Mega Man Legacy Collection 2 on Steam - User reviews, Price & Information

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The Blue Bomber is back in this second collection of classic Capcom titles! Featuring faithful reproductions of Mega Man 7, 8, 9, & 10, this collection is bursting with additional content, from time trials and remix challenges to a music player and an extensive gallery of rare illustrations.

Mega Man Legacy Collection 2 is a action, platformer and classic game developed and published by CAPCOM CO. and LTD.
Released on August 08th 2017 is available only on Windows in 7 languages: English, French, Italian, German, Spanish - Spain, Traditional Chinese and Japanese.

It has received 1,535 reviews of which 1,294 were positive and 241 were negative resulting in a rating of 8.1 out of 10. 😎

The game is currently priced at 19.99€ on Steam, but you can find it for less on K4G.


The Steam community has classified Mega Man Legacy Collection 2 into these genres:

Media & Screenshots

Get an in-depth look at Mega Man Legacy Collection 2 through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows10 64bit
  • Processor: Corei3-2130 (3.4GHz Dual-Core)
  • Memory: 2048 MB RAM
  • Graphics: GeForce GTX 550Ti (VRAM1GB)
  • DirectX: Version 11
  • Storage: 6 GB available space
  • Additional Notes:

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2026
Mega Man 7 The first game in the collection. MM7 is a REALLY good game and a fantastic debut in the 16-bit era. I made the mistake back in the day to keep comparing it to Mega Man X "there's no dash," "this game feels slow," "not as cool without Zero in it," etc, but in reality, MM7 is a 16-bit game that plays just like an 8-bit NES game, and it does that perfectly. Once you understand that, you'll start to appreciate the game for what it is. I was a bit surprised by the amount of secrets the game has, so there's definitely opportunities to replay levels—and maybe you'll find a super cool easter egg. That said, if upgrade hunting isn't your thing, the shop is back and offers the possibility to buy energy tanks, weapon refills, lives, and some of the upgrades, though not all of them. In my opinion, the only thing bad about MM7 is the intro cutscene, and that's it. You're forced to watch a 2-minute cutscene every time you start a new playthrough, but it also sets a cheerful tone and welcomes you to the 16bit era graphics. The rest of the game is freaking fantastic—literally a love letter to everything cool about the classic series: beautiful sprites, enjoyable level design, good music, and Bass's debut. The Robot Master designs are a highlight on their own; they are all quite good. Also, MM7 is where we first see Robot Masters weaknesses really shuts them down in the classic series, they literally get stunlocked and/or stuck in a single pattern. They definitely took a page from Mega Man X but dialed it up to 11 (no pun intended). Be warned though, MM7 showcases the hardest final boss in the whole classic series —words directly from the devs, so blame Inafune. Oh, and Proto Man is back, kinda psycho, telling you about burning down forests or something. Huh. Once I beat the game, I read around to see what the general consensus about the game was, and apparently some people had problems with Mega Man's sprite size. I actually never noticed, I just thought it was part of the art style, but it's something you'll get used to anyway, and it doesn't affect gameplay at all. There is also a retro TV filter that makes the game look goddamn beautiful with sharper pixels. Mega Man 8 MM8 felt like a grand welcome to the 32-bit era. The graphical leap was obvious, with plenty of experimental stuff too and visual flavor in every single stage—though I'd argue the visual clutter sometimes was a bit too much. It's something you just get used to. Overall, the game is packed with little details that enhance the experience: either the presentation, sprite animations, stages variety, the exposition with anime cutscenes, or the art direction in general (something MM8 really excels at). It all comes together in a charming package full of personality, especially with the Robot Masters and their banter dialogues. I thought the soundtrack was something straight out of Marvel vs. Capcom, but apparently MM8 came first, maybe such compositions were part of that Capcom era. Speaking of which, this was the time of Capcom's cringy dialogue and weird voice acting (looking at you, Resident Evil), and honestly, I love it. Their games had that charm in their attempt to push the experience forward, and inadvertently set an industry standard, for better or worse. One extra tip: the first power you get in the tutorial is the the Mega Ball. The game never tells you that you can bounce off it and used it to reach high places (it works a lot like Rush Coil, which isn't in this game), or even use it to jump repeatedly mid air without apparent limit besides the weapon's ammo. Although this requires practice and a small sense of timing, it's absolutely worth learning. That might have been explained in the game's manual, but there's no such thing in the digital version. After finishing MM8, I came to the realization this game has a reputation of being the black sheep of the classic series—some people don't like the art style, others the way Mega Man controls, or any nitpicks in between. This was my first playthrough, and in my experience, that reputation is completely undeserved. Props to Capcom for trying new stuff, like the new types of Mega Buster for example. Some mechanics might work while others are left behind (swimming or the limited bolts currency in this case), but creativity is what this game excelled at, and without it, there is no innovation. I admit Mega Man felt slightly slow at first, but then again the sentiment faded the more I played. One culpript might be the default slide, which by the way you can upgrade in the shop to reach longer distances and make the gameplay much better. As a last note, MM8 is a game full of charm. The difficulty is more in favor of the player, so you can have a good time even if you are not that fond of the challenge level in the classic series. There is one exception with the inclusion of a couple of sidescroller segments that require some precise timing, but fortunately the checkpoints let you retry immediately. Lastly, the voice acting was a product of its time and is one of those things that can be remembered with nostalgia and make you laugh. Mega Man 9 Personally, this was the tittle I was more excited about when I first started playing the collection—a curious return to the classic NES style. First things first, if you like Mega Man 2, you are going to absolutely love this game. At least I know I did. You might as well call it Mega Man 2-2; the overall feeling is extremely similar to the second entry of the franchise. The graphics might seem "old," but it was a deliberate choice to make the game look and feel exactly like the early games in the series. In fact, since it was a choice instead of a product of hardware limitations, the game has some nuances that are not present in the NES games. No slowdowns whatsoever, super tight controls, vibrant colors, and tons of details in every level that enhance the visual experience—whether it's backgrounds, basic enemies, or mid-bosses. Pretty impressive for a "NES game" Immediately starting the game, you see the beautiful sprite artwork and some of Capcom's classic quirkiness while they explain the plot. Unlike Mega Man 7 and 8, there is no intro stage this time—you go straigth to the stage select screen. The shop is back too, with a solid amount of helpful items and what you'd expect. But it all boils down to whether you love or hate the gameplay. Like I said, MM9 is a throwback to the NES titles, especially MM2. Simply put, Mega Man can not slide or charge his Mega buster, and as surprising as that sounds, I really don't think it's deal breaker—especially since the game was designed around this style of gameplay. Although we are back to the simple "jump and shoot" formula, the levels feel tight and compact. Pretty much every screen has something going on, which helps keep the fast pace of the game. The challenges are creative and fun—like jumping portals, platforms that roll and unroll like snails, or swinging platforms that play with physics. Traps are fair; they don't feel brutal or punishing, just more like "pay attention" moments. Even if you die, you are never too far from the action thanks to how easily the stages flow. However, If I remember correctly, there are about 2 or 3 precision jumps in the whole game—two involving those swinging platforms and maybe one more in the endgame. There are two playable characters: Mega Man and Proto Man. Coincidentaly, Proto Man can slide and charge his Proto Buster. There's a caveat, though: Proto Man receives double damage and is only playable after beating the game, or you can use a code to unlock him right away. Just note that there's no separate story if you play as him. The game difficulty felt a bit harder than the rest of the classic games—not punishing, but just hard enough to be considered an enjoyable challenge to veterans of the franchise. And lastly the music—a perfect return to the catchy songs that we all love.
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Dec. 2025
Call me Mr. Rock festival I got hella bands Shorty cute, and her circle too Told her get a friend
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Dec. 2025
MMLC 2 is a compilation of Mega Man 7 through 10. It's very similar to the first MMLC 1, so as such I have similar praise and gripes; the games are emulated very well with no performance issues on my end, and there's plenty of speedrun-based challenges for each game. There's even the DLC included for MM9 and 10, which is unlockable by completing those games. This collection lacks the rewind feature of the first one, but still has a checkpoint feature. The games here are challenging as expected, but overall a bit less difficult than the NES/Famicom hexology (except for MM9; that's a really tough one), especially since all the games have a shop to gain extra items and upgrades to help you out. As with MMLC 1, I do have a few nitpicks. I wish there was more put into the presentation in the menus, maybe some scans/manuals of the physical game media, and this one also lacks the character bios too. Also, huge missed opportunity to not include Mega Man & Bass, and only the PS1 version of MM8 is included meaning no Sega Saturn version which had a little more content. Regardless, this compilation does the job well enough, and contrary to what many other fans believe, I find all of these games to be great; MM9 had long been praised, but 7, 8 and 10 are all extremely underrated gems in my opinion. Between these two collections you have 10 great Mega Man games, though aside from the challenges, not a ton of extra bells and whistles if you have already played these before, so take that for what you will when deciding on whether to purchase or not.
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Nov. 2025
Still Needs MegaMan & Bass, Powered Up, Soccer and the handhelds. Same with the X collections. But it's great
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May 2025
I have yet to finish this collection. But, I'll be much more simple here. Like in my previous review, I am going through a binge of the classic games. These games are challenging platformers with an attitude. Some stages are straight forward while others are puzzles or mazes. It's really balanced or underwhelming from here forward compared to the previous collection, which isn't a bad thing. I prefer a much more streamlined difficulty experience. However, to give my two cents. 7 is really easy outside of the Wily fight. I feel whoever made Capsule really hated their job and wanted to say screw you. Otherwise, it's an easy decent platformer. 8 is really fun and whimsical, but 7 makes this look like a joke in difficulty. 9 has peak stage designs, i don't think it's that hard. i'm at the end game with Proto Man. 10 i have yet to get to, but it was the first mega man game i beat as a kid/teen. as far as i remember, the game is really fun and balanced with really good music. it should not give anyone trouble. Sorry for this not being detailed as my other review, but I said what I really wanted to say about classic Mega Man in the Legacy Collection 1 review. Rating 9/10 Nearly perfect, but 7 drags it down a bit. It would be 10/10 if Wily Capsule 7 wasn't a stress nightmare. Not the hardest thing I fought, rather average when played right, but it's so precise it might as well be an NES game enemy and not a SNES game enemy.
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Frequently Asked Questions

Mega Man Legacy Collection 2 is currently priced at 19.99€ on Steam.

Mega Man Legacy Collection 2 is currently not on sale. You can purchase it for 19.99€ on Steam.

Mega Man Legacy Collection 2 received 1,294 positive votes out of a total of 1,535 achieving a rating of 8.05.
😎

Mega Man Legacy Collection 2 was developed and published by CAPCOM CO. and LTD.

Mega Man Legacy Collection 2 is playable and fully supported on Windows.

Mega Man Legacy Collection 2 is not playable on MacOS.

Mega Man Legacy Collection 2 is not playable on Linux.

Mega Man Legacy Collection 2 is a single-player game.

There are 4 DLCs available for Mega Man Legacy Collection 2. Explore additional content available for Mega Man Legacy Collection 2 on Steam.

Mega Man Legacy Collection 2 does not support mods via Steam Workshop.

Mega Man Legacy Collection 2 supports Remote Play on TV. Discover more about Steam Remote Play.

Mega Man Legacy Collection 2 is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Mega Man Legacy Collection 2.

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Last Updates
Steam data 26 January 2026 00:31
SteamSpy data 28 January 2026 09:27
Steam price 28 January 2026 20:50
Steam reviews 28 January 2026 09:56

If you'd like to dive deeper into the details about Mega Man Legacy Collection 2, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

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  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Mega Man Legacy Collection 2 compatibility
Mega Man Legacy Collection 2 PEGI 7
Rating
8.1
1,294
241
Game modes
Features
Online players
41
Developer
CAPCOM CO., LTD
Publisher
CAPCOM CO., LTD
Release 08 Aug 2017
Platforms
Remote Play
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