Sengoku Dynasty on Steam - User reviews, Price & Information

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Sengoku Dynasty is the ultimate feudal Japan experience: build villages, grow your community, and shape the open world through combat or economy. The choice is yours alone - or that of up to 4 players in multiplayer co-op!

Sengoku Dynasty is a city builder, survival and base-building game developed by Superkami and published by Toplitz Productions.
Released on November 07th 2024 is available only on Windows in 12 languages: English, French, German, Spanish - Spain, Russian, Simplified Chinese, Japanese, Ukrainian, Korean, Polish, Portuguese - Brazil and Turkish.

It has received 6,200 reviews of which 4,599 were positive and 1,601 were negative resulting in a rating of 7.2 out of 10. 😊

The game is currently priced at 26.99€ on Steam, but you can find it for 13.20€ on Gamivo.


The Steam community has classified Sengoku Dynasty into these genres:

Media & Screenshots

Get an in-depth look at Sengoku Dynasty through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 (x64)
  • Processor: Intel Core i5-8400, AMD Ryzen 5 2600
  • Memory: 12 GB RAM
  • Graphics: NVIDIA GeForce GTX 1650, 4 GB or AMD Radeon RX 570, 4 GB or Intel Arc A750, 8 GB
  • DirectX: Version 12
  • Storage: 15 GB available space
  • Additional Notes: Low 720p @ 30 FPS

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Feb. 2025
Wow, what a game. Don't know if all the problems mentioned in other comments happened to get fixed right before I started or what, but the game's performed perfectly for me through 50 hours in. The setting is a war-torn land trying to rebuild itself after the wars have moved on (at least until you become a solo army and wipe out the lingering elements yourself). The main gameplay loop is designing and running your village, building your people houses and places to work and making sure that your community's functional stats all stay in the green. As your village gets humming along, you spend your free time protecting the land and conquering territories. This involves defeating a particular zone's base of enemies, with a fun boss fight at the end, and also setting up a major community service building project as a PR move (re-building a bridge or a watchtower). I had fun with the combat, especially once I got my hands on my first sword, for which the animations are well done. There's fun parry mechanics you can unlock, and you can adjust difficulty sliders for enemy damage output and health, and for things like parry timing (and tons of other things, including plenty of non-combat related stuff). So you can make the combat exactly as challenging as you like it. Your reward for conquering territories is unlocking the ability to craft better tools, weapons, armor, and buildings for your village. The whole loop's all well designed, and quests (both main and side) help shepherd you through the process so that everything flows really well. And along with those quests, there are other RPG elements, of course, with skill points to make you better at everything from use of different weapons, to crafting or harvesting materials, to running your village well. And it all feels like just the right amount of things to do for the pacing of the game and its passing seasons. (The best part, in my opinion.) Probably my favorite survival game? Definitely a contender. Coming in blind when I started here, I have no idea why this game isn't a lot more highly rated.
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Jan. 2025
Played enough to have an opinion now. TLDR: Overall game is OK, get it on a sale, a big sale, or wait til they actually 'finish' the game. I like the community style setup, BUT Medieval Dynasty did it better. People matter in MD, they are just bodies in SD, one person is not better or worse than another, they all produce exactly the same and do not get better, MD they did and I loved that each person had their own skills. The AI in both games is meh at best but its utterly borked in SD. Enemies will run at you til they hit an invisible line and then walk backwards, or just stand there and take hits without doing anything. Your villagers will also get stuck EVERYWHERE, had 11 of them stuck in a house and had to move it to fix them, doesnt matter tho cuz they dont actually have to process the animations for work to be done. Farming by AI is instant, they plow, sow, water and fertilize as soon as you put them on the task, they can also only do 23 plots, so a 5x5 is optimal at 25 plots but 2 will be empty everytime. You cant swim, water doesnt exist you just fall to your death. The list goes on for issues, but none are overall gamebreaking, just indicative of a game thats in EA not released, for this to be 1.0 is a joke. However, I do like the combat, when it works properly, the crafting system is fine and the community building allowing you to move buildings and add to them is amazing and should be in MD too. Overall, game is decent but not finished, it feels more like a start to a game than a completed game, I know they have a roadmap for what they are adding, but what is ingame needs to be fleshed out before I will believe its 1.0.
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Nov. 2024
A Positive But Scathing Review: Decent With BIG Caveats This game has potential. I actually enjoy playing and wish the studio the best. However, a lot of things are ill-optimized or buggy. For example, dropped rotten food doesn't despawn after (sometimes) restarting and hours in game, a common computationally saving measure in many games. While trivial as a benefit for freeing memory, I understand not implementing it because of complexity of making a garbage collector--but I suspect a rush to core features is present in other parts of the game as well. The game right now is okay, and coming from M&B as a modder and almost lifelong player, I seriously hope these guys succeed with this title so that it doesn't stay this mediocre. The roadmap addresses some shortcomings of the game as it is. However I'd compare this game to Bannerlord while it was still in Early Access. As a 1.0 release this is kind of lacking. What it Does Well: This title brings some pretty cool things to the table, but nothing industry-pioneering. This is essentially a thematically consistent version of Conan Exiles with more extensive village management and more cookie-cutter buildings. It brings the quintessential single player experience--something always-online games lack. I like this over Conan Exiles for exactly this reason. The cookie cutter buildings reduces complexity while also bringing a nice custom experience to gameplay. Combat is somewhat satisfying. It mixes a lot of good things from different games, but is fundamentally almost Dark Souls like. There is also custom difficulty settings, which is always welcome. This game also has a nice perk system. This games brings a bunch of awesome features from other games into one. Critiques: Oh Boy... Things aren't fully implemented. There is a "Daimyo" system, and they have only recently implemented 14-15th century Samurai armor as well as respective weapons, which is comical that anyone played this before this update as this would've been more accurately "Peasant Kingdom" than "Sengoku Dynasty" prior to this release. Furthermore, there is no currently implemented follower mechanics . You are literally just roaming around everywhere by yourself, with no army or force to speak of, cheesing camps of sometimes 20 combatants. You are nowhere close to being a "Daimyo" let alone some sort of "Sengoku" character. Quests and the world is kind of... meh. Interfacing with NPCs is essentially reading walls of text. You aren't particularly compelled to be immersed in the open world. In comparison to something like Kingdom Come: Deliverance this is almost amateurish in world building. This feels lackluster in comparison, but I still recommend this game because it is so difficult to design and implement and hope they improve. The way they implemented security as well is...meh. You can give them weapons, but they essentially don't do much and stand around looking busy. They also keep their refugee clothes while using high-end weapons, while having high-end armor just sitting in storage. You don't feel like a "Daimyo" with a samurai army in "Sengoku" Japan as much as you are a heavily armored babysitter. Performance is also incredibly surprising in a bad way. This game chugs along and drops frames for a pretty minimal benefit-to-cost. This game also has so much marketing material that I'd wish they spent those man-hours on game development. Their promotional video talks about "supporting Sengoku Dynasty long after release". Arguably this is not a finished game. Other studios like Taleworld have somewhat dropped the ball by releasing a barebones game--a mistake that has costed them their reputation, and one I hope this studio does not replicate. Wishlist: [*] A follower system to properly play as a "Daimyo" [*] Performance optimization [*] A more dynamic map/combat [*] More strategy elements for combat and map dynamics [*] Extended cosmetics--Sengoku era samurai often had clan-specific crests (kamon). [*] Steam Deck support [*] More free-flowing decision making (i.e. being able to fight friendly NPCs or play as a bandit) Conclusion Honestly an okay title if it improves. A lot of great things and core features available. An offline-available single player experience. However, it REALLY needs to be improved on.
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Oct. 2024
Much better now. Game is fun combat is much better than what it was, building villages is fun. Couple of things I wish for this game are easier village management, too many conditions for some workstations, more quests and story. Bigger buildings (I want to feel like I am the daimyo) and companions would all be great
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Aug. 2024
Honestly - I think it's a good game, BUT - to the *right* player. I am not the right player. I give my suggestion below followed by why I stopped playing. **All of this could be fixed if there were simple mouse-over tooltips for each icon telling you basic info like "Hey, your villager is hungry. To fix this, build a place which supplies food and water."** There is very little guidance - which is okay, if that was what was advertised. The new player experience is rough if you aren't willing to have a google tab open, and I expected better guidance because the trailers and dev updates frequently mention how casual friendly the game can be if you choose it to be. But in my first 1.5 hours I've found myself having to go down a google rabbit hole to figure out the most basic functions and icons, recipes, etc. For example, in the first 15 minutes ur told to build up your village, feed a new recruit, give her a job. But no where in the game does it tell you you need to build 3-4 different "storage" structures just to be able to assign a job or feed her. The game does tell you "Villager requires storage access to accept this job." So I built a simple container for storage, assuming I could drop food and water in there for her. Woops, wrong storage. You need 3 different storage *buildings*, not just a storage container. Game doesn't tell you this in any way shape or form. Meanwhile your villager is sad and hungry and waiting for you to get your ish together. And when you find out which buildings are required to get this ball rolling, the rabbit hole gets deeper as you learn you need resources you haven't seen up to this point. So now ur googling where to find these resources. There is no pause unless you exit to main menu, so when you finish researching you come back and now u have multiple glaring red icons that you have to *assume* mean nobody is happy and everything is terrible and you dont have anything you need to fix it. I thought I'd be able to just put food in my house and have my first villager access it so she doesnt starve and run away, at least giving me time to situate the village. Makes sense, right? No. She needs various seperate entire buildings - food storage, a water well, anything else? And you need to give her the tools, the food, the water, to get her started. And like I said - that's *fine* - but at least tell me she needs that stuff. I imagine trying to micromanage all of this at a later stage in the game with multiple villagers and it's daunting. Steam forums are the only reason I learned any of this and made it further than an hour. Seems cool, new combat update looks awesome, I just don't have enough "git gud" to figure out the early game and it's more tedious than challenging.
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Frequently Asked Questions

Sengoku Dynasty is currently priced at 26.99€ on Steam.

Sengoku Dynasty is currently not on sale. You can purchase it for 26.99€ on Steam.

Sengoku Dynasty received 4,599 positive votes out of a total of 6,200 achieving a rating of 7.24.
😊

Sengoku Dynasty was developed by Superkami and published by Toplitz Productions.

Sengoku Dynasty is playable and fully supported on Windows.

Sengoku Dynasty is not playable on MacOS.

Sengoku Dynasty is not playable on Linux.

Sengoku Dynasty offers both single-player and multi-player modes.

Sengoku Dynasty includes Co-op mode where you can team up with friends.

There are 3 DLCs available for Sengoku Dynasty. Explore additional content available for Sengoku Dynasty on Steam.

Sengoku Dynasty does not support mods via Steam Workshop.

Sengoku Dynasty does not support Steam Remote Play.

Sengoku Dynasty is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Sengoku Dynasty.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 05 June 2025 15:01
SteamSpy data 13 June 2025 10:00
Steam price 15 June 2025 04:48
Steam reviews 14 June 2025 03:53

If you'd like to dive deeper into the details about Sengoku Dynasty, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Sengoku Dynasty
  • SteamCharts - Analysis of Sengoku Dynasty concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Sengoku Dynasty compatibility
Sengoku Dynasty
7.2
4,599
1,601
Game modes
Multiplayer
Features
Online players
205
Developer
Superkami
Publisher
Toplitz Productions
Release 07 Nov 2024
Platforms
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