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LumenTale: Memories of Trey on Steam

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LumenTale: Memories of Trey is a captivating Monster Collector RPG set in a beautiful and enchanting world. Follow Trey as he embarks on an adventure to recover his missing memories and make new ones with the Animon.

LumenTale: Memories of Trey is a creature collector, turn-based combat and jrpg game developed by Beehive Studios and published by Team17.
Released on May 26th 2026 is available only on Windows.

It has received 1,375 reviews of which 986 were positive and 389 were negative resulting in a rating of 6.9 out of 10. 😐

The game is currently priced at 24.99€ on Steam, but you can find it for 15.97€ on Eneba.


The Steam community has classified LumenTale: Memories of Trey into these genres:

Media & Screenshots

Get an in-depth look at LumenTale: Memories of Trey through various videos and screenshots.

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System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core i5-6600K or AMD Ryzen 5 1300X
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 1650, 4 GB or AMD Radeon RX 470, 4 GB
  • DirectX: Version 11
  • Storage: 2 GB available space
  • Additional Notes: Low 1080p @ 30 FPS

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

71 hours played
Oct. 2026
PLEASE NOTE THIS REVIEW WAS WRITTEN BEFORE THE MAJOR UPDATE RELEASED ON SEPTEMBER 29TH. A LOT, IF NOT ALL, OF THESE ISSUES HAVE BEEN ADDRESSED WITH THE UPDATE. I'm past the halfway point and I'm seeing a lot of negative reviews so I just want to say the following: 1. Seeing a lot of complaints about the self-contained plots in each town. The story is episodic in nature. That is the point. I don't see an issue with it. Pair that with the overarching question of who Trey is (which I will eventually learn after completing the the last matches), I feel the story is totally serviceable. 2. The creature and character designs are fantastic. Those artists absolutely deserve a raise. Love the art in this game in general. 3. The 4v4 battle system is really cool and complex! I would definitely be interested in seeing how competitive players build their teams for tournaments. 4. MURIBANG IS REALLY, REALLY ANNOYING IN THE OVERWORLD. A fun gimmick, but make sure you've got your Repels cooking I guess lol 5. Some of these evolution requirements are genuinely diabolical, especially when they don't outline them directly in the in-game AniWiki. Sometimes, in the case of animon like Cadedro, they just straight up don't work (WHAT DO YOU MEAN IT HAS TO BE IN *LIGHT* RAIN!?) 6. Spawnrates for some Animon like Rainxy and Chagma are just too low. It took me literally a couple dozen hours to find a Rainxy and that thing is supposed to spawn all over the south end of Talea during rain. 7. Having to scan an Animon 4-5 times to fill out the AniWiki is tedious 8. There are some visual bugs/other issues. Sometimes you will hit multiple Animon simultaneously and one of them will take their damage and faint, then the rest will take their damage. Sometimes you'll scan an Animon and the model for your Animon will literally block it. My game literally just crashed on me for the first time and I have no idea why lol. I'm hoping these issues will be resolved in future updates. 9. Each area on the map, including towns, are really fun to explore! Overall, I really enjoy this game in spite of its issues and I will be completing it. If you enjoyed Cassette Beasts, definitely pick this one up EDIT: Some more thoughts and criticisms upon finishing the main story and now tackling post-game content 1. Some achievements appear to be bugged??? I didn't get the achievements for beating the bosses at Memorenia and Spearnova. No idea why. Achievement hunters should keep that in mind 2. From what I can see, the achievement for completing the AniWiki includes fully scanning every single Animon at least 3 times to complete its entry. This becomes impossible if you did not fully scan any one-time boss fights 💀 3. The final dungeon felt like a slog, but that's a complaint I have with a lot of final dungeons. The final boss fights feel great and the ending is satisfying. 4. The music is just fine. I've found myself straight up muting the BGM and throwing on my own music, podcasts, etc, with nothing really lost. 5. Being able to manually allocate EVs and THEN increase your IVs via consumables is peak QOL design I could honestly talk about this game all day but I'll leave it there. Again, in spite of all my criticisms, I genuinely feel that this is a great game for fans of the monster taming genre. While not perfect from a technical standpoint, I think there's a lot to enjoy here. A lot of thought, care, and love was put into this project and it shows.
52 hours played
Aug. 2026
One of the best "creature collection" game, made with a lot of love. I've played the demo and fell in love with the game, for the first time since Cassette Beasts, the gameplay feel fresh and clear. I struggle with rythm so the overworld capture is not for me, but you can also catch Animon in fight. Beehive have learn a lot since their previous project and you can feel how they outgrow the limitation of their inspiration. I'll probably update this when i'll have played a bit more, but with a few hours in, i'll say : go for it ! (even more at this price) For the dev who may look : the aniverse may need a little bit more work, better ergonomy for the furniture placing etc. Also a way to put point of interest ourselves on the map would be nice ! Edit : - The evolved form of Animon often pop before you manage to raise their level enough (bummer...). The grind isn't worth it, speedrunning around new map to catch them is... - Don't go too fast in dialog options, you may miss critical choices et "f*ck up" your save, also save frequently by hand... Edit 2 : - The game still has some minor bugs (interactions with holoken not working etc.), just lost 40 min of grind with a crash, DON'T RELY TOO MUCH ON AUTO SAVE, it's a lie. Edit 3 : Impossible for me to finish the game, near the end there is a quite long sequence where your screen is glitching a lot, it makes me sick. Hope that there will be an accessibility option for this. Thanks for this gem !
45 hours played
June 2026
This game is the definition of "okay" and I would have given it a thumbs side ways if that was possible. Its definitely worth the 20$ just with the interesting battles and overworld captures for the first ~10 hours. The next 30 however drag on because of lots of annoying bugs, missing quality of life features, and a pretty dull story (which does get better in the last hour :laughing:). Some feedback for the dev's: 1. Spread the Animon out more to fill up the screen - when they hit their final evolutions, its like they smush on top of each other and you can't see anyone. 2. You should not have to have the animon in your party to access its elemental holokon ability. 3. There's a certain boss fight after the last town that has a monster thats way too over scaled (primalong) and its a very un-natural jump that grinding won't solve. You have to quite literally stack agility decrease moves otherwise being +20 levels will still get you no where. 4. Exploding mouse animon are not fun or engaging. 5. Lost animon dissapearing when you reload a save is extreemely frustering especially when you can accidentally kill them. 6. The game feels the same at every town, same dynamics, same mediocre/easy fight, and same tiny un-interesting vague bread crumb of Trey's past. Either skip the yapping or give more about the story in each spot to make it worth playing. 7. Special/hidden animon evolution requirements are not fun under any circumstance
86 hours played
June 2026
this game is really fun but holy jeez the amount of simple things i've needed to google search because nothing tells you is insane
56 hours played
May 2026
So, this is coming from a big fan of Pokémon since Red and Blue on the Gameboy and i can firmly say that this game is what i wanted from pokémon all along. i also played their fangame called Pokémon Xenoverse and it was soooo good. So, what do i like from the game, almost everything not gonna lie. The music is great, the artstyle is what i vibe with the most tho. the creatures are so well done. i also like all the mechanics around the Holoken, really nice. for the story, its ok, not insane but not bad either :) For what i don't like/would want to have in the game as qol, please, make it that we can TP to fountain :') would be so much better! oh and maybe a coop mode? the game could be easily strutured around coop imo but what can i say, i'm not a programmer so i can't say for sure ahah All in all, that game is a love letter to the rpg creature collector genre so if you like pokémon, you won't regret this game at all. for me, it was a must buy and i already have put 42 hours in the game. 9/10 thanks Beehive Studios for that great game <3

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Frequently Asked Questions

LumenTale: Memories of Trey is currently priced at 24.99€ on Steam.

No, LumenTale: Memories of Trey is currently not on sale. You can purchase it for 24.99€ on Steam.

Yes, LumenTale: Memories of Trey received 986 positive votes out of a total of 1,375 achieving a rating of 6.92.
😐

LumenTale: Memories of Trey was developed by Beehive Studios and published by Team17.

Yes, LumenTale: Memories of Trey is playable and fully supported on Windows.

No, LumenTale: Memories of Trey is not playable on MacOS.

No, LumenTale: Memories of Trey is not playable on Linux.

This information about LumenTale: Memories of Trey is not available yet.

This information about LumenTale: Memories of Trey is not available yet.

No, LumenTale: Memories of Trey does not support VR.

LumenTale: Memories of Trey offers both single-player and multi-player modes.

LumenTale: Memories of Trey offers both Co-op and PvP modes.

Yes, there are 3 DLCs available for LumenTale: Memories of Trey. Explore additional content available for LumenTale: Memories of Trey on Steam.

No, LumenTale: Memories of Trey does not support mods via Steam Workshop.

No, LumenTale: Memories of Trey does not support Steam Remote Play.

Yes, LumenTale: Memories of Trey is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for LumenTale: Memories of Trey.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 01 October 2026 23:06 UTC
SteamSpy data 16 October 2026 10:01 UTC
Steam price 20 October 2026 14:10 UTC
Steam reviews 19 October 2026 15:58 UTC

If you'd like to dive deeper into the details about LumenTale: Memories of Trey, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about LumenTale: Memories of Trey
  • SteamCharts - Analysis of LumenTale: Memories of Trey concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck LumenTale: Memories of Trey compatibility
LumenTale: Memories of Trey
Rating
6.9
986
389
Game modes
Multiplayer
Features
Online players
32
Developer
Beehive Studios
Publisher
Team17
Release 26 May 2026
Platforms
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