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Hotel Anatolia on Steam - User reviews, Price & Information

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What would you do if the hotel you checked in for the night turned into a death trap? Hotel Anatolia is a short, terrifying horror game which is about a man trying to run away from his past.

Hotel Anatolia is a indie, adventure and rpgmaker game developed and published by Elven Workshop.
Released on March 20th 2017 is available only on Windows in 2 languages: English and Turkish.

It has received 390 reviews of which 274 were positive and 116 were negative resulting in a rating of 6.7 out of 10. 😐

The game is currently priced at 0.99€ on Steam.


The Steam community has classified Hotel Anatolia into these genres:

Media & Screenshots

Get an in-depth look at Hotel Anatolia through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 98/XP/Vista/7/8/10
  • Processor: Intel Pentium III 800 Mhz
  • Memory: 512 MB RAM
  • Storage: 500 MB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

13 hours played
Sept. 2026
Hotel Anatolia is a short psychological horror adventure built around isolation, mystery, disturbing imagery, and choices that can shape the direction of the story. Developed and published by Elven Workshop, the game follows Aras, a traveler who arrives at Hotel Anatolia with his wife after a tiring journey. What initially appears to be an ordinary overnight stay quickly collapses into a nightmare when Aras awakens to discover that the hotel has changed dramatically. Its previously normal surroundings have become ruined and bloodstained, hostile creatures roam the building, and his wife is nowhere to be found. From that point forward, finding her and discovering what happened become the driving forces behind the adventure. The hotel itself is one of the game's strongest elements. Rather than relying on a sprawling world, the experience uses confined rooms and corridors to establish a feeling of being trapped somewhere that has suddenly become unfamiliar. Exploration gradually exposes more disturbing details, while the transformation of an everyday location into a hostile environment gives the horror a surreal quality. There is a psychological dimension beneath the immediate threat as well, with Aras's experiences increasingly connected to personal history and uncomfortable revelations. The resulting mystery encourages players to continue even though the overall adventure is relatively brief. Gameplay is deliberately straightforward and places greater importance on exploration, conversations, decisions, and narrative progression than complicated RPG mechanics. Hotel Anatolia may visually resemble a traditional role-playing game, but players expecting extensive character development, equipment management, tactical combat, or a lengthy progression system should temper those expectations. It functions much more effectively as a narrative horror adventure presented through an old-school RPG framework. The simplicity helps maintain a steady pace, although players looking for mechanically demanding gameplay could find the experience rather limited. Choices provide additional substance to the otherwise compact structure. Conversations occasionally require the player to decide how Aras should respond, and decisions can influence later developments. The possibility of reaching different endings gives these interactions greater significance than ordinary dialogue selections. It also introduces replay value, since another playthrough allows players to make alternative decisions and investigate outcomes they did not encounter previously. Because completing the story does not require an enormous time investment, replaying it is considerably more practical than repeating a lengthy role-playing adventure. Its presentation relies heavily on pixel-art graphics and an isometric viewpoint. The visual style is intentionally modest rather than technically ambitious, but it works reasonably well with the unsettling atmosphere. Dark interiors, damaged surroundings, blood, strange creatures, and other disturbing sights help communicate that something has gone catastrophically wrong inside the hotel. The retro appearance also gives the game some personality, particularly for players who enjoy horror projects created with the visual language of classic independent RPG adventures. At the same time, the limited animation and environmental detail make its small production scale readily apparent. Atmosphere ultimately matters more than spectacle. Hotel Anatolia attempts to create tension through uncertainty, disturbing discoveries, environmental changes, and the player's limited understanding of what is happening. The experience is consequently more likely to appeal to players who enjoy slowly uncovering a strange story than those searching for constant scares or action. Its horror is frequently connected to anticipation and narrative context rather than elaborate set pieces. This restrained approach can be effective, although the short runtime means some concepts and revelations do not receive as much development as they could have. The narrative contains interesting psychological themes, but its pacing can occasionally feel compressed. Characters, revelations, and emotional developments sometimes move faster than expected, leaving certain ideas without enough room to reach their full potential. A longer campaign could have strengthened the relationship between Aras, his missing wife, the hotel's mysteries, and the protagonist's personal circumstances. On the other hand, the concise structure prevents the relatively simple gameplay loop from becoming excessively repetitive. It is an experience designed to deliver its mystery quickly rather than occupy dozens of hours. Replayability is strengthened by multiple endings, decision-making, and Steam achievements. Players interested in seeing every possible outcome will receive more value than those who simply complete the story once. The game also supports Steam Trading Cards, captions, and Family Sharing. These are secondary additions, but achievements work particularly well with the branching narrative because they provide additional motivation to revisit the adventure. On Steam Deck, Hotel Anatolia is rated Playable rather than Verified. The default controller configuration can access its functionality, the interface text is readable, and the default graphical settings perform properly on the handheld. Some interface elements may display keyboard, mouse, or non-Steam-Deck controller prompts, preventing the experience from receiving a completely seamless compatibility rating. Using an external controller may also require manually changing the active controller through the Steam Deck interface. These inconveniences are relatively minor, and the game's lightweight presentation and straightforward controls make portable play a practical option. Hotel Anatolia succeeds most when treated as a compact indie horror story rather than a deep role-playing game. Its mysterious setting, unsettling transformation of an ordinary hotel, branching decisions, retro visual presentation, and multiple conclusions provide enough personality to make the journey interesting. Its limitations are equally noticeable, particularly the basic mechanics, modest production values, and narrative ideas that occasionally feel underdeveloped because of the short length. Players who appreciate inexpensive, bite-sized psychological horror experiences and RPG-style presentation are the audience most likely to enjoy what it offers. Rating: 7/10
4 hours played
Jan. 2026
Hotel Anatolia is a simple indie horror game created with RPGMaker. It is a short, but well thought game based mostly on it's storyline and less focused on it's gameplay. It's 2D pixelated graphics and gameplay are very simple yet enjoyable. The game is tremendously similar to another indie game, The Deed. SO similar in fact, that the characters and graphics are directly imported over! Ignoring that, I still found the game able to pull off being eerie and fun at all times. Will last you a good hour or slightly more. Do enjoy, as I am recommending it to indie gamers alike.

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Frequently Asked Questions

Hotel Anatolia is currently priced at 0.99€ on Steam.

No, Hotel Anatolia is currently not on sale. You can purchase it for 0.99€ on Steam.

Yes, Hotel Anatolia received 274 positive votes out of a total of 390 achieving a rating of 6.69.
😐

Hotel Anatolia was developed and published by Elven Workshop.

Yes, Hotel Anatolia is playable and fully supported on Windows.

No, Hotel Anatolia is not playable on MacOS.

No, Hotel Anatolia is not playable on Linux.

This information about Hotel Anatolia is not available yet.

This information about Hotel Anatolia is not available yet.

No, Hotel Anatolia does not support VR.

Hotel Anatolia is a single-player game.

No, Hotel Anatolia does not currently offer any DLC.

No, Hotel Anatolia does not support mods via Steam Workshop.

No, Hotel Anatolia does not support Steam Remote Play.

Yes, Hotel Anatolia is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Hotel Anatolia.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 30 August 2026 04:01 UTC
SteamSpy data 31 August 2026 12:26 UTC
Steam price 11 September 2026 18:41 UTC
Steam reviews 10 September 2026 13:49 UTC

If you'd like to dive deeper into the details about Hotel Anatolia, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Hotel Anatolia
  • SteamCharts - Analysis of Hotel Anatolia concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Hotel Anatolia compatibility
Hotel Anatolia
Rating
6.7
274
116
Game modes
Features
Online players
1
Developer
Elven Workshop
Publisher
Elven Workshop
Release 20 Mar 2017
Platforms