So, fun fact, I actually beat this game before beating the first Kao game. However, I had to play this game like three or four times and take notes because I forgot how much stuff was in this game. So right now, I’m going to get this review over and done with and decide whether or not I like this game more than “Kao’s 1 or 3.” Presentation The presentation, in my opinion, is pretty good. However, there are some aspects that I was a bit mixed on. First, let’s start off with the good. Out of all the character designs in “Kao the Kangaroo: Round 2,” I kind of liked Kao’s design the most. I know in my “Kao 3” review I said I liked Kao’s design from the very first game more, but I do like his design here as well. I appreciate that he kind of looks like SNES’s Lil’ Mac from “Super Punch-Out!!” with the blue shorts and green shoes. Kao also has some funny and entertaining idle animations that will surely get a smile out of you. Kao’s English voice actor does a good job, but from my perspective, I found his voice acting a little inconsistent in some instances. Speaking of voice acting, I found that most of the game’s voice acting to be mediocre at best and bad at worst. I don’t know what happened with the voice direction, but again, from my perspective, the voice acting felt bad. I also need to talk about the audio mixing because I noticed some weird quirks. Now I actually liked the soundtrack in this game, even though I found the boss music to be repetitive. However, while playing the first level after escaping the pirate ship, I noticed that the music either played really quietly or barely played at all. In “Kao 3,” I wished to see more enemy variety, and “Round 2” manages to accomplish that with pirates, enemy bees/wasps, gnomes with hammers, etc. I also failed to mention this but in “Kao 3,” the game’s language was primarily Polish dubbed with English subtitles in the re-release. It might have been my eyes playing tricks on me, but I thought the English dialogue might have been mistranslated because “Kao 3” looked like it had some grammar errors. Anyway, let’s move on before I talk about “Kao 3” too much. Presentation: 8/10 Gameplay If you have played “Round 2’s” predecessor, you’d probably know that Kao’s moveset in “Kao 1” was cumbersome to understand. However, the developers decided to look at the mistakes made in the first game and refine his moveset in “Round 2.” You now have a three-hit combo like what you see in SM64. You also have the tail attack (which can also function as an extra jump), a double jump, and boomerangs. The heart, which also functions as a health meter has been replaced with a standard-looking health bar. There is also no “lives” system like in the first game, thank goodness. Despite the fact that Kao’s moveset has been refined in “Round 2,” I found this game’s combat to be the weakest part of this game. Speaking of combat, if you hold down the right bumper button on your gamepad (which I highly recommend if you are playing this game on PC), Kao will strafe from side-to-side, and when you press the north/throw button, you can throw boomerangs at not just normal enemies, but also ones who shoot projectiles. I know Nitro Rad has already drawn comparisons between this game and “Rayman 2: The Great Escape,” but the way Kao strafes just reminds me of “Rayman 2’s” combat. I know I have complained about combat in platformers but at least “Rayman 2’s” combat was less common and was much better than “Round 2’s.” Unlike “Kao 1,” “Round 2” feels like a collect-a-thon like “Rayman 2.” However, instead of yellow lums and cages, you collect coins/ducats, purple crystals, and stars. One of the best parts about this game is that you don’t need to collect everything to beat the game. All you need is 3000 ducats to beat the game. As for the crystals, they’re only used for unlocking bonus levels/mini-games. The five mini-games are jumping rope, creating a path for Kao, shooting balloon cannons, pelican racing enemies, and baseball. To be honest, I was not the biggest fan of these mini-games, and as far as I know, I did not unlock anything for playing these. Funny enough, I looked up a video that showed all the mini-games and there is actually an exploit where you have to carefully jump on one of the ledges in the “Dark Docks,” the game’s hub world, and jump through the window of the area that requires 250 crystals. If you wonder what the stars do, you can think of them as like EXP or manly points from the “SpongeBob Movie” game. If you collect 50 stars at a time, you can improve the efficiency of one of Kao’s abilities, like having a shockwave for Kao’s butt-bounce. Before moving on, I need to talk about this game’s movement. Kao does move faster than in “Kao 1” but when you double jump, it kills your momentum. Your improved tail-attack also kills your momentum if you only jump once. The snowboard and boat sections are back but thankfully; these only happen once. However, I hated snowboarding in “Kao 1,” still hate it now. Thank goodness you don’t die instantly if you crash into things. The developers also decided to only have the boat section as a mini-game to get 1000 ducats, so I’ll give them credit for that. They also bring the speed hopping power-up back for when you have to outrun hazards, like in “Crash Bandicoot.” This is probably going to sound meaningless, but I need to talk about this. In the “Kao” games it is implied that Kao can’t swim in water, like with SpongeBob, Crash, Sonic, and even Sly Cooper. Sure, you can also say that Luigi once said he can’t swim, but that was in the anime, “The Great Mission to Rescue Princess Peach!” However, in “Hostile Reef,” he can swim? I don’t know, I don’t know what the heck is going on here. Anyway, there are some secret areas you can find to get extra ducats, crystals, and stars. Gameplay: 7/10 Performance Throughout my time playing this game, the performance was stable overall. I hardly encountered any frame rate dips, and I had a good time. Performance: 10/10 Final Verdict So, now that I finally made a review on “Round 2,” do I like this game more than “Kao 1” and “Kao 3?” Well, yes I do, but there were some gameplay ideas that I was not a fan of. However, I do not hate Kao, the character, or the “Kao” series. I once said in my “Kao 3” review that I do believe that Tate Multimedia does have some talented developers. If there is one thing “Round 2” has taught me, it’s that these games do have the potential to be great games and they can be greater than the sum of their parts. However, with careful planning, the “Kao” series can be something special. Despite my gripes with “Round 2,” I genuinely enjoyed it the more I played. Well, with three classic “Kao” games finished, all that’s left is the “Kao Reboot” or “Kao the Kangaroo 2022.” So, let’s see what this kangaroo’s reboot game has in store for us. Verdict: 25/30
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