Pillars of Eternity II: Deadfire on Steam - User reviews, Price & Information

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Patch 5.0 - Turn-based mode and The Ultimate challenge out now! Pursue a rogue god over land and sea in the sequel to the multi-award-winning RPG Pillars of Eternity. Captain your ship on a dangerous voyage of discovery across the vast unexplored archipelago region of the Deadfire.

Pillars of Eternity II: Deadfire is a rpg, party-based rpg and isometric game developed by Obsidian Entertainment and published by Obsidian Entertainment and Versus Evil .
Released on May 08th 2018 is available on Windows, MacOS and Linux in 9 languages: English, French, Italian, German, Spanish - Spain, Polish, Russian, Simplified Chinese and Portuguese - Brazil.

It has received 18,931 reviews of which 16,666 were positive and 2,265 were negative resulting in a rating of 8.6 out of 10. 😎

The game is currently priced at 39.99€ on Steam, but you can find it for 2.29€ on Gamivo.


The Steam community has classified Pillars of Eternity II: Deadfire into these genres:

Media & Screenshots

Get an in-depth look at Pillars of Eternity II: Deadfire through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows Vista 64-bit or newer
  • Processor: Intel Core i3-2100T @ 2.50 GHz / AMD Phenom II X3 B73
  • Memory: 4 GB RAM
  • Graphics: DirectX 11 Compatible
  • Storage: 45 GB available space
  • Sound Card: DirectX Compatible Sound Card
MacOS
  • OS: OS X 10.12.6 Sierra 64-bit (or newer)
  • Processor: Intel Core i5-4570S @ 2.9GHz
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GT750M
  • Storage: 45 GB available space
Linux
  • OS: Ubuntu 14.04 LTS 64-bit or newer
  • Processor: Intel Core i3-2100T @ 2.50 GHz / AMD Phenom II X3 B73
  • Memory: 8 GB RAM
  • Graphics: ATI Radeon HD 4850 or NVIDIA GeForce 9600 GT
  • Storage: 45 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Feb. 2026
TL;DR: If you like games like Divinity: Original Sin, Baldur's Gate, Tyranny, etc. then you will probably like this game. You don't have to have played Pillars of Eternity 1 to understand what's going on in this one, but it would help. Long version: PoE2 is a story-heavy game that requires you to read a lot of text to keep up with what's happening, but not as much as PoE1. A lot (relatively) of the game includes voice acting, which helps it feel less like a visual novel, and the voice acting is superb in my opinion. I'm not very good at planning out talking points, so here are some random points that I think are important when considering whether or not you want to play this game: PRIOR KNOWLEDGE REQUIRED? You can totally play this as a standalone game without having played PoE1; there are some things in this game that might throw you off without the knowledge from the first game and definitely some things you will appreciate more having played the first game, but it's fairly easy to understand what's going on without that knowledge. They also do this cool thing where pretty much all of the keywords that reference something in-universe are highlighted, allowing you to hover over them with your cursor and read a short blurb defining that word and providing necessary context. I thought that was a great alternative to having to constantly check a humongous codex or whatever, which really breaks my immersion. RTWP OR TURN-BASED? They chose to offer both. You have to pick which one you want at the beginning of the game and it cannot be swapped back and forth once you decide, but it's cool to have the option. Having played the game using both options, I personally prefer real time with pause as I've done all the fights before and am more interested in the story than the combat. Using turn-based combat makes the combat take a LOT longer, which has its pros and cons. On one hand, you get to appreciate the unique animations for spells and attacks, you get to plan out your combat encounters way more efficiently, and you're able to notice and counter certain afflictions and statuses WAY more effectively when it's not all happening at once, among other things. On the other, again, combat can drag on for what feels like ages, especially when the computer is taking its turns. Not that the enemies are particularly slow to react or anything (generally), but if you get in a fight with a lot of enemies it can feel like you're just watching combat happen for a bit. I also found that combat encounters were somewhat easier to win on turn-based mode, but maybe that's not the case for everyone. OPEN WORLD? Once you finish the first few required quests to get the story going, you're released into the open world and while you obviously CAN travel wherever you want, you will be... encouraged (maybe forced) to continue on a somewhat linear path which could feel like railroading to some people. The difficulty level is not balanced to be at your level, so if you wander too far from intended locations of the quest you're currently on, you can quite easily run into some enemies that you are not actually capable of beating, which is why it can feel linear. Once you reach a certain level, however, (about halfway through the game at least) you'll be strong enough to take on most enemies and will find very few obstacles that can truly prevent you from progressing. Regardless, I highly endorse saving the game OFTEN so you can just jump back to a save before the obstacle and take a different path, otherwise you could end up being very angry if your last save was hours ago and you're now stuck. COMPANIONS/ROMANCE? I think Obsidian generally does a great job making interesting companion characters, and this game is no exception. If you have played Obsidian games in the past and you didn't like the characters, you'll disagree. Obviously you have some characters from the first game, but the majority of the cast is new characters. As with most games like this, you'll likely find your favorite combination of characters to fill out your party and stick with them the whole game, never learning much about the other characters, which I think is fine. If you like to spend a lot of time talking to your companions and learning stuff about them like I do, they all have pretty interesting and dramatic backstories that they will continue to reveal to you the higher your approval rating is with them. It's possible that you may not actually find all of the available companions that can be recruited in the game (where my Rekke fans at?!) which can also add some value to replaying the game if desired. The "romance" in this game is pretty lackluster, consisting exclusively of a few dialogue options, maybe one off-hand comment about your preference for a specific character by your companions ("you and blank seem to spend a lot of time together!" etc.), more approving/romantic(?) barks when you select or control your romanced companion, and a slide or two about your future together (or not) in the end-game slideshow. There is almost zero recognition of your romantic partner by anyone in the game besides them, and you miss out on very little by entirely ignoring the romance aspect of the game. It definitely feels like an afterthought that was added last minute, especially considering the first game didn't have it at all. CLASSES? There are a variety of classes, generally the ones you'd probably expect from most D&D-inspired RPGs or other Obsidian games, as well as multi-classing to have even more control over customizing your character's abilities. You can also multi-class your companions, though you choose it when they join your team and it cannot be changed later. When you recruit a companion, you are presented with 3 options: Class 1, Class 2, and Multi-class 1 + 2. (e.g. Fighter, Rogue, Swashbuckler (fighter + rogue)) Leveling up is generally pretty easy to understand and streamlined, I'm someone who gets very easily confused and overwhelmed by complex skill trees and whatnot and I didn't have any issues. Some players might see that as a lack of customization, but i believe there's enough to constitute several specific builds or specializations per class. DO CHOICES MATTER? Throughout the game you will be asked to choose between one of two factions several times until you have amassed your end-game posse. Ultimately the story beats are mostly unchanged no matter what you choose, but who shows up to help at the end of the game will be the factions with whom your approval rating is the highest. It's not nearly as black-and-white as that makes it sound, but that's the gist of it. It's based on a relatively complex reputation system that affects how NPCs treat you; you will have a general reputation that is considered the opinion of the world at large and then you have a reputation with each of your companions. It's all based on the choices you make and your actions, and it will decide how you approach the end-game and can result in whole factions disowning you and your companions abandoning you. So yes, your choices matter. SO SHOULD I PLAY IT? I personally thoroughly enjoy this game, it's probably one of my favorites. If you liked games that are similar to it, you'll probably like it (obvious point is obvious). It doesn't stray far from the expected trajectory of an RPG made in 2018 and will likely not surprise you if you've played similar games. But, you get to explore a big map with lots of fun, hidden secrets in your very own boat that you can customize and give a hilarious name, who wouldn't want that?
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Dec. 2025
For me Baldur´s Gate 2 is the best story driven, party management, isometric RPG that I have ever played (Fallout 1 and 2, and Arcanum being other two worth mentioning). I loved Divinity Original Sin I and II and Baldur´s Gate 3. Larian did an amazing job. But there was just something missing - every step of the way I felt I could conquer everything with ease as an experienced RPG player. No anxiety, no excitement, no fear of the unknown. But not in this game. That fear of the unknown, of being underpowered, of: "oh no, there is another set of stairs going down, and my characters are broken, beat, and scarred already...should I turn back?". That is what for me makes an RPG of this type truly great. The feeling of being lost, overpowered, looking for strategic solutions, some crazy tactic to win, and all that on the seventh underground floor of some random dungeon, on some random island, where initially you just went to collect some free water and food. It makes it so much more rewarding and enjoyable once you win, and once you become a bully. This game combines the best from BG 2 and Arcanum. It reminds me of both. It is not as flashy as Larian games, but boy in my opinion it is much more fun and exciting to play. The lore, the atmosphere, the setting, just perfect. For the first time in 15-20 years I have that feeling of excitement and anxiety at the same time when playing an RPG of this time (I exclude Dark Souls, Morrowind and Gothic from this talk, because they are not RPGs of the same type). 10/10.
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Sept. 2025
It is simply a masterpiece. Fantastic Worldbuilding, amazing and perfectly voiced characters, a sense of adventure and a very complex but easy to use framework and ruleset. Loved every hour I spend with this.
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Aug. 2025
I wish the quality of this game had been made clearer to me sooner. Perhaps the best crpg I have ever played, with excellent writing, voice acting, characters, mechanics, classes, and an open world that feels meaningful and expressive to interact with. I sincerely hope that there is a pillars of eternity 3. The Beast of Winter DLC is one of the strongest story driven expansions I've seen in a crpg, and a delight for anyone who is interested in the lore of the world of Eora.
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June 2025
Well worth your time Great game! Deep, diverse and imaginary characters, world, factions, races, places, faces and story. A lot of gameplay, i have 147 hours and counting (including 1 DlC). There's a lot of trash loot though and I did spend more time futzing with vendors than I'd have liked, but overall, the game play is great and well worth your time if you like isometric RPG's with either real time or turn based combat.
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Frequently Asked Questions

Pillars of Eternity II: Deadfire is currently priced at 39.99€ on Steam.

Pillars of Eternity II: Deadfire is currently not on sale. You can purchase it for 39.99€ on Steam.

Pillars of Eternity II: Deadfire received 16,666 positive votes out of a total of 18,931 achieving a rating of 8.61.
😎

Pillars of Eternity II: Deadfire was developed by Obsidian Entertainment and published by Obsidian Entertainment and Versus Evil .

Pillars of Eternity II: Deadfire is playable and fully supported on Windows.

Pillars of Eternity II: Deadfire is playable and fully supported on MacOS.

Pillars of Eternity II: Deadfire is playable and fully supported on Linux.

Pillars of Eternity II: Deadfire is a single-player game.

There are 10 DLCs available for Pillars of Eternity II: Deadfire. Explore additional content available for Pillars of Eternity II: Deadfire on Steam.

Pillars of Eternity II: Deadfire is fully integrated with Steam Workshop. Visit Steam Workshop.

Pillars of Eternity II: Deadfire supports Remote Play on Tablet. Discover more about Steam Remote Play.

Pillars of Eternity II: Deadfire is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Pillars of Eternity II: Deadfire.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 04 March 2026 20:08
SteamSpy data 08 March 2026 21:10
Steam price 15 March 2026 04:41
Steam reviews 13 March 2026 15:53

If you'd like to dive deeper into the details about Pillars of Eternity II: Deadfire, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Pillars of Eternity II: Deadfire
  • SteamCharts - Analysis of Pillars of Eternity II: Deadfire concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Pillars of Eternity II: Deadfire compatibility
Pillars of Eternity II: Deadfire PEGI 16
Rating
8.6
16,666
2,265
Game modes
Features
Online players
308
Developer
Obsidian Entertainment
Publisher
Obsidian Entertainment, Versus Evil
Release 08 May 2018
Platforms
Remote Play
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