House of Legacy on Steam - User reviews, Price & Information

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Step into the shoes of a fallen clan leader, starting with nothing but a crumbling estate and a handful of hopes, rising through careful planning, trade, and diplomacy to become one of the most powerful families in the land. Now it’s time to forge a legendary dynasty that leaves its mark on history.

House of Legacy is a early access, sandbox and management game developed by S3 Studio and published by Thermite Games.
Released on May 14th 2025 is available only on Windows in 2 languages: English and Simplified Chinese.

It has received 1,359 reviews of which 1,094 were positive and 265 were negative resulting in a rating of 7.7 out of 10. 😊

The game is currently priced at 14.79€ on Steam, but you can find it for 4.17€ on Gamivo.


The Steam community has classified House of Legacy into these genres:

Media & Screenshots

Get an in-depth look at House of Legacy through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10 64 bit
  • Processor: Intel i5 Processor
  • Memory: 6 GB RAM
  • Graphics: Nvidia GeForce GTX 1060
  • DirectX: Version 10
  • Storage: 3 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2026
This is a very addicting Empire builder. Yes, it is very early access but the dev team seems to put a lot of effort in. I've had this in my library for a while, and regularly check the updates. The team has consistently released smaller updates early on. Recently, with all the work accomplished by the team, the devs have moved into updates that introduce bigger, broader mechanics into the world. None of the ongoing work done by the dev team has caused performance issues with this game. Regardless, the game is considered Early Access and much more work is expected--at least from me, someone who sees how hard the devs work on this game. So. As a "city builder". It's very...unique. The art style is somewhat bold since it's "generic". However, they pull it off very well. It does remind me of Paper Mario--simple--but that doesn't mean boring. I like the choice. The graphics are not melting my GPU, and it allows the many complex systems to work in the background. So I personally like the art style and graphics. This does--however--make it somewhat "simple" or lacking in the city builder department. It's very easy to manipulate certain aspects--such as shop placement and general layout for cities. Which is all leading up to the end paragraph of my review :/ Lastly, with city building, I feel like it does somewhat make the wrong decisions as far as possible content--or utilizing the content it has. Gambling is a cool aspect--I've never really touched it, and if a relative has a gambling debt, I'll just pay it. I just think there is so much more room for other things than just "Gambling" and "matchmaking", and these two systems COULD have so much more depth to them, as well. For a beautiful yet simple style game--I feel like there should be more buildable shop styles/looks as well as homes for my family members. If the Devs do actually read my review<--I would say this aspect is the "weakest" in your game right now. The overall "city builder" vibe is about a 5/10 RIGHT NOW. As a "historical simulation" this is actually one of the better games, in my opinion. It's not dishonest, at least as much as it can be without getting that "M" rating hahaha. This game is very good--VERY GOOD--at simulating humans of all class and their daily lives and deaths during Imperial China--the absolute height and beauty of a great and powerful nation. This game NAILS that vibe. The people, the personality, the wants, the desires, the lust. Nails it solid. It's great to see actual lineage that goes back hundreds of years. The furthest I got so far is about 600 and some years. Same family. This game is crazy cool like that. Insane. 10/10 One of the coolest concepts for a strategy/simulator game, and they pull it off flawlessly. The combat? Well, does not exist. I like this choice. It's just simulated combat. Send your brave boys--or girls (yes, they did have SOME female units, soldiers, captains in the Imperial Chinese Army back then. Cry about it, that's a fact. Sun Tzu trained the Emperors geisha into combat ready warriors in something like two weeks. Sun Shang Xiang was a real person, she literally kept a unit of about 200 elite female bodyguards around her at all times) into combat and the game will simulate the outcome--accurately based on leadership of the armies, supplies and overall army strength. There are currently quite a few ploys and stratagems you can use against your enemies during battles--which typically take about three months or so--unless the armies are a bit bigger, and they are when you are in the endgame-then battles can be somewhat drawn out. I personally think there should be a bit more options for the military strategists during battles, currently it's mostly a "demoralize the enemy into oblivion" feel to it. Just saying, could be improved. This is the same for the actual warriors who are fighting on the "simulated" frontline. They currently have no options AFAIK to hinder the enemy and sway the outcome of the battle. Overall, I think the "battle' (there is no battle, I like that) in House of Legacy is a solid 7/10. Good, with improvement needed. For the resource management/4X/RTS aspect of it, refer to the final paragraph below. This standing alone is about a 7/10. Probably lower but the game I personally think does NOT need to explain what the actual "endgame" is. My overall and final thought on House of Legacy from someone with 250 hours played is there is a very deep, very hidden aspect of this game and it's "endgame". Kind of hard to explain, but I'll try. It's not until you are what truly is the "endgame" do you realize how "small time" you actually are. Reading the discussion forums on this game you always see the question "Is there anything left to do?" and the person who makes the post is talking about how they make millions of coin every day in this game. I'm so sorry. You are so very far away of understanding who you are in this universe it's genuinely sad. There is a point in this game where your family becomes The Imperial Chinese Government and all it's Majesty. <---That's a little less than halfway to "endgame". You at some point become the only one making the decisions both great and petty, healthcare, education, military, government, farmland, law enforcement and resource seizing. Taxation. Promotions within your Imperial China. You seriously think you have nothing left to do when you are making a few million coins every day? I spend trillions just educating the children on the eastern coast of our country every month. Trillions. I spent 650 Billion coins to the 4th Chinese Army in my latest eastern campaign. This alone is my opinion of why House of Legacy is actually one of the coolest games I've ever played. This game is the closest thing I have gotten to an actual "Dynastic Imperial Chinese Feudal Government Simulator" ever. Period. 10/10. You are the Imperial Throne of Ancient China in this game. Please buy it.
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Dec. 2025
Current Situation: - I am already Emperor - All provinces conquered - Large dynasty and many clans Problems: 1. When a family member dies, there is no clear info which duty becomes vacant. 2. Clan relationship list cannot be sorted or filtered. 3. Recruiting workers requires visiting cities and checking NPCs one by one. Why This Is a Problem: - These issues create unnecessary micromanagement in late game. - As Emperor, managing an empire feels harder than progressing early game. - It discourages continuing a save after reaching endgame. Suggestions: - Add a vacant duty notification & panel - Add sorting/filtering for clan relationships - Add a global recruitment panel with filters I really enjoy the progression and career climb in early–mid game, but endgame QoL issues currently stop me from continuing to play.
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Aug. 2025
So addictive and definitely feeds the imagination. One suggestion is to add the ability to view passed away spouse/ clan members.
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Aug. 2025
Honestly, I barely know where to even start with this review, so apologies if it's all over the place lol. This is also my first ever review of a game, but I feel so strongly about this I know it's worth the effort. First of all, the game is absolutely beautiful. I love the art style, the different clothing and personalities, the buildings and decorations... It's amazing. The only "bad" things I can think of in regard to visual things, are that men and women have strangely different skin color, and there's a very limited amount of buildings and decorations, both for the cities and the family estate. I do understand that this is early access and the dev is constantly working on it, so it's not a big deal since it will surely be touched upon in the future. Second of all, the replay value of this game is HUGE. I've currently spent over 130 hours on ONE clan, but I've started another save with another approach and I've put some time into that as well. It's a bit tough in the beginning when you don't have as much money as you're used to, but after having learned what gets you the best amount of money for the least amount of effort, you'll get going again pretty fast. Lastly, I just want to touch upon how insanely addictive the game is. Despite it being in early access, I feel like there's never too little to do, even as an imperial clan, because there always is *something* to do. If not conquering provinces, you're expanding your clan, managing your farms/fiefs, finding retainers with good stats, building and decorating your estate or maybe going for the steam achievements. It never ends, and I love that. I have passionate, high hopes for this game and its future, as a person who's always been interested in imperial China and its politics and legacies. As of right now, I find the game's price tag extremely worth it and I will continue supporting the game and its development, I just can't wait for the finished product!
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May 2025
TLDR: Overall, if you know what you're going into, this is great. Even in it's current state in Early Access, it's really good. And the developers are active and have already implemented some of the changes from feedback with a great looking roadmap to boot. Edit: Strikethrough means they implemented it already. You *can* buy and place and upgrade buildings, sure. But at first you wont' be able to do much because you don't own a city. I get that you can progress to 'city-builder' elements, but that's just one small part of the game. Don't go into this expecting an isometric city builder right out of the gate. Don't expect to directly control attitudes of clan members, don't expect to be able to level everyone up to perfect stats. Every character has their strengths and weaknesses. Lean into the strengths to have an easier time, let family members specialize. Have a kid that has high Might, get him set up to be the clan's fighter. let him win glory on the battlefield and the Emperor will reward him for living by the sword. Have a kid that wields their pen more effectively than any sword? Boost those strengths and let them go through the exams and get into government management positions - where their inability to swat a fly isn't a problem. If you lean into the idea that this is about the dynasty and not a single character then you can have a clan that has an expert (or two) for every situation. In my view, this is letting them depend on each other. This also really leans into the concept of filial piety which makes perfect sense given the setting. This game scratches an itch for dynasty building in some very satisfying ways. The setting is great, the care that went into this project is amazing, and the art style is fabulous - for lack of a better word this feels like a cozy-styled-strategy game. I love the focus characters. Though, I do wish there were more positive events possible when clan members randomly interact with each other - maybe my clan is just dysfunctional misfits, but it seems like every interaction is the family members being mean to each other. I really like that it's not a direct-control of each character, but rather managing a clan via interactions and assignments. There is some micromanagement that I wish I could set up alarms/alerts or automation for, and it's early access so maybe that will come - they've already got ways to unlock automatic collection of annual revenues from estates and monthly from commerce. A tip - do the first few quests, the boosts will get you up and running to your first store. From there, you can do what you want. My advice: Trade until you get financially stable - this will also slowly boost your character's trading skill. Another tip: 1. Race to getting your first shop set up. Prioritize shops, they are a mainstay of income. 2. Retainers - let you do lots of extra stuff. Get a few with different skills. A higher single skill is better than all mediocre skills. 3. Your second "big" purchase should be a starter farm. Stop paying for food and live off the peasants. 4. Your next priority should be a house for "gig work". Yup, you're setting up a sweatshop of retainers. With one of each high-skill you can make a killing in your first house. 5. You second house should be for your trader retainer(s). Have them set to street trade. Keep some funds on hand and they will turn time into money. Once you unlock your 5th and 6th shops, set up your retainers, assign a manager to your farm after expanding it... you won't have a worry for money (or food) anymore and can focus on building your reputation and relationships. Expanding as needed to build even more wealth and influence. As for negatives - My wishlist is mostly around the character management. None of this is dealbreaking, but you'll be really feeling the absence of these kinds of quality-of-life features after playing something like Crusader Kings where finding characters is much much easier. I feel like this game needs: -Alert when a character turns 8 and can be added to a course of study. -Alert when a character comes of age so you can put them to work without leaving them idle for months (or years). -Alert when a character's mood drops below a certain threshold. -Alerts when a character returns from a study trip (also wish the study trips had more impact, it's 4 years and I didn't notice a chance to their skill) -Alerts when a character is unmarried after a certain point. -Alerts when your character finishes a book so you can assign another. Better yet, a way to automate a character to read all the books associated with a skill you own, and new ones you acquire. Currently the automated "checkout" feature is either not working, bugged, or It isn't referencing about your clan's library of books. (The library is working now) - Ranking/filter for the same views based on a skill you select (so you can rank them and try to find the best retainers you can convince to join you) (Now you can rank potentials by best skill) -Would still like a filter for character views (clan member/citizens/etc) by marriage/age/best skill. Or marital status/gender/temperament/age/etc. Something that makes it easier to see if there is anyone interesting that showed up during that month. Oh and a filter on traits too would be nice. -I'm not a fan of the fact that I can't assign a clan member or spouse to the education or martial buildings in my estate. My 2nd clan member married an absolute monster of a wife with a crazy good might score, but she can't train the kids... I'd love for spouses to be able to serve as tutors or teachers in teaching buildings -Speaking of - a way to find specifically skilled retainer for a cost (similar to matchmaking) would be great. That way you could find exactly what you need if you're in a hurry and have the coin to spend.
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Frequently Asked Questions

House of Legacy is currently priced at 14.79€ on Steam.

House of Legacy is currently not on sale. You can purchase it for 14.79€ on Steam.

House of Legacy received 1,094 positive votes out of a total of 1,359 achieving a rating of 7.70.
😊

House of Legacy was developed by S3 Studio and published by Thermite Games.

House of Legacy is playable and fully supported on Windows.

House of Legacy is not playable on MacOS.

House of Legacy is not playable on Linux.

House of Legacy is a single-player game.

House of Legacy does not currently offer any DLC.

House of Legacy does not support mods via Steam Workshop.

House of Legacy does not support Steam Remote Play.

House of Legacy is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for House of Legacy.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 08 March 2026 16:00
SteamSpy data 11 March 2026 20:30
Steam price 15 March 2026 20:18
Steam reviews 14 March 2026 23:59

If you'd like to dive deeper into the details about House of Legacy, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about House of Legacy
  • SteamCharts - Analysis of House of Legacy concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck House of Legacy compatibility
House of Legacy
Rating
7.7
1,094
265
Game modes
Features
Online players
185
Developer
S3 Studio
Publisher
Thermite Games
Release 14 May 2025
Platforms
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