Smalland: Survive the Wilds on Steam - User reviews, Price & Information

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Experience a big adventure on a tiny scale! Enjoy multiplayer survival in a vast, hazardous world. Preparation is key when you're this small & at the bottom of the food chain. Craft weapons & armour, tame & ride creatures, build encampments & explore a strange new land.

Smalland: Survive the Wilds is a survival, multiplayer and open world survival craft game developed by Merge Games and published by Maximum Entertainment.
Released on February 15th 2024 is available only on Windows in 10 languages: English, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Korean, Simplified Chinese and Traditional Chinese.

It has received 8,439 reviews of which 6,985 were positive and 1,454 were negative resulting in a rating of 8.1 out of 10. 😎

The game is currently priced at 10.49€ on Steam with a 70% discount, but you can find it for less on Gamivo.


The Steam community has classified Smalland: Survive the Wilds into these genres:

Media & Screenshots

Get an in-depth look at Smalland: Survive the Wilds through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 SP1
  • Processor: Intel(R) Core(TM) i5-9400 CPU @ 2.90GHz or equivalent
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 1650 or equivalent
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: 20 GB available space
  • Additional Notes: Connecting to Epic EOS is required for online multiplayer

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2026
Comparing Smalland to Grounded seems obvious, and assuming it's a knockoff or imitation would be understandable, but now that I'm in the game, it actually LOOKS a lot better than I expected with settings maxed out. Feels sorta "Dark Crystal" esque. I think the map might actually be significantly larger than Grounded. Some things are even modeled to a surprising degree. You can explore the base of a tree in Grounded, but you can never go UP, whereas in Smalland, you can absolutely go up, and they model out every limb and branch, so you can get lost up there just running around branches. Also has some interesting innovations of its own, such as giving you a "base of operations" area that can be migrated to different points around the map. Anything you build or store in this area (constructions, chests and their contents, anything) gets migrated exactly. It also saves to your character profile instead of the world file, so you can migrate your base into a friend's world and onto one of their maps. You can also build outside this dedicated area, and THAT stuff does save to world file, but the base of operations thing is too interesting not to use. I also like the storm system, which occasionally sends you running to a shelter or very quickly building one. Reminds me of the "emissions" system from Stalker. The only thing I think I may not like about it is that it seems like it may put an emphasis on husbandry as the game progresses (c.f. ARK) and I hate d_cking around with husbandry, so we'll see about that, but you can take that as a positive instead of a criticism if that's your jam. **update** Okay, so I don't hate the husbandry in Smalland. What I was afraid it would be is one of those situations where every creature in the game can be milked for a unique resource, so you have to catch, and own, and pet, and feed, and milk all of these creatures every day, and I didn't wanna be doing that. But instead it's more of a Dragon Quest 8 type situation where you can do all your own fighting in the game as you please, but you can ALSO capture all of the enemies like pokeymans, then when you have to go someplace dangerous, you can just summon your best boys to do most of the fighting for you. They don't produce resources, so you DON'T have to milk them. (Thank god) It also means they are very expendable. You kinda "trade up" with them. Catch an army of worker ants, then use those to subude an army of warrior ants, then use those to subdue an army of bull ants, then use those to subdue an army of sawyer beetles, etc, and just keep going until you get the best squad you can muster. Some of them have unique perks besides fighting power, like some (not all) can be ridden as mounts. Some (not all) have a carrying inventory and can be used like pack mules. (The green beetle carrying inventory is like 2.5x the player's own). You can only have four with you at a time, so you have to choose which of these things you want. It's a great system, because you can ignore it entirely if you really want to, but it provides a way for the people playing solo to bring a party with them when they don't have co-op friends backing them up. **/update* Combat feels better than Grounded if I'm honest, especially if you wanna roll roll roll and manage stamina like dark souls. There is even a parry / riposte for those who want to engage with it. The pokemon element adds even a little more. The consumables you can brew up feel like they actually do something effective compared to Grounded's very slight buff consumables. Still challenging if going solo (very customizable server settings though, so you can soften or harden it up as you wish) Would be a good group game, but since you can build a pokemon squad in the game if you want to, it's a perfectly good solo game as well. Seems like there's a lot of content to chew. STRONGLY disagree with the reviews complaining it's "just a sandbox". Like all survival crafting games of this sort, there is a period in the beginning where you're kinda just getting established and building up resources, and that part can for a while feel like you're just lumberjacking and not much else. I'm at a part of the map right now where I am sneaking up on anti-air turrets to eliminate the operators inside in order to make the area safe for me to fly across with my flying mounts and open a shortcut to a dungeon I'm trying to complete. There is stuff to do. These people complaining just haven't found it yet or quit playing before they did.
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Aug. 2025
This'll be an odd review, but I'm just going to post what I told my brother after playing ~17 hours. Everything after this is a quote. Alright so I've checked out Smalland fairly decent for an initial push. You're small folk, you can level up and apply attribute points (basic), Intelligence affects what you can craft so it's a priority as is doing quests. It has a base/home system that is fun to engage with. You can build anywhere but if you claim one of the (at least 10) great trees then anything built within it's AoE can be relocated to any other unclaimed tree, so your base can be more mobile the fewer players there are (you can play solo offline, you can also play online multiplayer on dedicated or non-dedicated servers). Additionally you can obtain an upgrade fairly early that grants you the ability to glide so the great trees become launching platforms to get around ArcheAge style. There are also Egg/Incubation as well as Taming mechanics. When you kill critters they sometimes drop an egg (vague knowledge as to who can, chance, etc. though I've often gotten an egg off of the first kill, and when I don't I've gotten it in the first handful for early bugs) which you can then take back to your Great Tree (Certain structures can only be built at a great tree) and place in your incubator (After you've built it), then you can begin incubating the egg. Incubation (so far) takes 5 minutes and results in a release of pheromones that attract the species you are attempting to hatch. If you successfully defeat the wave of would-be rescuers then once the incubation is finished you can take the egg into your inventory to hatch for yourself or to give to someone else to hatch. As for taming (I have yet to do it, I just recently unlocked traps) I believe you weaken the critter, place the trap, lure it into the trap, prevent it from taking any damage (as that will cancel the trap) and then depending on those factors and potentially some others (suboptimal trap grade/type, etc.) you might succeed in taming it once the trap's duration is completed. There is no saddle system in game so no need to worry about that, though each critter can gain around 100 levels and each level rewards attribute point(s) that can be applied to the critter through the inspection screen. Similar (if not the same) to the player your tamed critters have basic attribute options, damage %+, Speed %+, Health #+ and Stamina #+, I think they lack the Intelligence attribute though I'm not certain. Every time you launch the game you can choose the server options. One of them makes your tames immortal, when the option is disabled your critters who are not instantly killed (Can't happen when it's enabled) will go into a downed state for a duration of time, it is quite a long duration based on my experience (Felt like anywhere between 30m and 2 hours, I wasn't tracking the time), once that downed state expires your critter will die (When the mode is enabled they will be revived instead of dying at the end of the timer). While a critter is downed you can use items on them, namely a revive item which is crafted at the workbench though it requires refined wood which is made at the stonecutter bench. As for critters there is a good variety, I've still yet to see them all. Ladybugs, Grey Flies, Damselflies, Carpenter Ants, Bull Ants, Bees, Butterflies, Fireflies, Moths, Waterbugs, Rhino Beetles, Green Beetles, Sawyer Beetles, Jumping Spiders, Tarantulas, Black Widows, Hornets, Blue Tits (Yes, the Birds), Geckos, Lizards, Grasshoppers, and more. There are also (potentially) special or uniques like the early WoW hunter pet days. I say potentially because the only one I have encountered (Wasn't looking) was Lubber which is a much larger much stronger grasshopper. Which I did defeat and get an egg from, so he's been my main mode of transportation for the most part. Notably, we do take fall damage despite our tiny size. My first few deaths were due to a combination of fall damage and the physics sometimes deciding to deny us friction when landing. Also notably, Grasshoppers definitely do not and I've been told that Lizards and Geckos do not either, it may apply to all mounts I can't say for sure, it's better tested safely.
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Aug. 2025
At almost 400 hours in, i think i should give a review. The game is extremely charming and has a lot to offer, I love the base building, creature collecting, and the world is gorgeous with beautiful views and lots of places to find and explore. I love this game, but it's not without its issues. The game could have better onboarding to help the player get started, right now the current method is a series of owl totems with tips that give you hints, I actually blew past a bunch of them and didn't find them again until they were no longer relevant. Having an npc give a series of simple quests to get the player started would probably help. A lot of things in this game are pretty unclear, with poor descriptions. Things like the Intelligence stat are listed as "affects crafting" with no further explanation, creature leveling makes no sense, things that are level 1 can be stronger than things that are level 70 and it seems like the levels don't actually matter as much as just creature type, which is a shame. Early game can be brutal, but that's fine by me honestly, it really motivates you to get things like the gliders and better armors, mid-game feels great, once you have a decent set of armor and your first good mount, it really feels like an adventure, but then end game, the end game really flattens out. Once you hit max level (100) and stop gaining experience it starts feeling very shallow, your fully upgraded weapons and armor end up with identical stats, there are lots of places to explore but not many things to find, looting is not really a thing in this game. You'll explore and find an npc chest or work station but won't be able to interact with it, a lot of your time end game is spent gathering resources to build, but once you build your epic end-game base, there's very little furniture to put in it. All that said, the game has been continuing to push out updates that improve the game overall, the latest addition of the paintbrush and pet stables were a great update. The game has a lot of room to grow, and a ton of potential, but even a year after official launch, the game still has a very early-access feel to it. All said, I can safely highly recommend this game, it's much more fun with a friend.
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May 2025
A thoroughly OK game. I found progression to be a bit quick, quickly out leveling my weapons and tools and leaving them for better items. Same for my bugs. I'd hatch a ant only to find a bee egg, and after hatching that finding a wasp egg. There doesn't seem to be much reason to tame/hatch bugs that are lower in the food chain, but you can have my bee when you pry her from my cold dead tiny fingers. I was greatly disappointed in storms. My first storm the game warned me to take cover and I was SO excited. I almost died of cold and after running to a nearby campfire I sat by it for a few seconds and the storm immediately cleared up and left. Didn't even leave any puddles on the ground. I love storms and this one just exists to force you into a shelter for a few seconds and that's it. And that sucks. I found Smallands to be charming and if Grounded didn't exist I'd probably put more hours in it, but I am having a hard time finding motivation to keep playing and see what's next. I don't know if it's the shallowness infusing this game or something else but I just cannot see myself putting more hours into it. I hope I can find a reason to keep playing, because I really do find it charming in many ways, just not the important ways.
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April 2025
No spoilers here, but I am referring to a game mechanic to try and help new players not get frustrated like some of the negative comments I see. This way you know this info up front so you don't waste time. On a side note... as of the date on this comment, I am in no way connected, affiliated, endorsed or sponsored by the developers. This is my opinion and guidance alone. This is a great game if you are coming from Valheim. The user interface and gameplay are virtually the same. Oh, but if playing with Keyboard/Mouse, switch the "Use" key-binding from 'F' to 'E' so it's the same as Valheim. That was an early OCD frustration I had. Also, Valheim was made with Unity and Smalland was made with the Unreal Engine which is why this game has a nice face-lift over Valheim (not including HD mods). I preface my next comment/paragraph below on being a dedicated server admin who plays with a bunch of my buddies. We had to learn to adjust our play-style once we realized the design choice of the Trees. This is not an error or bug by the developers. And again... this game ain't Valheim, so things are going to be a little different. Now for the comment, I've seen a few negative reviews of people complaining about a multi-player/coop situation about the Trees you can claim and build on, but technically do not share with your coop friends. This is by design so each player can build a place of their own. If you want a team-base that is always present regardless of a players presence in the game, you have to either build something outside of the radius of a claimed tree up in the trees, or find a good spot to build on the ground. We have found a really good location underground in carved out tunnels with open spaces inside. The "situation" is that even once a Tree is claimed, if you do NOT tell the Tree Gnome statue to make the tree "Private", anyone can build on it. The only difference between a 'Private' and 'Public' tree is saying others can either build on it or they can't. You, the claimer of the tree, still own any and everything that is built on your claimed tree. Regardless of who built the stuff. So if you log out for the night, everything on the tree disappears for everyone else. So if you want collected resources, beds, workstations and whatever else available 24/7, you have to build together outside of any claimed tree's radius. The comparison with Valheim here is the Ward. If I build a house in Valheim and put a Ward in it and don't let anyone else add their name to the Ward... they cannot build anything within the radius or even enter the structure. So if you simply tell the Tree Gnome statue in Smalland to make the tree 'Private' from the start when you claim it, you will immediately remove the confusion from the game. Also... if you leave the game and your tree disappears from others... you do NOT lose what you built or stored. Simply claim another tree that is available and everything is restored. Some of the negative comments you see, the player may not have tested this and simply thought they lost everything. That is NOT the case. Your stuff is associated with your profile, so simply claiming another tree brings everything back. You may not be in the same location, but you do no lose your stuff. So do I recommend this game? YES! ... especially if you like Valheim or similar. Being tiny and fighting bugs is awesome. The devs did a great job with the scale and feel of being tiny.
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Frequently Asked Questions

Smalland: Survive the Wilds is currently priced at 10.49€ on Steam.

Smalland: Survive the Wilds is currently available at a 70% discount. You can purchase it for 10.49€ on Steam.

Smalland: Survive the Wilds received 6,985 positive votes out of a total of 8,439 achieving a rating of 8.06.
😎

Smalland: Survive the Wilds was developed by Merge Games and published by Maximum Entertainment.

Smalland: Survive the Wilds is playable and fully supported on Windows.

Smalland: Survive the Wilds is not playable on MacOS.

Smalland: Survive the Wilds is not playable on Linux.

Smalland: Survive the Wilds offers both single-player and multi-player modes.

Smalland: Survive the Wilds includes Co-op mode where you can team up with friends.

There is a DLC available for Smalland: Survive the Wilds. Explore additional content available for Smalland: Survive the Wilds on Steam.

Smalland: Survive the Wilds does not support mods via Steam Workshop.

Smalland: Survive the Wilds does not support Steam Remote Play.

Smalland: Survive the Wilds is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Smalland: Survive the Wilds.

Data sources

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Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 18 January 2026 00:31
SteamSpy data 28 January 2026 05:22
Steam price 28 January 2026 20:49
Steam reviews 28 January 2026 09:47

If you'd like to dive deeper into the details about Smalland: Survive the Wilds, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Smalland: Survive the Wilds
  • SteamCharts - Analysis of Smalland: Survive the Wilds concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Smalland: Survive the Wilds compatibility
Smalland: Survive the Wilds
Rating
8.1
6,985
1,454
Game modes
Multiplayer
Features
Online players
161
Developer
Merge Games
Publisher
Maximum Entertainment
Release 15 Feb 2024
Platforms
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