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Slitterhead on Steam - User reviews, Price & Information

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"I must eliminate them...ALL..." The bodiless "Hyoki" hunts down the brain-devouring "Slitterheads", lurking in the alleys of a neon-lit city

Slitterhead is a action, adventure and action-adventure game developed by Bokeh Game Studio lnc. and published by Spike Chunsoft Co. and Ltd..
Released on November 08th 2024 is available only on Windows in 11 languages: English, French, Italian, German, Spanish - Spain, Spanish - Latin America, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Japanese and Korean.

It has received 905 reviews of which 718 were positive and 187 were negative resulting in a rating of 7.6 out of 10. 😊

The game is currently priced at 49.99€ on Steam.


The Steam community has classified Slitterhead into these genres:

Media & Screenshots

Get an in-depth look at Slitterhead through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows® 10, Windows® 11, 64bit
  • Processor: Intel Core i5-8400@4.00GHz / AMD Ryzen 5 3400G@3.7GHz
  • Memory: 8 GB RAM
  • Graphics: NVidia GeForce GTX 1060(6GB) /AMD Radeon RX 580
  • DirectX: Version 12
  • Storage: 30 GB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

4 hours played
March 2026
Make no mistake, Slitterhead is a B-game. It's jank, its budget is visible, it makes... 'economic' use of voice acting. But it's also grimy and slimy and violent and weird and I've never played anything quite like it. If that sounds like your kind of game, you owe it to yourself to give Slitterhead a shot.
24 hours played
March 2026
It's not a survival horror, it's a high octane action game. With horror themes. The bulk of the combat consists of boss fights where the player is locked in a narrow arena against a tough and dangerous enemy. Most of the bosses are essentially the same monster. Devs alter its design, add special abilities, sometimes put two bosses in the arena at once - they squeeze out the potential as best they can, but you shouldn't expect the variety of bosses from a Soulslike or a Monster Hunter entry. The game can be completed on Hard in 15–20 hours and, whatever I said earlier, it never loses its momentum. The boss fights are interspersed with sombre walks through the city, skirmishes with weaker monsters, episodes of tracking down monsters in a crowd, dizzying chase sequences (the player is the pursuer), and even more one-off vignettes like primitive stealth missions. Unfortunately, the magnificent boldness of game design found in the Siren games is not quite present here. In almost every boss encounter there are one or two main characters and a whole group of ordinary people, between whom you switch as often as you like. Only the player controlled character attacks the boss at any given time. It's not co-op fights but rather a solo fight where the player uses terrified people huddling in corners as expendable meat shields. And yeah, regular people don't have to survive these fights. Each character has their own weapon and a set of special abilities. Regular people inherit the special abilities from the two heroes you choose to play the mission with. Regular townfolk have been given nearly a hundred different designs, so it's unlikely to see two identical people on screen. However, the citizens look simple and stylized and, truth be told, they don't feel like real people. It kinda creates a feeling of loneliness in a crowded city. Hong Kong director Wong Kar-wai builds the same atmosphere in his movies - developers are fans of his clearly, the game has a bunch of references to them. Slitterhead doesn't look like mind-blowing next-gen, but it's a beautiful game that will age well. Under the hood it's Unreal Engine 5, and it's the most optimized game on this engine I've seen. The monster designs were made by artist Miki Takahashi who worked on the Siren games and 3D sculptor Keisuke Yoneyama. The designs look amazing in stills and jaw-dropping when animated. And Akira Yamaoka is as good as ever. The game has plenty of bloody scenes, dismemberment, mass killings, and some sexual innuendo. But because of stylized visuals all this brutality rarely comes across as terrifying. Mesmerizing, but not terrifying. There are a couple of truly chilling moments nonetheless. The game's biggest failure is the lack of voice acting. In all the cutscenes, the player reads the lines in subtitles while the characters just grunt and make interjections. It's hard to say what the hell developers were thinking here. But this is the only thing that mars the impression of this vibrant, original, beautiful, and genuinely fun game.
38 hours played
Feb. 2026
Context: I bought this game on sale for $25. I collected all achievements across two playthroughs for a total of ~37 hours. Slitterhead has all the charm of a PS2 era cult classic, for better and for worse. Several disparate gameplay elements are held together by a unique concept and an interesting, though unevenly told, plot. The slitterheads, brain-eating, shapeshifting monsters, walk among us. Taking the role of a disembodied spirit called a Hyoki, players have to track down and eliminate the hidden insectoid threat. But how does a ghost fight against a physical foe? By possessing whoever happens to be nearby of course! Possession is the central gameplay component that ties the game together. Whether in pursuit of a creature through cramped alleyways or avoiding detection in dangerous territory, player success will be measured in how well they can learn to leverage the hapless civilians that populate the slums of 1990's Kowloon. Possessed citizens gain enhanced strength, heightened reflexes, and can use their own blood to manifest a variety of weapons. Central characters, dubbed "Rarities", resonate especially strongly with the Hyoki's power, and gain a suite of unique abilities based on their personalities. Good thing too, since about 80% of the game is spent locked in Souls-like combat with creatures that can rip through your human hosts like tissue. Combat has all the bells and whistles you'd expect from an action game from 2024: a poise bar, dodge rolls, parries, and cooldown based abilities. Fighting monsters would feel completely derivative were it not for two things: the rarities unique playstyles, and the all-important possession mechanic. Most levels in the game allow you to bring up to two rarities along for the ride, and who you bring can dramatically impact the flow of combat. Julee, the first rarity you encounter, is endlessly compassionate, and specializes in healing and empowering those around her. Former boxing champ Edo on the other hand is purely focused on damage. His abilities are totally self serving, but he can be easily overwhelmed if he's not properly supported. Playing around with different combinations of rarities is one aspect of the game I greatly enjoyed, as there are plenty of fun ways player powers can be combined. Of course the two rarities aren't alone on a mission either. A typical creature encounter will also involve a number of cowering "volunteers" to be used in the crusade against the slitterheads. Body swapping from one host to another is key to victory, because even though the rarities are powerful, they're not invincible. If a rarity is outnumbered, possess a nearby NPC to loudly distract some monsters away from them. Or maybe compel a civilian to attack a monster from the rear while a rarity attacks the front. You can even turn the populace into blood powered time bombs and send them charging into Slitterhead Valhalla. There's no cooldown or limit to the number of times you can body swap during an encounter, so battlefields often turn into a raucous haze of violence; a bubble of loosely controlled chaos. The number of tools given to players during combat is actually quite impressive, which is why it's such a shame the game doesn't keep up the variety on the enemy's side of the equation. Broadly speaking, there are only three different enemy types in the game, and once you've figured out how to fight them, that's all there is to it. There's a lot of room for experimentation and player expression in the combat, I just wish the game gave you more reason to discover it. Narrative wise the game is a bit of a mixed bag. It tackles themes like causality, sacrifice, and finding hope in the face of the inevitable. Without going into spoilers, I actually liked the story the game told, I just wish it was told better. The presentation is mostly a mess. Voiced dialogue is sparse and inconsistent in delivery. Lines that aren't voiced have the speaker utter a prerecorded clip over the intended text. These clips are usually spoken in a rushed mumble, the kind that makes one nostalgic for the Rare N64 games. Visuals range from serviceable to quite good. The neon-streaked slums of Kowloon are dark and filthy, choked with pedestrians in varying stages of desperation. The game smartly eschews attempts at photorealism, giving character models a semi stylized appearance. The main cast looks good, but side characters often look fish-eyed and out of place. I can't help but feel like a bully for picking on the presentation though, as so many of my complaints can and likely are explained by the developer grappling with a small budget. Ultimately, Slitterhead is a flawed but fun game that never really found it's audience. Horror fans will appreciate the monster designs and body horror, but will likely bounce off of the game's focus on character-action sequences. Action fans will enjoy experimenting with character abilities, but will feel frustrated at the limited pool of enemies to flex on. The story, for as much as I enjoyed it, takes some twists that I'm sure some would find polarizing. In spite of that, Slitterhead won me over for nothing else than being a unique experience. There's nothing else out there quite like it, and it took me back to a time when developers were willing to take risks. The game is by no means perfect, but I can't tell you how refreshing it was to play a game that ran out of budget before it ran out of fun ideas.
19 hours played
Dec. 2025
this would've been a cult classic on ps3, and i fear it's been overlooked. everything about it is quirky and unexpected. there are moments where the combat can feel clunky, but the inventiveness and variety counterbalance those brief frustrations. and it's set in 80's hong kong!
13 hours played
Sept. 2025
Future cult classic. But here I am, hoping for a sequel and knowing it barely has any chance to happen. Feels like a passion project through and through, a lot of love went into crafting this game. Hard recommend if you're into PS2-era horror and action gaming.

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Frequently Asked Questions

Slitterhead is currently priced at 49.99€ on Steam.

No, Slitterhead is currently not on sale. You can purchase it for 49.99€ on Steam.

Yes, Slitterhead received 718 positive votes out of a total of 905 achieving a rating of 7.56.
😊

Slitterhead was developed by Bokeh Game Studio lnc. and published by Spike Chunsoft Co. and Ltd..

Yes, Slitterhead is playable and fully supported on Windows.

No, Slitterhead is not playable on MacOS.

No, Slitterhead is not playable on Linux.

Slitterhead is a single-player game.

Yes, there is a DLC available for Slitterhead. Explore additional content available for Slitterhead on Steam.

No, Slitterhead does not support mods via Steam Workshop.

No, Slitterhead does not support Steam Remote Play.

Yes, Slitterhead is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Slitterhead.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 23 July 2026 04:28 UTC
SteamSpy data 24 July 2026 08:15 UTC
Steam price 29 July 2026 10:50 UTC
Steam reviews 26 July 2026 13:52 UTC

If you'd like to dive deeper into the details about Slitterhead, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Slitterhead
  • SteamCharts - Analysis of Slitterhead concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Slitterhead compatibility
Slitterhead
Rating
7.6
718
187
Game modes
Features
Online players
1
Developer
Bokeh Game Studio lnc.
Publisher
Spike Chunsoft Co., Ltd.
Release 08 Nov 2024
Platforms