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DREDGE on Steam

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DREDGE is a single-player fishing adventure with a sinister undercurrent. Sell your catch, upgrade your boat, and dredge the depths for long-buried secrets. Explore a mysterious archipelago and discover why some things are best left forgotten.

DREDGE is a exploration, fishing and lovecraftian game developed by Black Salt Games and published by Team17.
Released on March 30th 2023 is available on Windows, MacOS, Steam Deck and Steam Machine.

It has received 43,966 reviews of which 42,127 were positive and 1,839 were negative resulting in an impressive rating of 9.4 out of 10. 😍

The game is currently priced at 9.99€ on Steam with a 60% discount, but you can find it for 4.99€ on K4G.


The Steam community has classified DREDGE into these genres:

Media & Screenshots

Get an in-depth look at DREDGE through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: Intel Core i3-2100 | AMD Phenom II X4 965
  • Memory: 4 GB RAM
  • Graphics: Nvidia 8800 GT 512MB | Radeon HD 6570 1GB
  • DirectX: Version 11
  • Storage: 2 GB available space
  • Additional Notes: 720p @ 30 FPS
MacOS
  • OS: MacOS Big Sur 11.4
  • Processor: Intel Core i7-4650U, Apple M1
  • Memory: 4 GB RAM
  • Graphics: Intel HD Graphics 5000, 1.5GB

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

24 hours played
Sept. 2026
TLDR: A fun and seemingly-cozy fishing game with a dark underside. GAMEPLAY OVERVIEW: Dredge opens with the player arriving at the island town of Greater Marrow, learning they are replacing the previous fisherman. They are tasked by the town's mayor to get to work and catch fish to feed the town's inhabitants. Though the job seems easy, the locals warn the player to be careful outside of town, especially after nightfall. At its core, Dredge is a cozy fishing game. There are numerous species of fish to catch, separated by geography and time of day, as some fish only come out at night. Fishing spots are marked by disturbances in the water, which can be spotted and scanned from a distance. Some fish can only be caught by certain methods (such as a rod versus a trawling net), and bottom crawling crustaceans require crab pots to nab. Each species of fish also features aberrations—monstrous deformed variants of the normal fish—that can be caught at random. Such variations are often worth more to the fish buyers, as exotic specimens, and their colorful descriptions in the player's encyclopedia set the mood for the game. All of the player's fishing tools, lights, and engines can be upgraded with money earned from their catch. The ship's hull can also be reinforced several times, giving more room and slots for gear, and more durability, at great cost. In addition to fish, some spots offer the chance to dredge the depths, bringing up building supplies (wood, metal parts, etc.) used in upgrading, or treasures (jewelry, sextants, and others) that can be sold to certain collectors. The player may also find or be rewarded research parts used to discover more advanced equipment. Early on, the player will meet the mysterious Collector, who sets the player on a mission to recover five lost artifacts. With each lost artifact, the player gains new abilities, such as Manifest, which brings one back to the Marrows, Haste to give you a temporary speed boost, or Atrophy, which will instantly catch all the fish in a given spot, at the risk of catching rotting or diseased fish. The player will quickly note that something is off with the world. Aside from some of the more questionable encounters with townspeople, it becomes apparent fish aren't the only inhabitants of the oceans. Traveling at night and certain activities raise the character's panic level, which results in hallucinations, obstacles where none existed, and even attacks by submerged monsters. Collective damage to the boat will sink it and send the player back to their last save (the last time they docked). Some threats can be banished with the right skills but often, the player will have to evade or elude enemies. The varying monsters patrolling the waters have different patterns and behaviors that can be exploited. Dredge also features a fair bit of side content. Mysterious hooded figures reside at hidden locations, demanding certain fish to sate their hunger. Fishing shrines offer riddles to be solved and pieces of a treasure map can be pulled from the depths. There are other side missions, most of them simple fetch-style quests, with tangible rewards. Dredge's gameplay loop will probably bore some players, as it’s pretty much the same from start to finish, the new species and threats notwithstanding. For me, the real joy simply came from collecting the fish and completing the encyclopedia. The game is perfect for the OCD-types among us, seeking to catch one of everything. Aside from the general relaxation coming from catching fish (at least during the daytime), the steady pace of upgrading equipment and the ship feels like real progress. That said, the moments of being attacked can be quite tense. Hostile mobs can be very fast and while the ship is decently maneuverable, it's still hard to evade strikes at times. Worse, colliding with anything solid (other than docks, which are visibly cushioned by old tires) damages the hull, so one can very easily sink themselves by panicking and trying to evade an attack in tight quarters. The player just has to keep their cool and, if entering an area with a known threat, go in with an escape plan ready. STORY / WORLDBUILDING: The story for Dredge is pretty bare-bones, at least at first glance. The behavior and dialogue of the townsfolk hint the story is more complicated and sinister than a simple job replacement. Dredge borrows heavily from Lovecraft's mythology and that influence is felt through the entire game. Successive clues and discussions as the player finds the relics build the uneasy narrative toward a grim conclusion. Depending on the player's choices, the game ends somewhere between bittersweet and disastrous. Though Dredge takes place over the archipelago, there are hints at a wider world with civilization beyond the islands. The islands themselves are laid out well, with each cluster showcasing slightly different topography, ambience, and threats. There's enough variety in the settings to keep the game feeling fresh. DLC: The game has several DLC. Two—Pale Reach and Iron Rig—add new main/side quests, fish to catch, and achievements. Pale Reach concerns an icy area and a doomed expedition. Iron Rig centers around an ill-fated drilling platform. Both add a few hours of content and are worth a look. A third DLC, Blackstone Key, is really only worth purchasing to support the devs, since the items it adds don't have any lasting impact on gameplay. TECHNICAL ASPECTS: Dredge ran flawlessly, and I didn't have a single error or issue over 20+ hours of gameplay. The minimalist, low-polygon graphics and muted color palette work for the game, but I really have to highlight the ambient sound and music. Both are cheery and relaxing while everything in the game is calm, but grow increasingly tense and moody when the player is in tentative situations. The overall sound scheme feeds the mood perfectly. This is a relatively easy game to max Steam achievements, though it may take a little exploration and thinking through some of the puzzles. Getting 100% also requires the Pale Reach and Iron Rig DLCs. FINAL WORD: Dredge is fun in a moody, chilling kind of way. I'd recommend it to anyone who doesn't mind a little "twisted" in their "cozy" gameplay. Follow our Curator page, [url=https://store.steampowered.com/curator/41449676/]Summit Reviews , to see more high quality reviews regularly.
48 hours played
Aug. 2026
“The more they are spoken, the more they are… understood.” First: Overall Rating ★★★★ 1/2 I decided to pull this game out of my backlog when I was recovering from surgery and needed a game to keep me occupied. This game has been recommended to me several times by a bunch of different friends of mine, and now I understand why. In all honesty I'm kind of upset with myself that it took so long to play it because it truly is a one of a kind sort of game. First, things I really appreciated: ✅ The fishing mini game is fun, most of the mechanics are chill and relaxing. I do enjoy going out and fishing for a bit just to bring in some money. ✅ It has a satisfying game loop. ✅ The eldritch horror vibes are present from the beginning and only add to the eerie everpresent feeling of wrongness as the game progresses. ✅ things are fairly fast to figure out and straightforward. You often don’t need a guide to know where to go or what to do. (Maybe for aberrant farming I guess, but for the most part no.) As a tip, some quests require using crab traps, so it’s wise to pick those up as well. ✅ map is nicely rendered. Marks are added for certain important quest objectives, and the Pale Reach has a unique map that I appreciate the cleverness in how you get it/make it appear on the rest of the map page. ✅ DLCs are all unique and add a lot of features. I really love all that the Iron Rig adds to the game, and how much it can improve your gameplay as well. ✅ adding to the above: The Pale Reach is less good than the Iron Rig, but it also is unique and adds to the eldritch horror part of it all by an enjoyable amount. ✅ the Collector is legitimately a really intriguing character, and finding out his backstory was such a cool experience. Genuinely one of the coolest character arcs I’ve seen in a game in quite a while. ✅ On a similar note, a lot of the characters are well fleshed out for the parts they play in the story. ✅ for the most part, the challenge is reasonable and enjoyable. I enjoy solving the shrines and mini puzzles that come along. ✅ this game runs like a dream on Steamdeck. Fantastic for when you just want to lay down and game for a few hours. ✅ while it is wonderful to have a game studio that has told the story it wants to tell and leaves it complete without a million DLC… I actually do wish there were one or two more DLC. I would have loved to see more in this universe, which speaks to how good it is. This studio is making another game though, perhaps not in this genre, so I’m looking forward to it. ✅ one of the most refreshingly original and interesting games I’ve played in quite some time, and not just because it has strong cosmic/eldritch horror influence. ✅Stellar Basin is especially cool, I absolutely love the aesthetic of the area. ✅ It might be some time until you’re comfortable going out into the night, but you do have a fear meter to show when you need to be extra cautious or not. Second, the complaints: ❌ why in the year of 2023 (when this game came out) is there a video game that allows you to SELL quest items? Don’t click “sell all” at the trader if you’re unsure, I couldn’t get at least two or three quest items back. ❌ I understand that there needs to be a level of danger but god are some of the monster events so annoying. The birds especially. The ships you can outrun but the birds are especially irritating. ➡️ There are some counters to these things, but some of them are hit or miss. Foghorn can potentially scare away birds during the day… supposedly. However most of the time they largely ignored it in my experience. Banish works far better. Turning off your light near red mists helps you skirt past them, you’ll gain more fear on the meter for being in the dark but it’s mostly negligible, especially later in the game if you have access to tea . I still dislike most of the game mechanic for this overall though. ❌ the Devil’s Spine. All of it, every part of it. By far, for me, this was the least enjoyable part of the game. This part of the game is so utterly grating and the only area that would genuinely make me consider not replaying the game. Thankfully the rest of the game is good enough to make up for how wretched this area is. I forgot to mention it originally because I didn’t use it, but if much of the horror element isn’t your style and you only want to fish in peace there is also “passive mode” in the settings. This prevents you from being attacked by monsters , and lessens the stress of having to be on guard every time you go out. Especially at night or near areas that induce a lot more panic (only relevant if you have the Iron Rig DLC). While it’s not something I felt the need to use, I think it’s very cool the devs included it and I’m glad it makes the game accessible to a lot more people who wouldn’t have played it otherwise. However it will still have some horror in that the aberrant fish are still horrifically twisted, just as an FYI. To be honest with you because of the negatives I considered ticking off an entire star, but genuinely the rest of the game is just so good that I don’t have the heart to do it. It deserves the 4.5 rating despite my complaints. This game is incredibly unique, and I really enjoyed playing it 99.8% of the time. For me it felt just the right balance of horror vibes while also having a cozy fishing element to it. For someone who usually isn’t enthused with fishing mechanics in games this was a surprise gem for me. I really enjoyed getting the 100% in this game, it was satisfying rather than a chore. Final words of advice: just be careful, even if you’re not seeking trouble, it might seek you. 4.5/5
14 hours played
July 2026
Very great start, nice atmosphere but after 10 hours mark the game feels tedious the main missions where to much from the same thing. Tons of people keep saying how the good story is, its more lore than really story and its the atmosphere that is bringing this game to a certain level. Its worth the buy, but don't expect to play long with it. Overall pleasant experience i really liked the concept. But its small budget i would love to see a more ambitious game with this kind of gameplay in the future. Because in the start of the game i was really hooked, the gameplay loop was pretty fun in the beginning. But once you start with the main quest it becomes tedious very fast, its also just like collecting relics once you have done that the game is allready finished. Not much room for any plot twists or to develop any meaningful story. Still i do agree with all the positive reviews i got my share of fun out of this game
13 hours played
June 2026
Dredge is one of my top five games of all time. I loved it so much on Switch that I literally bought a second copy on Steam just to be able to play again. It's got the perfect Lovecraftian horror setting, as well as a genuinely fun and engaging game loop. Collecting all the freaky fish was so fun, and I quite enjoyed the story. Overall, I'm not great with words, but I had to say this game is amazing and deserves a play.
22 hours played
March 2026
Dredge is the only game where I willingly sail into a cosmic horror abyss just because I really need to upgrade my little fishing boat. It is a delightful mix of 'calming coastal simulator' and 'please stop staring at me with too many eyes,' leaving me equal parts terrified and oddly satisfied with my catch.

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Frequently Asked Questions

DREDGE is currently priced at 9.99€ on Steam.

Yes, DREDGE is currently available at a 60% discount. You can purchase it for 9.99€ on Steam.

Yes, DREDGE received 42,127 positive votes out of a total of 43,966 achieving an impressive rating of 9.40.
😍

DREDGE was developed by Black Salt Games and published by Team17.

Yes, DREDGE is playable and fully supported on Windows.

Yes, DREDGE is playable and fully supported on MacOS.

No, DREDGE is not playable on Linux.

Yes, DREDGE is playable and fully supported on Steam Deck.

Yes, DREDGE is playable and fully supported on Steam Machine.

No, DREDGE does not support VR.

DREDGE is a single-player game.

Yes, there are 5 DLCs available for DREDGE. Explore additional content available for DREDGE on Steam.

No, DREDGE does not support mods via Steam Workshop.

No, DREDGE does not support Steam Remote Play.

Yes, DREDGE is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for DREDGE.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 18 September 2026 05:29 UTC
SteamSpy data 16 October 2026 11:43 UTC
Steam price 26 October 2026 20:10 UTC
Steam reviews 18 October 2026 07:52 UTC

If you'd like to dive deeper into the details about DREDGE, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about DREDGE
  • SteamCharts - Analysis of DREDGE concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck DREDGE compatibility
DREDGE
Rating
9.4
42,127
1,839
Game modes
Features
Online players
517
Developer
Black Salt Games
Publisher
Team17
Release 30 Mar 2023
Platforms
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