It Takes a War on Steam - User reviews, Price & Information

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Graphics! Guns! Glory! Get ready to drop into a devastatingly real depiction of the battlefield as you and your team take on a relentless foe. It Takes a War presents a new vision for the team-based tactical shooter genre.

It Takes a War is a walking simulator, story rich and surreal game developed by Thomas Mackinnon and published by Pantaloon.
Released on November 06th 2025 is available in English only on Windows.

It has received 330 reviews of which 306 were positive and 24 were negative resulting in a rating of 8.5 out of 10. 😎

The game is currently priced at 5.89€ on Steam, but you can find it for less on Eneba.


The Steam community has classified It Takes a War into these genres:

Media & Screenshots

Get an in-depth look at It Takes a War through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: Any at least semi-modern processor should work fine
  • Memory: 4 GB RAM
  • Graphics: Any at least semi-modern (non-integrated) graphics card should also be fine
  • Storage: 15 GB available space
  • Sound Card: Yes please

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Feb. 2026
I'm leaving a positive review just to spite that one French guy who left an obnoxiously long negative review. This is a cheap, short and all things considered interesting lil game, it's not life-changing, nor addictive, but that's not what it's trying to be. For what it's worth, I think it achieves what it sets out to do, give you something to think about for a minute and maybe catch you off-guard with one of its slightly unsettling moments. I'm glad we can get neat creative projects like this on Steam, gonna pick up the dev's previous game to try out and I'm looking forward to his next release!
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Dec. 2025
I did not actually like this game very much, but I'm gonna recommend you check it out and make up your own damn mind. Do it for their sake and also your own. It's an earnest piece of art and is worth engaging with if it seems interesting to you. Straight up don't read my criticisms below and just hop in blind. Support the little guys. That being said, devs if you are reading this, here are my criticisms: By far the biggest issue I had with the game was that the writing felt very syrupy and on the nose. I appreciate that the game is exploring a very specific social interaction through the lens of online spaces (one that I can very much relate to), and I appreciate the overall themes its trying to explore. That being said, it feels like the game is paradoxically deeply uninterested in capturing those kinds of interactions and spaces as they truly are. There is a distinct lack of vividness in the dialogue/performances/gamefeel in that none of them seem to truly capture how people actually talk or how these types of games actually feel to play. The game also does a lot of telling and not showing. It spells out verbally what each and every metaphor, piece of visual symbolism, etc is meant to represent in a way that, to me, felt pretty groan worthy. At the end of the day it felt like the story was more interested in being about the concepts it presents "on paper" rather than actually developing its characters into believable people and immersing you properly into the situation. For a story like this, that sort of direction really falls flat for me. The climactic speech that is given by the solo-queuing player to colin towards the end felt especially didactic and cheesy in a way that rang pretty hollow to me. I hope this doesn't come across as too mean, I wanted to share this criticism because I respect the effort that went into it, and there were a lot of creative and unique choices put into the game as well. I was honestly really impressed to see text to speech integrated into the game as it was, and I think that novelty was a really smart way to extract a sound byte out of the player to use for later. The sudden freeze frame with a sticky note that says "Got you." was pretty great as well. The basic conceit of the game, of course, was the thing that got me interested in it in the first place, so I gotta give props to that as well.
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Dec. 2025
I haven't played the game yet. I bought it a few weeks ago, and it refused to work. At a certain point in loading the first map it simply stopped, and then nothing. I contacted the dev, and it turned out, there was one other person with the same problem. Since then the developer rolled update after update, created a seperate beta branch for this problem, invited me for sessions with unreal experts and the other player with this problem, and so on. There was so much work done for this small percentage of people for whom the game doesn't work! And since today, it works! He found the problem. THIS, at least for me, is the dedication keeping the gaming medium running at it's heart, not all the big money made with microtransactions and the like. Pure love for the dev, and, obviously, it's enough for me to leave a positive review. :)
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Nov. 2025
I felt the urge to write this after seeing a negative review boosted to the top focused almost entirely on the gameplay and lack of replayability. To be clear, the reviewer is correct - the shooting in this game doesn’t feel very good, but honestly for a game that’s a lot closer to say The Beginners Guide than CS 1.6, I think that’s a bit of a pathetic hill to die on. The focus of this game so clearly isn’t about rushing B and fragging terrorists, It’s about being in your late teens and feeling that slow death of a friendship group - The paradox of always being surrounded by friends online, and yet never being seen for who you are by them. It’s a story that’s clearly very personal to solo developer Thomas Mackinnon, and I think one that’s told in a wholly unique way. Yes the shooting is a slog; Yes some of the voice acting is amateurish, but you know what, it got me, and it got me good.
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Nov. 2025
Hidden gem of a game! Don't be discouraged by negative reviews about shooting aspect of the game as it is not so important as the story being told. For me, it was totally worth the price primarily due to unique concept and creative storytelling.
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Frequently Asked Questions

It Takes a War is currently priced at 5.89€ on Steam.

It Takes a War is currently not on sale. You can purchase it for 5.89€ on Steam.

It Takes a War received 306 positive votes out of a total of 330 achieving a rating of 8.53.
😎

It Takes a War was developed by Thomas Mackinnon and published by Pantaloon.

It Takes a War is playable and fully supported on Windows.

It Takes a War is not playable on MacOS.

It Takes a War is not playable on Linux.

It Takes a War is a single-player game.

There is a DLC available for It Takes a War. Explore additional content available for It Takes a War on Steam.

It Takes a War does not support mods via Steam Workshop.

It Takes a War does not support Steam Remote Play.

It Takes a War is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for It Takes a War.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 07 February 2026 00:14
SteamSpy data 09 February 2026 11:05
Steam price 11 February 2026 05:03
Steam reviews 09 February 2026 15:45

If you'd like to dive deeper into the details about It Takes a War, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about It Takes a War
  • SteamCharts - Analysis of It Takes a War concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck It Takes a War compatibility
It Takes a War
Rating
8.5
306
24
Game modes
Features
Online players
2
Developer
Thomas Mackinnon
Publisher
Pantaloon
Release 06 Nov 2025
Platforms
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