House of Legacy on Steam - User reviews, Price & Information

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Step into the shoes of a fallen clan leader, starting with nothing but a crumbling estate and a handful of hopes, rising through careful planning, trade, and diplomacy to become one of the most powerful families in the land. Now it’s time to forge a legendary dynasty that leaves its mark on history.

House of Legacy is a early access, sandbox and management game developed by S3 Studio and published by Thermite Games.
Released on May 14th 2025 is available only on Windows in 2 languages: English and Simplified Chinese.

It has received 1,359 reviews of which 1,094 were positive and 265 were negative resulting in a rating of 7.7 out of 10. 😊

The game is currently priced at 13.31€ on Steam with a 10% discount, but you can find it for 7.70€ on Eneba.


The Steam community has classified House of Legacy into these genres:

Media & Screenshots

Get an in-depth look at House of Legacy through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10 64 bit
  • Processor: Intel i5 Processor
  • Memory: 6 GB RAM
  • Graphics: Nvidia GeForce GTX 1060
  • DirectX: Version 10
  • Storage: 3 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

June 2025
At the time or writing, I have about 70 hours in this game and have been having an absolute BLAST.From managing your estate(s) to managing your farm(s) to managing your province(s) all the while cultivating and increasing baselines for your clan and strengthening them from one generation to the next is an addicting gameplay cycle. Developers are incredibly active and responsive to the community which is actually why I decided to post this review at this time rather than waiting as I had intended. I love this game SO MUCH that as I'm playing I find myself thinking of improvements and things I would love to see in the most whimsical and non critical way possible. Along that vein, I decided to post those ideas here, maybe some other people will resonate with them, and perhaps the devs have some of them in the plan already even, they are intuitive devs as well! I want to make it clear that nothing in this post is meant as criticism as I've done nothing but immensely enjoy this game and the improvements made already in the short time I've had with the game. I would HIGHLY reccommend this game to anyone that's even slightly intrigued, it's worth the sticker. That said; here are some things I have been thinking about as I engage with the game: First off, I would love to see an expanded Fief management system, maybe your village or town can become its own Province and enter the political stage, or maybe village and town management can offer something that provincial and farm management cannot. I love the hunting feature, almost wish there were an optional mini game that i could play for higher might yields for the effort invested? I'm sure the devs have big ideas for fief management already, but the idea is to include every improvement I would like to see, even the obvious ones just in case. When shopping in province, there should be a tooltip that displays how many of an item we currently have and where they are, IE which estate's library vs in general inventory. This would be helpful in determining which books we need to buy when combing the bookstores. along that vein, a "Collections" or "compendium" page that provides a list of all possible collectible items would be helpful from a discovery and completionist standpoint, I have no clue if i have collected all possible books in the game, for example. Regarding Libraries specifically, the "fill to max" function should cap at a certain number of copies of each book, rather than stack in 65 copies of the same book from the general inventory. Items that give more environment score, or perhaps simply an expanded asset catalog for customization options, as well as a mechanic based off of environment, like a hidden luck mechanic but it influences relationship gained during parties instead, and perhaps there are unique events based off of this mechanic that yield unique or rare items. this provides more of an incentive for the party mechanic than relationship with semi-random clan members and would also help to provide a money sink for our basic level currency. secret society mechanics for the skills, medicine, sorcery, etc. introducing more political factions than just Empire and Rebel would increase the complexity of intrigue and the fact that there can be sorcerers or doctors from both factions in the one society overlapping could create opportunity for very interesting intrigue. I have a few ideas regarding the Family Tree screen as well. There should be a search function so I can easily find the one specific clan member I opened the screen to find. In the News Menu, the bracketed names should also provide links that directly open the family tree with that character profile when clicked, and mouse-over would ideally show that same information as a tooltip for quick info. (the model for this would imo definitely be crusader kings III, with the little timeout circle that locks the window open if you hover the mouse for a few seconds, that mechanic is SO SMOOTH.) I would love tabs in the family tree screen that allow me to pivot the view of the tree based on location of their residence, so I can easily see which branch families are residing at which estates. I would love a new tab in the "teach" interface for an individual that shows total monthly yield of all their stat gains from various sources so I know exactly what kind of growth I'm looking at from the cumulative efforts of the school, their reading, and private tutor, for example. I can see those gains individually and add them up, but it would be nice to see them all summarized in one place, this would really help in predicting mastery timelines and optimizing when to switch their reading subject from the library of swap out a differently specialized private tutor. I would like character portrait editing, it would be helpful to have a visual way to discern branch families, by dressing all the members of one branch in blue and another in red for example, or all Might main stat characters wear yellow while Writing Mains are in pink; however each player would like to utilize a color coding system, this would be helpful in that regard. for "noble" or royal family members marrying into your clan, perhaps they have different assets for clothing but still afford color changes to this end. I should be able to change the book a character is reading even when they are in progress with one book already, provided that character isn't away from home and would have access to the library otherwise. sometimes they auto assign a book that is too complex for their level, or I realize that they have maxed a skill and need to focus elsewhere and it can be tricky trying find out when they are going to finish their current book and make the change, or risk forgetting that they have been taken off auto borrow and then loose skill gains for however many years until I realize what happened and remedy that. I'd love it if progress in that book were saved and they could return to it late and pick it back up though, perhaps with a penalty of completion percentage for contrast, as if they had to re-familiarize themselves with the content. on a related concept, it would be nice if the auto borrow function were a little more in tune with skill level, it seems they love to take out +4 books that will take forever to finish rather than start with the lower level books according to their skill level. I should be able to assign clan members and their spouses as teachers/private tutors to underage clan members and it should cost their monthly stamina to do so, and consume any auto function they would otherwise have. Adult aged clan members that do not have a government post or are not on active military deployment should have a monthly task option to complete gig work in province towns to increase their stats slowly over time. as a branch to this concept, we should also be able to assign "go hunting" as a monthly task once the fief is unlocked. In the Province screen, I should be able to pin clan members to the top of the selection screen so that I can manually grind their stats a little easier, rather than scrolling halfway down the list to find that one clan member I want to write this letter because their writing stat is just THAT low When the emperor issues a quest to reclaim province within one year, that notification should be date-stamped so the player knows exactly what sort of timeline they are working with. either a tooltip, countdown timer, or just a simple date-stamp would suffice I think. When dispatching troops to quell rebellion in a province that you govern or are Marshall of, there should be a results screen for that interaction. when i dispatched the troops, the rebellion fires on the world map disappeared so I figured the mechanic worked, but confirmation would be nice, and this is also an opportunity for random events to trigger for Military or Political efforts. I cannot recommend this game enough, I am LOVING it and cant wait to see more!
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June 2025
The foundation of the game is solid. It feels nice to just chill and build up your clan, decorating your estate, building farms or watching your 19 writing clan members fail another exam. I found myself addicted to it for a couple of days. The balance needs work - its too easy to get into the royal capital through the military route, and at one point you start drowning in money. The game also does get repetative after a while but the devs are active and listening to the feedback. Very promising.
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May 2025
I love it It's about time a game in this genre to finally be based in Ancient China. There is not a lot of high quality games out there that takes place in China, since most city builders & management sandboxes are all western themed. So it's great to have a game like House of Legacy with City building & Family management that embraces sociopolitical gameplay in Ancient China. I was originally following another Game called The Bustling World for that Chinese culture craving, and if you are too, I think this game does a good job in satisfying that craving. Clan management, Political gameplay, some surface-level text based combat, and City building from Farm management to Estate creation, it's fun, and I'm enjoying my experience so far. With how much this game cost, and the already released Roadmap teased, you're getting a lot of entertainment for the cheap price. What I dislike The only problem I do have is the tutorial isn't that great. It is mostly a "learn as you play" type of game like most sandboxes, and although that is fine for people who are frequent gamers of the genre, I still do wish there was some kind of more detailed information page/wiki of all the mechanics and game logic that house of legacy has to offer. If you do have problems with learning the game, there is a Discord, and some nicely detailed Steam Guides already. With that said the game isn't hard at all, so don't be discouraged from what I have nitpicked. I just personally would have just wanted a "wiki-like guidebook" for more optimal experience. Another is the lack of QOL features, although it is understandable not only because it is an EA game but it is under 1 developer, and QOL features in games such as this are always an on-going research based information gathering collective, and the developer has already been adding new QOL features everyday to further improve the experience. Ending statement I highly recommend this game if you're into this period of History. There is tons of replayability and despite some that would say otherwise, I think the content as is, is enough for any geek of the culture to be entertained long enough. From what I heard, it's made by 1 developer, and 2 artist, I think it is remarkable they made a well thought-out game with quite a lot of replayability on release, and I'm excited for more content to be added. Performance experience The performance of the game is great, it's just 2D drawn graphics, a regular office laptop can run it, as long as you have the required specs to run the game, you can run it. (Mine is a R5 5600, 3060, 32GB Ram /w Nvme SSD). I am pretty sure this game just like most is Processor & Ram dependent, so make sure those are above average.
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May 2025
Wow this is a SUPER unique game I did not expect a guild 3, with CK3 elements on top of the management mechanic. I really hope this game keep pushing updates and fixes crashes because this game is MEGA intresting. DEFEINTLY keeping an eye on this one. At the time of this review I played a few more hours and the game does have use for all skills. Business, art, writing, might and cunning. Some are easier to understand than others, like for exampe business for trading, buying and selling. Others not so much like cunning that is used as intruige. Overall a really great experience just hope the deves keep going!
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May 2025
TLDR: Overall, if you know what you're going into, this is great. Even in it's current state in Early Access, it's really good. And the developers are active and have already implemented some of the changes from feedback with a great looking roadmap to boot. Edit: Strikethrough means they implemented it already. You *can* buy and place and upgrade buildings, sure. But at first you wont' be able to do much because you don't own a city. I get that you can progress to 'city-builder' elements, but that's just one small part of the game. Don't go into this expecting an isometric city builder right out of the gate. Don't expect to directly control attitudes of clan members, don't expect to be able to level everyone up to perfect stats. Every character has their strengths and weaknesses. Lean into the strengths to have an easier time, let family members specialize. Have a kid that has high Might, get him set up to be the clan's fighter. let him win glory on the battlefield and the Emperor will reward him for living by the sword. Have a kid that wields their pen more effectively than any sword? Boost those strengths and let them go through the exams and get into government management positions - where their inability to swat a fly isn't a problem. If you lean into the idea that this is about the dynasty and not a single character then you can have a clan that has an expert (or two) for every situation. In my view, this is letting them depend on each other. This also really leans into the concept of filial piety which makes perfect sense given the setting. This game scratches an itch for dynasty building in some very satisfying ways. The setting is great, the care that went into this project is amazing, and the art style is fabulous - for lack of a better word this feels like a cozy-styled-strategy game. I love the focus characters. Though, I do wish there were more positive events possible when clan members randomly interact with each other - maybe my clan is just dysfunctional misfits, but it seems like every interaction is the family members being mean to each other. I really like that it's not a direct-control of each character, but rather managing a clan via interactions and assignments. There is some micromanagement that I wish I could set up alarms/alerts or automation for, and it's early access so maybe that will come - they've already got ways to unlock automatic collection of annual revenues from estates and monthly from commerce. A tip - do the first few quests, the boosts will get you up and running to your first store. From there, you can do what you want. My advice: Trade until you get financially stable - this will also slowly boost your character's trading skill. Another tip: 1. Race to getting your first shop set up. Prioritize shops, they are a mainstay of income. 2. Retainers - let you do lots of extra stuff. Get a few with different skills. A higher single skill is better than all mediocre skills. 3. Your second "big" purchase should be a starter farm. Stop paying for food and live off the peasants. 4. Your next priority should be a house for "gig work". Yup, you're setting up a sweatshop of retainers. With one of each high-skill you can make a killing in your first house. 5. You second house should be for your trader retainer(s). Have them set to street trade. Keep some funds on hand and they will turn time into money. Once you unlock your 5th and 6th shops, set up your retainers, assign a manager to your farm after expanding it... you won't have a worry for money (or food) anymore and can focus on building your reputation and relationships. Expanding as needed to build even more wealth and influence. As for negatives - My wishlist is mostly around the character management. None of this is dealbreaking, but you'll be really feeling the absence of these kinds of quality-of-life features after playing something like Crusader Kings where finding characters is much much easier. I feel like this game needs: -Alert when a character turns 8 and can be added to a course of study. -Alert when a character comes of age so you can put them to work without leaving them idle for months (or years). -Alert when a character's mood drops below a certain threshold. -Alerts when a character returns from a study trip (also wish the study trips had more impact, it's 4 years and I didn't notice a chance to their skill) -Alerts when a character is unmarried after a certain point. -Alerts when your character finishes a book so you can assign another. Better yet, a way to automate a character to read all the books associated with a skill you own, and new ones you acquire. Currently the automated "checkout" feature is either not working, bugged, or It isn't referencing about your clan's library of books. (The library is working now) - Ranking/filter for the same views based on a skill you select (so you can rank them and try to find the best retainers you can convince to join you) (Now you can rank potentials by best skill) -Would still like a filter for character views (clan member/citizens/etc) by marriage/age/best skill. Or marital status/gender/temperament/age/etc. Something that makes it easier to see if there is anyone interesting that showed up during that month. Oh and a filter on traits too would be nice. -I'm not a fan of the fact that I can't assign a clan member or spouse to the education or martial buildings in my estate. My 2nd clan member married an absolute monster of a wife with a crazy good might score, but she can't train the kids... I'd love for spouses to be able to serve as tutors or teachers in teaching buildings -Speaking of - a way to find specifically skilled retainer for a cost (similar to matchmaking) would be great. That way you could find exactly what you need if you're in a hurry and have the coin to spend.
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Frequently Asked Questions

House of Legacy is currently priced at 13.31€ on Steam.

House of Legacy is currently available at a 10% discount. You can purchase it for 13.31€ on Steam.

House of Legacy received 1,094 positive votes out of a total of 1,359 achieving a rating of 7.70.
😊

House of Legacy was developed by S3 Studio and published by Thermite Games.

House of Legacy is playable and fully supported on Windows.

House of Legacy is not playable on MacOS.

House of Legacy is not playable on Linux.

House of Legacy is a single-player game.

House of Legacy does not currently offer any DLC.

House of Legacy does not support mods via Steam Workshop.

House of Legacy does not support Steam Remote Play.

House of Legacy is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for House of Legacy.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 05 July 2025 08:47
SteamSpy data 29 June 2025 20:31
Steam price 05 July 2025 04:18
Steam reviews 04 July 2025 19:59

If you'd like to dive deeper into the details about House of Legacy, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about House of Legacy
  • SteamCharts - Analysis of House of Legacy concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck House of Legacy compatibility
House of Legacy
7.7
1,094
265
Game modes
Features
Online players
443
Developer
S3 Studio
Publisher
Thermite Games
Release 14 May 2025
Platforms
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