ICARUS on Steam - User reviews, Price & Information

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ICARUS is a PvE survival game for up to eight players. Explore a savage wilderness in the aftermath of terraforming gone wrong. Survive the Open World, complete timed Missions or build your Outpost. Explore, build, craft and hunt while seeking your fortune and prospecting for exotic matter.

ICARUS is a survival, open world survival craft and multiplayer game developed and published by RocketWerkz.
Released on December 03rd 2021 is available only on Windows in 10 languages: English, French, German, Portuguese - Brazil, Russian, Spanish - Latin America, Japanese, Korean, Simplified Chinese and Traditional Chinese.

It has received 47,072 reviews of which 34,070 were positive and 13,002 were negative resulting in a rating of 7.2 out of 10. 😊

The game is currently priced at 33.99€ on Steam.


The Steam community has classified ICARUS into these genres:

Media & Screenshots

Get an in-depth look at ICARUS through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 (64-bit versions)
  • Processor: Intel i5 8400
  • Memory: 16 GB RAM
  • Graphics: Nvidia GTX 1060 6GB
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 70 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

May 2025
After spending close to 900 hours in this game, I can confidently say that there’s a lot to love—but also a lot that needs fixing. Let’s start with the good. The graphics are excellent. From the shimmering water in lakes and streams to the immersive environments—forest, snow, desert—the visual quality is top-notch. On initial load, open-world maps run smoothly. Movement feels responsive, and everything works as expected. It's clear that a lot of effort went into the game's world design. However, the problems begin as you progress. Once you start building bases, the frame rate begins to drop significantly. The more complex and extensive your builds become, the worse the performance gets. Eventually, it reaches a point where the game becomes almost unplayable due to severe lag. And this isn’t just a “my PC can’t handle it” issue—players with high-end GPUs have reported the same thing. Combat, particularly during boss fights, becomes a nightmare. Custom guns become nearly useless after firing around 100 rounds—they degrade quickly and jam constantly. And when the game starts chugging at 1–5 FPS, forget trying to fight anything effectively. I’ve had moments where arrows fly in slow motion, or I’ve needed 10 shots just to bring down a wolf. Try killing a polar bear during a lag spike? You might as well throw yourself off a cliff. And don’t even get me started on explosives. I’ve blown myself up more times than I can count because of input delays during lag. Pull the trigger, move to cover, and then boom—turns out the shot didn’t register in time. I’ve played through all the maps on a dedicated server, and the outcome is always the same: once a decent base is built to support gameplay, performance tanks. It’s frustrating to invest time into building only to be punished with lag. I’ve also encountered annoying bugs with base components (like walls and floors) disappearing or glitching after a server restart. Some will say, “Just lower your graphics settings.” Sure, but at what cost? The game starts looking awful and the lag still persists. That’s not a viable solution—it’s a band-aid on a broken system. Despite all of this, I’ve genuinely enjoyed the game. The core experience has a lot of potential and kept me coming back. But for the love of all things digital, if the dev team is reading this: please fix the lag issues, weapon degradation, and the persistent bugs with building components. This game could be amazing—but right now, it’s being held back by some really frustrating flaws.
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April 2025
Love it!! One of my favourite survival games. The building is great, my only issue is I'm legally blind and the UI and printing is incredibly small. If I could fix anything I would make it so that the UI was able to scale a bit bigger. Oh and if you could change the color of your character marker on the map. I can't find it ever. So if he devs read this, which I doubt, if that can be changed I would love this game even more. So otherwise, awesome game, only not that easy for visually impaired people to see.
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Jan. 2025
About 100 hrs in, playing solo, and I am really enjoying the game. It is a fun survival game. Min Maxing can be part of the journey if you like, I do. You get to have pets. Like that. It is more about loot management than being a loot goblin. Very Good. The building is pretty good. I have only found a couple of mechanics that seem truly unfair, like wall torches. The wall torch shouldn't be a time bomb for burning down you cabin. They should be a fiber, stone, dirt and sap sconce that if you somehow bump it won't burst everything into flames. That's just dumb. I accidentally backed up onto a bench trying to place a bench and burnt down a cabin. All in all it is fun and I love being able to see the Tech Tree and Talents in the lobby and out of game. I am pretty sure I will keep playing this game for quite a while.
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Dec. 2024
Recommended, with some significant "but..." clauses added to it. If you're a fan of survival-craft games this one checks all the boxes. You get dropped into a dangerous environment which becomes progressively less dangerous as you grind your way up the technology tree and become more familiar with how things work in the game. The technology tree is deep and wide and offers a whole lot of upgrades and ever-more-efficient ways to accomplish your goals. There's the usual - pick up stick, use stick to hit rock, tie rock to stick to make axe, chop down tree, use log with bigger rock to mine iron, etc. etc. Eventually you work your way up to running around in full high-tech combat armor and laughing in the face of polar bears as rare and priceless resources spill out of your pockets. It's a very pretty game to look at, and it can offer enough diversity to keep you (and a few friends if you wish) busy with just building bases and goofing around. There is a lot of technology to unlock and a lot of weapons, machines and items to play with and experiment with. This is where the game really shines and a player can lose hours (or hundreds of them) just growing crops, churning cream and cleaning the gunk out of their waterwheel power generator. As a "homesteader simulation" it can be a lot of fun, but as a mission-driven game it starts to get a little wobbly. Icarus initially launched with a unique and controversial model of time-limited, discrete missions which would wipe everything you'd built off the map when the mission was done. A lot of people (myself included) didn't like this - after all, who enjoys spending 8 hours smacking rocks just to have the house and machines you've built be thrown away without any kind of payoff? So they added the Open World mode which allows you to play through most of the missions while keeping your carefully constructed base and hard-won resource stockpiles. This is better, and by RocketWerkz' own admission it has become the most popular game mode by a large margin. The missions still remain in the game though, and here's where the "but..." starts to creep into my review. While the missions provide a little bit of structure and encouragement to travel to new parts of the map ,the rewards are paltry and hardly worth the time and effort required to complete them. At the conclusion of each mission you're handed a little bit of scrip ("Ren") which can be used to purchase additional tools and items from the orbital space station. The biggest failing in this system is that it requires multiple missions (many of which can take 4-8 hours or more to complete) to buy even the worst of the available equipment, and even the best of the available equipment is inferior by a large degree to what you can make yourself. Icarus apologists and purists make the argument that the orbital Workshop items are just there to give you a running start when you first land for each mission, but the addition of Open World makes this head start largely superfluous. You can either spend 40 hours doing missions to be able to afford a pickaxe that's heavy, flimsy and capable of only mining Iron and Copper or you can spend 4 hours working your way up to making your own Titanium pickaxe that can do everything 10x better. Outside of the improved "Envirosuits" that you can purchase (which can't be crafted or changed on-planet) and a couple of the specialized suit modules and backpacks available for sale, there's very little incentive to actually run the missions or harvest the Exotic minerals. This is strange, because the entire gameplay loop appears to be that you're supposed to run missions and harvest Exotics in order to buy better gear, which in turn is supposed to allow you to access harsher areas of the planet and complete more rewarding missions and harvest greater quantities of Exotics in order to buy still better gear in order to... Well, you get the idea. In actuality, there is no "better gear" available in the Workshop and there are really no "harsher areas" of the planet either. There is a pair of Arctic areas and a pair of Desert areas which offer a small bit of additional challenge, but this is easily overcome by even a modestly prepared Prospector and, more troubling, these areas don't actually hide any resources or assets that you can't already find in the relatively safe Forest at considerably less risk and travel time. At its core, Icarus fails to offer the player any kind of incentive to explore or undertake missions beyond doing them for their own sake. There's nothing on the table to really work towards outside of leveling up to unlock blueprints for things you make for yourself - and you can do all of this within 1km of your comfortable lakeside cabin in the woods if you so desire. Once the technology tree is unlocked and you've had a chance to build everything and play with everything a little, the answer to the question of "what next?" mainly has to come from the player's own imagination. There's no story, no sense of progression or accomplishment, and what should have been the prime end-game goals - expensive and powerful Workshop equipment and deadly, high-paying missions that require them - are poorly implemented or just outright missing. 15 years ago Minecraft set the standard for these kinds of games and even back then they realized they needed to offer some kind of story and goals and ever-more-desirable resources to push the players away from the temperate forest and into the harsh deserts, snowy tundras and terrifying alternate dimensions. Icarus seems intent on reinventing the wheel and making those same mistakes all over again, but it can still be a fun and contemplative game for people who are able to set their own goals and enjoy doing them for their own sake. Ultimately my recommendation for this game depends on what the individual player is looking for. A player seeking a new game with a lot of what they enjoyed in, say, Stardew Valley might really like Icarus' take on the genre and the way it adds just a little more danger to the mix. For someone looking for a more linear sense of progression and storyline, or for someone who enjoys the hard grind into a challenging and satisfying endgame tier of content, this game may not fill the need.
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Nov. 2024
Icarus is a very large and vast game. It has a massive blueprint and talent tree. The maps are very large and interesting to explore. The weather system is something I also like a lot. The game gets weekly updates. There are two main game modes in Icarus - The "original" Mission modes. - You drop on to the planet do the mission and leave never to look back at what you created and made. It is all lost. - This mode is also kind of like a Roguelike game in that after the mission you will get a currency that can be spent to buy items that can be taken down with you on your next mission to make it more easier. - The Open world mode. - It a open world survival craft game. - There are "operations"(Mission) you can do in Open world However they are directly converted from the Mission mode meaning. There maybe a long long walk to were your objective is depending on where you decided to settle. I have now played Open world on two of the maps Olympus & Styx. I have also completed many mission on both of those maps as well. I do find Both game modes hold Pros and Cons. If doing open world you have already build up your empire and toys to deal with the operations however there could be a long time investment in travel to get to the start of the operation. If doing a mission you are dropped in right on top of the mission start point and now the time investment is in building up the empire to finish the mission. I have also built up a home in a Outpost map. Outpost are areas were the resources respawn so you can build and create with more freedom. They are also smaller maps so they load up faster then the main game maps. When you look at the game store page you will notice a lot of DLCs and it can be overwhelming. The base game has most all the content in it you will need to enjoy the game. With this said Icarus: New Frontiers Expansion is where a lot of the "New content" is currently being added to the game. New Frontiers - holds the map Prometheus it is a more "alien" and rough map then the other two and has unique biomes in it. It would be the DLC to get if you are looking to get a DLC. The next map I plan to load up and play on is Prometheus I wanted to the other two first to get the feel for them. All and all there is a lot of content in Icarus and a lot going for the game. As stated the game gets weekly updates and new features. I highly recommend Icarus it a great time.
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Frequently Asked Questions

ICARUS is currently priced at 33.99€ on Steam.

ICARUS is currently not on sale. You can purchase it for 33.99€ on Steam.

ICARUS received 34,070 positive votes out of a total of 47,072 achieving a rating of 7.15.
😊

ICARUS was developed and published by RocketWerkz.

ICARUS is playable and fully supported on Windows.

ICARUS is not playable on MacOS.

ICARUS is not playable on Linux.

ICARUS offers both single-player and multi-player modes.

ICARUS includes Co-op mode where you can team up with friends.

There are 16 DLCs available for ICARUS. Explore additional content available for ICARUS on Steam.

ICARUS does not support mods via Steam Workshop.

ICARUS does not support Steam Remote Play.

ICARUS is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for ICARUS.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 04 June 2025 13:29
SteamSpy data 12 June 2025 09:56
Steam price 14 June 2025 20:46
Steam reviews 13 June 2025 21:55

If you'd like to dive deeper into the details about ICARUS, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about ICARUS
  • SteamCharts - Analysis of ICARUS concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck ICARUS compatibility
ICARUS
7.2
34,070
13,002
Game modes
Multiplayer
Features
Online players
1,767
Developer
RocketWerkz
Publisher
RocketWerkz
Release 03 Dec 2021
Platforms