Life is Strange - Episode 1 on Steam - User reviews, Price & Information

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Episode 1 now FREE! Life is Strange is an award-winning and critically acclaimed episodic adventure game that allows the player to rewind time and affect the past, present and future.

Life is Strange - Episode 1 is a story rich, choices matter and great soundtrack game developed by DONTNOD Entertainment, Feral interactive (Mac) and Feral Interactive (Linux) and published by Feral interactive (Mac), Feral Interactive (Linux) and Square Enix.
Released on January 29th 2015 is available on Windows, MacOS and Linux in 6 languages: English, French, Italian, German, Spanish - Spain and Portuguese - Brazil.

It has received 169,201 reviews of which 162,769 were positive and 6,432 were negative resulting in an impressive rating of 9.5 out of 10. 😍

The game is free to play on Steam.


The Steam community has classified Life is Strange - Episode 1 into these genres:

Media & Screenshots

Get an in-depth look at Life is Strange - Episode 1 through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows Vista
  • Processor: Dual Core 2.0GHz or equivalent
  • Memory: 2 GB RAM
  • Graphics: ATI or NVidia card w/ 512 MB RAM (not recommended for Intel HD Graphics cards)
  • DirectX: Version 9.0
  • Storage: 5 GB available space
MacOS
  • OS: macOS 10.11
  • Processor: 1.8GHz Intel or greater
  • Memory: 4 GB RAM
  • Graphics: 512Mb AMD 4850, 512Mb Nvidia GT130, Intel HD4000 (See Notes for more details)
  • Storage: 15 GB available space
  • Additional Notes: The game is supported on the following Macs. To check your Mac model and when it was released, select About This Mac from the Apple menu on your menu bar.
    • * All MacBook Airs released since Mid 2012 (1)
    • * All 13” MacBook Pros released since Mid 2012 (1)
    • * All 15” & 17" MacBook Pros released since Mid 2010 with a 512Mb graphics card or better
    • * All Mac Minis released since Late 2012 (1)
    • * All iMacs released since Early 2009 with a 512Mb graphics card or better
    • * All Mac Pros released since early 2009
    • (1) HD4000 & HD5000 cards require at least 8GB of System Memory
    ——— The following Macs are capable of running the game but do not consistently meet the standards required for official support.
    • * All MacBooks released since Early 2016
    Please note for your computer to meet the minimum requirements it must match or better all elements of the listed spec. For more detailed specifications check the Feral website.
Linux
  • OS: Ubuntu 16.04 / SteamOS 2.0
  • Processor: Intel i3 or AMD FX6300
  • Memory: 4 GB RAM
  • Graphics: NVIDIA 640 (1GB), AMD R9 270, Intel Iris Pro 6200 or better
  • Storage: 16 GB available space
  • Additional Notes: NVIDIA GPU's require Driver version 367.27 (tested). AMD and Intel GPU's require MESA 11.2 (tested). AMD GPUs are not supported on SteamOS

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

May 2025
I always wanted to play Life is Strange since the release of it. After 10 years, I finally had the chance of playing it. Life is Strange is a great game with an amazing story along with a very powerful message and well-written characters, but is that really it? Not for me. This game brought me back in time (not literally), but it did bring me back when life was not that strange, rather simple yet joyful. It gave me back the excitement I pretty much lost in the last recent years of playing videogames and seeing what new content they had to offer, exactly what The Walking Dead by Telltale did back in the day. We used to have to wait for months (which a lot of people, including me, grew up with their games for pretty much half of our lifetime). The art style and music helped recreate the nostalgic feeling that was once given before, getting their inspiration from Telltale studio, while still keeping that unique touch it had (really loved the acoustic guitars). I am so glad I played Life is Strange right at this time of my life, since I feel like it was the best moment I've ever had of doing so. Now here I am, 10 years later, really thanking you DONTNOD for giving me back the enthusiasm of playing videogames, I will cherish this game forever.
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Jan. 2025
An intimate diary tribute to the 10th anniversary of Max’s journey. It used to be a tradition for me to play Life is Strange every New Year’s Eve when visiting my childhood home. So many memories intertwine with it. Jumping up and down on the bed losing my mind after the 3Ep twist. Bugging my classmates with a basket of theories and insane lore about the game's development. Cutting my hair slowly bit by bit until it eventually resembled Max's. I learned Spanish Sahara by heart and played it non-stop on the ukulele I begged my parents to buy. Even the wall of my room was decorated in Max's style – a tradition I carry to all the homes, or the resemblance of homes, I've changed along the way. In 11th grade, I made Max’s journal from scratch, it was one of my favorite pieces in the room, taking a notable place among my own personal and school diaries. I remember playing the 4th episode on a school week until 6am and going straight to school all hyped and simultaneously out of it. When Episode 5 came out, I sobbed for two weeks! My best friend at that time and I woke up so early that day, purposefully missed school, and spent all day immersed in that final chapter – her watching a live stream and I cursing at my old computer unable to handle Max’s time jumping shenanigans; of course, taking occasional breaks for comparing our declining emotional stability. Life is Strange carried me from that final school year straight to University, helping me figure out some stuff about my own life along the way; as it did to many. Every time I turn it on now it just turns into a crying fest. From love, of course. But also sorrow. Over the years, I’ve read so many players' intimate recollections prompted by the game's content; random snippets of people’s most vulnerable life stories sprinkled over each social media platform. Simply something awoken in people of all ages and backgrounds, perhaps by the game’s mellow nostalgic aesthetics and unabashed willingness to attune to the finest memories and emotions of our hearts. It was rather pleasant to witness the resurgence of LiS fandom in late 2024, collectively reminiscing on our intimate interaction with the story, the newfound change in perspectives, and the passionate desire to mutually share all the warmth we still have for its characters. Living through Max was foundational for me, a self-conscious girl growing into confident adulthood with innocence violently ripped away from her. It was simply an average coming-of-age process, growing up and seeing a world from a different perspective, learning to connect and empathize with those around, learning from them and finding our own flaws and desires, recognizing them and growing to be better. But also a darker experience of going through my own sexual assault, of losing my own innocence, shifting and modifying the self to perhaps be more cynical and pragmatic, of maybe seeing the world through a darker yet necessary lens. Yet, ultimately, all of it forming one unified identity that is nevertheless a beautiful landscape of variable experiences and lessons; adulthood. I will always love the character of Max dearly. I will always cry noticing the gradual change of her vibrant diary doodles to objective, subdued in color entries with each passing chapter. I will always cry for the innocent love Max finds in non-innocent circumstances. The exploration of Max’s fractured mind following the violation will always mean the world to me, back in 2015 making me feel seen and motivated to start my own tumultuous journey of healing. I will always be grateful for Don’t Nod creating this beloved gamified companion to project our own internal worries onto, our transformations, and dreams; to reach intimate answers through a bittersweet, meditative experience. Life is Strange maintains sheer gratitude and wonder for each part of our environment while not rejecting the truth of the shadows stretching over the world’s corners. Finding beauty in the industrial powers of small towns, their nature, expansion in infrastructure, transformation of beliefs, unique differing people, and their interconnected messy ties to each other: as colleagues, students, friends, lovers. Finding beauty in the contrast of lives cut short, resentments, domestic disputes, destructive truths, violence, and uncertainty of tomorrow. Creating a living, breathing town that wishes to continuously evolve, grow, and adapt to the changing population making up its geographical landscape. Rachel Amber’s character is perhaps the most compassionate interpretation of Laura Palmer’s image I have seen, Chloe’s uncensored journey of clawing through grief calls to the most helpless moments of my own 19old self, and the understanding of violence captured in a human-shaped form still wounds me deeply: of course, so much of LiS was inspired by and carried love for David Lynch’s legacy. It's not so much the content of media; over time it becomes something bigger than its key narrative points. Rather, the events it accompanied in life, the memories you associate it with. That's when stories become truly dear to the heart no matter the years passed. It simply evokes a subdued feeling, like a thread granting the privilege to time travel to your own thoughts, memories, tastes, smells, relationships, places. I tried replaying this game in so many locations now it can be drawn onto a map, like a shi+ty road trip. But I never lasted very long, about 30 minutes before I lose my cool completely and start thinking of the hand-drawn picturesque walls of my school. Of the captured memories sprinkled over my walls. Of the path to my home from school, from my friends, from the center, from my mom's job, from the park, from the waterfront. Of the last school days and giving away my books. Of getting closer with my classmates and finally understanding how similar we are. Of looking out my window, the windows of my friends, the windows of my school – and seeing sunsets, sunrises, golden hours, whirlwinds, blizzards, screeching hot days. Of dark days. Of town spots I avoid. Of town spots I wish could stay with me. A living breathing town… trapped in hazy, fleeting pieces of memory. Out of reach, a resemblance of something that used to be, overwritten by new places and people – when it's one of the last anchors you have to that past you cannot go back to. Learning to hold the value of delicate memory, accept darkness, and cherish its lighter undertones. Finally replaying the game after these years, I’ve been finding new connections with Arcadia Bay, of the radical shift it makes from a nostalgic warm town to a harbor of ruin. How it strongly encompasses both, yet neither. I’ve been thinking of how the geography of my town has been modified, its prior identity forever wiped away. I’ve been countering the grief of losing childhood physically and emotionally with the fleeting traces of glee that used to be. On dark days, I will always hold on to the memory of sitting on the hot-to-the-touch boulder stone with my childhood friend, giggling about our new life developments, surrounded by forestry of a quiet park and bright sun. Of looking around me and seeing kids become more expressive in their identities, unafraid to look, think, and love however they please. Of regularly visiting my school and checking in to see if the asphalt drawing we made in dedication to our class teacher has faded away, or the chamomiles covering the school’s entrance are still greeting the children. Of peaking outside from the large plants covering my mom’s windowsill and seeing the rose we have planted outside slowly rise and bloom. Of always having a prepared 2h15m playlist to accompany me on the trip to my town from the nearby big city. Nowadays, Life is Strange transports me to the hot summer days of my home. I will always be grateful for having a chance to time travel.
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Jan. 2025
I was never planning on playing this game until a random afternoon on November 19th of 2024. The only exposure I had to this game is knowing relatives or friends having played this game. Upon entering I knew absolutely nothing about it, and expected nothing. Nonetheless I was immediately blown away by the art style in the very first minutes of the game. I was driven away by the delicate and vulnerable yet exciting feeling of playing as Max who is ironically beginning a new future for her photography career at the highschool in the hometown she's returning to. The environment makes you feel like the new kid at a school and has you eager to explore what your new school and personal life has to offer and catch up on everything you missed in that small little town. The moments where you establish where you stand with everyone and vice versa is something you'll keep to yourself and make personal the entire game. Reuniting with your childhood bestfriend is like connecting with your other half that you can't go without throughout the entire game. Life is Strange is one of the few games that has actually made me feel emotion and made me show interest in this game. I was easily able to title this my favorite game of all time just shortly after playing it. 10/10.
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Sept. 2024
---{ Graphics }--- ☐ You forget what reality is ☑ Beautiful ☐ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☑Very good ☐Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☑ Eargasm ☐ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☐ Kids ☑ Teens ☑ Adults ☐ Grandma ---{ Difficulty }--- ☑ Just press 'W' ☐ Easy ☐ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Story }--- ☐ No Story ☐ Some lore ☐ Average ☐ Good ☐ Lovely ☑ It'll replace your life ---{ Price }--- ☐ It's free! ☑ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9 ☑ 10
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Aug. 2024
I played this game some time ago. It was the first game that made me cry and the first where I truly felt the impact of every choice I made. Maybe I shouldn't care because it's just a game, but when you play while paying attention to your choices, you end up developing a connection to it. The soundtrack is still on my Spotify, and I don't plan on removing it. It was the best soundtrack and the best choice-driven game I've ever played in all my 15 years. So, if you get the chance to play this game, I highly recommend it. And if you're wondering about my final choice, yes, I saved Chloe. Although it's a selfish decision to sacrifice the town, I don't care.
Expand the review

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Frequently Asked Questions

Life is Strange - Episode 1 is free to play on Steam.

Life is Strange - Episode 1 is not on sale because is already free to play on Steam.

Life is Strange - Episode 1 received 162,769 positive votes out of a total of 169,201 achieving an impressive rating of 9.50.
😍

Life is Strange - Episode 1 was developed by DONTNOD Entertainment, Feral interactive (Mac) and Feral Interactive (Linux) and published by Feral interactive (Mac), Feral Interactive (Linux) and Square Enix.

Life is Strange - Episode 1 is playable and fully supported on Windows.

Life is Strange - Episode 1 is playable and fully supported on MacOS.

Life is Strange - Episode 1 is playable and fully supported on Linux.

Life is Strange - Episode 1 is a single-player game.

There is a DLC available for Life is Strange - Episode 1. Explore additional content available for Life is Strange - Episode 1 on Steam.

Life is Strange - Episode 1 does not support mods via Steam Workshop.

Life is Strange - Episode 1 supports Remote Play on Phone, Remote Play on Tablet and Remote Play on TV. Discover more about Steam Remote Play.

Life is Strange - Episode 1 is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Life is Strange - Episode 1.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 11 June 2025 23:16
SteamSpy data 09 June 2025 17:51
Steam price 11 June 2025 23:16
Steam reviews 12 June 2025 20:03

If you'd like to dive deeper into the details about Life is Strange - Episode 1, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Life is Strange - Episode 1
  • SteamCharts - Analysis of Life is Strange - Episode 1 concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Life is Strange - Episode 1 compatibility
Life is Strange - Episode 1 PEGI 16
9.5
162,769
6,432
Game modes
Features
Online players
297
Developer
DONTNOD Entertainment, Feral interactive (Mac), Feral Interactive (Linux)
Publisher
Feral interactive (Mac), Feral Interactive (Linux), Square Enix
Release 29 Jan 2015
Platforms
Remote Play