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Epigraph on Steam

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Epigraph is a short, challenging, language decipherment puzzle game.

Epigraph is a puzzle, detective and logic game developed and published by Matthew Brown.
Released on February 19th 2024 is available on Windows, Steam Deck and Steam Machine.

It has received 343 reviews of which 298 were positive and 45 were negative resulting in a rating of 8.1 out of 10. 😎

The game is currently priced at 2.99€ on Steam.


The Steam community has classified Epigraph into these genres:


Here is the detailed breakdown of supported languages for Epigraph:

UI Subtitle Audio
English

Media & Screenshots

Get an in-depth look at Epigraph through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: 2.8 GHz
  • Memory: 4 GB RAM
  • Graphics: Shader Model 3.0+
  • DirectX: Version 9.0
  • Storage: 120 MB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

11 hours played
June 2026
I am a linguist, and this is easily the best language game I've played. I can't express how fun it was to theory craft, think about "well if that's true, how could I find evidence of it?", build little hypotheses and test them, and gradually build up a scaffolded picture of how this language works. I would joyfully play one of these, every year, forever. If other games with language puzzles (Tunic, Chants of Senaar, Sethian) are around 1/10 or 2/10 of the complexity of real languages, Epigraph gets up to about 5/10. You probably couldn't get much more realistic than this while still being a fun game. Especially for non-linguists: I think Epigraph would still be very playable if you know fairly little about language, but I wouldn't recommend it to someone who is uncuriously monolingual. Epigraph is very stripped down compared to something like Chants of Senaar or Heaven's Vault, it is literally just "here's some text, here are your clues, go." Much more similar in structure & content to Sethian. But it does an incredible job of designing puzzles within this setup: sets of constraints that allow you to actually make deductions and progress. Be warned that Epigraph has no "locking in" mechanic like Obra Dinn or Golden Idol or Roottrees Are Dead where you get confirmation that part of your solution is error-free. You get to the end of the game, and you either got it 100% right and win, or you didn't and nothing happens, so all you know is that there's something wrong, somewhere. My advice to you is to proceed carefully, note down every uncertainty and test every alternative before considering a translation 'locked'.
7 hours played
April 2026
Fun puzzle box, interesting storytelling, but if you're a conlang fan don't expect anything too deep in terms of the language in itself; it's mostly an English relex with minimal word order changes.
10 hours played
Feb. 2026
Honestly annoyed at people leaving negative reviews because the game is too hard. Chants of Senaar is a nice narrative game but I came into it expecting to really scratch my head trying to decipher the languages, but I quickly realized that it wasn't its intention, fair enough I guess. But I'm delighted to finally find a game that starts off with no hand holding (and to be honest, that's not even entirely true). Having a great time so far and I feel like the game really does a good job at delivering on its promise: go and figure ♥♥♥♥ out.
16 hours played
Jan. 2026
The short version is: you’ve never played anything quite like it and you should try it. To say almost anything about Epigraph is to spoil it—a couple of the reviews here, even, give a little away just by how they frame what they say about the nature of the puzzle. What I feel I can say is what makes it unique among its peers. Most “solve for the mystery language” type puzzles or games have at least one of the following traits3: 1. It is a living language and you can see and elicit speakers using these words in appropriate contexts. 2. It’s actually just basic cryptography—the “language” is pretty much 1:1 with English words and grammar once you know how it’s assembled differently, more akin to a code or substitution cypher. 3. All of the answers are available fairly immediately. This could be either because you have a preponderance of evidence—like a literal dictionary or very large set of core vocabulary—or because one answer leads to the next in a clear and often linear fashion. Like solving a fairly basic sudoku/picross or something, where filling in one “box” enables you to fill in the next “box” so to speak in a straightforward chain as long as you know where to look, on and on to the end. Also, many puzzles like this have some sort of validation system for checking if you are right. Often by simply being able to literally check to see if something is right or wrong, or telling you once you’ve got some things right, or with highly frequent hard-gated progression where parts of the puzzle or game are literally inaccessible until you’ve solved a prior portion. This game is *not* like that. You have nothing. You have some artifacts and a small enough amount of possibly helpful information from neighboring cultures that you can have all of that info on the screen with you at all times. One of these artifacts is a box that you will need to have an understanding of the language to open which cannot reasonably be solved by trial and error due to the number of total possible combinations (12 to the power of 12; even if you solved three faces and were 100% sure you were correct you’re still left with 1728 possible combinations for the fourth face). That’s all you’ve got. Get that box open, kid. The only validation that you’re on the right track comes from realizing you must be for other things to make sense. There is nothing else in the game to check whether you’re right or wrong or to reward your progress or punish your failures. There is no hint system. You are on your own until you open that box (and if you want to try to translate what’s left after you open that box, you’re on your own for that, too). Basically, unlike literally all of those kinds of games I’ve mentioned, this game is attempting to sincerely emulate what it would *actually* be like to be an epigrapher or archaeolinguist or whatever you want to call it (the game is called Epipgraph, so… probably epigrapher then). All you have is your wit, the writings of this long-dead culture, and what little fragments of vaguely related information you have. Very little will come obviously and you will pursue wrong ideas and have to eventually retreat from them, or have the right idea but have no way of knowing until much later that you’re right. I’ve never played anything like it. I mean, I’ve played puzzles that are like that where you have to test theories and don’t get much validation and whatnot, but never for something like this about learning about a dead language and culture. It was such a joy. Buy it on a sale if you aren’t sure, it’s dirt cheap. The game is perfectly solvable using only in-game information; meaning no offense to some of the negative reviewers but the game does not hold your hand and doesn’t pretend to and I don’t really think that merits a bad review just because they wanted that. There are other games that do that, it’s like giving Dark Souls a negative review for not having an Easy Mode, and like Dark Souls this game is all the more immersive and satisfying for the absence of such. If you ever get stonewalled, before checking a hint guide, maybe put it down for the night and come back to it the next day with a fresh set of eyes. Try a different part of the puzzle or a different angle or idea. You might surprise yourself! And if you just can’t get there on your own I think it’s still worth going through with a guide just to marvel at how beautifully it was constructed, or once *you* know how it’s done you can share it with a friend or family member who might like it and you can be their personalized hunt guide. Great, great little puzzle. If it sounds even remotely of interest to you, put on your thinking cap and go for it.
7 hours played
Oct. 2025
Very enlightening game. My only comment would be since English is not my first language, I cannot read the cursive easily and did not know what the z letter is (I assumed it was a lowercase F) and it made my experience a lot harder than it needed to be. I got more confused when people referred to the zh sound as j in the community, I then though it was j instead. I wish there is a typed version of the notes we receive and it might also benefit other players with ADHD or have a difficulty reading non-typical fonts.

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Frequently Asked Questions

Epigraph is currently priced at 2.99€ on Steam.

No, Epigraph is currently not on sale. You can purchase it for 2.99€ on Steam.

Yes, Epigraph received 298 positive votes out of a total of 343 achieving a rating of 8.05.
😎

Epigraph was developed and published by Matthew Brown.

Yes, Epigraph is playable and fully supported on Windows.

No, Epigraph is not playable on MacOS.

No, Epigraph is not playable on Linux.

Yes, Epigraph is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Epigraph is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, Epigraph does not support VR.

Epigraph is a single-player game.

No, Epigraph does not currently offer any DLC.

No, Epigraph does not support mods via Steam Workshop.

No, Epigraph does not support Steam Remote Play.

Yes, Epigraph is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Epigraph.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 26 September 2026 05:10 UTC
SteamSpy data 20 September 2026 15:04 UTC
Steam price 29 September 2026 02:26 UTC
Steam reviews 26 September 2026 09:45 UTC

If you'd like to dive deeper into the details about Epigraph, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Epigraph
  • SteamCharts - Analysis of Epigraph concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Epigraph compatibility
Epigraph
Rating
8.1
298
45
Game modes
Features
Online players
2
Developer
Matthew Brown
Publisher
Matthew Brown
Release 19 Feb 2024
Platforms