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Zorbus on Steam - User reviews, Price & Information

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Zorbus is a fantasy-themed, tile-based, turn-based, traditional roguelike game.

Zorbus is a traditional roguelike, rogue-like and dungeon crawler game developed and published by Zorbus.
Released on September 14th 2022 is available in English only on Windows.

It has received 313 reviews of which 285 were positive and 28 were negative resulting in a rating of 8.4 out of 10. 😎

The game is currently priced at 4.99€ on Steam.


The Steam community has classified Zorbus into these genres:

Media & Screenshots

Get an in-depth look at Zorbus through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7
  • Processor: Any
  • Memory: 512 MB RAM
  • Storage: 300 MB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

320 hours played
May 2026
I have spent a lot of time playing this game. A concerning amount of time if you consider that I bought it less than a month ago. I don't have too much experience with traditional roguelikes, my past with the genre is mostly limited to a period a year or so ago when I got really into Angband for a bit, but a little while ago I got an itch for something similar. I was mostly looking at FOSS options and initially wrote Zorbus off, didn't seem like what I was after, but on a second look something about it got me. The Steam page just felt so... real. Grounded. I could tell this was someone's passion project, something they'd wrought to put out to the world. I felt a sort of kinship, even, as this is a path I plan to tread someday myself. It was only like 5 bucks, so what the hell, I thought. Folks, this game ♥♥♥♥♥. It hits a sweet balance of complexity between something like Brogue (very minimal) and... everything else I've played. I'd say Zorbus is especially good for newcomers to the genre, thanks both to its scale and to its getting rid of some mechanics that can often put forth a deal of friction, such as item identification and hunger. Don't think it has nothing for people more familiar, though, as Zorbus still has plenty of depth to it. Something about Zorbus is that it feels uniquely "fair" compared to other roguelikes I've played (though maybe I was just bad at them), which is to say, once you get over an initial hump that is the first few dungeon levels, it feels like it's pretty hard to die if you take things slowly and carefully, barring some careless mistake. There I think Zorbus differs in its endgame, as while other games felt like the big challenge was to beat them at all , Zorbus wants you to beat it well . The game has a scoring system with online leaderboards, so once you've gotten a handle of it and feel like you can beat it with some confidence, the game dares you to do it better. Do it faster , which means you forgo that safety that playing slowly and carefully yields you, to an extent. Finding the right balance between speed and still growing strong enough to survive becomes the challenge. Of course, there are lots of other things to play with before this becomes the main goal, like playing the many different races and trying different builds (which is what the bulk of my time has been spent on). What else is there to say about Zorbus? The dungeon really does feel alive, with interesting layouts and characters that behave in engaging ways. Both friends and foes make quips that are sometimes just flavour but very often make genuine sense given the context. The game has a fair bit of lore that feels consistent and a host of cheeky references to other related media and more meta jokes about the greater genre as a whole. The game has well-documented mechanics and the developer is a swell fellow who actively engages with the community. It's zorbtacular, simple as that.
30 hours played
May 2026
Going through a bit of a rougelike obsession. It's fair to say however that Zorbus isn't just a great roguelike, it's probably one of the best incarnations of D&D in a computer game. The levels are something straight out of a high class TTRPG session, every class and race you could want are in here and it's all backed up by some actual robust and well designed gameplay. Seriously recommended whether you only have 30 minutes to burn or have a whole day to spend chasing goblins.
35 hours played
Feb. 2026
A lovely little "traditional" roguelike. The content is diverse, interesting, and has great pixel art. Most importantly it really feels hand-crafted in the same old-school way, with everything carefully curated and balanced by the developer. Nothing feels auto-generated or sloppily put together, because it isn't. The game is challenging too, which is annoying in places but actually really fun when you learn some of the right techniques. There's also a layer of subtlety that goes above and beyond. NPCs will say things to you occasionally but it's not just flavor -- it actually makes sense contextually. Like if someone gets teleported away from the party across the dungeon and you finally meet up, they'll say "thank goodness, I thought I lost you" or whatever. Each type of character has unique and appropriate dialogue as well as carefully designed sound effects which are also great. My centaur ally makes clip-clop sounds as he walks along. Another interesting detail: if you want to rest and recover in some dungeon corner, it makes a huge difference if you extinguish your light source so enemies can't find you. Just so many little details like that that make the game great. Lastly I will add that I really hate permadeath in games like this and find it pointless, as compared to just setting you back to (for example) starting the dungeon level over. I have worked around this personally by copy-pasting the save folder and playing that way, enabling myself to start over dungeon levels if I die. I prefer it this way, but to each his own. Possibly more importantly, I raised this issue with the developer in the discussion forums and he left a very thoughtful, and kind, reply. Just another reason to appreciate this game -- a responsive, intelligent, and helpful developer. Highly recommend, however you end up playing. 5/5 for sure.
9 hours played
Jan. 2026
An unruly youth called me a zortard and then proceeded to shank me. I taught him a lesson by crushing his body with a flail. Kids these days.
13 hours played
Oct. 2025
Zorbus, developed and published by Zorbus, is a classic-style roguelike that strives to capture the essence of old-school dungeon crawling while blending it with modern conveniences and a living, reactive world. It is the kind of game that pays homage to the roots of the genre, evoking the spirit of titles like ADOM, Nethack, and Dungeon Crawl Stone Soup, but with its own particular sense of identity and refinement. Its top-down, tile-based presentation may appear modest at first glance, yet beneath the surface lies an intricate simulation of combat, exploration, and emergent behavior. Zorbus doesn’t try to reinvent roguelikes—it perfects their fundamentals, adding depth where it matters most: in the interaction between player and world. From the moment the game begins, Zorbus wastes no time establishing its tone. The world is procedural, generated anew with every playthrough, yet it feels cohesive and handcrafted. The goal, as with most traditional roguelikes, is deceptively simple: descend into the depths of a vast, dangerous dungeon in search of the mythical portal known as Zorbus, a gateway to ascension and immortality. Every floor introduces new enemies, traps, treasures, and choices, yet it’s the unpredictability of the environment that defines the experience. Unlike many roguelikes where monsters passively wait for the player’s approach, Zorbus gives its creatures a measure of awareness and autonomy. Enemies will react to noise, flee when injured, seek allies for help, and ambush you when you least expect it. The dungeon feels alive—less like a static maze and more like a complex organism adapting to your presence. The game’s combat and progression systems are rooted in D20-style mechanics, but without rigid class structures. Instead of choosing a predefined role, you select a race, distribute attributes, and gradually build your character through talents and skills as you level up. This classless structure allows for immense flexibility, encouraging experimentation with hybrid builds. A dexterous brawler might dabble in stealth or magic, while a wizard can invest in defensive talents to survive longer battles. Every decision matters because the game’s difficulty punishes poor planning. Armor weighs you down and interferes with spellcasting, forcing you to strike a balance between survivability and magical potential. This constant negotiation between power and limitation gives each character a distinct rhythm, and it’s rare to find two playthroughs that feel the same. Zorbus distinguishes itself further through its companion system. Unlike many roguelikes that revel in solitary struggle, it allows you to recruit allies from the dungeon’s denizens. These companions are more than disposable meat shields—they have their own AI routines and can be directed strategically in combat. Managing a small party adds an extra tactical layer to encounters, as positioning, line of sight, and area-of-effect abilities become crucial. A well-timed spell or coordinated assault can turn what might have been certain death into a triumph. Yet there’s always a cost: companions can draw attention, block corridors, or make stealth strategies less viable. The “lone wolf” path remains a viable, and often more rewarding, alternative for players who prefer precision over numbers. The ability to choose between solitary mastery and commanding a squad gives Zorbus an impressive range of playstyles uncommon in its genre. In terms of presentation, Zorbus embraces functional minimalism. The visuals are simple but polished—clearly drawn tiles, readable icons, and intuitive UI elements that can be customized to suit different preferences. The interface allows multiple tile sizes and even ASCII mode for purists who want a more retro aesthetic. Despite its simplicity, the atmosphere is surprisingly rich, thanks to a layered soundscape filled with ambient effects and subtle cues that bring the dungeon to life. The clang of steel, the muffled echoes of footsteps, and the eerie hum of magical traps create a sense of immersion rare for a text-and-tile-based game. There is no orchestral soundtrack or voice acting, but the audio design works precisely because of its restraint. Every sound carries meaning, grounding you in the tension of your surroundings. The game’s design philosophy also shows through its accessibility and quality-of-life improvements. Unlike many traditional roguelikes that require memorizing obscure commands or dealing with cumbersome interfaces, Zorbus streamlines its controls without sacrificing complexity. Auto-exploration is available to remove tedium, but it is smartly limited so as not to play the game for you. The information displays are clear and comprehensive, ensuring you always understand what’s happening and why. The developer’s commitment to iterative refinement is evident in the steady updates and thoughtful balance adjustments. Over time, new races, talents, and minor systems have been added, showing a desire not just to expand content but to polish the underlying mechanics. Despite its strengths, Zorbus is not without flaws. The early game can be punishingly slow and unforgiving, with balance quirks that favor certain builds or strategies over others. Melee-focused characters may struggle in later levels compared to hybrid or caster builds, as magic often scales better in both damage and utility. Some players find the procedural generation repetitive after many runs, with dungeon themes and enemy types eventually blending together. The lack of a strong narrative thread or overarching story may also deter those who prefer more structured progression. Yet, for purists, these are hardly shortcomings—they are part of the genre’s DNA, offering a fair but demanding test of mastery and patience. What elevates Zorbus above many of its peers is its meticulous attention to emergent play. No encounter ever unfolds quite the same way twice, and the unpredictability of AI behavior ensures that strategy remains fluid. A simple fight can spiral into chaos as fleeing enemies alert others, turning small skirmishes into desperate sieges. Resource management—ammo, spells, consumables—becomes a long-term concern, and success depends as much on foresight as on tactics. Even small victories feel earned, and reaching the deeper floors carries genuine satisfaction. This constant tension between control and uncertainty defines the experience and keeps it gripping long after familiarity sets in. Zorbus ultimately succeeds because it understands what makes a roguelike endure: depth born of simplicity, consequence born of choice. It strips away excess, leaving only what matters—tactical combat, emergent systems, and a dungeon that feels both dangerous and alive. It’s a game that demands patience, strategy, and resilience, but rewards those qualities with moments of genuine discovery and triumph. For players who crave a roguelike that bridges the gap between old-school tradition and modern sensibility, Zorbus stands out as one of the genre’s hidden gems—a thoughtful, challenging, and deeply immersive descent into procedural peril. Rating: 8/10

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Frequently Asked Questions

Zorbus is currently priced at 4.99€ on Steam.

No, Zorbus is currently not on sale. You can purchase it for 4.99€ on Steam.

Yes, Zorbus received 285 positive votes out of a total of 313 achieving a rating of 8.38.
😎

Zorbus was developed and published by Zorbus.

Yes, Zorbus is playable and fully supported on Windows.

No, Zorbus is not playable on MacOS.

No, Zorbus is not playable on Linux.

This information about Zorbus is not available yet.

This information about Zorbus is not available yet.

No, Zorbus does not support VR.

Zorbus is a single-player game.

No, Zorbus does not currently offer any DLC.

No, Zorbus does not support mods via Steam Workshop.

No, Zorbus does not support Steam Remote Play.

Yes, Zorbus is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Zorbus.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 29 August 2026 10:03 UTC
SteamSpy data 06 September 2026 15:13 UTC
Steam price 12 September 2026 02:47 UTC
Steam reviews 11 September 2026 19:49 UTC

If you'd like to dive deeper into the details about Zorbus, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Zorbus
  • SteamCharts - Analysis of Zorbus concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Zorbus compatibility
Zorbus
Rating
8.4
285
28
Game modes
Features
Online players
3
Developer
Zorbus
Publisher
Zorbus
Release 14 Sep 2022
Platforms