Ostranauts on Steam - User reviews, Price & Information

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Ostranauts is a hardcore noir space-sim. Manage life aboard your ship, and beware the cost of every decision you make. Scavenge and explore the boneyard. Create, build, and customise your ship. Hire a crew to help but remember, nothing is more certain than death and taxes.

Ostranauts is a early access, top-down and cyberpunk game developed by Blue Bottle Games and published by Kitfox Games.
Released on September 10th 2020 is available in English only on Windows.

It has received 1,886 reviews of which 1,494 were positive and 392 were negative resulting in a rating of 7.6 out of 10. 😊

The game is currently priced at 19.50€ on Steam.


The Steam community has classified Ostranauts into these genres:

Media & Screenshots

Get an in-depth look at Ostranauts through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 SP1+
  • Processor: Dual Core 2 GHz
  • Memory: 4 GB RAM
  • Graphics: Intel HD 4600 (AMD or NVIDIA equivalent)
  • Storage: 500 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2025
Start with Project Zomboid. Replace the zombies with a leaky spaceship and poverty. Add some dwarf fortress back-story generation, text based rpg events, and relationships. Then top it off with some Kerbal Space Program for flight controls and you are starting to get an idea of what Ostranauts feels like. I'm hooked
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Aug. 2025
So at the time of this writing I have 1527 hours into this game. This game is a cassette futurism themed look and feel (Think like 1979 Alien, knobs and buttons). It is set in space after a disaster renders Earths orbit impossible to safely travel, leaving the rest of the solar system cut off. Hyper capitalism controls everything, everything is trying to bleed you for every red cent. Your lucky enough to start with a junker of a ship.... That has a crushing mortgage that must be paid in installments every 6 hours. This game doesn't hold your hand, you have to figure everything out more or less on your own. There is a manual that explains basic ship functions, and reactor set ups, etc etc. READ IT. It's the only help you get. There is a tutorial that will lead you to your first derelict ship to salvage various equipment from, and possibly a salvage license... Oh did I forget to mention? The local station owns even the dead ships, you can salvage anything you want, but to do it legally, you need a license... They however don't care how you "aquire" this license.... Its not like a name is on them or anything.... Otherwise you can just buy them... If you can afford them. Anyway, the basic game loop is all about salvaging stuff, fixing the salvage up, and then selling it to the license vendor, scrap vendor, or if your smooth, a black market dealer who sometimes pays top dollar for certain items/data files. Your goal is to pay off your ship, after that, the solar system is more or less your oyster. You can salvage equipment and sell it, or even salvage entire ships with the purpose of using their bones to build out your ship. Or you can even buy derelict ships and fix them up and resell them, or use them yourself, or you can even buy functioning used ships at a hyper inflated price. Everything, big and small is modifiable if you can find the parts you want/need, your imagination is the limit. Eventually, you have a reactor and you can start traveling to other planets using a drive thats associated with it. Buy and sell cargo to make really big money, Buy your citizenship (yes, even if you're born somewhere, you're still illegal). Citizenship visa's come with discounts at their cargo traders, which means more money for cargo hauling. The only down sides to this game is some things aren't very well explained and you either have to ask someone or do the trial and error method, which can be a bit off putting. The NPC AI is pretty bad too, though it is improving and has come a long way from what it was not long ago. That said I don't recommend hiring NPC crew, as you have to micro manage -almost- everything they do. This is however early access and before the AI can be truly worked on and fixed, all the games features need to be added. So it will improve closer to release. But once you get the hang of the game, you will have experiences like the below example which was my experience tonight to end my current play through: ----------------------------------------- Tonight started off with a mad attempt to dock with one of the stations down in the Venus atmosphere, Long Beach Terminal to be exact. Many lessons were learned in the process of docking with the aerostat. First of all, I burned way too much RCS trying to get down to the atmosphere to begin with, actually running out of N2 on the way down. Due to the strong gravitational pull of the planet, you have to burn high-G reverse thrust to mantain a consistant speed, otherwise the you will increase in velocity by hundreds of m/s in a very short period of time. That being said, I was out of RCS and falling towards the planet. Turning on my rotors (two of which were broken on the way down by micro meteors) and just crossed my fingers. Eventually when the atmospheric pressure hit 15Kpa the rotors started to function for more than just rotation and i was able to slow down and maintain a docking altitude with the station, managing to dock by the skin of my teeth. While docked at the station, I purchased some media cargo to bring back to OKLG later. When I was ready to leave, I undocked and learned a couple of things, the Pirates don't always have ships powerful enough to break free of Venus' gravity, as I watched one that was tracking me fall away down towards the planet and eventually getting destroyed. I also learned that while 4 rotors were enough to keep my ship from falling towards the planet, they wern't powerful enough to lift the ship up to the edge of the atmosphere. Attempt number one to leave Venus I managed to use the RCS to get out of the "no wake zone" but realized fairly quickly that I didn't have enough RCS to make it up to VORB, thus began attempt at manual Torch flight number one. I got the Torch drive engaged and figured out how maneuvering with it worked and started to head for VORB, but unfortunately I somehow overheated the reactor and damaged the ablative liner causing a loud alarm to start sounding, pretty much ending the first attempt, as I didn't have any extra liners. Lesson learned. Reloaded the save and used SFF (Time Skip up to 6 hours) for an extra hour so that VORB was closer to the planet. Bought extra ablative liners for the reactor just in case, then undocked and made attempt number 2 to get back to VORB. This time, I switched to RCS as soon as I undocked and headed full burn for the edge of the wake zone. This time, with VORB being much closer, it actually orbited over head and past us and I had to chase it. This time however, I learned some things from the last attempt and used a combination of RCS and Torch to catch up with VORB. Docking with VORB was still complicated by the angle I had to come at, but I managed to successfully dock anyway. Once at VORB, I did repairs to the areas affected by micro meteors, discovering that one of the rotors got completely destroyed. The destruction of the one rotor did how ever give the plastic scrap needed to fix the other one that was damaged, the sacrafice will not be forgotton. Fixed a cargo pod, as well as a breach in the fuel room, and then started some auto task repairs for most of the main room/navigation area. Another lesson I learned tonight is that the positions of Venus and OKLG will greatly affect what path the auto pilot will take to leave the orbit. My usual exit location was not going to work, in fact it wanted to plot backwards past the back of the planet and come back around to go back to OKLG. Instead of taking that course, I waited another hour or two to be in a different position and plotted from there. The trip back to OKLG went smooth without any issues. The media cargo sold for around 8mil. 3.6 of which was put towards an asteroid residence, that comes with its own private dock free of fees. A fitting end to one hell of an adventure. I look forward to returning to this game again for the next major update with a fresh new run.
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June 2025
This game is chock full of severe, game-breaking, run-ruining bugs, many of which have been in the game for multiple years with no indication they will be fixed any time soon. The typical playthrough ends when the game is eventually rendered unplayable by steadily accumulating glitches, which happens sooner or later every single time. It's a testament to how good the underlying idea is that it's still one of the best games I've played in years. You should buy this game if it looks at all interesting, you're probably going to love it, you just need to understand what you're getting. This is not a finished product. It's a rough, work-in-progress development build of an absolute masterpiece. There is jank absolutely everywhere. Your game will crash sometimes. Your saves will be corrupted. Your NPC crew will, if they can ever reach a treadmill, run on that treadmill until they die of exhaustion. The AI will occasionally decide to jump out of airlocks without suits or helmets. Your need bars will routinely duplicate themselves, resulting in infinite exhaustion that can never be cleared no matter how much you sleep. And when it works, it won't matter, because you'll be having a blast.
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April 2025
[13 hours] I really love the concept of this game, but the execution of it kinda sucks. There's effectively 5 resources: Air, Fuel, Power, Money, and Storage. If you run out of any of the first four, that's end game - makes sense... but is there some kind of UI that gives you a status on these things in one place? Na. For AIR you can right click until you get empty ground or "compartment" readout on the specific zone by zone - no heatmapping that I've found.. For FUEL you can uhhh right click on the Nav Station, USE the nav station, go to the nav interface and look... For POWER you right click on a battery and click "control panel" where it will tell you on a battery by battery basis - heck maybe there is some super simple way to view all these things but it doesn't really matter if the user is never given instructions on how to use them! Oh yeah, for each of those things, you can't just right click on the item, your character has to physically go there to interact. I have TPMS sensors in my car, so my current HUD has Air and Fuel - pretty sure at the point this game is supposed to be at they could figure that kind of thing out. After looking online about "wtf is wrong with this game" I discovered I could push "F1" and disable fog of war. WOW! Game changer, I can click on my destination instead of just getting "CAN'T GO THERE" errors from the darkness - these kinds of basic human usability concepts seem to be totally out of place here. Does the game tutorial instruct you on how to swap out fuel/air/batteries? Na. BETTER NOT RUN OUT AND NEED A SPARE OR ANYTHING. I recently ran out of charge - so I go online, find out this game has a transit system you can call to shuttle you to base and back after you purchase a charged battery! AWESOME! I go to base, buy a battery which says it has 100% charge - shuttle back to the ship and install the battery: no charge. GUESS I'LL DIE Bonus! You can be having a killer playthrough and it just decides when you re-load it that 'something isn't placed right' and now your ship will never pressurize again! Sucks for however long you spent to get there! My favorite is desperately trying to get the character to not automatically run into vacuum with no helmet on because they're determined to install a floor tile somewhere outside the ship. There is no "Just hold still until I explicitly tell you what to do" button like "drafting" in rimworld, there's just "The second I stop micromanaging these idiots will go do SOMETHING" - the autotask button apparently means "make up new tasks" which is cool, but there's no obvious way to just DO NOTHING. JUST STAND THERE FOR A SECOND BRO. I feel less like I'm playing a game, than I'm fighting against the game itself - I want to be fighting the unforgiving universe, not dying in a futuristic world that forgot how to make solar panels, visible fuel representations, "emergency power"... I REALLY like the concept and "git gud" is a totally valid response to this review - as a n00b however this game is an effing miserable experience haha [30 hours in] I have redundant EVERYTHING. Space is harsh - even with no direct ship combat there's a million things to maintain. I've managed to add another room to my ship, find and eliminate the random air leaks, and found where to buy an EVA suit allowing a WILDLY more pleasant gameplay loop. This game is HUGE. I'm barely even scratching the surface with my shipbreaking - there's cargo trade and whole other planets? There are bugs. My character got stuck "bashing" a floor tile any time I wasn't micromanaging their actions - it didn't show up in "Tasks" until I saved, closed the game, loaded the save. This game doesn't have a learning curve, it has a learning 90 degree turn. I am loving everything about this so far, except all the parts I hate ;)
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March 2025
This game was made by an insane person. The correct way to play isn't taught to you, and you will doom several characters before understanding what happened. The flight interface is purposefully weird and impossible. Some of the mechanics and missions you rely on are noob-traps or actual outright traps. There's an entire colony-simulator style mechanic that you likely will never reach. Exactly what I was looking for, exactly what I paid for.
Expand the review

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Frequently Asked Questions

Ostranauts is currently priced at 19.50€ on Steam.

Ostranauts is currently not on sale. You can purchase it for 19.50€ on Steam.

Ostranauts received 1,494 positive votes out of a total of 1,886 achieving a rating of 7.62.
😊

Ostranauts was developed by Blue Bottle Games and published by Kitfox Games.

Ostranauts is playable and fully supported on Windows.

Ostranauts is not playable on MacOS.

Ostranauts is not playable on Linux.

Ostranauts is a single-player game.

There is a DLC available for Ostranauts. Explore additional content available for Ostranauts on Steam.

Ostranauts does not support mods via Steam Workshop.

Ostranauts does not support Steam Remote Play.

Ostranauts is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Ostranauts.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 29 January 2026 00:35
SteamSpy data 26 January 2026 14:18
Steam price 29 January 2026 04:28
Steam reviews 29 January 2026 04:01

If you'd like to dive deeper into the details about Ostranauts, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Ostranauts
  • SteamCharts - Analysis of Ostranauts concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Ostranauts compatibility
Ostranauts
Rating
7.6
1,494
392
Game modes
Features
Online players
96
Developer
Blue Bottle Games
Publisher
Kitfox Games
Release 10 Sep 2020
Platforms