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Dead Rising Deluxe Remaster on Steam - User reviews, Price & Information

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Dead Rising returns with modern graphics in this Deluxe Remaster!

Dead Rising Deluxe Remaster is a action, adventure and zombies game developed and published by CAPCOM Co. and Ltd..
Released on September 18th 2024 is available on Windows, Steam Deck and Steam Machine in 14 languages: English, French, Italian, German, Spanish - Spain, Spanish - Latin America, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese, Korean, Polish and Arabic.

It has received 3,434 reviews of which 2,804 were positive and 630 were negative resulting in a rating of 7.9 out of 10. 😊

The game is currently priced at 24.99€ on Steam with a 50% discount, but you can find it for 22.20€ on G2A.


The Steam community has classified Dead Rising Deluxe Remaster into these genres:

Media & Screenshots

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System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 (64bit) / Windows 11 (64bit)
  • Processor: Intel Core i7-6700 / AMD Ryzen 5 3400G
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce GTX 1060 (6GB) / AMD Radeon RX 580
  • DirectX: Version 12
  • Network: Broadband Internet connection

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

11 hours played
July 2026
I am an adamant fan of the original Dead Rising, I've played it through to completion dozens of times on the Xbox 360, and another few times on the PC version.. and I don't see myself going back to those versions anymore after playing this. 9/10. If you're a fan of Dead Rising but saw Crowbcat's video or saw other criticisms about the Censoring, Voice Acting, attention to detail, or anything else and held off on buying this, I still would HIGHLY recommend getting it. (ONLY if it's on sale though, it is not worth it for $50 imo.) Overall, I think this is a very very solid remake of the original. Most of the time, I forgot I was playing the remake. It genuinely just feels like the original, but how you first saw it in 2006. I held off on buying it because of Crowbcat's video on this, and how it seemed to differ from the original in a lot of ways that I didn't agree with at all. But, after playing it myself, it's exceptional. There are definitely some things that are lacking in this that the original just flat out did better, but I will talk about what I think the Remake does better first. Franklin Westbound. Frank's new design actually did grow on me, and, looking back at Frank's old design, I genuinely like his new one more. It fits his personality a lot more, and makes him feel like a little journalist rat but still a lovable one. I think Jas Patrick is a good voice fit for Frank's new model, and does a very good performance, but I think T.J. (Frank's original VA) would still be a far better fit. His voice is iconic for Frank West and a lot of lines are just not as good as T.J.'s.. but I still think Jas's are good enough and they only really bothered me for the first bit while I was still getting used to it. The other models for the main cast are great too, (Jessie in particular...), but the other side characters are basically Xbox One quality. Graphics. This game is downright gorgeous. I have an HDR Ultrawide monitor and I was just staring at scenery in this game like a kid in a mall. I haven't played any of the new Resident Evil games, but the graphics from this game alone make me want to play them if they look as good as this or better. I was on absolutely Maxed out Graphics on a 3440x1440 monitor at 150% resolution scale with no DLSS or Frame Generation on and was getting 120+ FPS at all times. I'm sure I could play this on my old 1060 Intel i7-10th gen machine on low or medium settings and get 60+ and still be blown away by the graphics. Not graphics related but not sure where else to put this. I never crashed or had any technical issues with this game. It just worked. The audio is also EXCELLENT. It felt like I was watching a cinematic masterpiece for 10 hours. Modernization and Quality of Life. I think this one might solely be the reason I never go back to the original. The ability to fast forward time is a godsend, to be frank. Sitting doing nothing while waiting for the the next case to be ready was always a detriment for replayability in the original.. Especially waiting an entire in game day for the helicopter to arrive during the last part of Ending A with nothing to do. Saving and continuing is also a lot better in the Remake. Auto-saves have saved me several hours of my life that I surely would have wasted in the original. I get that it ruins a part of the challenge, and, it's kinda a part of Dead Rising to forget to save at a bathroom before a boss fight, dying, and then being 12 in game hours behind and rage quitting.. But, let's be real, we didn't like it. (or at least I didn't) Survivors in the Remake will give you hints towards good weapons and PP stickers. (Some that I didn't even know about). I like that a lot. I had to watch 100% playthroughs and follow their steps to learn anything in the original. The modernization of controls does drop the difficulty down immensely, but it makes it a lot more accessible and playable than the original, which I do not mind. Adding voice acting to every survivor interaction rather than text, and also adding a skip button is super nice. Especially when Frank tries to speak Japanese. Truly elegant and kawaii indeed. Otis is so much more manageable as well in the remake. Having to avoid taking damage or basically do anything so he can give you a survivor mission in the original was genuinely annoying af. Survivor AI is SO MUCH BETTER. They actually move! To the location! That you mark! They listen!!! They *usually* don't endlessly push a zombie or get stuck on a pebble on the path!!! I was actually able to save all but 2 of the survivors in the remake when I usually struggle to save like 10 in the original without extreme cheesing. (The 2 survivors I missed were me not remembering when they appeared. rip) My big 3 problems with this remake is the voice acting, censoring, and difficulty drops. Voice Acting. The voice acting is generally just worse than the original. Brad and Frank in particular are much noticeably worse and somewhat often made me cringe. I don't think it's bad voice acting, but they're just not as good as the original. Jas Patrick (new Frank West) did grow on me overtime and I generally don't mind it. It's not better than T.J. in any way though, but it's definitely passable. Brad's on the other hand.. He doesn't even sound like his new model really, and when he yells, it's actually funny how bad it is sometimes. TJ Storm (Brad's original VA) just nailed it in the original. Jessie's new VA fit's her new model perfectly, Isabella's new VA is a bit worse. and everyone else is basically equal or a bit worse than the original. Censorship. This is probably the biggest downfall of Remake compared to the Original. The removal of "Erotic" shots and it's replacement, "Outtake", the censorship of female models, censored lines from Cliff Hudson, and Larry's new model. I think if you ask most people who played the original Dead Rising, the fanservice was greatly a part of the experience. It's not as big as a deal as I thought it would be to be honest after playing it, but it is still very disappointing. NoW, ThIs iS mY FUnNieSt ShOt Cliff's "vietcong" censorship honestly ruins his character and makes him so much more hollow than in the original. I don't mind Larry's new model, but it's just not Larry, lol. Difficulty Drops. I did my playthrough on Normal difficulty, the hardest difficulty, and honestly, the remake is so easy I would've had a deathless run if it wasn't for me forgetting about needing to see Kent before 12:05 in Photographer's Pride or else you get an extra hard boss fight with him. (that fight is harder than Brock to be honest). Genuinely such a cakewalk compared to the original. I had basically no fear of dying outside of a very few moments, and they were still absolutely nothing compared to the original. I remember the original boss fights, how much pain I've had trying to kill ANY of the bosses. Dying dozens and dozens of times, rage quitting, trying again the next day. In the remake, I was over prepping before hand, and then I kill the boss in less than a minute without being hit and wonder, "There's no way it was this easy in the original..". (Spoilers, it is SUBSTANTIALLY easier than the original.) I did not die a SINGLE time to any boss, which NEVER happened when I played the original. (except the naked Kent fight because I'm dumb) The Tank boss is actually a joke. It took 10 seconds and I didn't even get shot at before it ended.. and BROCK (THE FINAL BOSS) DIED IN 30~ SECONDS. HE DIDN'T EVEN HIT ME ONCE. I am not trying to brag, I am a horrifically terrible gamer, I *usually* play on the easiest difficulty in every game and die a boatload of times. This remake is immensely easier than the original. There definitely should be a harder difficulty than Normal for people who've played the original before, or if you pick the new control scheme, they make the bosses more difficult or something. It's a joke, to be frank. I've covered wars, you know.
9 hours played
June 2026
The original Dead Rising is one of the best zombie games ever, I played through the whole thing during the first lockdown back in 2020. It had charm, a interesting story, and gameplay that was fun and addictive. So when I heard they were making a remaster to it, I thought yea sure, why not? And while it was a solid remaster that added some quality of life improvements. It sadly also takes away the charm and some of what made the original so peak. Let's start off with what they did right. They added a fast forward time button, which for a game where there is quite a few points where you have to wait around, especially at the end. It's a god send, and actually makes getting all the achievements without having to spend 14 HOURS TO GET 7 DAY SURVIVOR IN INFINITY MODE! The survivor A.I is actually a lot better here, they can actually move through zombies way easily than before, now you will have moments where you'll have to run back and save them or move them about because they are stuck on a chair or something. But I'm just glad it's not as torture escorting them through the mall isn't as bad as it was in the original. Gameplay wise is pretty much identical, and making Frank do his special moves are noticeably easier to pull off. Now onto the bad, the graphics honestly are hit and miss. Like there are times where it looks good, but other times looks way too washed out. What I loved about the original was how colourful it was, even at night, and you could tell exactly where the zombies were and what the best path to take. But in this, god it can look rough at times. The biggest problem I have with the game by far is the voice acting, the original voices to this day are still perfect. Every character sounds exactly how you'd imagine they should. But in this, it's just not the same. I'd prefer if they just dubbed over them with the original's in all honesty. But overall I liked it, it was a fun time revisiting the locations, the bosses, and the whole game that I loved. I feel like you should only buy this if you've played the original. As you'll be missing out on what made it so brilliant.
35 hours played
May 2026
TLDR:DR: If you are interested in this game but haven't played the original, please play the [url=https://store.steampowered.com/app/427190/DEAD_RISING/]2016 port of the game here on Steam first, since it only runs for 10 dollars. Players looking to re-visit Willamette may have fun with the minimal changes, but the difficulty pales in comparison to the original, as well as the voice-acting and censorship being a bunch of odd changes. Preface I was not excited for this when it was announced. I knew it wouldn't be up to snuff with what I considered my favorite game in my teenage years, and I ignored it. I felt like the 2016 port invalidated the need for it. However, years passed, and while I originally got this game to mess around with a randomizer system, I won't lie and say that despite all of the missing or worse features, there are a few nice changes that still made me vote with my wallet and buy what I still consider an inferior product. These lists are not complete, but just some of what come to mind. PROS: - I actually like the survivor dialogue being fully voiced, and I think that despite my personal gripes with the voice acting, I really did like this nice little touch. - Coming in from Off The Record, the team has added the "damage resistance" to bosses, which mostly incentivizes switching weapons and understanding attacks. - The new books aren't life-changing, but can be really cool and actually may help you try it with several new playstyles. - Survivors do not need to be babysat, and can also point out PP stickers or other objects. - Textures look very good. - You can suspend Infinity Mode! Hooray! CONS (There's a lot...) - Zombies on screen are drastically cut. You'll feel this in either the North Plaza or the Maintenance Tunnels. Makes the game painfully easy. - I do not like the voice acting. Some are pretty good, but a lot try and copy the original inflections from their previous actors. - Game is extremely unoptimized and crashes a lot; Putting it to High (8GB) solved this well, but random Infinity Mode crashes are random and will wipe your progress. - The removal of Erotica as a genre, as well as changing Cliff's dialogue to not mention the Vietnam War, are just baffling to me. - Leveling up, especially if you know the things you could do to level up in DR1, make the game so unbelievably easy. For reference, I beat DR1 at level 45 on my first run, after hitting Overtime; I got to level 50 here right around the end of 72 Hour Mode, and that's with me not even using all of the leveling methods at my disposal. - Real Mega Buster lost all of its fire rate. Sad, considering that I went out of my way in both versions for Zombie Genoci- Oh wait, it's called Zombie Annihilator here now, my bad... IN ALL... There are times where it can feel like you'll settle for a half-assed remake just to show a company that you're willing to support a new entry. In a way, that was a big sense of why I finally caved in. This is still a fun time, don't get me wrong, but seriously, this is nowhere near as good as the original, so I highly suggest getting that one instead. All I can do is hope that Capcom will eventually give Dead Rising another chance. However, I won't be waiting for it to happen.
20 hours played
Jan. 2026
I am honestly glad this series got another game in before vanishing into the darkness.
18 hours played
Dec. 2025
A Perfect Example of Gameplay First Design Capcom and their Gameplay Philosophy I love how gameplay focused Capcom games are. Such a great developer with many IPs, all with completely different gameplay styles. I mean look at their biggest IPs: Resident Evil, Monster Hunter, Mega Man, Street Fighter, Devil May Cry, Dragons Dogma, Dead Rising, Onimusha, Kunitsu Gami, and many more. They are all gameplay focused games with deep systems and mechanics, and they all push story to the background. This is something I prefer in games, even though I do love a good story. You cannot deny that level of variation in gameplay across so many genres. Capcom really is one of the GOATs. First Time with Dead Rising As for Dead Rising, I had never played it before. I owned an Xbox 360 when I was a kid, but I had never even heard of it at the time. Now that this remaster has come out, it felt like the perfect time to get into it about a year ago. I pre ordered it, but it ran like ♥♥♥♥ on my aged system, so I refunded it. Now, after being able to run it properly, I purchased it again at a discount. Performance and Visuals It runs flawlessly now, but that does not change the fact that the optimization is really bad. I would not trust it on entry level systems. The game looks way better than the original, especially indoors. The lighting and textures look really good, but there is a disturbing blur at mid to long distances. Setting and Game Design Being a photographer trapped in a fully explorable mall filled with zombies is a really original concept, and bravo for that. You do not see ideas like this very often in games. Why do most games take place in the wilderness? Because it is easier to create the world and assets that way. Creating a city is far more difficult than placing a dozen trees and bushes to form a forest. Doing this in a mall, with countless different types of stores and an insane amount of varied props to model, is a brave and bold choice. Interactivity and Fun What makes Dead Rising amazing is that not only can you interact with almost every item you find in the mall, but you can also use them to kill zombies. It feels like a huge toy box, and it is incredibly fun. A truly unique and well made game with crazy attention to detail. GOLDEN MEDAL Follow my [URL=https://store.steampowered.com/curator/40523765-Bearsonal/]Curator Page For More Reviews ⚜️[/URL]

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Frequently Asked Questions

Dead Rising Deluxe Remaster is currently priced at 24.99€ on Steam.

Yes, Dead Rising Deluxe Remaster is currently available at a 50% discount. You can purchase it for 24.99€ on Steam.

Yes, Dead Rising Deluxe Remaster received 2,804 positive votes out of a total of 3,434 achieving a rating of 7.89.
😊

Dead Rising Deluxe Remaster was developed and published by CAPCOM Co. and Ltd..

Yes, Dead Rising Deluxe Remaster is playable and fully supported on Windows.

No, Dead Rising Deluxe Remaster is not playable on MacOS.

No, Dead Rising Deluxe Remaster is not playable on Linux.

Yes, Dead Rising Deluxe Remaster is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Dead Rising Deluxe Remaster is playable and fully supported on Steam Machine.

No, Dead Rising Deluxe Remaster does not support VR.

Dead Rising Deluxe Remaster is a single-player game.

Yes, there are 5 DLCs available for Dead Rising Deluxe Remaster. Explore additional content available for Dead Rising Deluxe Remaster on Steam.

No, Dead Rising Deluxe Remaster does not support mods via Steam Workshop.

No, Dead Rising Deluxe Remaster does not support Steam Remote Play.

Yes, Dead Rising Deluxe Remaster is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Dead Rising Deluxe Remaster.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 07 September 2026 14:16 UTC
SteamSpy data 11 September 2026 13:38 UTC
Steam price 11 September 2026 18:51 UTC
Steam reviews 09 September 2026 05:56 UTC

If you'd like to dive deeper into the details about Dead Rising Deluxe Remaster, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Dead Rising Deluxe Remaster
  • SteamCharts - Analysis of Dead Rising Deluxe Remaster concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Dead Rising Deluxe Remaster compatibility
Dead Rising Deluxe Remaster PEGI 18
Rating
7.9
2,804
630
Game modes
Features
Online players
61
Developer
CAPCOM Co., Ltd.
Publisher
CAPCOM Co., Ltd.
Release 18 Sep 2024
Platforms
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