Path of Achra on Steam - User reviews, Price & Information

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Path of Achra is a dark fantasy roguelike of the ancient earth, with a focus on streamlined controls and rapid hero customization. A "broken build sandbox." Fight through the deadly lands of Achra to reach the horrors of the Obelisk, and discover what lies beyond...

Path of Achra is a rogue-like, character customization and rpg game developed by Ulfsire and published by Slouching Beast LLC.
Released on May 07th 2024 is available in English only on Windows.

It has received 2,578 reviews of which 2,537 were positive and 41 were negative resulting in an impressive rating of 9.4 out of 10. 😍

The game is currently priced at 9.75€ on Steam.


The Steam community has classified Path of Achra into these genres:

Media & Screenshots

Get an in-depth look at Path of Achra through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows Vista
  • Memory: 512 MB RAM
  • Graphics: Open GL 3.3+
  • Storage: 512 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Aug. 2025
I had to uninstall this game to get anything done. I'm not proud to admit that the nearly 20 hours I've sunk into this game (at this time of writing) happened across only two weekdays. I have a day job mind you. Don't ask me how that math works, but I can promise it didn't involve much sleep. Build variety is deceptively complex yet absurdly simple to understand. I haven't gotten hooked so quickly and intensely on anything since cocaine. Keep this game away from me.
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June 2025
The emotion that comes stepping into a room, only set off a 60 second chain of triggers that you do not fully understand which procedes to clear said room for you is nearly indescribable.
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May 2025
I got the game after doing the normal re-watching of Seth's video like 5 times. I am addicted and love some aspects of the game, while loathing others. Early on, like the first 10 cycles, you can get away with pretty much any build and going to sleep. Later cycles actually require you to click and move instead of holding down a single key to make any build work. The path of dust is a terrifying challenge that I have not beaten yet. Pretty much every build which does not scale geometrically or exponentially won't work on higher cycles due to how the cycles buff the enemies. Basically any build which does not stack health and damage won't make it far, due to how high of a hit chance enemies have; this defeats your dodge builds or your armor builds. For example, a basic enemy in the first few areas in the mid 20 cycles has a hit of like 20000, and your dodge is only like 5000. Dodge rolls have to beat the hit roll, and the odds of that when they attack in a horde with range is low. Outside of that, really good game. You have to beat a cycle with a class to unlock the lore on it, or beat the game with certain skills. Easiest way to do this is doing it on the first cycle, but that is boring.
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March 2025
Hey hey, people. Blame Sseth for recommending a fun game. I can't say anything more or better than he has. 11/10 ... would drown in a kiddie pool again.
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Feb. 2025
Simply put: Path of Achra is a top-notch game. Less simply put: this is an unreasonably well-made (and addicting) roguelike title with an absurdly reasonable pricetag. It may seem simple on the surface, but it packs enough under-the-hood complexity to keep bringing you back for "just one more run". I would happily pay $30+ for this type of brain-tickling, build-breaking RPG goodness. At $10, this game offers incredible value for the price of a cheap chicken kebab. This game's got the goods: - Nigh endless builds to uncover and tinker with. Your build's starting point is dictated by your choice of Culture, Class and Religion. (With 24 options for each of these, this amounts to 13,824 build options from the title screen alone). - Multitudes of enticing skills and abilities split across 10 elements to unlock and combine as you seek overpowered combinations in each run - An interesting religion/prayer system that rewards you for building around your deity of choice (and for thoughtful theorycrafting in general) - A robust class mastery system that provides exciting and diverse end-game build choices based on the skills you select each run. - Compelling loot with meaningful mechanical interactions + itemization options (just one of several layers of customization goodness that lends to this game's deep enjoyability/replayability) - A preponderance of broken interactions to uncover and abuse. This game takes the roguelike formula of stumbling onto overpowered combinations and places it at the forefront of the gameplay loop. - Flexible gameplay that can be as deep or streamlined as you want it to be. You can plan out each turn, directing each step and attack, or hold just hold down a single key and watch your as character mows through levels (provided your build cuts the Chut). I personally enjoy playing somewhere between these two gears. Okay, so the game's good. What's the catch? Well, be warned: this is a learn-by-dying type of game. While not on the level a Soulslike game's punishment, you can rest assured that you will die often. You'll likely lose quite a few runs before sticking a victory. With an appreciable lack of hand-holding, Path of Achra thrusts you directly into a character editor without so much as a "good luck". No tutorials, no tooltips, no overt explanations - just your 3 starting build choices and a Play button. Simply magnificent.. While this might seem like a lack of player-friendliness, Path of Achra actually oozes approachability. You can learn everything you need by simply playing the game and dying. This trial-by-death gameplay loop is a core part of what makes this game both challenging and refreshing. Much of the game's charm comes from its deeply enjoyable cycle of theorycrafting, experimenting, trying, dying, and then returning to the drawing board. As such, be prepared to die. That said, first few runs can be intimidating. At first glance, there's are an overwhelming amount of unique keywords, mechanics, skills, and items to parse before you can begin theorycrafting meaningfully . Don't fret - there's no need to learn everything at once. Each character can focus on a maximum of 3 (of 10 elements) which helps keep each new attempt fairly digestible. Give yourself a few runs to absorb all this game has to offer. Be patient, not everything is immediately apparent. I was 10+ runs in before I discovered how to use power-up points... and let's not talk how long I played before casting my first prayer. Doesn't matter -- haven't stopped having fun since I first opened the client. Let's review: At its core, this game revolves around tinkering with class/skill/item combinations to create powerful synergies. When combined carefully, some combos can trigger recursive effects or feedback loops that make them wildly powerful. As a result, the characters you end up building are as over-the-top as they are fun to play. This game is, in a sense, a OP character simulator. Here are some of my favorite characters from my limited play - I can't yet imagine full the scope of possibilities: - first build was a summoner who filled the battlefield with strange beasts and sat back to enjoy the stampede - beat the first boss with a fiery warrior who shifted between Dragon and Salamander forms, swinging a volcanic 2H axe while annihilating half the screen with vast clouds of flame - got my first win with a speedy humanoid penguin who sped about pummeling foes with electrified fists and zapping everything in sight with every step taken Often it's as much fun to think about your next character as it is to play your current one. The options you unlock and things you learn with each run will constantly have you asking yourself: what do I try next run? - a stationary summoner who calls upon toxic vines and slithering serpents to melt enemies into sizzling pools of acid? - a self-harming psychic priest fueled by sadomasochism and explosive, death-defying miracles? - a puny goblin cloaked in hyper-defensive frost magic who can eat unused loot to gain permanent bonuses, and offsets their inherent fragility with hyper-defensive Ice magic As of this review I've unlocked about half the content and only been able to try about 20% of it. My list of builds to experiment with grows with each run. TL;DR: 10/10 would recommend. The 98% (as of writing) Steam Score (with a clean 100% from recent reviews) is expertly earned. I'm looking forward to more content for this game and more content from this developer.
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Frequently Asked Questions

Path of Achra is currently priced at 9.75€ on Steam.

Path of Achra is currently not on sale. You can purchase it for 9.75€ on Steam.

Path of Achra received 2,537 positive votes out of a total of 2,578 achieving an impressive rating of 9.39.
😍

Path of Achra was developed by Ulfsire and published by Slouching Beast LLC.

Path of Achra is playable and fully supported on Windows.

Path of Achra is not playable on MacOS.

Path of Achra is not playable on Linux.

Path of Achra is a single-player game.

Path of Achra does not currently offer any DLC.

Path of Achra does not support mods via Steam Workshop.

Path of Achra does not support Steam Remote Play.

Path of Achra is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Path of Achra.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 17 January 2026 23:09
SteamSpy data 28 January 2026 04:47
Steam price 28 January 2026 20:48
Steam reviews 28 January 2026 05:45

If you'd like to dive deeper into the details about Path of Achra, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Path of Achra
  • SteamCharts - Analysis of Path of Achra concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Path of Achra compatibility
Path of Achra
Rating
9.4
2,537
41
Game modes
Features
Online players
57
Developer
Ulfsire
Publisher
Slouching Beast LLC
Release 07 May 2024
Platforms