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MOTORSLICE on Steam

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Parkour through the ruins of a megastructure, climb massive bosses, and hunt down every construction equipment in this slice of life action-adventure with immaculate vibes.

MOTORSLICE is a parkour, female protagonist and atmospheric game developed by Regular Studio and published by Top Hat Studios and Inc..
Released on May 05th 2026 is available on Windows, Steam Deck and Steam Machine in 11 languages: English, Portuguese - Brazil, French, Italian, German, Japanese, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese and Korean.

It has received 5,703 reviews of which 4,848 were positive and 855 were negative resulting in a rating of 8.2 out of 10. 😎

The game is currently priced at 15.60€ on Steam with a 20% discount.


The Steam community has classified MOTORSLICE into these genres:


Here is the detailed breakdown of supported languages for MOTORSLICE:

UI Subtitle Audio
English
German
French
Italian
Korean
Simplified Chinese
Traditional Chinese
Russian
Japanese
Portuguese - Brazil
Spanish - Latin America

Media & Screenshots

Get an in-depth look at MOTORSLICE through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: intel core i5 8th gen
  • Memory: 8 GB RAM
  • Graphics: GTX 1050
  • DirectX: Version 12
  • Storage: 3 GB available space
  • Additional Notes: Don't forget to update your drivers!

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

12 hours played
Aug. 2026
I didn't expect much from this game at first, seeing the heap of negative reviews about the movement and repetitive nature of the game, but when I played it, I completely changed my mind. Motorslice is a very scenic game (in its own art style) with a very well-designed parkour system and very funny cinematics. As for the repetitive nature of the game, I really don't see it. While, yes, it's just jumping, I feel like that should be expected to get repetitive, and if you buy a parkour game, you shouldn't complain that there's parkour. In fact, I thought they added new mechanics to every level to keep things fresh every time, and personally, I never felt like I fell because "the movement is bad," as it felt responsive, albeit complicated and somewhat vague. Maybe I'm biased since this is my first parkour game, but to me, this is a 10 out of 10 game. I recommended this game to my friends!
6 hours played
Aug. 2026
A game about staring at anime feet interrupted by a few hours of gameplay
8 hours played
Aug. 2026
MOTORSLICE is a fundamentally great but janky parkour game. It features a charming main character but lacks the writing to support her. While the core movement mechanics are fantastic, they also feature some inherent issues, which are exacerbated by the game's level design. Despite these shortcomings, MOTORSLICE is an overall good experience. Story and Setting Players control Slicer P, a woman deployed to a megastructure to rid it of its robot inhabitants. There is little else being overtly told to you, except for sparse hints of the world's backgrounds or some other concepts P is interested in. However, very little of it is ever elaborated on. Rather, MS throws out terminology like ‘The Silent War’, ‘Alpha Structure’, ‘Prism’, as if any of it means anything at all to you. MS is not a story-focused game by any means; however, this is a cardinal sin of writing. It is not that the game just poorly explains these terms or that there is further exposition hidden to be discovered outside of dialogue, but that MS’ world is creatively bankrupt, and its “worldbuilding” is rather used to imply a complexity that simply doesn’t exist to evoke a sense of curiosity in the player, which is inevitably betrayed by the cliffhanger ending. Apart from it, I actually find the dialogue fairly charming. Effectively, the only instances of a story being delivered to you are via brief, optional sequences in which P takes a break to talk to her companion orb; usually these scenes are comedic in nature and just toss out those aforementioned terms every now and again to hint at a greater picture. These sequences also feature dialogue choices for her Orb to reply to, but it isn’t reactive. That is to say, one reply is typically serious, and the other is flirtatious, with neither affecting P’s response in a meaningful way or even feeling outright nonsensical. MOTORSLICE's world is charming but inherently complete gibberish. Gameplay MS is a parkour game, meaning that the core gameplay loop is going to be trying to navigate the brutalist megastructure, ascending to its highest point, and only engaging peripherally with combat whenever robots are in your path. Each chapter represents its own level on the central pillar, which makes for a nice feeling of progression as the entirety of MS’s world is so interconnected. Despite this, MS is also a very linear game, with a clear and intended structure to follow rather than leaning into its parkour mechanics to allow for the player to find ways to scale the structure all on their own. https://steamcommunity.com/sharedfiles/filedetails/?id=3722463281 While its core movement mechanics are well-designed, the introduction of further movement gimmicks in the latter half of its eight-chapter campaign shows some glaring issues with its controls, leading to a frequently unnecessarily frustrating experience. For instance, the basic movement options are jumping, wall-running, and the titular motorslicing, in which P rams her chainsaw into a wall and travels alongside it. This feels great when it is first introduced, and the game attempts to expand on it around the halfway point by asking players to switch between vertical and horizontal slicing. This is a perfectly natural evolution and would be fine on its own, but the game struggles to translate this into its control scheme. Players cannot just control P via the analog stick but rather have to stop their motorslicing, reangle her to be facing either to the side (horizontal) or facing up to the wall (vertical), and then reinitiate the motorslicing. This isn’t instantaneous, and given the tightness of some parkour sections, it will lead to players continuously beginning their motorslicing in the wrong direction or whiffing the input entirely. The aforementioned example was about MS’s inherent jank due to character movement, but another, way, way, way worse example is hacking. This is a mechanic introduced very late into the game and essentially just denotes that certain platforms can be pushed or pulled at a distance by pressing Y (assuming gamepad controls). One section in the chapter is a timed parkour segment, where players need to motorslice around a rotating pillar, dodging traps along the way and eventually also pulling out platforms during their motorslicing to continue. Keep in mind, motorslicing is a continuous input (X), which, when let go, will also interrupt your motorslicing to allow for the aforementioned possibility of changing directions. This may sound overly negative, but these two examples are extremes to illustrate some weaknesses that MS currently heavily suffers from and which often can lead to situations that are simply frustrating for no good reason. Apart from the parkour, combat is not very complex and also does not gain any complexity as the game progresses. P can simply swing her chainsaw in a simple one-two, can charge her attack, and can attack mid-air, which can be comboed into another mid-air jump and is used for some parkour segments. There is not a lot of enemy variety, with only three regular robot types throughout all of the game's chapters. Variety herein comes more in the form of varying traps being introduced over time but is still a bit lackluster. Bosses aren’t combat challenges either but represent prolonged parkour puzzles during which P climbs a giant robot to slice at its weakpoints. https://steamcommunity.com/sharedfiles/filedetails/?id=3722760917 Boss designs are a bit mixed, and so is the experience of fighting them, as the intended way forward is far less clear than during normal level progression. There are some awkward situations in which a leap of faith seems required or where you scale the boss in an unintended way and unlock a checkpoint that later on forces you into a weird position of needing to find a way to safely backtrack to attack parts you may have skipped. Overall, they are still a highlight even if they never reach the grandiosity of MS's inspiration Shadow of the Colossus. Graphics and Sound Visually, MOTORSLICE is a bit mixed. P is expressive, and the game manages to present the scale of the Megastructure well. However, this also means that there are very little variations in the environment. It’s desert-y streets and dark hallways and very little in between, which isn’t a negative by itself but simply something to be aware of when judging the aesthetic of the game. https://steamcommunity.com/sharedfiles/filedetails/?id=3722760438 The soundtrack is perfectly fine by itself but can be a bit repetitive, consisting solely of environmental and combat music. Sound effects are well-designed and also used decently well as combat cues for parrying. Technical Issues and Performance MOTORSLICE is a bit of a mess currently. There are reported issues of people respawning in different chapters upon dying, and the Chapter 8 boss can be entirely shut down by parrying it once. That being said, the game ran fairly well for me without any stuttering or crashes. I’d consider these issues fairly minor and likely to be fixed soon, and that the bigger issue lies with the inherent control issues I have covered in the Gameplay segment. Final Thoughts A pretty good game that fills a long-forgotten niche. It is a game that can be easily recommended and, with its relatively short runtime, also is not very likely to overstay its welcome. It has a charming main character, and it knows its audience well, with enough confidence to also translate that knowledge into a solid gameplay experience. Personally, I enjoyed the initial half of the game far more than the latter and would have just hoped that the game had tuned up the complexity of its parkour based on its basic movement mechanics rather than trying to increase the complexity of the movement itself, which is likewise a criticism that can be expanded to the level design growing more annoying as a result.
13 hours played
June 2026
My pitch for this game is "Mirror's Edge Shadow of the Colossus." It has some great parkour segments that will really challenge your platforming. And then the boss fights are these massive machines that you have to solve the puzzle of climbing and killing. Honestly that would be enough for me to say jump in to it but to get a little more granular about it... This game is first and foremost a game about exploring a mega structure with various platforming from swinging on bars, running on walls, vaulting over fences, and "motorslicing" - putting your chainsaw into the machinery of the structure and gliding along it. There will be hazards from buzzsaws, death falls, buzzsaws attached to swinging arms, enemy machines, enemy machines who shoot buzzsaws, grinders, and you guessed it... big swinging pillars. Honestly the game for me constantly straddled the line between satisfactory flow state and frustration at the slightly slippery controls and awkward camera angles. There have been updates since initial release to help with some of the clunkier bits but it still isn't perfect. While I had a lot of deaths that felt more the game's jank than my own skill or lack thereof, I do think there is a charm to those rough edges. The game by no means feels bad at any point, it just isn't as tightly polished as other platformers, which is fine. While most of what you need to do and where you need to go feels pretty strait forward, there are these orbs hidden everywhere to collect that certainly had me taking my time to look around to puzzle together "how am I supposed to get up there?" Unfortunately you don't immediately "score" the orbs until you drop them at specific checkpoints which sometimes involve further platforming into the next area and if you die you lose any orbs you were carrying so I missed some simply due to dying between where I got them and where the next dropoff point was. I missed about 90 of the 250 by the end though part of that was me just going mostly to get to the end in the last couple of chapters and not looking as hard/being more willing to pass them by. So there is a lot to reward your exploration and test your platforming throughout the game. The bosses on the other hand were honestly fairly hit and miss. While I loved fighting all the giant machines and that feeling of finding how to climb them and getting into the flow of their sequence, some were a little too easy and the fight felt over before it really begun. That said they do ramp up as the game goes, and get pretty involved in the last few chapters. My favorite fight was definitely chapter 7's boss with chapter 8's being a close second; and I feel having the best bosses towards the end is how you usually want this kind of game to feel. Other combat in the game against the smaller machines was kinda just busy work. There were a couple of neat segments but for the most part the smaller combats were quick and barely notable or semi-frustrating zones of trying to time parrying the ranged enemy's saws to shoot them back at them and dying constantly. Finally I'd like to touch on what there is of a "story." There is hints of one and there's some intriguing world building hinted at during the various little "slack off" cutscenes but ultimately there isn't like some grand complex narrative. You're a Slicer and your job is to go destroy machines. Don't worry about it. The final cutscenes have some interesting tidbits to chew on but it's not a game that will have you gushing about the writing. One thing of note is that, from the game's perspective, you the player are actually Orbie, the in-universe camera drone. You even have a button to blink and clear sand from your lens. Where this really comes into play though is the cutscenes where P will talk with you. Usually making some comment or observation about the area or her job and then you will get a choice between two dialog options. At no point do they make any huge difference on how she responds or what is happening overall (I did a couple of the scenes twice and tried different options to really see and the differences were minor) but they are somewhat humorous. I would describe your two dialog choices in just about every cutscene to be a choice between "serious bot who is about the mission" and "simp for the pretty girl." The game feels unashamedly horny in some instances but it doesn't venture too far into that realm to make the experience uncomfortable; and if it really bothers you well technically all the cutscenes outside of a couple are optional. You can walk right by the "slack off" scene spots and just focus on the gameplay. Ultimately this game was great. Rough around the edges for sure but the game is a solid mix of ideas that, despite me opening by comparing it to two other great games, definitely feels like it's own thing. Can tell the dev had some fun with making their game about a cute girl with a chainsaw fighting giant evil construction equipment and that's awesome. The gameplay is solid, the music is really good and gets you pumpin when it needs to, and the ideas presented give just enough taste of a world that I'd love to explore more of.
8 hours played
May 2026
I work a 9-5 that specializes in construction equipment rentals This game is like therapy for me. 8/10

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Frequently Asked Questions

MOTORSLICE is currently priced at 15.60€ on Steam.

Yes, MOTORSLICE is currently available at a 20% discount. You can purchase it for 15.60€ on Steam.

Yes, MOTORSLICE received 4,848 positive votes out of a total of 5,703 achieving a rating of 8.24.
😎

MOTORSLICE was developed by Regular Studio and published by Top Hat Studios and Inc..

Yes, MOTORSLICE is playable and fully supported on Windows.

No, MOTORSLICE is not playable on MacOS.

No, MOTORSLICE is not playable on Linux.

Yes, MOTORSLICE is playable and fully supported on Steam Deck.

Yes, MOTORSLICE is playable and fully supported on Steam Machine.

No, MOTORSLICE does not support VR.

MOTORSLICE is a single-player game.

No, MOTORSLICE does not currently offer any DLC.

No, MOTORSLICE does not support mods via Steam Workshop.

No, MOTORSLICE does not support Steam Remote Play.

Yes, MOTORSLICE is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for MOTORSLICE.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 24 October 2026 17:00 UTC
SteamSpy data 29 October 2026 07:13 UTC
Steam price 03 November 2026 20:15 UTC
Steam reviews 19 October 2026 06:01 UTC

If you'd like to dive deeper into the details about MOTORSLICE, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about MOTORSLICE
  • SteamCharts - Analysis of MOTORSLICE concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck MOTORSLICE compatibility
MOTORSLICE
Rating
8.2
4,848
855
Game modes
Features
Online players
34
Developer
Regular Studio
Publisher
Top Hat Studios, Inc.
Release 05 May 2026
Platforms
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