Simply put: Path of Achra is a top-notch game. Less simply put: this is an unreasonably well-made (and addicting) roguelike title with an absurdly reasonable pricetag. It may seem simple on the surface, but it packs enough under-the-hood complexity to keep bringing you back for "just one more run". I would happily pay $30+ for this type of brain-tickling, build-breaking RPG goodness. At $10, this game offers incredible value for the price of a cheap chicken kebab. This game's got the goods: - Nigh endless builds to uncover and tinker with. Your build's starting point is dictated by your choice of Culture, Class and Religion. (With 24 options for each of these, this amounts to 13,824 build options from the title screen alone). - Multitudes of enticing skills and abilities split across 10 elements to unlock and combine as you seek overpowered combinations in each run - An interesting religion/prayer system that rewards you for building around your deity of choice (and for thoughtful theorycrafting in general) - A robust class mastery system that provides exciting and diverse end-game build choices based on the skills you select each run. - Compelling loot with meaningful mechanical interactions + itemization options (just one of several layers of customization goodness that lends to this game's deep enjoyability/replayability) - A preponderance of broken interactions to uncover and abuse. This game takes the roguelike formula of stumbling onto overpowered combinations and places it at the forefront of the gameplay loop. - Flexible gameplay that can be as deep or streamlined as you want it to be. You can plan out each turn, directing each step and attack, or hold just hold down a single key and watch your as character mows through levels (provided your build cuts the Chut). I personally enjoy playing somewhere between these two gears. Okay, so the game's good. What's the catch? Well, be warned: this is a learn-by-dying type of game. While not on the level a Soulslike game's punishment, you can rest assured that you will die often. You'll likely lose quite a few runs before sticking a victory. With an appreciable lack of hand-holding, Path of Achra thrusts you directly into a character editor without so much as a "good luck". No tutorials, no tooltips, no overt explanations - just your 3 starting build choices and a Play button. Simply magnificent.. While this might seem like a lack of player-friendliness, Path of Achra actually oozes approachability. You can learn everything you need by simply playing the game and dying. This trial-by-death gameplay loop is a core part of what makes this game both challenging and refreshing. Much of the game's charm comes from its deeply enjoyable cycle of theorycrafting, experimenting, trying, dying, and then returning to the drawing board. As such, be prepared to die. That said, first few runs can be intimidating. At first glance, there's are an overwhelming amount of unique keywords, mechanics, skills, and items to parse before you can begin theorycrafting meaningfully . Don't fret - there's no need to learn everything at once. Each character can focus on a maximum of 3 (of 10 elements) which helps keep each new attempt fairly digestible. Give yourself a few runs to absorb all this game has to offer. Be patient, not everything is immediately apparent. I was 10+ runs in before I discovered how to use power-up points... and let's not talk how long I played before casting my first prayer. Doesn't matter -- haven't stopped having fun since I first opened the client. Let's review: At its core, this game revolves around tinkering with class/skill/item combinations to create powerful synergies. When combined carefully, some combos can trigger recursive effects or feedback loops that make them wildly powerful. As a result, the characters you end up building are as over-the-top as they are fun to play. This game is, in a sense, a OP character simulator. Here are some of my favorite characters from my limited play - I can't yet imagine full the scope of possibilities: - first build was a summoner who filled the battlefield with strange beasts and sat back to enjoy the stampede - beat the first boss with a fiery warrior who shifted between Dragon and Salamander forms, swinging a volcanic 2H axe while annihilating half the screen with vast clouds of flame - got my first win with a speedy humanoid penguin who sped about pummeling foes with electrified fists and zapping everything in sight with every step taken Often it's as much fun to think about your next character as it is to play your current one. The options you unlock and things you learn with each run will constantly have you asking yourself: what do I try next run? - a stationary summoner who calls upon toxic vines and slithering serpents to melt enemies into sizzling pools of acid? - a self-harming psychic priest fueled by sadomasochism and explosive, death-defying miracles? - a puny goblin cloaked in hyper-defensive frost magic who can eat unused loot to gain permanent bonuses, and offsets their inherent fragility with hyper-defensive Ice magic As of this review I've unlocked about half the content and only been able to try about 20% of it. My list of builds to experiment with grows with each run. TL;DR: 10/10 would recommend. The 98% (as of writing) Steam Score (with a clean 100% from recent reviews) is expertly earned. I'm looking forward to more content for this game and more content from this developer.
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