Roots Devour on Steam - User reviews, Price & Information

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Extend your roots, imbibe fresh blood, and expand without end. Roots Devour is a strategic exploration game centered around a card-connecting mechanism. Drive your frenzied roots through swamps and over frozen mountains, invading human cities until the darkness... descends.

Roots Devour is a strategy, exploration and atmospheric game developed by Rewinding Games and published by GCORES PUBLISHING.
Released on January 27th 2026 is available only on Windows in 2 languages: Simplified Chinese and English.

It has received 507 reviews of which 380 were positive and 127 were negative resulting in a rating of 7.1 out of 10. 😊

The game is currently priced at 13.31€ on Steam with a 10% discount, but you can find it for 8.91€ on Gamivo.


The Steam community has classified Roots Devour into these genres:

Media & Screenshots

Get an in-depth look at Roots Devour through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10 or later
  • Processor: 2Ghz or better
  • Memory: 1 GB RAM
  • Graphics: 280x768 minimum resolution, DirectX 9.0c compatible graphics card
  • DirectX: Version 9.0c
  • Storage: 1 GB available space
  • Sound Card: DirectX 9.0c compatible

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Feb. 2026
I really enjoyed this game. Had me hooked for a few days. The moment to moment gameplay is quite good, and it's really satisfying to slowly watch how much of a stage you've covered, and traversed through. My biggest issue with the game, and something that held me back from enjoying it even more, was the story segments. I think a game like this would benefit from a more subtle method of storytelling, rather than the scripted moments you get locked into, and unskippable dialogue segments. These can really take you out of your flow, and whether it's sub par writing, or bad translation, it just feels like it could be axed without negatively impacting player experience.
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Feb. 2026
So after diligently murdering my way to an ending, this game is a recommend with a few caveats. If you want a game where you play as eldritch murderous kudzu, strategically using randomly-drawn cards to efficiently navigate around a hand-crafted map, murdering wildlife and hapless humans alike to water your roots--this is your game. If bad translations or clunky checkpointing are a dealbreaker for you, you may want to skip this one. For more detail: The Pros: - The overall aesthetic direction is fantastic. I have a huuuuge soft spot for games where you play as the monster (re: Carrion), and the idea of being an eldritch plant monster gathering blood to awaken an outer god? Peak. The artstyle suits it perfectly, though differentuating interactable and non-interactable parts of the environment was sometimes difficult. The character portraits in particular are really well done, and I wish I could've seen more of them outside of the altar dialogue. - The gameplay is intuitive and oddly engaging. Exploring the map, finding ways to optimize your blood gain, using the random selection of items you obtain to create stepping-stone paths to get to out of the way areas were all really interesting. The four maps introduce slightly different mechanics for how you interact with the world, which keeps it fresh. There's a reasonable amount of variety in how you can change your abilities (ignoring certain debuffs, getting bonuses from interacting with cards a certain way, ect ect), but I wouldn't call it a deck builder. Your deck is what it is--you get to decide how to make the best of it it. The Cons: - The UI can be unresponsive at times, especially if you're like me and get to the point where you're inputting 2-3 commands in rapid succession while you wait for the animation on the first one to finish. I didn't encounter any game-breaking bugs, but occasionally a card would get stuck inside a wall and be unconnectable, which was annoying but not major. I would like it if you could click through dialogue faster. - The checkpoint system is.....bad. Once you unlock a checkpoint you can return to it later, but you're starting fresh from that location--that means if there's a particular objective you need to interact with or place you need to go, you need to backtrack to get to it. A single map can take over an hour to fully explore if you're checking every nook and cranny. I reckon about half of my playtime was me leaving the game running while I went about my day, just so I didn't have to quit out and lose my current run. It wouldn't be so bad if it weren't for my next point: - The map, while very pretty and fun to see populate with your ever-spreading roots, is frustrating. I wish that you could zoom out more, or pan around it faster, especially with how big the maps get. It's also frustrating that you can't see inside of buildings unless your camera is currently inside of them. Most importantly, though, the map resets in between runs. Combined with the annoying checkpointing system, this becomes a real drag. You forget where important objectives are, you forget which locations you've already been to, you forget which collectables you've already gotten and which ones you just saw off in the distance. If your map progress stayed, I think the checkpoint system wouldn't be nearly as upsetting, because I could at least then plot out an efficient route to backtrack to objectives rather than having to explore the area fresh every time. Also, it would be nice if you could preview the map when deciding which checkpoint to start from. - Others have said it, but the localisation is pretty flawed. Some dialogue is nonsensical or confusing, others are still straight up Chinese. I don't mind it so much, but ymmv. I will say that it made it very unclear what endings correspond to what actions, and the idea of going back trying to get more is pretty off-putting because of that. The ???: - Did I enjoy the story? Yes. Did I understand the story? No. Was I meant to? Unclear. You're a plant, and your main source of exposition is a lady who talks like a Dark Souls item description. It's not a BAD thing, per se--it does reinforce the sense that you are an alien entity that doesn't abide by human sensabilities. I can't really say how much of that is translation issues and how much of it is the narrative being deliberately vague (which is fine).
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Feb. 2026
Overall the game is good, but it does have some problems. + The core gameplay is very fun. Exploring the big maps is interesting and it feels rewarding to spread your network all across the map. + The meta-progression is also nice. It feels well paced and not very grindy. + I also generally enjoyed the vibe of the game and the story... - ...however, there is a lot of unskippable dialogue in some places when I actually just want to play the game. Also, most dialogue is some variation of "I wonder what is going on. Wait... Aaaggh!!" - In the late game I had some pretty severe performance issues. The game slowed down to around 15 FPS when I got to the late game. It's still sort of playable given that the game is turn-based, but it's not very fun. - The individual runs are very long (multiple hours for full exploration in map 3) and you cannot save in-between as far as I can tell. - Finally, the game does not prevent you from accidentally killing yourself. This happened to me at the end of the third map. I was almost at the end after multiple hours, decided to do some side-stuff before finishing, misclicked and bam, back to the altar. This is honestly just a stupid UI design decision. Overall, the game does offer something new and I found the beginning very fun to play.
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Jan. 2026
So, in the discussions I’ve seen a lot of misconceptions about this game and I wanted to give my two cents to clear some of them up. I love this game. It was always on my most anticipated of 2026 list and I was so happily blindsided when it was released yesterday. There are a few rough edges that need smoothing, especially with the localisation, but it’s exactly what I hoped it would be. What it isn’t: Choices Matter. You are going to come across story events, and especially “companions” that you can accidentally or not accidentally kill. You may not even realise that that is a choice you are making or that you have been “locked” into that path already. You are an eldritch amoral abomination. The ways of mortals are mostly beneath your ken. And can you help it if you don’t understand your own strength and how fragile flesh can be? But also: you are an eldritch amoral abomination, and sometimes death isn’t as final as many mortals think it is. Don’t worry so much about it. What it isn’t: A Skill Tree. This is a strategy game. Yes, there is an extensive upgrade tree for you to sink your blood into, but these “mutations” to the forest critters you come across aren’t truly as make or break as you think they might be. Upgrades to starting blood and water definitely are, and the “Omens”, upgrades walled behind achievements, are definitely extremely important. But blood as a currency is easily farmed and if you go back to explore the older maps you’ll quickly max out everything available that you can spend it on. And, if you don’t know what you’re doing on a level, no amount of upgrades on the tree are going to help you. What is important? Your loadout: what trinkets you bring on an outing and what cards you pick for your decks. The way you spend those cards. The way you spend your blood and water. After completing a level you might feel all powerful and go back and spread your tendrils as far as you can stretch them. And then you try the new stage and suddenly your as stunted as that ficus in the corner of your bedroom you swear you’re going to water. So don’t worry so much about your choices in the meta. Be like a tree and go where the flow of blood and water will take you. These mortal concerns are not for one such as you. What are your concerns? Spreading your roots and branches until they devour the world. (And as for these accusations of using AI voices? I have no idea what they’re talking about. I haven’t heard a voiced line in this game outside the trailer.)
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Jan. 2026
Interesting and strategic Evil Plant Simulator. I enjoyed the demo, and can see how this has already been refined and improved, though there are minor issues with the text in places - it's still perfectly easy to follow. I'm curious to see how it develops: it's a kind of horror tactical roguelike about connecting your tree to sources of blood and balancing resources as you expand, extending the story as you go. The trailer does a good job of covering things if you didn't get a chance to play the demo.
Expand the review

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Frequently Asked Questions

Roots Devour is currently priced at 13.31€ on Steam.

Roots Devour is currently available at a 10% discount. You can purchase it for 13.31€ on Steam.

Roots Devour received 380 positive votes out of a total of 507 achieving a rating of 7.11.
😊

Roots Devour was developed by Rewinding Games and published by GCORES PUBLISHING.

Roots Devour is playable and fully supported on Windows.

Roots Devour is not playable on MacOS.

Roots Devour is not playable on Linux.

Roots Devour is a single-player game.

There is a DLC available for Roots Devour. Explore additional content available for Roots Devour on Steam.

Roots Devour does not support mods via Steam Workshop.

Roots Devour does not support Steam Remote Play.

Roots Devour is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Roots Devour.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 21 March 2026 06:31
SteamSpy data 21 March 2026 22:58
Steam price 23 March 2026 04:48
Steam reviews 21 March 2026 07:57

If you'd like to dive deeper into the details about Roots Devour, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Roots Devour
  • SteamCharts - Analysis of Roots Devour concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Roots Devour compatibility
Roots Devour
Rating
7.1
380
127
Game modes
Features
Online players
9
Developer
Rewinding Games
Publisher
GCORES PUBLISHING
Release 27 Jan 2026
Platforms
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