.54€
Rating 7.8
Release 07 Dec 2021
TRY AGAIN You're Benny, a test character trapped in an unfinished game by a figure called The Designer. She's up against a deadline for her publisher which means it's your last day as a test character. Navigate the facility, dodge game-dev chaos and defy expectations to become the main character.
Similarity 63%
Price Free to play
Rating 9.0
Release 14 Jul 2023
Jivana Jivana is a story-driven adventure game. Embody Aelis, a water priestess who uses her powers to open the path for her community, forced to flee after the appearance of a huge cataclysm. Explore the enchanting landscapes of Jivana, use your ability to manipulate water and lead your people to safety.
Similarity 62%
Price Free to play
Rating 8.5
Release 21 Jan 2022
Planet of Lana II As greed and power divide the tribes of their home planet, Lana and her little companion, Mui, must stand together against the forces reshaping their world – struggling not just for survival, but for the soul of their home.
Similarity 61%
Price -53% 9.41€
Rating 8.6
Release 05 Mar 2026
Eternal Hope Eternal Hope is a puzzle platformer game that follows the story of Ti’bi – a boy who must embark on a journey of love and hope to find his beloved’s soul.
Similarity 59%
Price -79% 2.19€
Rating 7.8
Release 20 Aug 2020
Max: The Curse of Brotherhood Max: The Curse of Brotherhood is a cinematic adventure filled with action-packed platforming and creative puzzle-solving. Armed with only a Magic Marker, Max must confront evil at every turn in a hostile and fantastical world in order to save his kid brother, Felix. Join Max on his great adventure!
Similarity 59%
Price 14.99€
Rating 8.9
Release 21 May 2014
METAL GEAR SOLID 2: Sons of Liberty - Master Collection Version The fourth game in the METAL GEAR series: set over two incidents in 2007 and 2009, featuring Solid Snake and Raiden, introducing new stealth gameplay features.
Similarity 59%
Price -27% 14.70€
Rating 8.7
Release 24 Oct 2023
South of the Circle South of the Circle is a deep narrative experience of the emerging relationship between Peter and Clara, Cambridge academics involved in a political conflict. The story focuses on promises made in between career and true love, where our choices burdened by our past seem to be illusory.
Similarity 58%
Price -94% 0.89€
Rating 8.0
Release 03 Aug 2022
METAL GEAR SOLID - Master Collection Version The first 3D title in the METAL GEAR series pioneering a new level of stealth action with live action footage, cinematic cut scenes, and innovative gameplay.
Similarity 57%
Price 19.99€
Rating 7.5
Release 24 Oct 2023
Goodnight Universe From the creators of Before Your Eyes — You are Isaac, a 6-month-old baby, developing mysterious psychic powers. What you want most is to be loved and accepted by your family, but a secretive tech corporation wants you for their own.
Similarity 57%
Price -43% 11.17€
Rating 9.2
Release 11 Nov 2025
Darwin's Paradox! Step into a cinematic adventure as Darwin, a brilliant octopus trapped in a mysterious industrial world. Use his unique abilities - swimming, wall-climbing, shooting ink, camouflage, and more - to overcome traps and escape.
Similarity 57%
Price -70% 7.69€
Rating 8.3
Release 02 Apr 2026

Frequently Asked Questions

Deer & Boy is currently priced at 14.99€ on Steam.

Yes, Deer & Boy is currently available at a 25% discount. You can purchase it for 14.99€ on Steam.

Yes, Deer & Boy received 438 positive votes out of a total of 465 achieving a rating of 8.72.
😎

Deer & Boy was developed by Lifeline Games and published by Dear Villagers.

Yes, Deer & Boy is playable and fully supported on Windows.

No, Deer & Boy is not playable on MacOS.

No, Deer & Boy is not playable on Linux.

Yes, Deer & Boy is playable and fully supported on Steam Deck.

Yes, Deer & Boy is playable and fully supported on Steam Machine.

No, Deer & Boy does not support VR.

Deer & Boy is a single-player game.

Yes, there are 2 DLCs available for Deer & Boy. Explore additional content available for Deer & Boy on Steam.

No, Deer & Boy does not support mods via Steam Workshop.

No, Deer & Boy does not support Steam Remote Play.

Yes, Deer & Boy is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Deer & Boy.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 17 September 2026 20:09 UTC
SteamSpy data 01 October 2026 13:46 UTC
Steam price 12 October 2026 02:27 UTC
Steam reviews 08 October 2026 22:07 UTC

If you'd like to dive deeper into the details about Deer & Boy, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Deer & Boy
  • SteamCharts - Analysis of Deer & Boy concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Deer & Boy compatibility
Deer & Boy
Rating
8.7
438
27
Game modes
Features
Online players
10
Developer
Lifeline Games
Publisher
Dear Villagers
Release 23 Jun 2026
Platforms
Clicking and buying through these links helps us earn a commission to maintain our services.