ICARUS on Steam - User reviews, Price & Information

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ICARUS is a PvE survival game for up to eight players. Explore a savage wilderness in the aftermath of terraforming gone wrong. Survive the Open World, complete timed Missions or build your Outpost. Explore, build, craft and hunt while seeking your fortune and prospecting for exotic matter.

ICARUS is a survival, open world survival craft and multiplayer game developed and published by RocketWerkz.
Released on December 03rd 2021 is available only on Windows in 10 languages: English, French, German, Portuguese - Brazil, Russian, Spanish - Latin America, Japanese, Korean, Simplified Chinese and Traditional Chinese.

It has received 47,072 reviews of which 34,070 were positive and 13,002 were negative resulting in a rating of 7.2 out of 10. 😊

The game is currently priced at 33.99€ on Steam.


The Steam community has classified ICARUS into these genres:

Media & Screenshots

Get an in-depth look at ICARUS through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 (64-bit versions)
  • Processor: Intel i5 8400
  • Memory: 16 GB RAM
  • Graphics: Nvidia GTX 1060 6GB
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 70 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2026
I wish Steam would let me give a mixed review for this game because my mind is really split down the middle on this one. I like so many more things about this game than I hate but the things that I hate, I REALLY hate. I would tentatively recommend this game for big-time lovers of survival games. For anyone else, I would maybe wait and check back in on the game status in a year or so. I feel frustrated because this game has enormous potential. It has all the right pieces and building blocks, they just aren’t quite fitting together the right way. Icarus has a lot going for itself but in its current state, the game leaves much to be desired. There’s a lot to talk about here so I’m gonna break it down with some pros and cons. Pros: The game is beautiful. Even without cranking the graphics up to their max, the game looks and feels breathtaking. Lighting and shadows are crisp and dynamic, the environment oscillates easily through a beautiful day/night cycle, and the general atmosphere and ambience is well-rounded. The survival mechanics are fantastic. With the player needing to monitor things like body temperature, thirst, hunger, and oxygen levels, keeping yourself alive requires attentiveness but is not unnecessarily burdensome. Forest fires! Finally, a survival game that lets you set a tree on fire and watch in morbid glee as an entire forest goes up in flames! Inclement weather events! With random weather events from minor winds to severe blizzards, this adds a whole new survival aspect to the game. Some weather events are little more than an inconvenience whereas others can cause trees to topple over, make you the victim of a lightning strike, or tear the roof right off your house. While the weather events can be unforgiving and deadly, I must say this is perhaps my favorite aspect of the game. Unique gameplay. This is the only survival game I’ve played that essentially has you start fresh with each new mission, dropping you into the map with nothing. While I do think this system is a new and interesting take on a survival game with good potential, I have some major criticisms about the way this is actually implemented. Cons: The chief issue that I have with the game is that the game flow is severely hindered by the incongruity between the mission lengths and the time investment of having to start from scratch for each mission. I’m actually quite a fan of the idea of having to regularly start fresh but the way this works in Icarus is pretty frustrating. Most missions take between 30 min and 6 hours to complete which just isn’t long enough for the grind of starting over to be anything other than criminally boring. I think this “start from scratch” idea could still work but only after significant edits to the gameplay workflow. There are many potential solutions to fix this tedious gameplay but I don’t have the space to suggest any here and still discuss the other major cons. Whatever the case, it feels like the missions are at an awkward stage of length: long enough to require you to invest time into gathering resources, crafting tools/weapons, and building stable shelters, but not long enough for you to really sink your teeth into the medium and high tiers of the craftable items which brings me to my next point: Most medium and high-tier craftable items are effectively useless. A majority of these items require unnecessarily intensive resource gathering to yield an item that is only mildly more effective than its lower-tier counterpart. This problem is compounded by the fact that you cannot take any of your crafted items with you for the next mission so why bother wasting an hour of your time trying to make a weapon that is only marginally better than a simpler one that will still get the job done? Plot/premise incongruities. I feel that in order for a mission-based survival game like this to be effective and engaging, it must rely on some sort of overarching premise to bind the different game elements together. The devs set themselves up beautifully for this in advertisements and the general game aesthetic but really just fail to follow through with it. I love the idea that Icarus was a lifeless planet that humans tried (and failed) to terraform into Earth.2.0. Unfortunately, I feel like the creators use this setting as a crutch to haphazardly excuse various game elements rather than investing themselves into creating an interesting reality and then using the game to reveal that reality to the player. E.G., It’s mentioned that the atmosphere of the planet turned “toxic” during the terraforming process which is why the planet is uninhabitable for humans. But if that’s the case, why are there still bears and wolves and deer walking around? I was initially expecting that the player would slowly discover that the toxic atmosphere had caused the plants/animals to evolve strange characteristics that allow them to survive the hostile environment, but by all counts, the deer on Icarus are no different than the deer that wander through my neighborhood in suburban Colorado. This is just one of many many examples of missed opportunities with the sci-fi elements of the game but at the end of the day, the pine trees in this foreign, extraterrestrial landscape are the same bland trees growing in my backyard. Bummer. The polar bears… I do not know what the devs had goin on in their personal lives when they made the polar bears in this game but when you’re going up against 1300 pounds of pure hatred that can run at 92 miles per hour, scale near-vertical cliffs, and slap your shrimpy lil biped butt back into orbit, your best hope is to pray. Just generally fighting hostile animals. It’s not that it’s particularly hard, it’s just wildly inconsistent. I think this inconsistency arises mostly because face shots deal significant bonus damage to animals (which makes sense); the problem is that the hitboxes are either terribly buggy or woefully oversimplified. You must hit an animal directly in the face (not head) to receive the damage bonus; hitting an animal in the side/back of the head or neck will do the same amount of damage as hitting it in the foot. The damage dealt to you by the animals is also terribly inconsistent. In some instances, hostile animals struggle to do any damage to you at all whereas other times, they can deal massive damage without even looking in your direction. They are also able to deal damage for about a full second after they are killed meaning it’s not uncommon to barely survive an encounter with a bear only to be killed moments later by the bear’s lifeless corpse (note that this has happened to me in both online multiplayer and offline solo so I don’t suspect this is a lag/ping issue). Scientific blasphemy. Maybe this is nit-picking, but for a realistic sci-fi survival game as highly anticipated as this, I had expected the scientifically relevant aspects of the game to at least make some sense. Many of them do not :/ A prime example is the fact that whenever the player is in an underground cave, they receive the “underground” debuff which significantly affects health/stamina regen. As if it wasn’t already weird that you are debuffed simply by walking into a cave, you also risk contracting pneumonia whilst underground. Given that the player is wearing an air-tight suit (“toxic” atmosphere, remember), I am fascinated to know how airborne viruses/fungi are getting into the player’s lungs and further baffled why this can only happen underground. There is still more to talk about with both pros and cons but I think this list at least hits some of my thoughts thus far into the game. All of the cons I’ve mentioned (and most, if not all the cons that I’ve seen other reviewers mention) are perfectly fixable problems; at this point, I'm just waiting to see if the developer is willing to put in the time and energy required to turn Icarus into the smash hit sci-fi survival game that it was advertised to be..
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Dec. 2025
---{ Difficulty }--- ☐ Easy ☐ Normal ☑ Hard ☐ Difficult ☐ Dark souls ---{ Gameplay }--- ☐ Very good ☑ Good ☐ Meh ☐ Watch paint dry instead ☐ Just don't ---{ Graphics }--- ☑ Beautiful ☐ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ---{ Character design }--- ☐ Beautiful ☐ Good ☐ Meh ☑ Bland ☐ Bad ---{ Story }--- ☐ Lovely ☐ Some lore ☐ Good ☑ Meh ☐ Bad ---{ Audio }--- ☑ Very good ☐ Good ☐ Meh ☐ Bad ☐ Just don't ---{ Music }--- ☑ Very good ☐ Good ☐ Meh ☐ Bad ☐ Forgot ---{ Audience }--- ☐ Kids ☑ Teens ☑ Adults ☐ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☐ Potato ☑ Decent ☐ High ☐ Fast ☐ Ultra ---{ Performance }--- ☑ Perfect ☐ Great ☐ Good ☐ Meh ☐ Terrible ---{ Game Size }--- ☐ Floppy Disk ☐ Old Fashioned ☐ Workable ☑ Big ☐ Call Of Duty ☐ Nasa PC ---{ Grind }--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☐ Average Grind ☐ A lot of Grind ☑ You'll need a second life for grinding ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☐ Average ☐ Long ☑ To infinity and beyond ---{ Price }--- ☐ It's free! ☐ Worth the price ☑ wait for sale ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☐ Never see any Bug ☑ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☑ 7 ☐ 8 ☐ 9 ☐ 10
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Nov. 2025
I’d like to thank the developers of Icarus. I was looking for a survival game with an open world that truly challenges the player. As an adult, I don’t have endless hours to spend grinding — which is unfortunately the norm in this kind of games. The sense of progression and character development in Icarus is a masterpiece. The fact that the game offers a skill tree providing meaningful support for a solo players is something truly special. It’s not overcomplicated, rather subtle and perfectly balanced. You don’t suddenly become a superhero, but you do feel well and fair treated if you play solo. The atmosphere of the world is outstanding. That first dusk on the planet, the distant sounds, the whispering wind, and the echoes of unknown creatures - all of it creates a powerful sense of isolation. You genuinely feel surrounded by something unknown and unpredictable. The planet doesn’t make survival easy — the environment is harsh, and the wildlife can be hostile. Get too close, and you’ll be attacked. Yet those same creatures can also be tamed, becoming your companions as you venture farther from the safety of your base. From a crouched, frightened survivor clutching a wooden spear, you evolve into an explorer whom planning, logistics, and resource management become essential. The lore and the world itself form a cohesive whole — every anomaly and strange occurrence simply fits. It’s a wonderful adventure that can fill many evenings. Once again, a big thank you to the developers. I wholeheartedly recommend Icarus to anyone seeking an open-world survival experience that is unpredictable, genuinely challenging, yet ultimately fulfilling and rewarding.
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Oct. 2025
Icarus is a weird game, it started off as a Mission-based game, where you start from zero resources each mission but there's meta progression such as unlocking new technologies, talent trees, and special gear you can take with you down onto the planet. A neat idea honestly, but an unpopular one, and so Outpost mode, and more importantly an Open World mode were added to the game. Open World has essentially become the default mode in Icarus, with 99% of the missions in the game now playable in Open World as Operations, and new content being designed for it explicitly. I'll admit, some of the conversions from Missions to Operations are not handled as well as others. Especially a couple having weird arbitrary requirements that made sense in the more restricted scope of a mission but are bizarre to encounter in Open World, such as an Operation wanting you to grow crops but requiring you to build the crop plots in a very specific area instead of wherever you've placed your base. Despite that, there's something special about Icarus that keeps me playing it. A big part of it for me is the progression in "power" as you gain talents and higher tiers of technology is handled really well, as you go from rationing precious commodities and barely surviving against a single bear to hoarding entire cupboards full of of high end materials and slaughtering absurd hordes of apex predators while a blizzard rages on. You get to experience your flimsy thatch base catching fire when you placed a campfire indoors or get hit by lightning and then upgrading to stone, which can survive many of the storms that tore your wooden home to shreds, only to eventually further upgrade to concrete and fully withstand even the most severe weather events. It's a game you won't really know if it's for you until you try it and see if it clicks, and if it does you're gonna lose a lot of time to it.
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May 2025
After spending close to 900 hours in this game, I can confidently say that there’s a lot to love—but also a lot that needs fixing. Let’s start with the good. The graphics are excellent. From the shimmering water in lakes and streams to the immersive environments—forest, snow, desert—the visual quality is top-notch. On initial load, open-world maps run smoothly. Movement feels responsive, and everything works as expected. It's clear that a lot of effort went into the game's world design. However, the problems begin as you progress. Once you start building bases, the frame rate begins to drop significantly. The more complex and extensive your builds become, the worse the performance gets. Eventually, it reaches a point where the game becomes almost unplayable due to severe lag. And this isn’t just a “my PC can’t handle it” issue—players with high-end GPUs have reported the same thing. Combat, particularly during boss fights, becomes a nightmare. Custom guns become nearly useless after firing around 100 rounds—they degrade quickly and jam constantly. And when the game starts chugging at 1–5 FPS, forget trying to fight anything effectively. I’ve had moments where arrows fly in slow motion, or I’ve needed 10 shots just to bring down a wolf. Try killing a polar bear during a lag spike? You might as well throw yourself off a cliff. And don’t even get me started on explosives. I’ve blown myself up more times than I can count because of input delays during lag. Pull the trigger, move to cover, and then boom—turns out the shot didn’t register in time. I’ve played through all the maps on a dedicated server, and the outcome is always the same: once a decent base is built to support gameplay, performance tanks. It’s frustrating to invest time into building only to be punished with lag. I’ve also encountered annoying bugs with base components (like walls and floors) disappearing or glitching after a server restart. Some will say, “Just lower your graphics settings.” Sure, but at what cost? The game starts looking awful and the lag still persists. That’s not a viable solution—it’s a band-aid on a broken system. Despite all of this, I’ve genuinely enjoyed the game. The core experience has a lot of potential and kept me coming back. But for the love of all things digital, if the dev team is reading this: please fix the lag issues, weapon degradation, and the persistent bugs with building components. This game could be amazing—but right now, it’s being held back by some really frustrating flaws.
Expand the review

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Frequently Asked Questions

ICARUS is currently priced at 33.99€ on Steam.

ICARUS is currently not on sale. You can purchase it for 33.99€ on Steam.

ICARUS received 34,070 positive votes out of a total of 47,072 achieving a rating of 7.15.
😊

ICARUS was developed and published by RocketWerkz.

ICARUS is playable and fully supported on Windows.

ICARUS is not playable on MacOS.

ICARUS is not playable on Linux.

ICARUS offers both single-player and multi-player modes.

ICARUS includes Co-op mode where you can team up with friends.

There are 18 DLCs available for ICARUS. Explore additional content available for ICARUS on Steam.

ICARUS does not support mods via Steam Workshop.

ICARUS does not support Steam Remote Play.

ICARUS is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for ICARUS.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 27 January 2026 10:30
SteamSpy data 28 January 2026 05:58
Steam price 28 January 2026 20:48
Steam reviews 28 January 2026 05:57

If you'd like to dive deeper into the details about ICARUS, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about ICARUS
  • SteamCharts - Analysis of ICARUS concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck ICARUS compatibility
ICARUS
Rating
7.2
34,070
13,002
Game modes
Multiplayer
Features
Online players
8,561
Developer
RocketWerkz
Publisher
RocketWerkz
Release 03 Dec 2021
Platforms