FBC: Firebreak on Steam - User reviews, Price & Information

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A three-player cooperative first-person shooter set within a mysterious federal agency under assault by otherworldly forces.

FBC: Firebreak is a co-op, fps and pve game developed and published by Remedy Entertainment.
Released on June 17th 2025 is available only on Windows in 14 languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Korean, Polish, Russian and Ukrainian.

It has received 1,967 reviews of which 1,314 were positive and 653 were negative resulting in a rating of 6.5 out of 10. 😐

The game is currently priced at 15.99€ on Steam with a 60% discount.


The Steam community has classified FBC: Firebreak into these genres:

Media & Screenshots

Get an in-depth look at FBC: Firebreak through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10/11 64-bit
  • Processor: Intel Core i5-7600K or AMD Ryzen 5 1600X
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce GTX 1070 or AMD Radeon RX 5600 XT (6 GB VRAM)
  • Network: Broadband Internet connection
  • Storage: 30 GB available space
  • Additional Notes: 1080p / 60 FPS / Low Quality Settings, SSD storage required

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2026
It's okay. The newest game mode is fun. However, for a company like Remedy that is all about storytelling, this game falls short in that area. I think L4D2 style campaigns would be perfect for this game. Traveling longer distances in the oldest house, lore scattered in the levels, etc.
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Dec. 2025
Make no mistake, FBC: Firebreak is a GREAT multiplayer experience. While some would say there isn't enough content for hundreds of hours of gameplay, it isn't meant to compete with the Fortnites of the world for your time. Instead, it offers a tightly packaged, fast-paced cooperative experience designed for you and your friends to dip back into every few months. It isn't your traditional "live service" game, either: while there won't be a steady stream of new content each month, it also doesn't have any microtransactions. The "battle pass" system it does use cannot be bought with money and isn't time-exclusive. Personally, I find this approach much more consumer-friendly and ethical, without the manufactured fo-mo of live service games designed to trap players into frequent, repeating gameplay cycles. If you enjoy fast co-op gameplay and emergent, immersive-sim-style environmental mechanics (i.e. the interaction of elements and physics for unexpected results), this is a must try. Not to mention its set in the fantastic, one-of-a-kind world of Control and Alan Wake! Lastly, check out the online communities (such as Discord and Reddit) to find groups to play with. While this can be solo'd (and is actually quite fun, still), and while it does have a matchmaking service, nothing beats preformed groups.
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Nov. 2025
Summary: FBC Firebreak is an immensely underrated PvE, objective-focused FPS that is dangerously overpriced and nearly dead, but undoubtedly still solid. $15 seems like the sweet spot in my opinion, but keep in mind that I paid about $23 during its last major sale--I personally feel I got my money's worth. I just so happened to give it a try, liked it, then loved it. An absolute must is at least one friend to play with due to low player counts, but the game still offers a memorable challenge if played alone. The ideal and intended experience is with three players. I managed to 100% the achievements of the game in about 30-35 hours. By my estimate, unlocking all in-game content could take about 40-50, which can be shortened if you play on higher difficulties and in parties. Bottom line, I do think this experience is worth having, but not at full price. Wait for a sale or price drop on this one. ----- I'm in a unique situation when it comes to FBC: Firebreak. For one, I wasn't actually a Control fan (when I purchased the game), but am a Remedy fan; and for two, I don't have too much experience with the objective-based PvE genre. Ironically, the closest I can come to experience with that is offered in Evil Dead: The Game, so I suppose I have a bit of a history with dying multiplayer games. That being said, though, I was having a bit of an FPS marathon on my PC and decided to give FBCF a try since it was on sale. I liked it, joining a game with two other players and sticking with them, completing various missions for about four hours. This was before voice chat, but they did what they could in-game to show me the ropes as I figured out how to use my Splash Kit to put out fires, heal my teammates, and even debuff my enemies. Eventually, though, one player left, then the other, and after being satisfied with that first session, I turned the game off for the day. I did not expect to come back time after time again, learning, improving, and enjoying more and more of the game each and every time I played. After nearly 30 hours of gameplay, I am, at the time of writing, a level 40 and am one achievement away from 100% completion. This game is going to be in my memory for a long time. I absolutely adore just about everything in it, whether it be the badass soundtrack that increases in intensity the higher your difficulty level, the hilariously casual and everyday voicelines from the "volunteer" player characters, the synergies with the three Crisis Kits and status effects, and, of course, the banter between Jerry and Hank in the menus. I also adore the "handmade" armor styles of the main protagonists, as well as the "DIY" nature of so many of the weapons and gadgets. There's a great deal of perk variety, as well, with some giving you some really cool effects, such as being able to remove harmful status effects by jumping repeatedly, as well as the ability to upgrade your perks to "Resonant" status, meaning your perk's effects will be given to all nearby teammates. Unfortunately, for a lot of people, paying $40 for Remedy's first multiplayer outing, especially in an industry with so many F2P live-service games, is an incredibly hard ask, and I understand that. Even at the sale price I purchased the game at, I still think it will be too high for most people. There simply aren't enough levels, weapons, gadgets, or even customization options -- at least not yet -- to justify that price. Essentially, I believe Remedy was banking on the support of the playerbase at the door, not over time, and while it may have worked for games like Helldivers 2, it unfortunately didn't work for this one, probably due to the lack of common features other games have, like voice chat (which was added in the most recent update). But a Concord this game is absolutely not. There is incredible love and care in every nook and cranny of this experience, and now that the game has voice chat, us veterans can do a lot of good shaping up new volunteers as they (hopefully) come in and join us in our never-ending war with the Hiss. I know that Remedy is planning on completing everything they had originally mentioned in their original roadmap despite the dramatic underperformance of this game, and I'm all here for it. For their first multiplayer outing, I'm absolutely stunned and can't wait to see what they bring next. Hopefully I'll see some more people out there soon to help us clean House. Just, uh... try not to price it so high next time, okay Remedy? ^^"
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June 2025
Remedy you guys need to realize if you aren’t making a live service game with extensive content support, $40 just isn’t the right price tag. Even if that is the case, this game still launched in a very weird state. First it does not have basic social features like text and voice chat. Sure you can get buddies in discord and what not to have fun, but bro you charge people 40 freaking DOLLARS. Something like that is expected. Second it has only three kits, and the game design entirely revolve around people using three separate kits together. If you try to play duo or alone, you simply will not have a good time. I have less problem with there are only five maps, but three kits to play with probably only one additional kit each season is some wild decision. Third, tutorial is absolutely garbage. Yesterday’s update have improved things a bit, especially the progression system, but the tutorial still doesn’t teach many things the game has. For instance, how do you combine the use of electricity and water? Knocking enemies off the bridge with the water kit? Kill the sticky notes faster? There’s not even a tutorial level that teaches the the basics of the basics. I really enjoy the game and see its potential, but I agree with the sentiment that Remedy could have done better despite this is their first time developing a COOP game. It is good to see them trying new ideas, however there are so many things about this game that seems not flushed out. I hope they really learn from this experience to develop something better in the future. Only consider buying this when you have another two buddies that are cool with jumping into the chaos of Control Universe, and buy it at a super low discount, which is likely going to happen very soon considering how poorly it has sold so far.
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June 2025
Game is fun but definitely could use some more time cooking. In this game, your gear is pretty simple. You have your Crisis Kit (which is this game's class system), your gun and grenade slot (which is not tied to your class), and your perk slots. The Crisis Kits come in three flavors, Fix Kit (you get a wrench), Jump Kit (you get an electric pusher tool thingy), and Splash Kit (you get a water cannon) Weapon and kit progression (outside of perks) are tied to a free battle pass with cosmetics, meanwhile there is a separate premium battlepass just for cosmetics and sprays. The gameplay loop is like Left 4 Dead, you run through the map, shoot hordes, and do the objectives. Occasionally the game will throw some elite mobs at you. There are Safe Houses scattered around the map that let you resupply, find currency (for unlocking battlepass/perks), and maybe a really strong gun that's temporary for that mission until you run out of ammo. Around the map will be resupply stations to replenish your ammo, and showers that can heal you and your teammate. There will be map hazards or broken down objects that can be solved (quickly) by one of the three Crisis Kits, like fires that can be put out by the Splash Kit, broken power supplies that can be fixed by the Fix Kit, or unpowered electrical equipment that can be charged by the Jump Kit. These things can be handled without the Crisis Kits but it will take much longer. The cosmetics themselves are nice if you enjoy the firefighter theme with a Remedy twist. From an art standpoint, it's fantastic if you like the Remedyverse, and especially if you want to revisit the oldest house. Objectives can be confusing to grasp, especially since there's no text or voice chat to communicate with teammates. Weapon/kit feedback is a bit lacking, (hard to tell jump kits charge state sometimes), and guns could use that extra oomph. For the kits, it will be a bit confusing for new players to understand at first, especially if you're allergic to reading, but even then their descriptions don't paint the whole picture. Take the Splash Kit for example. It's basically a water gun. What does water do in this game? The showers dotted around the map heal you, but the Splash Kit doesn't. In this game there is an element system, stay in water for too long and a gauge will fill, indicating how wet your are, the same idea goes for heat and electricity. The water gun allows you and your teammates to be "wet" so that heat hazards build up slower, and won't damage you as much. It can also be used to put out teammates that are on fire. It can ALSO be used to wet enemies, allowing someone with the Jump Kit to shock them, causing the electricity to spread between hordes of wet enemy and stun them. Progression is simple. You start with a free battlepass that has weapon/kit upgrades, and cosmetics/sprays. There's also a perk system separate from the battle pass. They share the same currency to unlock things, but perks can be upgraded with a couple of different currencies you earn through playing the game. These currencies you can pick up from several areas around the map or the final boss of the mission. There's also a separate battlepass on launch that only has cosmetics. There's 5 missions, each separated into 3 parts. Initially you can only play the first part of the mission. You unlock each part by replaying them. So the first part may take 5-10 minutes to complete, and then that allows you to play the mission again with the 1st and 2nd part, which will take a bit longer. Then finally, after that you can play the full mission length. There's difficulty modifiers and "corruption" modifiers to tune how challenging you want to play. So in the end, you will have control of how much time and how difficult you want to experience your sessions. We can compare this structure to Left 4 Dead 2, which released with 6 campaigns on launch, and a difficulty slider. As of this review I have not played through the full length of all the missions yet nor at max difficulty + corruption modifiers to see how much they change up. Final thoughts on this game, it definitely has some things it needs to iron out. Player onboarding can still be improved, and there are noticeable visual/sound bugs that can make it difficult to understand what's happening in the game. The lack of communication tools only adds on top of this. The tutorial messages in the main menu are busted if you're playing on an ultrawide resolution like 3440x1440. I'd also like to see some gameplay features added, like being able to swap my kit BEFORE I spawn into a mission when matchmaking. Ok you can swap on the elevator with K but they should just have the menu pop up before spawning. In terms of monetization, it seems to be almost parallel with how Helldivers 2 handles theirs, but the difference is that there will always be a free gameplay battlepass, and a paid cosmetic battlepass released in future content updates. tldr, i think the base gameplay is good. the monetization is fair, art is good. just has some kinks to iron out with player onboarding, there should be a proper tutorial. the missions are fun to play through, could use more but that's coming down the line later this year.
Expand the review

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Frequently Asked Questions

FBC: Firebreak is currently priced at 15.99€ on Steam.

FBC: Firebreak is currently available at a 60% discount. You can purchase it for 15.99€ on Steam.

FBC: Firebreak received 1,314 positive votes out of a total of 1,967 achieving a rating of 6.51.
😐

FBC: Firebreak was developed and published by Remedy Entertainment.

FBC: Firebreak is playable and fully supported on Windows.

FBC: Firebreak is not playable on MacOS.

FBC: Firebreak is not playable on Linux.

FBC: Firebreak is a multi-player game.

FBC: Firebreak includes Co-op mode where you can team up with friends.

There is a DLC available for FBC: Firebreak. Explore additional content available for FBC: Firebreak on Steam.

FBC: Firebreak does not support mods via Steam Workshop.

FBC: Firebreak does not support Steam Remote Play.

FBC: Firebreak is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for FBC: Firebreak.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 22 January 2026 00:47
SteamSpy data 21 January 2026 11:03
Steam price 28 January 2026 20:56
Steam reviews 28 January 2026 21:53

If you'd like to dive deeper into the details about FBC: Firebreak, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about FBC: Firebreak
  • SteamCharts - Analysis of FBC: Firebreak concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck FBC: Firebreak compatibility
FBC: Firebreak
Rating
6.5
1,314
653
Game modes
Multiplayer
Features
Online players
26
Developer
Remedy Entertainment
Publisher
Remedy Entertainment
Release 17 Jun 2025
Platforms