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Onimusha: Way of the Sword on Steam

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An Oni Gauntlet-wielding samurai makes a stand in Kyoto against the encroaching Genma menace. Through gritty, blood-soaked brawls, he searches for his reason to fight. What fate awaits at the end of his path?

Onimusha: Way of the Sword is a action, singleplayer and swordplay game developed and published by CAPCOM Co. and Ltd..
Released on September 03rd 2026 is available on Windows, Steam Deck and Steam Machine in 14 languages: English, French, Italian, German, Spanish - Spain, Arabic, Spanish - Latin America, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese, Japanese and Korean.

It has received 14,158 reviews of which 12,742 were positive and 1,416 were negative resulting in a rating of 8.8 out of 10. 😎

The game is currently priced at 69.99€ on Steam, but you can find it for 44.88€ on Eneba.


The Steam community has classified Onimusha: Way of the Sword into these genres:


Here is the detailed breakdown of supported languages for Onimusha: Way of the Sword:

UI Subtitle Audio
English
German
French
Italian
Korean
Spanish - Spain
Simplified Chinese
Traditional Chinese
Russian
Japanese
Polish
Portuguese - Brazil
Arabic
Spanish - Latin America

Media & Screenshots

Get an in-depth look at Onimusha: Way of the Sword through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 11
  • Processor: Intel Core i5-8400 / AMD Ryzen 3 3100
  • Memory: 16 GB RAM
  • Graphics: GeForce GTX 1660(6GB) / Radeon RX 5500 XT(8GB)
  • DirectX: Version 12
  • Storage: 50 GB available space
  • Additional Notes: 30 FPS gameplay can be achieved on the 'Low' Graphics Preset at 1080p resolution (using upscaling). Note: The frame rate may drop during periods of excessive load. Note: An SSD is required. - The specifications are subject to change without prior notice. - Super Resolution is enabled via NVIDIA DLSS 4.5 and AMD FSR 3.1. - Upscaling performance estimations were made based on DLSS 4.0 and FSR 3.1 usage. - Depending on your specifications, it is advised to increase the memory available in your system if you wish to run other programs (such as for recording footage, or streaming) while playing the game.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

32 hours played
Sept. 2026
TL;DR: My first Onimusha game and a fantastic introduction to the series. Excellent combat, memorable characters, beautiful cinematic direction and surprisingly good character development make this one of my favorite action games in a while. It does suffer from repeated bosses and fairly basic side content, but the core experience is strong enough that I rarely stopped having fun. This was my first Onimusha game, so I went into Way of the Sword without any nostalgia for the older titles or expectations about what an Onimusha game should be. I can only judge it for what it is, and what I got was an incredibly enjoyable action game with one of the most satisfying combat systems I have played recently. Combat is easily the star of the show. Capcom gives you plenty of weapons and different ways to approach fights, and learning how to properly use everything is genuinely satisfying. Parries, deflections, counters and Issen attacks give fights a great rhythm where aggression and precision are equally important. At first you can get away with simply reacting to enemies, but the better you become, the more stylish and controlled the combat starts to feel. There is something incredibly satisfying about standing your ground against a powerful Genma, reading its attack, deflecting at exactly the right moment and immediately turning defense into offense. The game rewards learning enemy patterns without feeling like it wants to punish you simply for making a mistake. Weapon variety helps a lot as well. Different weapons are not there just to slightly change damage numbers. They give you different tools and encourage you to experiment with how you approach encounters. Even after many hours I was still enjoying fights simply because controlling Musashi feels so good. And then there are the cutscenes. Honestly, almost every important cutscene in this game is CINEMA. The direction, animation, camera work and character performances are excellent. There were multiple moments where I simply put the controller down and watched. Capcom clearly wanted Way of the Sword to feel like a supernatural samurai movie, and in my opinion they absolutely succeeded. Using Toshiro Mifune's likeness for Musashi could easily have felt like a gimmick, but it works extremely well. His facial expressions, posture and attitude give Musashi a huge amount of personality. The supporting cast deserves praise too. The characters are colorful, expressive and often surprisingly funny. The game knows when to take itself seriously and when to let its characters breathe. That mixture of horror, violence, comedy and exaggerated personalities gives Onimusha a charm that I did not expect going in. Musashi himself was probably my favorite part of the story. At first the plot seems fairly simple, and honestly, on paper it is. Demons are invading Kyoto, Musashi receives power he never asked for, and now he has to deal with it. But underneath that simple premise there is a story about what strength actually means. Musashi begins the game arrogant, selfish and obsessed with proving his ability as a swordsman. He does not see himself as some noble hero chosen to save everyone. He wants to rely on his own skill, and even the power of the Oni Gauntlet feels almost insulting to him because it gives him strength that he did not earn through the sword. Watching that attitude gradually change was one of the things I enjoyed most about the story. He does not suddenly become a completely different person. He is still Musashi, still confident, crude and stubborn, but he slowly starts accepting responsibility and caring about people beyond his own path as a swordsman. That simple character arc gives the story more depth than I initially expected. The setting also deserves a mention. The combination of historical Japan, traditional folklore, grotesque Genma and almost theatrical samurai storytelling works beautifully. Kyoto is atmospheric, and some environments are absolutely gorgeous. The creature designs are especially good, with many Genma looking like something pulled directly from a disturbing old Japanese painting. Performance on PC was also excellent in my experience. The game looks great, runs extremely smoothly and offers plenty of graphics settings. Considering how good some of the environments, effects and cinematic sequences look, the optimization deserves praise. Unfortunately, Way of the Sword does have one noticeable problem: repetition. Bosses are reused too often. The strange thing is that I still enjoyed fighting them. Most bosses look fantastic, have fun movesets and work extremely well with the combat system. Fighting a good boss again can even be satisfying because it gives you an opportunity to see how much better you have become. But there is a limit. When the same bosses or minibosses start appearing repeatedly, some encounters lose the impact they had the first time. A creature that initially felt intimidating eventually becomes just another familiar obstacle. The same issue affects some of the side content. Many side quests are fairly simple and exist mostly to give you upgrade materials, resources or another opportunity to fight. They are useful for strengthening Musashi, but if you are looking for elaborate side stories with deep characters and difficult choices, you probably will not find much of that here. Lady Murasaki's requests are a notable exception. Her Curious Cases add more personality and context to the world, and I found them much more interesting from a storytelling perspective than most of the standard optional activities. Some of the rifts and other recurring objectives also start feeling repetitive later in the game. The combat is good enough to carry these sections, but there were moments where I would rather have continued the main story instead of clearing another familiar encounter. This creates occasional pacing problems, especially if you are someone like me who likes completing optional content instead of rushing through the main path. Still, those problems never ruined the game for me. The reason is simple: the foundations are just too good. Combat remains satisfying, Musashi is a great protagonist, the cast has personality, the bosses are visually fantastic even when reused, and the cinematic presentation is some of Capcom's best work. As someone who had never played an Onimusha game before, Way of the Sword made me understand why people were excited to see this series return. It has flaws, and I would love to see a sequel with more varied side quests, fewer recycled encounters and more unique bosses throughout the entire campaign. But as my first step into Onimusha? I loved it. Highly recommended, especially if you enjoy Japanese folklore, samurai cinema and action games built around genuinely excellent sword combat.
52 hours played
Sept. 2026
What a game to start September with, every Capcom release this year has managed to top the last for me in terms of expectations. Pragmata surpassed RE9, and Onimusha has now topped them both. It has exactly what a game should have: its own identity. It feels like a mix between Ghost of Tsushima and Sekiro, with some elements from Nioh, yet it’s unmistakably Onimusha. Going 3/3 with triple A games in the same year, while still putting out remasters and spin offs is no easy feat. I’m honestly blown by this company. Now that Capcom can see how much demand there is for their older franchises, I hope this paves the way for Dino Crisis and Haunting Ground to return, and why not devil may cry too while we’re at it? 8/10, my personal favourite sword combat.
21 hours played
Sept. 2026
This game is a banger. Excellent graphics and optimization. Kino story and presentation, but the English localization is horrible. The combat is incredibly good and fun, though there's a lack of enemy variety in the earlier areas. It's easy in the beginning (as it should be) and gets harder as you progress. I'd say the difficulty starts picking up around 8+ hours in. The enemy mob AI mostly attacks you one at a time instead of ganging up on you, though there are also mods that make the AI more aggressive for those who want to make the game harder. The boss fights are incredibly fun and challenging, and for better or worse, some of the mini-bosses are recycled. And finally, I'll say this again: the English localization is really bad. Really, really bad. And the English voice acting? You'll either hate it or feign ignorance. This game was made by Japanese developers, is about Japanese samurai, and is set in Japan. The English localization fails to convey the emotional nuances of the original voice acting, and some lines are straight-up wrong or localized at a fanfiction level. If you really care about the lore and characters, please, just play it with the Japanese voice acting (or, better yet, learn Japanese).
43 hours played
Sept. 2026
Capcom just casually dropping 3 GOTY contenders this year between Onimusha, Pragmata, Requiem.
14 hours played
Sept. 2026
Do not uncap frame rate in settings before starting a game. Its causing a crash right after the names and history warning. When set to limit frame rate and vsync it runs fine.

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Frequently Asked Questions

Onimusha: Way of the Sword is currently priced at 69.99€ on Steam.

No, Onimusha: Way of the Sword is currently not on sale. You can purchase it for 69.99€ on Steam.

Yes, Onimusha: Way of the Sword received 12,742 positive votes out of a total of 14,158 achieving a rating of 8.77.
😎

Onimusha: Way of the Sword was developed and published by CAPCOM Co. and Ltd..

Yes, Onimusha: Way of the Sword is playable and fully supported on Windows.

No, Onimusha: Way of the Sword is not playable on MacOS.

No, Onimusha: Way of the Sword is not playable on Linux.

Yes, Onimusha: Way of the Sword is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Onimusha: Way of the Sword is playable and fully supported on Steam Machine.

No, Onimusha: Way of the Sword does not support VR.

Onimusha: Way of the Sword is a single-player game.

Yes, there are 4 DLCs available for Onimusha: Way of the Sword. Explore additional content available for Onimusha: Way of the Sword on Steam.

No, Onimusha: Way of the Sword does not support mods via Steam Workshop.

No, Onimusha: Way of the Sword does not support Steam Remote Play.

Yes, Onimusha: Way of the Sword is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Onimusha: Way of the Sword.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 28 September 2026 23:17 UTC
SteamSpy data 02 October 2026 02:46 UTC
Steam price 06 October 2026 03:22 UTC
Steam reviews 25 September 2026 05:52 UTC

If you'd like to dive deeper into the details about Onimusha: Way of the Sword, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Onimusha: Way of the Sword
  • SteamCharts - Analysis of Onimusha: Way of the Sword concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Onimusha: Way of the Sword compatibility
Onimusha: Way of the Sword PEGI 18
Rating
8.8
12,742
1,416
Game modes
Features
Online players
4,366
Developer
CAPCOM Co., Ltd.
Publisher
CAPCOM Co., Ltd.
Release 03 Sep 2026
Platforms
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