Ghost of Tsushima DIRECTOR'S CUT on Steam - User reviews, Price & Information

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A storm is coming. Venture into the complete Ghost of Tsushima DIRECTOR’S CUT on PC; forge your own path through this open-world action adventure and uncover its hidden wonders. Brought to you by Sucker Punch Productions, Nixxes Software and PlayStation Studios.

Ghost of Tsushima DIRECTOR'S CUT is a open world, action and story rich game developed by Sucker Punch Productions and Nixxes Software and published by PlayStation Publishing LLC.
Released on May 16th 2024 is available only on Windows in 26 languages: English, French, Italian, German, Spanish - Spain, Arabic, Czech, Danish, Dutch, Finnish, Greek, Hungarian, Japanese, Korean, Norwegian, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese, Spanish - Latin America, Swedish, Thai, Traditional Chinese, Turkish and Croatian.

It has received 65,115 reviews of which 61,086 were positive and 4,029 were negative resulting in an impressive rating of 9.2 out of 10. 😍

The game is currently priced at 59.99€ on Steam, but you can find it for 26.47€ on Eneba.


The Steam community has classified Ghost of Tsushima DIRECTOR'S CUT into these genres:

Media & Screenshots

Get an in-depth look at Ghost of Tsushima DIRECTOR'S CUT through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core i3-7100 or AMD Ryzen 3 1200
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 960 or AMD Radeon RX 5500 XT
  • Storage: 75 GB available space
  • Additional Notes: SSD Recommended

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Feb. 2026
I didn't really have expectations going into GoT, and for the first few hours it didn't blow me away. When the story properly kicks off, it is very good from a few hours in to the end. They deal with open world quest objectives in a creative way where the direction the wind blows in is the direction you're meant to go in. It's not in your face, it's not a compass with a big yellow arrow on it that says "GO HERE". All direction you're given feels more like guidance than telling you what to do. It does suffer from the common problem in action games where the combat can feel shallow in the beginning, but as you get a grip of the mechanics and unlock more "abilities" you can mix up each fight massively. You switch between stances in a way that's not clunky, you have batman-like gadgets as well as your sword and bow, everything feels so fluid and smooth to use. When you get the ability that lets you use slow-mo when aiming your bow it becomes even more fluid where you can headshot multiple people from a few feet away in under a second the instantly throw down a smoke bomb and assassinate another two - it's more thrilling than I'm giving it credit for and that's just one of many "techniques" you can use. Ghost of Tsushima is what assassins creed has been trying to be, but Ghost does a far better job since the AC quests are quests where you tick a box by gathering an item or clearing out this camp of bandits or deliver this thing to this person - Ghost has absolutely none of the tedium. There are bandit (mongol) camps to clear out in quests but you're not doing it to retrieve an item, there is always a story justification or a character you're helping with a longer quest so it feels like it has purpose. What makes this special is the conflict between honor and pragmatism, a common thread all the way throughout. I loved the second 2/3 of the story, but the first 1/3 does feel slow as there's a lot of travelling around meeting new characters and learning their stories. They're all very cool but traversal in the first chapter I felt was more tedious than the second two. I still enjoyed it a lot but felt that the first chapter is the weakest. Each character has it's own set of story quests to follow where you help them avenge someone or hunt someone down or something like that. The main antagonist is the leader of the mongol invasion, and his soldiers. The music is a cool mix of Mongolian throat singing and the type of music you'd expect in a Samurai game. It's a cool blend of cultures since the Mongols have already taken over certain areas and you get to see their culture next to the Japanese. I liked the enemy variety as well, the way that you deal with each enemy type keeps encounters fresh. The DLC has a very cool story where you confront something which is mentioned in the main game several times, it fits into the base game very seamlessly and there is a good amount of content on the new island. Overall it's a nice breath of fresh air in a world of open world RPGs - it has some RPG elements but you're not levelling up and distributing your points. It's first and foremost an action game, and I think it deserves it's reputation as one of the best.
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Dec. 2025
Desperation Brings out the demons in the best of men - Jin Sakai I’ve finally 100%’d this, so I feel like I can give a fair take. I went into Ghost of Tsushima expecting a beautiful samurai game...but what I didn’t expect was how deeply it would stay with me even after closing the game...i just wanna play it more and moree and moreee, You’ve got your stealth outposts, your skill trees, your collectibles (I love foxesss 😭), and your map clearing ofc. The Good: - The Combat: It’s actually soooo satisfying. It’s not just button mashing or spamming same button, its about switching stances to break a shield guy’s guard, it feels sooo smooth as butter once you get the muscle memory down... Lethal difficulty is the way u wanna play once u complete this game once, you die in 1 or 2 hits, but so do ur enemies and its soo fun. It feels like an actual samurai movie. - The Guiding Wind: I didn't realize how much I hated following generic minimaps in other games, until I played this. Swiping your controller's touchpad to have the wind blow in the direction of your objective is sooo freakin genius! It keeps your eyes on the world, which is soo Mesmerizing! - The Visuals: This is arguably the best-looking open world I’ve ever seen. The particle effects, the falling leaves, the sunsets... I spent much of my playtime adoring the beauty of the visuals! - Legends Mode: I thought this was just tacked-on multiplayer, but it’s actually a full co-op wave defense game...i actually decently liked it, tho it was hard asf The Bad: Honestly? None...Lol I tried to think of something negative, but I really can’t 😭 Conclusion: The game is beautiful. Absolutely recommend it. Even when not on sale, it is worth it. Perfection isn’t supposed to exist… but here we are.
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Nov. 2025
Incredible game. Every aspect about the game is just too good. The story was above average but the execution was top notch. Visuals, the effort they put into scattering the lore throughout the game, all the collectibles were actually fun to discover and read about in the catalogue. The side missions or the tales of tsushima were really diverse and spanned out compared to other games in the same genre I totally recommend it.
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Oct. 2025
Ghost of Tsushima is one of those games that will definitely make you feel cooler than you actually are. Just a moment ago you might have been fumbling and tripping in real life, but now you are Jin Sakai, cutting down Mongols like it’s nothing, as if you've been training with a bamboo sword under a waterfall your whole life. The game is stunning, cinematic, and almost a spiritual experience... unless you take into consideration the fact that you stop during a fight to pet a fox. The Director’s Cut is essentially the same game, but with an amplified effect of everything, more island, more narrative, more wind dramatically blowing through your cape as you contemplate honor and trauma. The Iki Island expansion is Jin’s journey in therapy, which is cleverly disguised as a side quest. It is aesthetically pleasing and tragic at the same time, and sometimes it can be the “my dad didn’t hug me enough” energy. The visuals are worth discussing. This game doesn’t have graphics, it has art. Every single frame could be a piece of art that people museum it and they silently say “wow, the composition.” You might find yourself in the middle of a fight and suddenly stopping to take pictures because the sunset is just too beautiful. While you’re technically supposed to be saving Japan, you are here instead, like a feudal times influencer, adjusting filters and focal depth. The fight? Exquisitely sharp. It’s a combination of ballet and murder. Each stunt and every sword strike is real and believable. You’ll transition from button, mashing panic to perfect timely parry that will make you say “yes” quietly to yourself at 2 a.m. They even have a standoff mode where you can basically act as the main character of every cool samurai movie you’ve ever seen, with the difference that you are the one who doesn’t fail and misses. Also, the dual, audio Japanese voice acting? The best. If you opt to play in English, that’s ok but playing in Japanese and with Kurosawa mode on is an absolute vibe. Black and white, film grain, wind that is blowing dramaticaly, it really gives you the feeling that you are watching a masterpiece from the 1950s, except without the smell of the film burning. The Director’s Cut is not a major overhaul of the game, but a kind of a mirror polish. Emotionally, the weight comes from Iki Island and a handful of new gadgets, and on PS5, ‘blink and it’s done’ would be a pretty accurate description of the load times. It’s essentially the same game, only smoother, prettier, and slightly sadder in a good way. Essentially, Ghost of Tsushima: Director’s Cut is the result of art, combat and open, world design teaming up to form a boy band. It’s gorgeous, emotional, and at times, silly, in the way that only a game that lets you write haikus about death next to a waterfall can be. Play it. Then play it again. And don’t forget to pet every single fox, they really deserve it.
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June 2025
There’s no other game quite like Ghost of Tsushima, it had me hooked from start to end. Might be the most atmospheric game I’ve ever played, the visuals and music are gorgeous, it’s so immersive. The HUD is very limited, no min-map just a subtle guidance system and it’s all the better for it, the game begs you to explore the beautiful island and find its secrets and I was happy to oblige. The main story is only half the enjoyment here as the side content is fairly extensive, I got close to 100 hours of playtime which is more than I expected and I enjoyed every minute of it. Each side story got me more invested in the characters so each beat of the main story was that much more impactful. But it’s not just the story, characters and world that are intriguing, the main draw of this game for me was the combat. Quite possibly the best combat system in a game ever maybe besides Sifu which is definitely saying something. As you progress it gets more challenging but as you unlock new stances, equipment and charms it also gets so much more rewarding and it’s smooth af, from rushing in and slaughtering mongols as a samurai, to sneaking around with a more ninja like approach and cutting their throats, the deliciously violent gameplay is so satisfying. This director’s cut also includes the Iki Island expansion which as the name suggests adds a whole new island and brand new story arc which is best played after liberating Tsushima imo. A masterpiece of an expansion and a masterpiece of a game. There’s also a separate co-op mode which I haven’t played much of but seems fun. Overall though this has definitely become one of my favorite games of all time. Easily 10/10
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Frequently Asked Questions

Ghost of Tsushima DIRECTOR'S CUT is currently priced at 59.99€ on Steam.

Ghost of Tsushima DIRECTOR'S CUT is currently not on sale. You can purchase it for 59.99€ on Steam.

Ghost of Tsushima DIRECTOR'S CUT received 61,086 positive votes out of a total of 65,115 achieving an impressive rating of 9.23.
😍

Ghost of Tsushima DIRECTOR'S CUT was developed by Sucker Punch Productions and Nixxes Software and published by PlayStation Publishing LLC.

Ghost of Tsushima DIRECTOR'S CUT is playable and fully supported on Windows.

Ghost of Tsushima DIRECTOR'S CUT is not playable on MacOS.

Ghost of Tsushima DIRECTOR'S CUT is not playable on Linux.

Ghost of Tsushima DIRECTOR'S CUT offers both single-player and multi-player modes.

Ghost of Tsushima DIRECTOR'S CUT offers both Co-op and PvP modes.

There is a DLC available for Ghost of Tsushima DIRECTOR'S CUT. Explore additional content available for Ghost of Tsushima DIRECTOR'S CUT on Steam.

Ghost of Tsushima DIRECTOR'S CUT does not support mods via Steam Workshop.

Ghost of Tsushima DIRECTOR'S CUT does not support Steam Remote Play.

Ghost of Tsushima DIRECTOR'S CUT is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Ghost of Tsushima DIRECTOR'S CUT.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 14 March 2026 02:33
SteamSpy data 10 March 2026 19:00
Steam price 15 March 2026 20:48
Steam reviews 14 March 2026 22:02

If you'd like to dive deeper into the details about Ghost of Tsushima DIRECTOR'S CUT, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Ghost of Tsushima DIRECTOR'S CUT
  • SteamCharts - Analysis of Ghost of Tsushima DIRECTOR'S CUT concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Ghost of Tsushima DIRECTOR'S CUT compatibility
Ghost of Tsushima DIRECTOR'S CUT PEGI 18
Rating
9.2
61,086
4,029
Game modes
Multiplayer
Features
Online players
2,025
Developer
Sucker Punch Productions, Nixxes Software
Publisher
PlayStation Publishing LLC
Release 16 May 2024
Platforms
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