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Dying Light: The Beast on Steam

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BECOME THE BEAST. SURVIVE THE NIGHT. A terrifying new chapter in the Dying Light universe begins. As Kyle Crane, explore the vast and unpredictable wilderness, uncover a deadly evolution of the infected, and learn to control the beastly powers awakening inside you.

Dying Light: The Beast is a zombies, open world and multiplayer game developed and published by Techland.
Released on September 18th 2025 is available on Windows, Steam Deck and Steam Machine.

It has received 71,161 reviews of which 61,546 were positive and 9,615 were negative resulting in a rating of 8.5 out of 10. 😎

The game is currently priced at 29.99€ on Steam with a 50% discount, but you can find it for 21.40€ on K4G.


The Steam community has classified Dying Light: The Beast into these genres:

Media & Screenshots

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System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 or newer
  • Processor: Intel i5-9600K / AMD Ryzen 5 3600
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce 1060 / AMD Radeon 5500 XT / Intel ARC A750
  • Storage: 70 GB available space
  • Additional Notes: SSD Required

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

155 hours played
Aug. 2026
Love Dying Light: The Beast. It's epic, and the unique kill animations are something future Dying Light games absolutely need to keep. The map is massive and gorgeous, the soundtrack is addictive as always (Olivier is a genius), and guns finally feel useful. However, the story is where the game falls apart. The narrative feels random and directionless. Most characters are insufferable. There is no real connection, no depth, no personality. Nothing is truly driving the story forward. You are no longer Kyle Crane on a clear mission. You are just running errands for people with no real purpose behind it. The ending was frustrating more than anything. We NEED continuity and an evolving Dying Light universe. We need higher stakes, rising action and developing conflict to give Kyle Crane a sense of urgency. Right now everything feels disconnected. We still do not know what happened to key survivors from Harran, the Countryside, characters like Brecken, Troy, Lawan and Hakon. Techland needs to canonize what happens to them to continue driving the story forward. These current games feel like isolated events instead of chapters in a larger Dying Light timeline. Bringing Aiden back felt forced and did not respect his character arc. Aiden is a protagonist in the Dying Light Universe. You cannot just drop him into the story for shock value. He needs natural growth. The GRE should be treated like a constant, overarching threat similar to the Umbrella Corporation in Resident Evil. That kind of consistency would give the universe real weight and direction. Also keep the story grounded. No more telepathy. Save that for easter eggs. Side quests should build character and meaningful relationships, not just sending players on errands for items they will never use. Still love what Techland is doing, they've succeeded where many have failed but the game is being carried by gameplay alone, canonize the story and create a real evolving timeline with former survivors who carry the emotional depth and personality of a dying civilization. Jades dead man, you knew her for a day, let it go. You had zero bonding time with her to be this distraught. EDIT RESTORD LAND REVIEW: Nice but TECHLAND PLEASE, there is nothing I hate more than earning an extremely useful item when I'm finished with the game. It defeats the purpose of the item. There's no zombies left to kill, what do you expect me to do with this charm now?
33 hours played
May 2026
I choked out a guy while he was peeing and he was still peeing while getting choked. I found that pretty gross. I don't know if that happens in this game, though. What does happen in this game is excellent gameplay with parkour, combat, crafting, exploration, driving, I mean this game just has it all.
41 hours played
March 2026
I skipped this at launch, but the idea of having an open world zombie game with actual zombies that stay dead instead of standard respawning hordes pulled me in with the new update. And I'm glad I waited. It is a lot of fun to be able to thin the crowds and eventually clear routes and whole areas of zombies making it easier to get around. And it transforms the Beast Mode from a simple limit break to a kind of strategic resource you want to invoke specifically to clear a whole mob quickly and permanently. "Earning" the ability to get around easily, and walk empty streets feels great. And literally seeing your actions having consequences one zombie at a time is amazing. Every zombie game needs to do this. I don't need a spawned jump scare zombie every fifteen seconds to be entertained. I want to make the dangerous world safe. The new survival elements are pretty well balanced, though the game does nothing to prevent you from being softlocked. So make sure to find yourself a little stockpile of batteries/food/bandages right when you get into the open world after the tutorial before pursuing any main story quests. Eventually, you will just have plenty of everything and it just becomes a bit of a chore to eat periodically, but the tension is fun until then. Overall, this has transformed the game from something I was happy to skip to a complete obsession. I am now desperately hoping that the team (or some intrepid modder) goes back and makes some form of zombie permadeath work in the previous games in the series. THIS is the new standard for zombie games. Note that sometimes zombies do spawn in for story missions even on a cleared area, and the super-zombies at night are always around unfortunately.
81 hours played
Feb. 2026
Not as good as the first one but better than the second one... Overall decent game. Ok story. Wait for a sale to pick up.
111 hours played
Jan. 2026
Dying Light: The Beast is an incredible evolution in the series. Beast Mode is an absolute highlight but the story is straightforward, lacking meaningful choices, with flat supporting characters and a weak antagonist, making it feel like a missed opportunity. Where the narrative falls short, the gameplay delivers: fluid, essential parkour, weighty combat, and oppressive nights recapture the tension of the original. Solid and enjoyable.

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Frequently Asked Questions

Dying Light: The Beast is currently priced at 29.99€ on Steam.

Yes, Dying Light: The Beast is currently available at a 50% discount. You can purchase it for 29.99€ on Steam.

Yes, Dying Light: The Beast received 61,546 positive votes out of a total of 71,161 achieving a rating of 8.52.
😎

Dying Light: The Beast was developed and published by Techland.

Yes, Dying Light: The Beast is playable and fully supported on Windows.

No, Dying Light: The Beast is not playable on MacOS.

No, Dying Light: The Beast is not playable on Linux.

Yes, Dying Light: The Beast is playable and fully supported on Steam Deck.

Yes, Dying Light: The Beast is playable and fully supported on Steam Machine.

No, Dying Light: The Beast does not support VR.

Dying Light: The Beast offers both single-player and multi-player modes.

Dying Light: The Beast includes Co-op mode where you can team up with friends.

Yes, there are 11 DLCs available for Dying Light: The Beast. Explore additional content available for Dying Light: The Beast on Steam.

No, Dying Light: The Beast does not support mods via Steam Workshop.

Yes, Dying Light: The Beast supports Remote Play on TV. Discover more about Steam Remote Play.

Yes, Dying Light: The Beast is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Dying Light: The Beast.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 19 September 2026 22:58 UTC
SteamSpy data 22 October 2026 02:39 UTC
Steam price 26 October 2026 20:18 UTC
Steam reviews 21 October 2026 06:03 UTC

If you'd like to dive deeper into the details about Dying Light: The Beast, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Dying Light: The Beast
  • SteamCharts - Analysis of Dying Light: The Beast concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Dying Light: The Beast compatibility
Dying Light: The Beast
Rating
8.5
61,546
9,615
Game modes
Multiplayer
Features
Online players
1,796
Developer
Techland
Publisher
Techland
Release 18 Sep 2025
Platforms
Remote Play
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