Sengoku Dynasty on Steam - User reviews, Price & Information

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Sengoku Dynasty is the ultimate feudal Japan experience: build villages, grow your community, and shape the open world through combat or economy. The choice is yours alone - or that of up to 4 players in multiplayer co-op!

Sengoku Dynasty is a city builder, survival and base-building game developed by Superkami and published by Toplitz Productions.
Released on November 07th 2024 is available only on Windows in 13 languages: English, French, German, Spanish - Spain, Russian, Simplified Chinese, Japanese, Ukrainian, Korean, Polish, Portuguese - Brazil, Turkish and Traditional Chinese.

It has received 6,200 reviews of which 4,599 were positive and 1,601 were negative resulting in a rating of 7.2 out of 10. 😊

The game is currently priced at 16.19€ on Steam with a 40% discount, but you can find it for less on Gamivo.


The Steam community has classified Sengoku Dynasty into these genres:

Media & Screenshots

Get an in-depth look at Sengoku Dynasty through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 (x64)
  • Processor: Intel Core i5-8400, AMD Ryzen 5 2600
  • Memory: 12 GB RAM
  • Graphics: NVIDIA GeForce GTX 1650, 4 GB or AMD Radeon RX 570, 4 GB or Intel Arc A750, 8 GB
  • DirectX: Version 12
  • Storage: 15 GB available space
  • Additional Notes: Low 720p @ 30 FPS

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Aug. 2025
Pls optimize the game.More buildings and more population are lowering my fps,no matter how low my settings are.I can even play on epic settings and there is only a 2 fps difference between epic and mid settings.I beg you....PLS! Update: The game is still not fixed on PC and now you wanna bring it to console?Optimize the game!!!!I have a very capable pc and I still get like 20fps!Optimization ASAP!I won´t play it again until you fixed the performance issue!
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Aug. 2025
I've enjoyed the time I've spent in the game. For me at least, there was enough customisation when dropping in for the first time. I got up to speed pretty quick, and restarted the game on a higher difficultly, coincidentally just before the Bushido update, so that added a new dimension pretty quickly but it's plateaued out since. There are different combinations that could be applied to achieving successful villages, but for me I'm enjoying a normal play through, trying to make a nice and not overly hard existence for my villagers. The one thing I'd have liked to have known was that I'd only get 20 points to apply for the leadership talents. I thought they would go up in the same way the others can continue to go up. I understand now that this is intentional and for another play through, I'll adjust accordingly - I'm putting it here so that someone else knows.
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April 2025
I enjoyed playing it and building up my villages, but the end game comes quickly and is boring. In medieval there were at least a healthy amount of quest it kept you busy. I think implementing quest to please an Emperor, Shogun, or some local lord to earn point that reward you would keep the game interesting. Like oh i need to kill so many people, or gather a bunch of leather, or something. I played 51 hours and had done several kid quest before the game became solely management game and I walked around in circles bored. Never seen the kid grow up and had no more quest I could do. Even in co-op our purpose died and we shelved it for a while to see what updates bring. I recommend it if you think you want to get 50 hours of it, but if you want more like I did wait to see if update deliver. It's just not fun to have no purpose other than managing jobs, there needs to be drivers in the game to keep it interesting. Hopefully they implement some. I have a few improvement suggestions for them too: 1. Implement more NPC models for villagers I had a bunch of look-a-likes with different rags on. 2. Enable sorting in the menus sometimes I had to scroll through a bunch of jobs and there is no filtering. 3. Have villagers wear the clothes and equipment you provide them to make them different. 4. Have enemies grow over time for a challenge. Once you clear out camps they stay abandoned and the only enemies are small camps. Maybe if left unchecked they grow? Regardless I'll just kite them out one by one cause you can in this game.... :AngrySword: 5. You rename things, but how about your villagers/spouse/kid? 6.Last but not the least as my post has said, add end game purpose. More quest, random attacks, goals, grand achievements something to motivate us beyond getting the fourth bell. There is only so much chopping logs can do for attention span.
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Feb. 2025
Having played enough to have a rounded opinion of the game (in Early Access -February 2025) I feel I can give a useful REVIEW of the state of the game. Firstly let's look at what is GOOD: +++The theme and the general idea. Building a village is Sengoku period Japan is a great idea and the game gives you a genuine sense that you are in this world. ++ Building your own 'dynasty'. The game creates a good sense that you are (somewhat slowly) building a microcosmic version of your own empire. +The game creates quests and regional unlocks that players must overcome to progress and unlock technology and buildings. Now, rather than look at could be labelled bad, we can look at what is MISSING and what needs IMPROVEMENT or fixing - the opportunities: ---The game has NO GRAND VICTORY condition or greater purpose. The game would triple in value if it had one or multiple victory conditions (the player can optionally set from the start menu) that require significant development, resources or power to ultimately work towards. Such as defeat a great enemy, build imperial roads between all regions, conquer all regions by building small forts in each one, reach and maintain a large population target, etc. Having a victory FMV for 'winning' would be very satisfying and add real purpose to gameplay and shake of that sense 'what's the point of this?'. Simply refuting the idea of victory or win conditions with "but this is sandbox game" will kill all of this great potential and for absolutely no good reason. --options for unlocking technologies need to be more flexible or randomised rather than 'complete objectives 'a' and 'b' in region 'y' to produce a bronze sword. This limits replayability. While I agree there needs to be an incentive to complete regional objectives these should only be bonuses rather than critical technologies. Advancing your dynasty level alone feels like it is enough to unlock these and not cause any harm. --Villagers can only be assigned to one workstation or field. This is incredibly limiting. You can have a dedicated farmer and six small farm fields easily managed by one farmer but they can only manage one single plot and cannot do anything else. There is no reason why the option to allow villagers multiple fields/stations could not be included. They are limited to a maximum workload already. --Autosaves are continuous. I look at my autosave list and see dozens of unnecessary save files. This needs to be limited to just a few files like you would see in every other game. -- There are fixed loot boxes in the world that once looted never refill and remain empty for the rest of the game. These need to respawn a few items after each season to make it interesting. --Boss camps never respawn enemies. Once you clean out a boss camp it is permanent and they remain vacant for the rest of the game. It would add value if a few of the enemies respawned after a season in these locations just to make it more interesting. --Villagers need to be reassigned from their list of allocated tasks on a work station to special projects which makes good sense and creates good opportunity cost dilemmas in the game. However when you reassign them back to their original workstation all of the production amounts have RE-SET TO ZERO require annoying micromanagement. Click, click, click , click, etc. And you will likely have forgotten how you had fine tuned their tasks before they left. This needs to be fixed. Just annoying and unnecessary. -- A recent update mentions how you can name buildings. This is a great idea but actually the most important aspect of the game CANNOT be renamed. There is a menu called the 'job' menu that is incredibly DISORGANISED. This a haphazardly arranged list of all of the jobs where you assign your workers and essential to gameplay. Each workstation is labelled 'field1' or 'workbench 3'. It really is a necessity to be able to rename these labels to for example' iron workstation' or 'wheat and gobo field' so that you actually know what task you are re-assigning your worker to. This makes the game a bit of CHORE. The list of workstations NEEDS to be actually organised into a coherent list based on the type of workstation- such as all of your fields together in the list instead of a random mess. Terrible and in its current state IMO lowers the rating of the game. -Not enough NPC quests for rewards in the game. There needs to be more to make it worth interacting with NPCs and create a more responsive and interesting game world. -Not enough danger in the woods. The game would benefit from roaming enemies such as looters (they don't need to be hard to kill but make travelling out of your village area slightly more risky). This could be a game start option you could turn off if you didn't like the idea. -(limited spoiler) There is a quest in the game where you can court with an NPC to become your spouse. As soon as you talk to them the game already labels them your spouse before you are even married. This needs to be re-named to 'suitor' or something else. -You have the task of special projects building bridges but this seems an unnecessary task when the river water is mostly ankle deep and easily crossed. It would better if you could NOT cross a river without a bridge being built and make it more relevant and purposeful. "I need to cross that river, I'll have the satisfaction of building a bridge so that I can" -Some special regional projects require a large amount of resources and probably too many making it tedious to complete them. No need to make the quantities so high. OVERALL this is a game that really deserves to be worked on by the developers. The game is still some way from being worthy of being called a '1.0' version in February of 2025. Fix these issues, do some much-required polishing and add more content and the game will be well worth a HIGH rating. Thank you for reading.
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Feb. 2025
Wow, what a game. Don't know if all the problems mentioned in other comments happened to get fixed right before I started or what, but the game's performed perfectly for me through 50 hours in. The setting is a war-torn land trying to rebuild itself after the wars have moved on (at least until you become a solo army and wipe out the lingering elements yourself). The main gameplay loop is designing and running your village, building your people houses and places to work and making sure that your community's functional stats all stay in the green. As your village gets humming along, you spend your free time protecting the land and conquering territories. This involves defeating a particular zone's base of enemies, with a fun boss fight at the end, and also setting up a major community service building project as a PR move (re-building a bridge or a watchtower). I had fun with the combat, especially once I got my hands on my first sword, for which the animations are well done. There's fun parry mechanics you can unlock, and you can adjust difficulty sliders for enemy damage output and health, and for things like parry timing (and tons of other things, including plenty of non-combat related stuff). So you can make the combat exactly as challenging as you like it. Your reward for conquering territories is unlocking the ability to craft better tools, weapons, armor, and buildings for your village. The whole loop's all well designed, and quests (both main and side) help shepherd you through the process so that everything flows really well. And along with those quests, there are other RPG elements, of course, with skill points to make you better at everything from use of different weapons, to crafting or harvesting materials, to running your village well. And it all feels like just the right amount of things to do for the pacing of the game and its passing seasons. (The best part, in my opinion.) Probably my favorite survival game? Definitely a contender. Coming in blind when I started here, I have no idea why this game isn't a lot more highly rated.
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Frequently Asked Questions

Sengoku Dynasty is currently priced at 16.19€ on Steam.

Sengoku Dynasty is currently available at a 40% discount. You can purchase it for 16.19€ on Steam.

Sengoku Dynasty received 4,599 positive votes out of a total of 6,200 achieving a rating of 7.24.
😊

Sengoku Dynasty was developed by Superkami and published by Toplitz Productions.

Sengoku Dynasty is playable and fully supported on Windows.

Sengoku Dynasty is not playable on MacOS.

Sengoku Dynasty is not playable on Linux.

Sengoku Dynasty offers both single-player and multi-player modes.

Sengoku Dynasty includes Co-op mode where you can team up with friends.

There are 3 DLCs available for Sengoku Dynasty. Explore additional content available for Sengoku Dynasty on Steam.

Sengoku Dynasty does not support mods via Steam Workshop.

Sengoku Dynasty does not support Steam Remote Play.

Sengoku Dynasty is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Sengoku Dynasty.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 25 January 2026 04:01
SteamSpy data 28 January 2026 19:15
Steam price 28 January 2026 20:50
Steam reviews 28 January 2026 09:58

If you'd like to dive deeper into the details about Sengoku Dynasty, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Sengoku Dynasty
  • SteamCharts - Analysis of Sengoku Dynasty concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Sengoku Dynasty compatibility
Sengoku Dynasty
Rating
7.2
4,599
1,601
Game modes
Multiplayer
Features
Online players
311
Developer
Superkami
Publisher
Toplitz Productions
Release 07 Nov 2024
Platforms
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