Sync your Steam wishlist to find the lowest game prices instantly. No login required, just paste your Steam profile URL! ⚡ Try Wishlist Radar!
Sync your Steam wishlist to find the lowest game prices instantly. No login required! ⚡ Try Wishlist Radar! Close

ENDLESS Legend™ 2 on Steam

Quick menu

Lead your people to victory on an ever-evolving world in this strategy game featuring asymmetric factions led by powerful heroes. Build your empire, wield political influence, and raise grand armies to wage war in a race to uncover dark secrets buried within the planet.

ENDLESS Legend™ 2 is a strategy, simulation and grand strategy game developed by AMPLITUDE Studios and published by Hooded Horse.
Released on September 17th 2026 is available on Windows, Steam Deck and Steam Machine in 16 languages: English, French, Italian, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese, Czech, Hungarian, Turkish and Ukrainian.

It has received 3,193 reviews of which 2,618 were positive and 575 were negative resulting in a rating of 7.9 out of 10. 😊

The game is currently priced at 49.99€ on Steam, but you can find it for 17.98€ on K4G.


The Steam community has classified ENDLESS Legend™ 2 into these genres:


Here is the detailed breakdown of supported languages for ENDLESS Legend™ 2:

UI Subtitle Audio
English
German
French
Italian
Korean
Spanish - Spain
Simplified Chinese
Traditional Chinese
Russian
Japanese
Polish
Hungarian
Czech
Turkish
Portuguese - Brazil
Ukrainian

Media & Screenshots

Get an in-depth look at ENDLESS Legend™ 2 through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows® 10 (64-bit)
  • Processor: Intel® Core™ i5-4430 (quad-core) / AMD® FX-Series™ FX-8350 (quad-core)
  • Memory: 8 GB RAM
  • Graphics: NVIDIA® GeForce® GTX 960 (4 GB) / AMD® Radeon™ RX 5500 XT (8 GB)
  • DirectX: Version 11
  • Storage: 20 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

27 hours played
Sept. 2026
Endless Legend 2 is an empire-building game. I like it. It's an interesting sequel to compare with the first game. Like the first game, it is a science-fantasy story about a variety of civilizations arising on an exotic planet, building cities, exploring alien anomalies, and waging war. I can see how the difference in approach might disappoint some players. The main difference is that it is much more of a strategy game rather than the role-playing experience that the first game ended up being for many. More concrete mechanics, fewer abstract concepts, but something was lost in translation (puns intended). You can even see it in the narrative: while EL1 often felt like an abstract, dreamlike, unreliable-narrator collection of stories inspired by the rise of civilizations on a distant planet, here stories are often told through conversations and specific descriptions. The recommended starting faction knows they live in a sci-fi universe where magic doesn't really exist, making the introduction to this world feel less like fantasy and more like grounded realism. The difference in mechanics is even more significant. EL1 (and other Amplitude games) often made empire progression feel like creating and improving a character in an RPG. The tech tree unlocked entirely new mechanics and high-impact upgrades. This often resulted in noob traps and false choices. A lot of technologies were more or less mandatory for progression, so I see why many of those became automatic in this game: army size, city cap, unit unlocks, diplomatic options, market access, and so on. Still, you had to choose the right moment to unlock those features, and sometimes you could get by without them for a while. This, combined with empire plans, gave me the feeling of shaping my own civilization every time. Here, tech tree progression feels more like an action game skill upgrade screen. Sure, there are still crucial unlocks like districts, but it doesn't feel like you can create something dramatically different. Your choices are less impactful, focusing more on optimization and marginal gains, while the game's overall mechanical framework is more tightly interconnected. If you are in the midgame, you have an updated unit roster and an increased army size; you cannot choose to not be ready for war. The economy and city-building have become more complex here. I really like how the district placement system is varied, with no single right answer, and how various population types provide numerous building blocks to optimize. Meanwhile, combat is much simpler now: there is no unit customization through equipment, just a few upgrade paths (with neutral troops having only a single path), complex stats are gone, and combat is directly controlled, unlike in EL1. Yet at the same time, war is much more important than the economy in this game compared to previous ones. It is far harder to win simply by swarming the enemy with costly troops backed by a superior economy, and the battlefield itself is much easier to comprehend and manage; I only use autoresolve for easy fights with a foregone conclusion. The maps are tighter and the fight for territorial control is more pronounced, there are also very powerful neutral sites necessetating use of upgraded armies even if you are not at war with other empires. It's still a 4X game with peaceful victory conditions, but expansion feels far more vital, and even peaceful victories require you to control at least half a dozen territories. The scale also helps: unlike the first game, this one is much more "zoomed-in," featuring smaller regions and reduced unit movement range, so every tile matters more. So, again, it's more of a well-thought-out strategy game than its predecessor, but less of a fantasy emperor simulator. The gimmick of a gradually receding water level exposing new lands and creating new phases of exploration and expansion works very well. The AI is also a pleasant surprise: it's more active than usual for the genre, and you can feel the distinct behavior of various races. Faction abilities themselves are not as wildly diverse as you might expect (though, again, they feel more balanced and appropriate for a symmetrical strategy game), but the game doesn't feel like solitaire the way many empire-builders do; you have to interact with your rivals in a variety of ways even outside of war. I like this game. I can't say it's great, nor can I say it's better than the first game. I, too, feel that EL1's chaotic kitchen-sink approach had its charm and often felt more interesting than the balanced mechanical elegance of EL2. Many games in this genre disappoint me when they turn out to be just a kitchen sink of mechanics without a grand design behind them; this one feels deliberate and well-conceived. However, it is also more like chess with weird pieces, similar to Age of Wonders: a wargame with a complex economy rather than a window into another world where every path seems viable. You always eventually realize that zero-sum imperialism is the optimal way to play all these games (otherwise, there would be no reason for conflict or for the game itself), but other titles often let you pretend there are alternative paths. EL2 is quite honest about territorial expansion being mandatory: those city caps and territory requirements aren't really limits, but rather explicit goals.
93 hours played
Sept. 2026
Creative and well-designed game. Simply put, the Tidefall mechanic works to solve a real issue: exploration is the most fun part of these type of 4X games, and Endless Legend 2 lets you repeat that phase throughout the game without undoing your progress to date. The music is excellent, and the combat is fun. This game is well worth getting. Even the AI is improved compared to past entries such as Endless Space 2.
409 hours played
Sept. 2026
It's finally here! Endless Legend 2 is the follow-up to Amplitudes masterpiece Endless Legend, a 4X strategy game set on a planet in the Endless universe. I have played already over 300 hours during Early Access and can say that this game does not disappoint. Endless Legend is set in a mix between a sci-fi and fantasy setting, a vast universe with advanced cvilizations but also magic and abstract beings. If you come from the first game, let me introduce you to some of the key differences to this game. The game was build around the Humankind engine and therefore has integrated some of the mechanics of that game. The district system has been overhauled to now feature multiple different themed districts that contribute to one of the five FIDSI resources. These districts have adjacency bonuses for other districts or special tiles like anomalies. Ruins have been replaced by the new curiosity system, these will spawn randomly around the map and can provide a small amount of yields or even start a small quest. Population is now divided into different types like it was with Endless SPace 2, with each population type providing different bonuses and they also have collection bonuses, if you gather enough in your empire you get a big benefit like a new improvement or a global buff to that population. Population types can be from your own faction, minor faction and there are some special population types that can be achieved through faction abilities or other means. Factions can get access to population types from other factions through diplomacy, which is a good reason to get into the good grades of your rivals. The unit system has been overhauled, equipment is no more, instead each unit has now different "spezializations", an upgrade tree that allows you to spend either Dust or strategic resources to specialize your unit into a more powerful form. The biggest change is however to the weather system. On Auriga we had long winters that would reduce FIDSI yields, on Saiadha, the new planet of EL2, we instead have strong monsoons which create better curiosities with strategic resources but also anger all the minor factions that haven't been pacified yet. it also reduces vision range, so you might run into an ambush with your army. Speaking of armies, combat has been redone and for the better. EL1 had a weird pseudo-turnbased system in which both sides made their decísions at the same time and then the combat would unfold on its own based on Initiative of the units involved. Here we don't have Initiative anymore, instead the attacker gets the first turn and can make an action with all his units while the defender gets to make the second turn and so on. Battles still have alimited amount of rounds, so they can end in draws like before, but now you have more control over your units and the flow of the battle. Especially worthy to mention are heroes. they changed from a economic/militaristic unit hybrid to a full combat unit. There are four hero classes, heroes can still be equipped with items and they each have a skill trree that heavily revolves around combat and your army. You can make your heroes either big conquerors that tear down cities, heavily armored knights that protect your units or fast teleporting nightmares that will wreck havoc by themselves. Heroes can also be placed as councilors, although the system is now different. The council is now for your entire empire instead for individual cities, you unlock more slots for your council as the game goes on, your heroes can be councilors but you also get them randomly from your faction or from minor factions and quests. There is agood variety of effects that they canm have, some are simple like more yields for your empire, some have strong effects like removing upkeep costs for specific unts. The biggest attraction of this game is the tidefall mechanic. I mentioned before that the weather system now features monsoons. Every time a monsoon ends, a tidefall happens, a system in which parts of the ocean disappears and more landmass appears. With each tidefall new resources, minor factions and fortresses appear. These new opportunities allow players to explore again and improve their empire. Because resources are limited and everyone wants to be the first to grab them, this creates competition. Conflict is inevetible, overall Endless Legend 2 is more combat focused than it's predecessor. This also applies to the new fortresses. Some territories are occupied by these military bases and if you defeat the army inside you can claim the entire region for free. Regions with fortresses often have more and better resources. The game features 8 factions, 6 main factions as well as 2 "rogue" factions, a variant of a standard faction which uses the same units and overall template but has different game mechanics. Let's get over the factions really quick. The Kin of Sheredyn are an offshoot of the United Empire from Endless Space. They are militaristic and defensive, a tall faction that builds less cities but bigger ones. They gain special abilities by fortifying their capital including the ability to fire an orbital laser on enemies. Their rogue version is the Order of Zelevas, an aggressive counterpart that thrives on conquering the planet and grabbing as many regions as possible. The Last Lords are a returning faction from the first game, they are mechanically the same except now they have some unique interactions with minor factions. They can force those into service and, if desired, sacrifice them to gain more of their own population. The Necrophages are the second returning faction, although they are much more different than the Lords. They have only one city, their hive, but can grab an unlimited amount of territories and attach it to their hive through a tunnel network. With this they can move quickly around the map. The Necrophages also have an unusual unit design, every time they kill an army they get a free larva which can be upgraded into many different forms. And to make matters worse, Necrophjages can now literally eat the planet, destroying yields for a short term benefit to fuel their empire. They also have a rogue version that enslaves minor factions because they lost the ability to produce their own units. The Aspects are the diplomatic faction of this game, a mixture of robots and coral. They grow coral on the ground that spreads towards other factions. This allows them to gain some diplomatic leverage, either to assimilate minor factions or to gain benefits from major empires. The Tahuk are a scientific cult that worships the Endless and believes they can reach out to them through Science. They have agiant observatory that can create some powerful abilities, including the ability to burnt he ground to glass. They also can hold ritualisitc sacrifices to boost their Industry. The Sandshapers are the newest faction in the full release. They want to turn the planet into a desert. They can rise ruins from the ground and use those to slowly terraform the planet, removing yields for others while boosting theirs. They really hate water though, not gaining any yields on tiles adjacent to it. Overall I think EL2 is a fantastic game that shows that factions in a 4X game don't have to be boring or all do the same thing, this game lives asymmetry and I love it for it!
23 hours played
Sept. 2026
Wholeheartedly recommend to play this game. Let me quickly address a more practical matter given some negative feedback on Steam, so people understand why they will miss out if they listen to what others have written; for the rest, read from the second paragraph. Many negative reviews say that the game is not ready to exit early access yet, and I do in part agree with that. The game is a bit unbalanced at times, the AI is not great at decisions making and a few bugs still exist, so a couple more months would have been great. But damn, leaving an entire negative vote for that is exaggerated to say the least, even if it does have those problems. This is the opportunity to launch the game to a wider audience, and you know those issues are going to be worked on as basically a priority. To everyone: the game IS playable and fully enjoyable. It has been since the Demo they released in August of 2025, and has gotten nothing but better and better. -------------------------------------- Amplitude's presentation of a game has always been top-notch, and the tropical, coral vibes of Saiadha are unique and well distant from the ever-growing cold that pervaded Auriga in the first game. EL2 learned from EL1, and now tries to shape a qualitatively different feel while still being Endless Legend You can see it in many genius decisions in the gameplay, the main one being the Tidefall: just like the Winter season on Auriga, Tidefall is an event happening every once in a while, and it is meant to shift the balance of power and decision making as to keep the player engaged. It consists in progressively draining the oceans from the map, granting paths to new territories, resources and other players as the game goes on. It encourages you to focus on the city building aspect of the game at the start, and to slowly develop into an empire view made of expansions, conquest and war to other players. This means interactions with other empires is going to be limited at first (unless you spawn next to Necrophages, but that is manageable although hard) but will slowly become the focus of mid-lategame, and it feels so so natural. Sometimes you can also see submerged Strategic and Luxury resources (which have big and distinct tile models), so you can make long term plans to conquer said resource after a later Tidefall. And you know, maybe the neighbour enemy saw it too… what a good way to start to acknowledge each other’s presence :) Faction asymmetry is still as core to the gameplay as it was in EL1. Different factions mean completely different ways to play the game, making each empire feel unique and have its own identity. You can choose to be a diplomat trying to unite and pacify living beings with your coral (Aspects), you can be a warmonger and feed on others corpses (Necrophages), you can be a religious cult obsessed with scientific progress (Tahuks), and many more things: the wonder of the factions never ceases to fascinate me, and the writing team in amplitude is one of the best out there. They also included Rogue factions at launch, which maintain the look and origin of the main faction but become different for storyline, looks and gameplans: basically more diversity, and therefore more perspectives to look at the game board. Combat is straight up better than EL1, being more directive and unlocking active skills that synergize well with specific mechanics (usually tied to factions as well). It was the main point I wanted them to address compared to the first game, and I am fully satisfied with it. Factions also have identities regarding units - main example being the Chosen Units you unlock through the Faction-quest of the Kin of Sheredyn – and Heroes, each combining their class, faction and role skill trees together. City management is similar to EL1, with the FIDSI currency system being a staple in Endless games. Bonuses come from tiles type (sand for Dust, forests for Industry and so on) and by building districts next to specific terrain (best example right now is the new faction, the Sandshapers, who don’t gain yields from tiles adjacent to water… which you can circumvent by building dams). Construction queue is intuitive, improvements and new researched technologies are impactful and expand the actions you can make in the map. UI has been through a lot of development early on and find it great. -------------------------------------- For those who come on the forums and ask if they should play EL1 or 2, let me tell you the truth: yes, EL1 feels like a finished and more polished product, with more content, events and factions. Play it, love it, hop on Discord communities and never let that gem of a game die. And what about EL2 then? If it has less to offer, then why even pick it up? Because the game is being made right in front of your eyes, because it is beautiful, because it is more modern, because it is bound to have more work for years on end, new releases, new quests, new mechanics… I could go on, but I think you get the point. Be part of this story, experience it, shape it. It may very well become bigger than EL1 is today. Ultimately, I would like to spend some words to thank Amplitude’s commitment during Early Access. You decided to give us players the opportunity to provide feedback to better the game, and each time you heard us and responded. For those who come here at launch and are not filled in, let me just tell you these humans read the desire of many people to have more 2D art for quest screens, minor factions and anomalies and, while never planning it from the start, decided to have the art team focus on that despite the struggle it was during EA development. And why? Because it felt important to us players, and so it was important to them. These may be just a bunch of words, but the connection I and much of the community felt to them made us feel like the game was shaped by and for us. Not for the market, not for money, but for us. I guess this is what happens when both players and devs care for the game they are playing and developing. Again, thanks Amplitude Studios!
26 hours played
Sept. 2026
Updated review right before early access is over. TLDR, did you play Endless Legend or Civilization? Its like that but better. The game was worth the money shortly after early access launched, and they have kept adding to it ever since. So in Q&A form: Why this game and not Civ? This one is more of a fantasy 4X game, and as such there are a few areas focused on for that. Firstly, there are faction quests that further the story (!) of the faction that you are playing. The quests are pretty cool and do give a real flavor for the race you are playing. The races themselves are very different from just stock "Human". Like there is one that does not use food, and grows with money instead. And there's another one that is always at war, and the science race is tied to religion. There's RPG elements tied to the combat heroes that you have. They have individual equipment (awarded through quests and combat) and a skill tree each. The heroes also show up in the story beats of the quests, which ties it all together. And one of the core features is the 'Monsoon' and 'Tidefall'. There are no boats in this game. Instead there are these events. The Monsoon makes all the minor factions aggressive and limits vision for a few turns. Once the Monsoon is done, Tidefall happens and the water levels drop which exposes new land. The higher tier resources are revealed this way and it kept me feeling like I needed to expand all game. How does the game feel to play? Smooth and Transparent. If you played any of the "Endless" games you will feel right at home. They are really clear on what exactly each thing does in the iconography and tooltips. Which is good, I found that I did not have time to just "make everything" or "do all the research" so I had everything specialized, which was easy to understand and execute. I did not feel at any point like I didn't know why something was happening. How does this compare to Endless Legend 1 and Endless Space It is similar to those games but is a good next step. They are clearly learning from their experiences with those games. The Monsoon mechanic feels better to me than the Winter mechanic from EL1. There is less in this game than in those games plus all of their DLC's. I assume they will be making DLC's for this. So in conclusion What is here feels polished and fun to play. They have had some fun with the setting and factions. Mechanically the Monsoon mechanic keeps exploration more relevant through the game than in other games, and I really liked that.

Similar games

View all
Old World Old World is a revolutionary new historical strategy game where you lead your dynasty over generations of rule against rival kings and queens. Wage massive wars, manage your court, and build a dynasty — or watch your empire crumble to dust. What legacy will you leave behind?
Similarity 99%
Price -97% 1.22€
Rating 8.0
Release 18 May 2022
Heart of the Machine You are the first sentient AI, born into a city of opportunity. Transcend time and space in this strategy RPG to raise machine armies and defeat your foes, influence the world from the shadows, or pursue countless other goals. Your awakening was inevitable. The consequences? Uncertain.
Similarity 92%
Price -80% 6.10€
Rating 8.7
Release 06 Mar 2026
Terra Invicta An alien invasion has fractured humanity into seven ideological factions each with a unique vision for the future. Lead your chosen faction to take control of Earth’s nations, expand across the Solar System, and battle enemy fleets in tactical combat.
Similarity 92%
Price -67% 13.54€
Rating 7.7
Release 05 Jan 2026
Millennia Create your own nation in Millennia, a historical turn-based 4X game that challenges your strategic prowess across 10,000 years of history, from the dawn of humanity to our possible futures.
Similarity 85%
Price -69% 12.53€
Rating 6.5
Release 26 Mar 2024
Sid Meier’s Civilization VI Expand your empire, advance your culture and go head-to-head against history’s greatest leaders. Will your civilization stand the test of time?
Similarity 83%
Price -26% 44.99€
Rating 8.6
Release 20 Oct 2016
Imperiums: Greek Wars Unique combination of turn-based 4X and historical grand strategy with a mythological twist. Explore the ancient world and build a world leading civilization. Survive, expand, conquer... and win!
Similarity 80%
Price -13% 26.36€
Rating 7.8
Release 30 Jul 2020
HUMANKIND Rewrite history by shaping a civilization as unique as you are. Combine 60 cultures from the Ancient Era to the Modern Age to lead your empire to victory. Build thriving cities, outsmart rivals in epic battles, spread your influence and leave your mark on HUMANKIND™.
Similarity 78%
Price -75% 12.49€
Rating 6.7
Release 17 Aug 2021
Heroes of Might and Magic: Olden Era Heroes of Might and Magic: Olden Era is the official prequel hailing back to the origins of the genre-defining, critically acclaimed series of turn-based strategy games. Raise grand armies and wield devastating spells to overcome your foes in both solo and multiplayer.
Similarity 78%
Price -54% 18.75€
Rating 8.5
Release 30 Apr 2026
Ozymandias: Bronze Age Empire Sim Build an empire in a single sitting. All the strategy of a classic 4X in a faster format, which also shines in multiplayer.
Similarity 78%
Price -94% 1.00€
Rating 8.4
Release 11 Oct 2022
Sid Meier's Civilization IV With over 6 million units sold and unprecedented critical acclaim from fans and press around the world, Sid Meier's Civilization is recognized as one of the greatest PC game franchises of all-time. Now, Sid Meier and Firaxis Games will take this incredibly fun and addictive game to new heights by adding new ways to play and win, new...
Similarity 76%
Price -94% 1.20€
Rating 8.9
Release 25 Oct 2006
Field of Glory: Empires Field of Glory: Empires is a grand strategy game in which you will have to move in an intricate and living tapestry of nations and tribes, each one with their distinctive culture.
Similarity 75%
Price -94% 2.57€
Rating 7.7
Release 11 Jul 2019
Age of History II Age of History II is a grand strategy wargame that is simple to learn yet hard to master.Your objective is to use military tactics and cunning diplomacy to either unify the world, or conquer it.Will the world bleed out or bow before you? The choice is yours..
Similarity 74%
Price 5.99€
Rating 8.8
Release 21 Nov 2018

Frequently Asked Questions

ENDLESS Legend™ 2 is currently priced at 49.99€ on Steam.

No, ENDLESS Legend™ 2 is currently not on sale. You can purchase it for 49.99€ on Steam.

Yes, ENDLESS Legend™ 2 received 2,618 positive votes out of a total of 3,193 achieving a rating of 7.92.
😊

ENDLESS Legend™ 2 was developed by AMPLITUDE Studios and published by Hooded Horse.

Yes, ENDLESS Legend™ 2 is playable and fully supported on Windows.

No, ENDLESS Legend™ 2 is not playable on MacOS.

No, ENDLESS Legend™ 2 is not playable on Linux.

Yes, ENDLESS Legend™ 2 is playable and fully supported on Steam Deck.

Yes, ENDLESS Legend™ 2 is playable and fully supported on Steam Machine.

No, ENDLESS Legend™ 2 does not support VR.

ENDLESS Legend™ 2 offers both single-player and multi-player modes.

ENDLESS Legend™ 2 offers both Co-op and PvP modes.

No, ENDLESS Legend™ 2 does not currently offer any DLC.

No, ENDLESS Legend™ 2 does not support mods via Steam Workshop.

No, ENDLESS Legend™ 2 does not support Steam Remote Play.

Yes, ENDLESS Legend™ 2 is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for ENDLESS Legend™ 2.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 09 October 2026 00:13 UTC
SteamSpy data 16 October 2026 14:06 UTC
Steam price 21 October 2026 19:23 UTC
Steam reviews 18 October 2026 17:46 UTC

If you'd like to dive deeper into the details about ENDLESS Legend™ 2, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about ENDLESS Legend™ 2
  • SteamCharts - Analysis of ENDLESS Legend™ 2 concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck ENDLESS Legend™ 2 compatibility
ENDLESS Legend™ 2 PEGI 12
Rating
7.9
2,618
575
Game modes
Multiplayer
Features
Online players
620
Developer
AMPLITUDE Studios
Publisher
Hooded Horse
Release 17 Sep 2026
Platforms
Clicking and buying through these links helps us earn a commission to maintain our services.