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Hotel Galactic on Steam

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Welcome to Imoshima - an island floating in the clouds! Run a cozy intergalactic hotel where everyone wants to return. Build, decorate, cook, and discover the stories of your cosmic guests. It's a game about friendship set in a hand-drawn world inspired by iconic Japanese animation.

Hotel Galactic is a early access, cozy and hand-drawn game developed and published by EndGameLoop Games.
Released on July 24th 2025 is available only on Windows.

It has received 733 reviews of which 547 were positive and 186 were negative resulting in a rating of 7.1 out of 10. 😊

The game is currently priced at 33.99€ on Steam, but you can find it for 31.00€ on Eneba.


The Steam community has classified Hotel Galactic into these genres:

Media & Screenshots

Get an in-depth look at Hotel Galactic through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10/11 64-bit
  • Processor: Intel Core i5-4460 / AMD FX-8350
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 750 Ti / AMD Radeon RX 550 / Intel Iris Xe
  • DirectX: Version 11
  • Storage: 8 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

71 hours played
July 2026
I’ve been having a great time with this game so far. The art style is absolutely gorgeous. The hand-drawn visuals feel fresh, cozy, and relaxing, and they give the game a really unique charm. From both the story and the development roadmap, I can see the developers have a lot of ideas and passion for this project. Reading their replies in the discussions also shows how much they care about the community and the game itself. I bought the DLC to support the team, and I do hope they’ll be able to bring all of their planned features and ideas to life in future updates. A few pieces of feedback after playing: * Late-game management becomes too repetitive. Once you have a lot of rooms, too much time is spent on routine tasks. More automation for things like cleaning, laundry, farming, and other daily chores would make the late game much more enjoyable. * Some guests complain about not watching a movie even though they never visited the screening room. This seems like a small bug or logic issue that could probably be improved. * The staff management screen could use some reorganization. The current sorting feels a bit messy, so it’s harder than it should be to manage employees efficiently. * Performance starts to drop as the hotel grows. With more rooms and guests, I noticed some lag and stuttering that could use further optimization. Overall, this has been a wonderful experience. I can’t wait to play the upcoming content.
13 hours played
July 2026
I was interested in this game from the start but when I saw the abysmal reviews last year I stepped back and decided to wait. After seeing more favorable reviews recently I finally took the plunge during the recent big sale, and Im definitely not regretting it so far! I had a couple of head scratching bugs (nothing game breaking tho) and a couple QoL that I feel need some works but overall Im still having enough fun with it to recommend it! Looking forward for what else is cooking.
14 hours played
June 2026
I havent gotten too far in, just about to open up farming, but my impression so far is: The Good: Art style Colorful Enjoyable enough characters Ability to close when I want to remodel Guests are pretty low maintenance once you get their needs filled. Fits a good vibe even when managing things The things I would want addressed but wont call outright bad: Sparn claimed they arent dumb but they have to be told to do literally everything. There is managing then there is micromanaging. Its impossible to achieve a "well oiled machine" Skills basically dont matter when you cant have characters focus on their strengths over other tasks. Like the chef staying in the kitchen and the server doing the serving. Often times the chef will make a dish, serve it, then go stand in a random corner for an hour while another random employee will take over cooking. This also ties back into the lack of self-awareness the employees have. Tools, items, and furniture are far too vague. Is this tool better than another tool? This one is prettier so I guess its better. This container is prettier and I just unlocked it but its no better than the last version, yet this other type of new container is better than the older version. Why? This one race says they like calm and to relax, they all hang out in the arcade and rarely ever go out back where there are shrines and benches specifically for them. Deposit vs unpack. I really really wish the game would take what is deposited on a shelf as part of the stock and the employees would auto-refill containers as needed. As I cant always see what's in a container because its on a side wall nor how much of something is in a container because its usually full of different things, organization is basically impossible. Speaking of sidewalls, its a huge pain to try and optimally use my space in, say, a storage room. As containers only click together going up and not from the side as well I often have containers poking further out into the rooms. I see many of the screenshots on the store page showing a camera angle I would love to use to fix this problem but not sure if its a feature players can use. I will hold off on other thoughts till I get further in but I do still love this game and hope the best for it.
19 hours played
March 2026
I'm happy with it, and I haven't experience game breaking bugs like other users have mentioned. It's been relatively stable (more on that in a bit) and I'm enjoying the game overall. You can tell certain things in the game are minimum viable product features to verify gameplay loops like the food recipe system. Everything you make looks like trust fund kid bachelor food the first time they cook anything, but it's not likely going to stay that way since it clashes so hard with the theme and aesthetic already in the game. Honestly it's wise to do things that way. Make the minimum feature needed to test everything you'll need for the finished feature and iterate over updates. [HUGE TIP] Do not make your elevators higher than 3-4 levels!!! Stagger them left and right as you build up. It helps a TON with AI pathfinding for elevator travel if they only had 2-3 options on where to go when a massive crush of guests and workers is bogging down each elevator. What I like about it: The game delivers on it's promise of being a lighthearted anime-themed management game. It's cozy and the game loops are short (within 1 day, or at most a few days with agriculture) and are rewarding. I can see where the story is going and it's obvious from reading other reviews and patch notes that the devs are heavily focused on fleshing out existing/planned features before polishing, so it's already doing quite well as an EA game. Complaints: Like a lot of management sims without automation, you end up being a nanny in the late game constantly chasing problems and putting out fires. It doesn't feel as fun. My honest suggestion is to have mid or late game research for "the manager's office" or similar, where you can designate a character to manage routine hotel tasks with varying levels of autonomy (maybe they don't do it perfectly and you need to check in? Or you have to research and unlock kitchen management separate from housekeeping. Maybe you need to build offices and designate spaces for head housekeeper, executive chef, maitre'd .etc However you want to unlock/tier progression for that as devs) The game starts out remarkably stable (I'm playing on Ubuntu 24.04LTS with Steam Proton) but quickly runs into massive stuttering (garbage collection hammering the main thread constantly?) that goes away if you save, exit, and go back into the game (you don't have to quit, just go to the main menu.) AI pathfinding regarding elevators sucks and will obviously be fixed more in the future. They say they've already fixed it once so I'm kind of terrified to know of how bad it must have been. I found the best results building 3-4 levels and then starting a new elevator shaft right next to the top of the last one. I'm not sure if it's planned, but a worker elevator shaft would help out a lot. Something like a freight elevator that's faster and holds more, but is more expensive?
12 hours played
Feb. 2026
Held off on this game for a while due to the reviews about so many bugs and thought I'd finally give it a try after more positive feedback to new updates. Super glad I did! It's very charming and fun! The characters are adorable and very unique and the mechanics are pretty interesting! Having a blast so far! Only bug I've currently encountered is when I go to unbox and place an item, the item will not appear and I can't place anything. I've found that saving and reloading the game file makes it work again but would love for that to be fixed. Keep up the good work! I'm looking forward to more awesome updates!

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Frequently Asked Questions

Hotel Galactic is currently priced at 33.99€ on Steam.

No, Hotel Galactic is currently not on sale. You can purchase it for 33.99€ on Steam.

Yes, Hotel Galactic received 547 positive votes out of a total of 733 achieving a rating of 7.12.
😊

Hotel Galactic was developed and published by EndGameLoop Games.

Yes, Hotel Galactic is playable and fully supported on Windows.

No, Hotel Galactic is not playable on MacOS.

No, Hotel Galactic is not playable on Linux.

This information about Hotel Galactic is not available yet.

This information about Hotel Galactic is not available yet.

No, Hotel Galactic does not support VR.

Hotel Galactic is a single-player game.

Yes, there are 3 DLCs available for Hotel Galactic. Explore additional content available for Hotel Galactic on Steam.

No, Hotel Galactic does not support mods via Steam Workshop.

No, Hotel Galactic does not support Steam Remote Play.

Yes, Hotel Galactic is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Hotel Galactic.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 15 September 2026 22:00 UTC
SteamSpy data 16 October 2026 15:30 UTC
Steam price 27 October 2026 04:14 UTC
Steam reviews 19 October 2026 09:46 UTC

If you'd like to dive deeper into the details about Hotel Galactic, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Hotel Galactic
  • SteamCharts - Analysis of Hotel Galactic concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Hotel Galactic compatibility
Hotel Galactic
Rating
7.1
547
186
Game modes
Features
Online players
7
Developer
EndGameLoop Games
Publisher
EndGameLoop Games
Release 24 Jul 2025
Platforms
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