Slitterhead on Steam - User reviews, Price & Information

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"I must eliminate them...ALL..." The bodiless "Hyoki" hunts down the brain-devouring "Slitterheads", lurking in the alleys of a neon-lit city

Slitterhead is a action, adventure and action-adventure game developed by Bokeh Game Studio lnc. and published by Spike Chunsoft Co. and Ltd..
Released on November 08th 2024 is available only on Windows in 11 languages: English, French, Italian, German, Spanish - Spain, Spanish - Latin America, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Japanese and Korean.

It has received 905 reviews of which 718 were positive and 187 were negative resulting in a rating of 7.6 out of 10. 😊

The game is currently priced at 49.99€ on Steam.


The Steam community has classified Slitterhead into these genres:

Media & Screenshots

Get an in-depth look at Slitterhead through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows® 10, Windows® 11, 64bit
  • Processor: Intel Core i5-8400@4.00GHz / AMD Ryzen 5 3400G@3.7GHz
  • Memory: 8 GB RAM
  • Graphics: NVidia GeForce GTX 1060(6GB) /AMD Radeon RX 580
  • DirectX: Version 12
  • Storage: 30 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2025
(Can't recommend to everyone but here's why) Slitterhead is weird man, it's like Forbidden Siren, Devil May Cry and Gravity Rush had a baby and then the kid was forced to watch tons and tons of anime whilst being read Chinese, Japanese and Korean folklore as bedtime stories whilst being raised on a diet of manga watered down and dissolved to make some sort of weird manga soup. It's a walking contradiction, simultaneously brilliant with novel ideas but also at points an honest to God slog that's pretty repetitive at points due to you having to go back and revisit the same levels, fight the same enemies and bosses many times for the story to progress (this is a major problem as well if you want the true ending). Graphically? Don't expect anything amazing on a technical level, it's got a cool art style however. Audio? Akira Yamaoka did the music and its quite different here to what you might expect with his name attached. It's still great tho cos... well Yamaoka is great. Parrying and stuff has a satisfying cling too it and the sfx and stuff are well done. Gameplay? It's weirdly a character action game but it's not? It kind of reminded me of the Prototype games with the abilities as well. It just gets repetitive due to seeing the same places over and over and a lack of enemy variety. Story? Honestly... This may have been my favourite thing about it, if you like games that play with your head you will love this games later sections. Definitely one to stick with if you can handle the repetition. I personally couldn't say I could recommend it to everyone, but I loved it. It's such a weird game. It's almost like the sum of its parts are greater than it, but then sometimes its greater than its parts? I'd heavily advise trying the demo before you jump in.
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Sept. 2025
Future cult classic. But here I am, hoping for a sequel and knowing it barely has any chance to happen. Feels like a passion project through and through, a lot of love went into crafting this game. Hard recommend if you're into PS2-era horror and action gaming.
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June 2025
uncompromisingly unique. one of the best hidden gems of 2025 and it will shure be a cult classic in years to come
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June 2025
Wow. Just... wow. This game pulled me in for nearly 20 hours and took me back to a time when titles like this were the reason to own a PlayStation 2 or 3. Something new, experimental, and clearly made by a team that wanted to offer players a fresh experience—not just repeat what’s already been done over and over again. Sometimes it's even feels like some abandoned real PS3 game that just releasen in 2024. Yes, it’s a low-budget game, but I truly appreciated how the limited content was justified through the narrative. I’m sure many players wouldn’t even notice it as a cost-saving measure or “lazy dev” move. Personally, I deeply respect when mechanics are explained through the story—it shows a desire to create something cohesive and intentional. At first, I wasn’t thrilled with the gameplay. It felt… strange. I didn’t understand why I should body-hop during combat when I could just beat enemies as the main character without much trouble. But it turns out that was just an adjustment phase—the real gameplay kicks in once you have at least three Rarity characters. That’s when the combat system truly blossoms—not just in core gameplay but also in its meta. You level up characters and can even build your own “team comp” depending on their abilities. I tried every character and genuinely found none of them boring or useless. Each brought something unique, and here’s my personal ranking: 1. Betty 2. Alex 3. Anita 4. Julee 5. Blake 6. Edo 7. Doni 8. Tri To be fair, Doni and Tri only rank low because I got them quite late and didn’t get a chance to really experiment with them. I also loved how many mechanics were introduced that felt naturally connected, while still being easy to grasp—from unique character abilities to exploration and combat. The game does start off with a ton of tutorials and handholding, which was a bit annoying, but honestly? It’s the right call. Without that guidance, many players would be lost. It’s a compromise, but one that works—I didn’t quit the game out of confusion, and I gradually learned the systems at a good pace. What really surprised me was how much Keiichiro Toyama brought in from his earlier games. Vertical exploration like in Gravity Rush (but without levitation, just some parkour and "grappling hook"), the ability to see through the enemy’s eyes, character switching, time travel, and of course, cults and gods like in Siren (and, naturally, Silent Hill). None of it feels like cheap fan service—it’s all stitched together in a way that feels like he’s genuinely trying to make something his own again, drawing from decades of experience. I loved hunting Slitterheads, the chase scenes, the subtle stealth segments, even the light investigative elements. It's a shame all of this is very linear and heavily guided, but again—I get why. That said, the one thing I truly wish had been deeper was the investigations. Right now, you just walk to a marker and press a button to read scripted text. But what if there was a detective mechanic like in Frogwares’ games? Examining the environment, solving simple puzzles, connecting thoughts in the protagonist’s mind like in Sherlock Holmes or The Sinking City? The pacing is also handled wonderfully. The game knows it's a B-movie action title (in the best sense—even if it sometimes leans into junky vibes), so it frequently refreshes the experience with beautifully directed cutscenes. These moments act like a palate cleanser between gameplay segments and keep the experience from getting exhausting. Every cinematic was a treat. And the music… Akira Yamaoka finally delivered something truly fresh in the horror genre again. The soundtrack is incredibly diverse, sometimes downright jarring (lo-fi hip-hop with growling and dog barks? Sure, why not)—but it all fits. Maybe Toyama directed Yamaoka more effectively, or maybe the old Silent Hill team synergy kicked back in. I’m not even a Yamaoka fan, but this is easily his best soundtrack in years. Now let’s talk setting and story: I’ve always loved Kowloon as a pop culture phenomenon. It has a unique atmosphere, and my love probably started way back when I played Shenmue as a kid. The game absolutely nails it—I enjoyed the vibe every second. Story-wise... it was strange. I won’t say it hit me as hard as Rule of Rose, but it kept me engaged from beginning to end. That alone is rare for me—I usually lose interest in most game stories fast. But this? It’s something different. Well-delivered, unpredictable, and packed with wild ideas that somehow don’t come off as a chaotic mess. Everything felt like it had a place. And I especially loved how we weren’t right in the epicenter of the story—but rather caught up in a side thread of something much bigger. It reminded me of Jim Jarmusch’s Only Lovers Left Alive in that way. What matters most—aside from the fact that it was just genuinely fun to play—is that I want to dig deeper. I want to watch videos, read articles, find hidden details I might have missed. Now about the characters. This might sound like a joke, but here goes: big Western studios spend millions trying to build a “diverse cast” and often fail miserably. Meanwhile, this niche game by a relatively young team gave me EIGHT characters—each of them at least intriguing and memorable. Who are they? A schoolboy, a Muslim(?) housewife, a biker doctor, a cop, a homeless ex-boxer, a prostitute, a store clerk aspiring to be an actress, and an elderly woman. No, this game isn’t for everyone. But it does do everything it can to keep players engaged. It’s experimental—but within reason. There’s simply nothing else quite like it. Sure, some mechanics were done before (Parasite Eve: The 3rd Birthday comes to mind), but this game is very much its own thing—and that alone is valuable. That it's compelling both narratively and mechanically just makes it all the more impressive. It’s a shame that many players won’t appreciate or support something like this. And then, ironically, those same people will be the first to complain that “everything feels the same” in the industry—identical games, identical mechanics, and stories so basic you could follow them with your screen turned off.
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March 2025
Slitterhead is best enjoyed with either not knowing what to expect or knowing exactly what you're getting into. Have you heard of Forbidden Siren for the PS2? You know that one cinematic that comes out of nowhere with the hacking and slashing and the metal music? Slitterhead is kind of like that but with less rock. It feels like a spiritual spin-off to Siren, but it's not as rough or obtuse. It has a lot of PS3/PS2 era design in it. It's not outdated, it's just weird. But it's not "modern indie game weird," it's more you hear the premise "you swap bodies all the time, including mid combat" and think "wow that sounds really complicated, I'm not sure I can play it" but it's actually very simple in execution. So this is a recommendation. I'm not done with the game yet, but it's on sale, and you should get it if you like games with a familiar core but unfamiliar wrapper.
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Frequently Asked Questions

Slitterhead is currently priced at 49.99€ on Steam.

Slitterhead is currently not on sale. You can purchase it for 49.99€ on Steam.

Slitterhead received 718 positive votes out of a total of 905 achieving a rating of 7.56.
😊

Slitterhead was developed by Bokeh Game Studio lnc. and published by Spike Chunsoft Co. and Ltd..

Slitterhead is playable and fully supported on Windows.

Slitterhead is not playable on MacOS.

Slitterhead is not playable on Linux.

Slitterhead is a single-player game.

There is a DLC available for Slitterhead. Explore additional content available for Slitterhead on Steam.

Slitterhead does not support mods via Steam Workshop.

Slitterhead does not support Steam Remote Play.

Slitterhead is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Slitterhead.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 16 January 2026 07:33
SteamSpy data 21 January 2026 22:51
Steam price 28 January 2026 20:52
Steam reviews 28 January 2026 13:55

If you'd like to dive deeper into the details about Slitterhead, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Slitterhead
  • SteamCharts - Analysis of Slitterhead concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Slitterhead compatibility
Slitterhead
Rating
7.6
718
187
Game modes
Features
Online players
5
Developer
Bokeh Game Studio lnc.
Publisher
Spike Chunsoft Co., Ltd.
Release 08 Nov 2024
Platforms