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Life is Strange: Reunion on Steam

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The saga of Max and Chloe, and the fate of Caledon, is yours to decide! Play as both Max and Chloe as an all-new story builds towards an epic climax. The fire will force Max and Chloe to make devastating decisions. Can they find a future together… Before everything burns?

Life is Strange: Reunion is a lgbtq+, adventure and choices matter game developed by Deck Nine Games and published by Square Enix.
Released on March 26th 2026 is available on Windows, Steam Deck and Steam Machine.

It has received 5,704 reviews of which 5,089 were positive and 615 were negative resulting in a rating of 8.6 out of 10. 😎

The game is currently priced at 39.99€ on Steam, but you can find it for 27.99€ on Eneba.


The Steam community has classified Life is Strange: Reunion into these genres:

Media & Screenshots

Get an in-depth look at Life is Strange: Reunion through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: AMD Ryzen 5 1400 / Intel Core i5-4670K
  • Memory: 12 GB RAM
  • Graphics: AMD Radeon RX 480, 8 GB / NVIDIA GeForce GTX 1660, 6 GB / Intel Arc A750, 8GB
  • DirectX: Version 12
  • Storage: 30 GB available space
  • Additional Notes: SSD recommended, Low preset, 65% Resolution Scale, 80% Secondary Scale

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

29 hours played
May 2026
was it fan service? yes. but it was fan service made for me specifically so it's okay <3
21 hours played
May 2026
Much like this game’s predecessor Life is Strange: Double Exposure , Life is Strange: Reunion is a bit of a mixed bag. For every positive aspect of the game, there’s also a negative aspect dragging the experience down. Positive 1. Chloe returns. She’s a bit older, a bit wiser, but still recognizable as Chloe, for the most part. 2. Max is Max. She leads with her heart, not with her head. And she bears the weight of the world upon her shoulders. 3. The few times Max and Chloe get to exist together feels good. Yes, I said “few times.” See the next section. 4. The core idea behind how Chloe and Arcadia Bay can now co-exist with each other is sound enough. That first conversation Max and Chloe have where they realize what’s going on was emotional. 5. The music is decent. There are one or two songs that standout, and none seemed out of place or distracting. 6. The game looks good. Not great, but the quality of the characters and environments carries over from the last game. Occasional moments of pop-in or textures taking an extra second or two to load, but it was fairly minimal. Negative 1. Chloe feels a bit too subdued in some scenes. I realize she’s not a teenager anymore, and over the intervening decade she’s matured into an independent adult. But she always had a fire within her that’s barely flickering in this game. 2. Max sounds like she’s struggling to speak in some scenes. Not in a she’s-upset-and-her-voice-cracks kind of way, but as in Hannah-Telle-needed-a-drink-of-water kind of way. 3. In the original Life is Strange game, trying to keep Chloe alive and prevent the Storm was a cloud that hung over almost every scene of the game. Beyond that, there were several side events keeping the world interesting (Rachel Amber, Kate Marsh, Chloe’s step-father, etc.) On paper, trying to keep Chloe alive and prevent a major fire event is the cloud that hangs over Reunion , but it’s not felt. There’s a lack of urgency or emotional turmoil in most scenes. Everyone keeps reiterating the upcoming tragic event, but rarely does it feel dire. 4. Because Reunion doesn’t import saves from Double Exposure , it asks several questions up front to calibrate your world state. Outside of whether Chloe lived or died, most of these choices amount to flavor text. Characters might reference your past once or twice, but relationships and story outcomes remain largely unchanged. Even choices within the game itself rarely impact character behavior or story direction outside of identifying the firestarter and Safi’s arc. For a series built on emotional consequence, the illusion breaks quickly. 5. Not only do the choices before the game don’t really matter, neither do the choices within the game. Other than choosing who you think the firestarter is, nothing is impacted. The same things will happen, the characters will still act the same, nothing changes. The only real exception to this is with Safi, which was nice to see, but why only her? 6. Speaking of Safi, her big emotional scene is with Chloe , not Max. I get why thematically the devs did this, but emotionally, she needed a big scene with Max. Or even Moses, who she doesn’t even interact with for the entire game except for one line of dialogue towards the end. They’re supposed to be best friends, right? 7. Speaking of Moses, the supporting characters are walking plot devices. Amanda, Vinh, Moses, Loretta, Reggie, etc. They exist solely to move the story forward. You’re not going to deepen your relationship with any of them. You’re not going to learn anything new about them. They are cogs in the machine to complete Max’s quest. 8. The world is largely lifeless. Characters just sit or stand, waiting to be interacted with. You don’t sense that these characters have lives outside of interacting with Max or Chloe. Caledon felt alive in DE, but here’s it’s just wallpaper. The only real exception to this is the Abraxas party, which almost feels like a real party. But it’s still a fairly contained experience. 9. Perhaps the largest sin this game commits is keeping Max and Chloe separated for most of the playtime. The cycle begins with them meeting and talking, then they go off on separate quests until they reunite to fill each other in on what happened, then they might bond for a couple of minutes before separating again. Rinse, repeat until they come together for the final time at the end of the game. Consequently, this game skips on the shared hijinks of the first game. There’s no adventure to be had, no shared bonding experiences. Just investigations and debriefs. Regardless of any choices you make in Life is Strange: Reunion , Max and Chloe ride off into the sunset together . I guess the devs were afraid of messing that up after the hoopla surrounding Double Exposure . Double Exposure had lower lows than Reunion , but also higher highs. It felt like a complete game with major story problems, while Reunion feels like a rushed production with a stronger emotional core that never fully reaches its potential. At its best, the game briefly captures the feeling of “Max and Chloe are back.” Too often, though, it leans on nostalgia, procedural mystery plotting, and golden-hour aesthetics instead of the lived-in relationships and emotional intimacy that defined the original game. The first Life is Strange game is one of my favorite games ever, let alone of this series. If you’re invested in the Max and Chloe relationship, I’m sure you’ll find this game worthwhile. It would receive a mild recommendation from me. But if you’re new to this game franchise, this game is not the one to start with (let alone Double Exposure ). Go back to the first game. Or even True Colors . That was the last good game they put out. Double Exposure and Reunion just coast too much on dropping nostalgic characters onto hollow mystery boxes. The franchise is about the relationships we forge in the face of trauma and loss and how they can lift us up when we’re down. The last two games forgot that, so I can only recommend playing them to die hard fans. 3 out 5 stars with nostalgia glasses on. Pro Tip : I downloaded a mod to play “Obstacles” over the end montage. It works perfectly! I recommend installing it.
16 hours played
April 2026
Okay, so… over the last month I’ve played through all of the Max and Chloe storyline games, and I genuinely don’t think I have the words to fully explain how much this experience meant to me but I’ll try. From the writing, to the voice acting, to the music, atmosphere, and every part of these games feels like it was made with so much care and intention. Nothing felt rushed or empty. It all felt real. I first played the original game when it came out, and I was almost the exact same age as the characters. Coming back to it now, years later, I didn’t just feel nostalgia, I felt like I was reconnecting with a part of myself I hadn’t thought about in a long time. It reminded me of what it felt like to grow up, to deal with changes i wasns't equipt to deal with, to hold onto friendships, and to struggle with the uncertainty of everything ahead. I love how honestly these games portray time, choices, and consequences. Life doesn’t slow down, and neither do the emotions that come with it and somehow, this story captures that perfectly. It made me reflect not only on who I was back then, but also on who I am now. You didn’t just make a game, you created an experience that sticks with people. One that makes us think, feel, and remember. And I know I’m not the only one who feels that way. So thank you for the memories, the emotions, and for telling a story that stand out. Please continue to do what you do, because what you’ve created truly means something to us and to me personally.
14 hours played
March 2026
Better than Double Exposure. They made a solid comeback, but they still can't compare to DONTNOD.
19 hours played
March 2026
I was so worried but I had a blast! Played it both Bae and Bay and liked both 100%ed it and it was overall fun the whole time and most of the achievements were doable with no guides if you took your time exploring Chloe is delightful as always I see people calling it fan service and you know what? Maybe, but I am a fan and I feel serviced LOL

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Frequently Asked Questions

Life is Strange: Reunion is currently priced at 39.99€ on Steam.

No, Life is Strange: Reunion is currently not on sale. You can purchase it for 39.99€ on Steam.

Yes, Life is Strange: Reunion received 5,089 positive votes out of a total of 5,704 achieving a rating of 8.63.
😎

Life is Strange: Reunion was developed by Deck Nine Games and published by Square Enix.

Yes, Life is Strange: Reunion is playable and fully supported on Windows.

No, Life is Strange: Reunion is not playable on MacOS.

No, Life is Strange: Reunion is not playable on Linux.

Yes, Life is Strange: Reunion is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Life is Strange: Reunion is playable and fully supported on Steam Machine.

No, Life is Strange: Reunion does not support VR.

Life is Strange: Reunion is a single-player game.

Yes, there are 3 DLCs available for Life is Strange: Reunion. Explore additional content available for Life is Strange: Reunion on Steam.

No, Life is Strange: Reunion does not support mods via Steam Workshop.

No, Life is Strange: Reunion does not support Steam Remote Play.

Yes, Life is Strange: Reunion is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Life is Strange: Reunion.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 20 September 2026 13:10 UTC
SteamSpy data 23 October 2026 20:38 UTC
Steam price 26 October 2026 20:39 UTC
Steam reviews 18 October 2026 21:47 UTC

If you'd like to dive deeper into the details about Life is Strange: Reunion, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Life is Strange: Reunion
  • SteamCharts - Analysis of Life is Strange: Reunion concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Life is Strange: Reunion compatibility
Life is Strange: Reunion PEGI 16
Rating
8.6
5,089
615
Game modes
Features
Online players
79
Developer
Deck Nine Games
Publisher
Square Enix
Release 26 Mar 2026
Platforms
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