Noble Fates on Steam - User reviews, Price & Information

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Harness your Demigod powers to lead a group from rags to riches in this 3D Fantasy Kingdom Management Sim with RPG elements. Command from the sky or take control in 3rd Person to BUILD, BATTLE, and RULE. Navigate a world of interesting Nobles, earn their respect, and decide their Fates.

Noble Fates is a early access, colony sim and sandbox game developed and published by Xobermon and LLC.
Released on December 14th 2021 is available only on Windows in 7 languages: English, French, German, Japanese, Korean, Russian and Simplified Chinese.

It has received 1,345 reviews of which 1,120 were positive and 225 were negative resulting in a rating of 8.0 out of 10. 😊

The game is currently priced at 20.99€ on Steam.


The Steam community has classified Noble Fates into these genres:

Media & Screenshots

Get an in-depth look at Noble Fates through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7
  • Processor: x64 2.3ghz Quad Core
  • Memory: 8 GB RAM
  • Graphics: 970m
  • Storage: 1 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

April 2025
I don't understand how this game is not more popular; it's like Rimworld in 3D but medieval only. This has actually been super fun; wished i didn't have so many games now so I can dedicate more time to this alone. Updated quite often, not seeing any slow down so can't wait for this to continue to grow. Hope it becomes more popular sooner than later.
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March 2025
Really great game. I like the verticality and the customization. I can built up 16 levels and I can build down 16 levels. Tunnels and Towers. There are few Rim or DF-like colony builders that allow that. I really like Colony sims where I have the individuals with story and levels and the overworld with travel and combat and conquest. This game does all of that. The customization is really good as well. Cannibals, Vegetarians, what... or who.... to wear. Really good. I also personally really enjoy the graphics of the world. The models and how the world looks, to me, is really clean and fresh. I definitely recommend if you enjoy DF or Rim and need a little something else. As far as I know, there is nothing even close. Unless you get that one game by Paradox where you're stuck on an alien planet (Can't dig in that one though or terraform, also its dead) or that medieval one which I like but the dev is impossibly slow and not nearly as much to do in it imo. By far Noble Fates hits that sweet spot. Also, devs are dope. Just go browse the forum. Very active and helpful. Genuinely seems like this isn't just a product but a work of passion.
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Oct. 2024
Its a Tough one to rate posative or negative, i'd do neutral if i could, i've put Yes because its still in development and has potential. I really want to like this game but it does have a few flaws that spoil it for me. Pros Belief system, you can change people's mindsets on tasks which is great you arnt locked into it, if you have someone who has good potential at mining for instance but hates it you assign a preacher to convince them of how great mining is and you got a decent person now, other games of this genre you are just permenantly stuck with someone underutilised. Cons Crafting Many other games of this genre include a maintain minumum amount rule in crafting, this doesn't and i can't see how the current queue based system could even add it in if they wanted to. This means you have a massive amount of additional micromanaging making sure they don't cook too much food (or none), or are producing the right clothes you want ect, things a rular of a kingdom shouldn't have to remind people to do every day. Learning System Before a person can build/craft something they haven't built before they have to stand there figuring out how to do so, that alone i don't mind i quite like it. what i don't like is that everyone's knowledge base is indipendant of anyone else's. If someone else in the kingdom already knows how to make wooden doors for instance and another builder wants to help out they have to stand there learning every dependacy and all their way up to wooden doors in the same slow timeframe, this takes forever, a better solution would surely be that the person who already knows how to build it ads a bonus learning speed to everyone else say doubling it because they already figured out how to do it and just have to teach the other. Could be great, kinda annoying to play atm as i said i want to like it but i don't right now.
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Sept. 2024
this game has good bones but needs a lot more love. The guided experience would be nice for someone with no experience in the genre, but it fails to give you a lot beyond the basic mechanics. How cold exactly is too cold for your characters? How hot is too hot? How do you travel and attack other tribes? The issue is made a bit worse by the fact that there aren't a ton of tutorials, and only a handful of let's plays. I would definitely suggest you download some of the workshop mods for this game, as it's a lot more fun than vanilla. The good: I like the art style, building, and colony management. I played on a moderate difficulty and it was just challenging enough not to be boring. The strategy element of the raids felt nice, and I looked forward to battles. The bad: Sometimes your workers will build themselves into a hollow structure that you didn't intend on building doors for (such as castle walls). They will also get themselves stuck mining. They will also barricade themselves out of your fortress if you're not careful. Essentially the pathing and AI can be kind of wonky. I may be missing some sort of mechanic to prevent this, but the monster spawns happened inside my castle walls as well as another part of my base. They seem to attack buildings regardless of if they are occupied which can be frustrating when you have a lot of space between buildings/parts of town. Ultimately I enjoyed playing this game and couldn't put it down. It's rough around the edges but the game is still fun. I can't wait till full release!
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July 2024
You know, i would have written my review 273.1 hours ago, but i was too busy having a good time, with an actually well developed game, with a great concept done properly, with good humor and amazing ideas and great design, and so you'll just have to deal with this delayed temporary pre-1.0 review. This is a gem, an absolute precious gemstone amongst a muck of disgusting, greedy devs, that barely do any work and focus all on money. This game started out in rough EA - i did NOT want to review it yet, i wanted to wait until a moment when it actually came together into an experience, DO NOT get me wrong, this is early access yet, but this is exactly the time, when i can for the first time review this. Gameplay 8.5/10 - Rimworld/DF meets 3D, but with some twists no other games of this type actually has, this has a unique interaction system with your pawns, and you can even control your "main ruler" in combat - as a system designer myself, i love what they've combined and created here, its a majestic experience. I would easily give this a 10/10, but this game isnt done yet, refinement needed, for example interacting with people is more of "i like X, you also like X, positive!" where as it could use a bit of flair like "how are you?" and actually using charisma to achieve results, and definitely needs magic.. But you end up making unique items with fun names, i recently made; "Hammering hammer of hammering", lol! Storytelling/Quests 6/10 - This is something this game is lacking, i find myself strangely missing characters having specific stories other than "now i want a room with THIS impressiveness, or some new boots", and the stories that is in currently, while fun! Like a drunken dwarf, wanting booze to locate caves, or a wizard who comes to help you when you interact with a demonic object, they all just need... A bit more, and to have a bit more of a purpose. The game really wants you to ascend quickly, which i presume most players would just do, but it really takes AWAY from saying "no i wont ascend, ill stay for now" and experiencing it at a much deeper level. Quests are currently a bit lackluster, needs more details in the quest description of "why/what happened". Graphics/UI 6.5/10 - Its FUN TO LOOK AT! I love how wierd my little people look, the graphical update of people was SORELY needed, now they actually look like people, but in a fun way. Dwarf ladies with beards? Funky looking elves? Its fun - and the graphics of the game are pleasing yet simple. Its fun having random items that are generated naturally, and characters/locations But the actual game UI just feels.. Strange, the weird blue. The character tabs; vitals/esteem/prestige, it just feels cluttered, and unnecessary. Instead a window that would open and display more things would be more informative, i bet a new player wouldn't understand how to treat a wound, or find very specifics. I love details, but not clutter Future promise 10/10 - For sure. This has HUGE potential, and this is a one time purchase and is a game you could actually be playing in 10 years. Both with mods, new colonies, updates! Its GOOD updates too. Not just "have a random new png". If you like the game after an hour or two you'll thank yourself for having made the choice. This is one of the few games actually worth supporting, over pirating. Trust me. Combat 7/10 - This is the bread and butter of the game, having height factor into arrow distances, having traits and abilities come into play - while i wish there was more magic and abilities, what is there already is great, tanky abilities/more damaging abilities, it can be fun and even skillful; positioning, building your fortifications, BUT WHY IS THERE NO MORE TRAPS! Like a fake-ceiling you can place over a hole, with a spike.. Or a bear-chomp deployable trap, whatever its called! AI and chase mechanics need fixing, so often are my characters just slowly wobbling/dancing 1 meter away from the target and never hitting them, and so often do characters get away while people who has bows dont even use them at them, or hamstringing them for the others to catch up. It feels annoying that 1 person would EVER get away from 10 chasing them down.. The ruler control is amazing for this, allowing you to be IN the combat with your pawns, but this SHOULD be expanded upon. It really brings a level of immersion, even if it does take away your micromanaging abilities, but its a sacrifice that does feel fun. Imagine if you could cast spells? Performance 4/10 - It becomes quite.. Laggy, with just 20/30 pawns already, while expected the game does a good job at trying to handle it, the ai often has trouble finding pathing to places to build, or gets stuck having mined themselves up unto a hovering platform, though it automatically teleports them once they just simply dig it away under them, so its forgiving! But the game does need some heavy optimization. Which is sadly all too common for this genre of games Though i will say that even late game with lots of pawns, it DOES still run decently well, and -is- still playable. Needs optimization but playable. Suggestions! Legendary quality chance and give them "epic names" like imagine this; "Grimbane" name with post-fix like "of Despair", or even better; have the crafter tell his stories unto the weapon, say you have a character that just defeated a large breacher named Gary or something "Gary's Demonslayer" or "Defeater of demons" so forth. Tells a story! This needs crafting / smithing / chores? to become seperate tasks in the priority menu, so often do i find my best crafter, wasting time tanning hides, when they could be creating magical weaponry! micro-managing them individually is not fun. Expeditions/Travel - being able to send a specific pawn/herd animals towards a specific ruler with a set of items, travel time as trade-off, allowing you to trade with them directly; More coins, easily offload excess, buy more/rare items. Perhaps an ambush chance? Or just being able to go visit/RAID them. Or sending off a character(s) to explore surroundings, and having chance encounters of loot / monsters, and with enough supplies and strength, they return home. It's risk/sacrifice of being without a character but for some random loot. Bigger map sizes. Though this will definitely not be a good thing for optimization, but i desperately dislike the small little square... Perhaps a solution to this, is bigger map, but the same building area? Like, an invisible limit to "this is your area to build in" - perhaps even increasable, but having actually more map for your pawns to go out into when YOU specifically designate it (so it doesnt take path-finding time) More ruler/control and powers! Micromanaging in combat, like "target pawn, go here", or "speak with" one of your nobles, convincing them individually; "maybe you should like this more" or "be better friends with X over here". Magic! perhaps some demonic event, or random loot, could give you a spellbook, that you could give to a character, and every 5 levels, if they still had their spellbook, they could go on a pilgrimage to wizards college to learn a spell, one of three. Or your offspring, could be born with "magic potential" as a trait to learn spells? Dedicated healer? Wizard? Yes please. Chickens. Eggs. Cheese. Wheat/Flour. Bread. Thanks for coming to my TEDtalk You CAN NOT save individually/over a save, ending with "save number 500" instead of saving over A COUPLE of saves, it wastes SSD space, and feels bad. You should be able to name your saves properly, and save over them. Please for the love of my sanity, do this NEXT. Overall / TLDR; Get this! Its amazing. If you like how it looks, dont mind early access, and understand that theres probably a lot more to come. This is a good purchase, and the devs deserve it. Thankyou Xobermon, for this game.
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Frequently Asked Questions

Noble Fates is currently priced at 20.99€ on Steam.

Noble Fates is currently not on sale. You can purchase it for 20.99€ on Steam.

Noble Fates received 1,120 positive votes out of a total of 1,345 achieving a rating of 7.95.
😊

Noble Fates was developed and published by Xobermon and LLC.

Noble Fates is playable and fully supported on Windows.

Noble Fates is not playable on MacOS.

Noble Fates is not playable on Linux.

Noble Fates is a single-player game.

Noble Fates does not currently offer any DLC.

Noble Fates is fully integrated with Steam Workshop. Visit Steam Workshop.

Noble Fates does not support Steam Remote Play.

Noble Fates is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Noble Fates.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 10 June 2025 04:11
SteamSpy data 12 June 2025 13:21
Steam price 14 June 2025 20:48
Steam reviews 14 June 2025 03:58

If you'd like to dive deeper into the details about Noble Fates, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Noble Fates
  • SteamCharts - Analysis of Noble Fates concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Noble Fates compatibility
Noble Fates
8.0
1,120
225
Game modes
Features
Online players
24
Developer
Xobermon, LLC
Publisher
Xobermon, LLC
Release 14 Dec 2021
Platforms