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Road to Vostok on Steam

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Road to Vostok is a hardcore single-player survival game set in a post-apocalyptic border zone between Finland and Russia. Survive, loot, plan and prepare to cross the border into Vostok, a permadeath zone where one mistake can end it all.

Road to Vostok is a survival, fps and realistic game developed and published by Road to Vostok Ltd..
Released on April 07th 2026 is available on Windows, Steam Deck and Steam Machine.

It has received 8,695 reviews of which 7,304 were positive and 1,391 were negative resulting in a rating of 8.2 out of 10. 😎

The game is currently priced at 19.50€ on Steam.


The Steam community has classified Road to Vostok into these genres:


Here is the detailed breakdown of supported languages for Road to Vostok:

UI Subtitle Audio
English

Media & Screenshots

Get an in-depth look at Road to Vostok through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 (64bit)
  • Processor: Intel Core i5
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 1060
  • DirectX: Version 12
  • Storage: 10 GB available space
  • Additional Notes: Requirements might change in the future

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

12 hours played
July 2026
Thank you, Antti UPDATED: Heads up to people buying the game now. The game can NOT be run on the iGPU I played it initially on. Issue came later after I put a few hours into the game. The developer is not able to test iGPUs independently. You can NOT run the game on intel integrated graphics anymore and REQUIRE a dGPU. I tried uninstalling windows and installing cachyos/bazz and playing with proton worked for me on bazz, drivers had a couple issues on cachy. There was quite a bit of stuttering, it was playable though. Firstly, the developer, Antti, is insanely dedicated, disciplined and above all, honest. Secondly, this game is beautiful. The optimization is amazing for such quality, I'm hitting about 30fps steadily. I would like to talk not about the game in this review but the pricing, I fully expected this game to be priced with direct currency conversion or at least a rounded off figure, but the pricing is INCREDIBLY reasonable. The price tag I had in mind felt 100% justified but I am so glad that it is so reasonable. This lets so many people in second and third world countries experience this without feeling like they are overpaying and put it off until a deep discount so that they can buy it or attempting to pirate it instead. To put this into perspective for other people in first world countries, I saved up two weeks for this at the current currency conversion rate and I am spending HALF of what I expected to pay. This is amazing for myself and so many other people I know. Props to you Antti, for making the culture of Road To Vostok affordable and available for so many demographics. May you, the game and the community be prosperous in abundance.
61 hours played
June 2026
Played a lot of Tarkov/SPT, this game hits very different. For starters it runs extremely well. Needs to be mentioned in 2026. The enemy AI seems basic/aimbot like until you realize it isn't. The AI can see out to 200 meters on a clear day, but far less during fog or at night (unless you turn on your flashlight, as I found out). They also can hear you running pretty far, but not unreasonably so (~20-30 meters). The experience you have with the AI depends heavily on if you are running around everywhere. I got ambushed, shot at constantly, and surprised when I was sprinting around. When I took things slow, suddenly I was getting the drop on enemies more often than not. Also not sweating getting shot at from a distance, because the AI is less accurate the further they are out. Way better to fight from further away than closing the distance just to eat a magdump. Another thing I noticed about the AI is that they don't seem to handle foliage well, which is nice, because being able to use concealment isn't exactly common in FPS games. The shelter system in this game alone beats out most extraction shooters to include Tarkov. You actually start getting attached to one once you start filling it out with stuff. Unfortunately I don't recommend adding the cat, because it dies if you don't feed it in like half a day, which can easily pass when you are a zone or two away. Seems like it was just added to screw with people. Now on to actually entering Vostok. I think everyone should do it at least once. You are familiar with the stress of potentially losing all your gear, but the sudden threat of permadeath after dozens of hours of progression is a new one. Feels pretty good escaping with a bunch of gear. Even surviving a single gunfight can be a rush. But it can take a lot of time to unlock some of the shelters, or complete some trader tasks, and as far as I can tell, dying while carrying quest items is a softlock out of certain gear/shelters. So you will lose all of that progress if you get unlucky in Vostok, and have to do it all again. The reward for doing Vostok runs is very good gear, and some trader missions require it (one shelter I'm aware of requires you to go deep into Vostok to complete). But the risk/reward doesn't calculate in favor of going into Vostok at all. All the high end gear is unnecessary to survive in Area 05. Most progression doesn't require it either. There is very little on offer in Vostok that offsets the loss of a save with many many hours of progression in it. This is compounded by the fact that Vostok-tier gear can be acquired, albeit slower, in Area 05 zones. As it stands, Vostok seems like where you go when you want to start over, like a built in wipe mechanic, which I believe is intended. Now for the part of the review that is mostly for the developer: I had some ideas for fixing the risk/reward imbalance, but you aren't an idiot and have probably already thought about them all anyways, so I'll just talk theory. Unless Vostok's entire purpose is a manual wipe mechanic, some sort of pressure, or encouragement, on the player would help balance the risk/reward ratio. I think players will fall into a trap where they hold off making trips until they are adequately prepared, but by then they will start taking into account how much stuff they have and how many hours it took to get it. Then they might not go at all, or only go when they are more or less done with the game and it doesn't matter. Seeing as how it seems intended that the player should be making multiple trips into Vostok to accomplish certain tasks, more players might benefit from earlier exposure and save loss in Vostok. The first permadeath will always be the most painful, and you'd want a player to experience that earlier, rather than when they are deep into progression, when it is likely painful enough of a loss that some players might stop playing, and all of the content, story, and effort developing the Vostok area will be experienced by less people. That being said, the permadeath condition in Vostok is brilliant, and nothing should ever change it. The apprehension of crossing over from minefield and seeing the apartments can only exist if you know this could be the end. That's why I recommend every player at least do it once, even if you are sitting on the inertia of a 50 or 100 hour save. Get in, get some loot, survive a gunfight or two. You won't forget that trip to Vostok anytime soon.
50 hours played
May 2026
The game is in a weird place right now. Keeping in mind that it is a VERY early access made by one person, I still want to point out a few things. I barely scratched the surface, but some issues are obvious from the very start. 1. Loot and craft are all over the place There is no rhyme or reason to loot locations and assortment. You can find a brand new assault gun in the kitchen drawer, but cannot find a literal stick in the wood. You can craft a cooking contraption from heat stove and a battery, but cannot tear a piece of clothes into rags. And you cannot craft a single drop of water while literally living on the shore. Which brings me to... 2. The "hardcore" game that encourages dying Injury and survival is hardcore in Road to Vostok. You can succumb to broken bones, bleeding, dehydration and hunger. And the best answer the game offers you is to... die. Because it is the only option. Bandage yourself with rags? Sorry, you have 30 hoodies and 10 knives, but no rags. Make a makeshift splint? Oops, there're no branches in these woods. Want a drink? Well, the water you're walking through aught to be toxic waste, right? There is no way you can immersively heal yourself in game. But you can unimmersively die instead, restoring inside your safe house with all your stats maxed out. 3. AI problem AI is both awesome and terrible at the same time. They act somewhat realistic, finding cover, flanking and not using aimbot to make headshots from 200 meters. BUT: - Infinite ammo VS no loot: they can send thousand bullets your way, but when you finally kill and loot them, you'll find nothing but a half-spent Makarov with no extra mags. And good luck trying to wait while they run out of ammo - they won't. - Magic blasters: bots don't care about the weapon type they have. Mosin rifle? They run into a melee range the moment you get close enough. Makarov pistol? Let's try and shoot that guy from 200 meters away. And it doesn't look like the hit chance is affected much by the gun type. Although, all those issues aside, the game loop is strangely addictive. The atmosphere is thick and tense, the quietness of the map likely deliberate and working in its favour. You can spend 10 minutes with no encounters and jump out of your shoes from a sudden snap of a gunshot behind your back. Gunplay is relatively simple compared to some games, but satisfying enough allowing you to tailor your guns to your needs. Gunfights are satisfying and challenging enough to make them worthwhile even without the proper reward (which still would be nice to have though). Would I recommend it? Yes, but not right now. Waiting several months for some core mechanics mentioned above to shape a little more might make your initial experience way better.
49 hours played
April 2026
Love this game. I am so impressed with what the dev has done. If you like Stalker, Tarkov, Metro, Dayz etc. you'll love this game. The Pros: The sounds in this game are amazing, The weather sounds so very real, and comforting. The sounds of being shot at will literally scare the ♥♥♥♥ out of you, the whizzing and impact sounds when an enemy shoots at you, MAN I love it. The maps are nice, all having something new feeling to them all. The graphics are nice, nothing mind blowing but still nice. It runs very well too, and considering my PC isn't anything crazy, I still get easy 120 fps on high-ultra settings. The guns are all very nice, and gunplay is satisfying. The cons: There aren't many attachments for guns yet, sure its early access but I want to mention it regardless. There aren't too many guns yet either, and lacking some even variation. (One shotgun, 2 snipers, 4 pistols, 10+ ARs) Still great amount, just excited for more to come. Not much to do once you're fully stacked, and all main events are over, so if you aren't happy with an incomplete story, and adventure then hold off for now. If those aren't deal breakers then buy this! Great price, and helps olut the dev. :))
37 hours played
April 2026
Update: 2026-04-26, after a patch my avg framerate is now around 200fps. Played on CachyOS using the Vulcan shaders. Running in 4K with avg framerate of 137 outdoors and 165 indoors. The game runs in GODOT, the graphics feel slightly downgraded from the old Unity build but the graphics are decent anyway and i rather have the fantastic open source engine performance that godot delivers. AMD Ryzen 5900x AMD 7900XTX I have spent 12+ hours in the demo and now i've seen a bit of the EA version. The game has made great process since the first demos and now it has more content and the solo developer has a promising outlook on the future of the project. In the current state the only negative i can find is that the AI viewdistance at night is a bit broken. This game is not for the Call Of Duty gamer, This is for the hardcore extraction gamer that wants to relax and have a more atmospheric experience in Finland. As someone living around the arctic circle and has relatives in Finland there are products and things that are inspired by real life Finland. Things i would want from the game: -If you die i'd like there to be something in the place where you die and the ability to maybe get some things back. -Co-op

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Frequently Asked Questions

Road to Vostok is currently priced at 19.50€ on Steam.

No, Road to Vostok is currently not on sale. You can purchase it for 19.50€ on Steam.

Yes, Road to Vostok received 7,304 positive votes out of a total of 8,695 achieving a rating of 8.18.
😎

Road to Vostok was developed and published by Road to Vostok Ltd..

Yes, Road to Vostok is playable and fully supported on Windows.

No, Road to Vostok is not playable on MacOS.

No, Road to Vostok is not playable on Linux.

Yes, Road to Vostok is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Road to Vostok is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, Road to Vostok does not support VR.

Road to Vostok is a single-player game.

No, Road to Vostok does not currently offer any DLC.

No, Road to Vostok does not support mods via Steam Workshop.

No, Road to Vostok does not support Steam Remote Play.

Yes, Road to Vostok is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Road to Vostok.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 26 September 2026 17:02 UTC
SteamSpy data 06 October 2026 19:02 UTC
Steam price 15 October 2026 03:08 UTC
Steam reviews 10 October 2026 18:02 UTC

If you'd like to dive deeper into the details about Road to Vostok, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Road to Vostok
  • SteamCharts - Analysis of Road to Vostok concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Road to Vostok compatibility
Road to Vostok
Rating
8.2
7,304
1,391
Game modes
Features
Online players
635
Developer
Road to Vostok Ltd.
Publisher
Road to Vostok Ltd.
Release 07 Apr 2026
Platforms