Star Wars Outlaws on Steam - User reviews, Price & Information

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Experience the first-ever open world Star Wars™ game and explore distinct locations across the galaxy, both iconic and new. Risk it all as scoundrel Kay Vess, seeking freedom and the means to start a new life.

Star Wars Outlaws is a singleplayer, open world and action game developed by Massive Entertainment – A Ubisoft Studio and published by Ubisoft.
Released on November 21st 2024 is available only on Windows in 12 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese and Traditional Chinese.

It has received 4,792 reviews of which 3,549 were positive and 1,243 were negative resulting in a rating of 7.2 out of 10. 😊

The game is currently priced at 34.99€ on Steam with a 50% discount.


The Steam community has classified Star Wars Outlaws into these genres:

Media & Screenshots

Get an in-depth look at Star Wars Outlaws through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10, Windows 11 (64-bit versions)
  • Processor: AMD Ryzen 5 3600 @ 3.6 GHz, Intel Core i7-8700K @ 3.70 GHz, or better
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce GTX 1660 (6 GB), AMD RX 5600XT (6 GB), Intel Arc A750 (8 GB, with ReBAR on) or better
  • DirectX: Version 12
  • Storage: 65 GB available space
  • Additional Notes: SSD Required. Visual settings: 1080p at 30 frames per second, Low graphics preset, Upscaler set to Quality

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

April 2025
For me SW Outlaws is basically exactly what you see on the tin, so to speak, which works just fine for me. It's a "typical" open-world Ubisoft game, akin to the AC series, but with a Star Wars skin and a bit more focus on gunplay with blasters rather than typical assassin-kit/melee combat. I had a good idea of what to expect when I bought the game (on sale I will add), and it delivers on what it does do fairly well in my opinion. I like the main character and her little buddy Nix, as well as some of the supporting cast, and the story is fairly decent, albeit somewhat standard (for lack of a better word) for a "plucky outlaw" focused game (don't expect a lot of Jedi or force-powers focus). The gameplay is also pretty good if you know what to expect from most main-title Ubisoft games and are looking for that kind of experience to immerse yourself in with a Star Wars flavour added to it. I could see some people having issues with the concept of having to pick and choose who you do jobs for and trying to juggle different factions' reputation, but other than that I have nothing really to complain about really. All in all, a fairly solid game for what it is, and whether or not you would enjoy it or not is mainly based on if you know what to expect already and are in the market for that, or if you have pre-set expectations about what it "should have been". I try to go into most games with a fairly open mind so I can enjoy what is there rather than blaming a game for not being what I personally expect it to be, and with that mindset I have been enjoying the game so far for what it is.
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April 2025
Outlaws is the perfect Star Wars tourism simulator. It may not be the most original, deep or hardcore game. Its systems are engaging enough to show promise but are ultimately too shallow to make it an instant hit, its action and stealth is fun but too low-stakes to get your blood pumping, its story may be the main draw but the game engine does not handle facial animations well enough to tell the story in a proper AAA manner... It's "good", just not "great". And yet, I couldn't stop playing it, roleplaying for myself my dream of zooming through the Outer Rim's worlds, wandering their beautiful and lived-in hives of scum and villainy and sneaking through every dangerous corner of their criminal or Imperial outposts. Because if there's one thing that Massive's Snowblind engine does right, it's the environments. Beautiful open-world games are dime a dozen nowadays, but this engine does some particular magic with its lighting that could make even the grey of an Imperial interior wall jaw-dropping. Jedi Survivor may be the better game, but Outlaws is the experience I craved since the very first time I saw A New Hope. I couldn't be happier that it exists.
Expand the review
March 2025
Gotta be honest, this game has been on and off my wishlist ever since it came to steam, but every time I was planning to buy it, I saw another less than favourable review and changed my mind. First of all yes the 70 dollars not including the DLCs is a steep price, but I can't say it's any worse here than any other AAA game. That said I picked it up at 50% off sale and I am very happy with my purchase. Went into this without many expectations and I was pleasantly surprised. Jumped in right after finishing KCDII and this was a very welcomed change of pace. The game isn't complicated. If someone expects detailed world and intricate mechanics like in KCDII or RDR2 of course they'll be disappointed, but what the game sets out to do it does well. First I'd like to start with the good. The worlds are beautiful. It's always nice to see more of the Star Wars universe. Of course in bigger settlements and cities it feels like the NPC's only job is to stand around and look busy, but when you venture out into the open world it feels much more alive. I especially like the amount of non-human characters the game has. Also minigames! They are so much fun, especially Sabacc (to the point I bought the card game irl). The only minigame I didn't like so much was the slicing, as it does get repetitive fast. As for the graphics I can't really judge since I never really cared about that, but I think the game looks good enough. Not a masterpiece, but I wouldn't say it looks bad either. For the story I think it's a nice change from all the frontline combat we've seen in most other SW games. Both the main and side missions were fun and interesting, although could be viewed by some as repetitive. Wasn't an issue for me as I enjoyed the core gameplay loop, so the reason for doing it didn't matter that much. Don't wanna say too much about the story as not to spoiler it, so I'll leave it at that. The maps themselves are fun to explore since you have something to find around every corner. I myself am an absolute loot goblin so this is all I need to have a lot of fun. The exploration is also helped by how much fun is riding the speeder. Seriously the driving is so good, it feels heavy and fast, yet you have complete control over it. I've seen a lot of people complaining about the combat. From what I've heard it was worse on launch, but as it is now I think it's a lot of fun. The blasters feel punchy and there's a lot of them to pick up. The enemies aren't the smartest, but feels more like a deliberate choice so the game can have a lot of them thrown at you. They do however hit hard, so it's not like the game's a complete shooting range. Of course a big part is stealth, the same about the enemies applies here. Not very smart, but there's a lot of them so you still have to be careful or you'll be gunned down fast. Some people were apparently also dissatisfied with the takedown animations, but I think they are perfectly lore accurate to the Star Wars universe (if in the last episode of Andor a guy can headbutt a stormtrooper to knock him out and people love the show, I don't see why it should be an issue here). The only flaw of the combat is that with the base blaster configuration (which you'll probably use for most of the game) the damage to the body is awful, so you practically need to hit headshots every time. With KB+M that's easy enough, but could be an issue on a controller. Now we get to the not so good territory. The flying and combat in space. Don't get me wrong the combat is perfectly fine, but same as most SW games I've played the flying just lacks the punch and speed you see in the movies. The game also suffers the same issues as Starfield, since you can fast travel even between planets you have no reason to ever use your ship unless it's specifically for a mission, as even the loot in space is just to further upgrade your ships or collectibles. But at least unlike Starfield the loading screens are made more interesting with character dialogues and fully skippable once the loading is done. When it comes to the cartel system it's a mixed bag. The idea is great, having to carefully balance my reputation with each cartel to get rewards and make sure they don't hunt me for sport, but in practice you practically need to have good reputation with all of them at all times to fully enjoy the game. For that reason a lot of the time I didn't even want to do some cartel missions, knowing it usually means doing mission for one cartel makes me lose reputation with another. The cartels also didn't really feel distinct in any way, as most of the time they were just stats on a screen, all giving you the same missions and overall just behaving the same. In conclusion I think the game is a solid 8/10. Not groundbreaking in any way, but perfectly fine and fun game that will challenge you just enough to keep you entertained. Sadly with how poorly it sold I don't think we'll get much more content in the future, but it also means the game is getting massive discount, so I'd recommend waiting for that before buying.
Expand the review
Nov. 2024
With the overhaul, it is a good game, especially if you're a fan of open world adventures. There are a lot of issues though. The biggest detriment (for this alone the game would be a thumbs down for many) is the overall writing direction, which ruins a lot of the enjoyment in two ways: 1) The beat-by-beat moments taking place in the main story are unbelievably silly at times, not Star Wars campy fun, but actually just complete soap opera nonsense (one of the antagonists shoots a combat droid, and then tries to punch it with her fist as a major event) 2) Side quests don't even try to tell any meaningful stories. Games like Witcher 3 and AC Odyssey are titans of the exact same genre in this regard - they're known for hours long side quest storylines, with interesting characters, meaningful events, and memorable gameplay experiences. The side quests aren't bad in Outlaws, because they practically aren't anything at all, it's the definition of filler fluff. Tens of hours of soulless busywork. Whoever decided that this was the way to go should have a serious performance review, simple as. On a positive note, Ubisoft does shine here with what they're known best for: crafting the most detailed and immersive open worlds out there. Regardless of what the sentiment may be about any given Ubisoft game's other qualities, their artists along with the Snowdrop engine are absolutely carrying the experience. This is a game where you can just walk around in any given location for fun and see all the details while listening to an incredible ambience mixed with a fantastic soundtrack. One significant issue that stems from having the biggest game zones at this point, is a bad case of "how the f*ck do I get up there" - cliffs and higher terrain in general have radiuses of whole kilometers. Without having the Assassins Creed parkour system, you will spend a sizable chunk of the playtime riding your speeder around in circles looking for that one tiny climbable surface, which is incredibly frustrating and sucks the joy out of exploration. Other notes: + People said AC is too RPG these days, now they took the RPG out and streamlined it. Suddenly there's not enough RPG - impossible to make everyone happy. IMO there is a good mix of rigidity but enough unlocks to customize your approach to the various combat and stealth situations + Sabacc, absolutely love gambling we do + The overhauled shooting feels very good, although the initial blaster configuration just simply feels by far the most powerful if you can pull off headshots reliably + Speeder is good + Spaceship gameplay is decent, they didn't oversell it, purely there for some gameplay variety, it's solid + Considering how detailed the locations look, performance is pretty remarkable. You'll have 20-40 NPC-s on screen in the cities at times walking and talking and barely feel a hit to framerate, while Dragons Dogma 2 will choke to 20fps with 10 NPC-s + Audio is top tier, absolutely every beep and boop sounds how it should, combat effects sound impactful, mixing is mostly great + Great soundtrack, no notes + Customization is quite good for what it is (not an RPG), a wide variety of clothes, bike and ship paintjobs, and Nix details + Nix + Main crew of characters are likable + Most of the dialogue writing can be quite good + Hacking minigame is creative and one of the best I've experienced - simple, intuitive and fast + The faction system is well executed and having rewards and consequences always rewards you for making different decisions + With the overhaul, stealth really is quite good, there aren't obnoxious detection issues, it's not overly punishing, etc. + The main story/narrative itself is pretty fun - Dank farrik - Moving across any terrain that isn't flat ground can be incredibly wonky - Quite a few bugs, even unable to finish a quest - When the game works well, it can feel like something straight out of a movie, but when it (inevitably) breaks, it is very frustrating and a massive problem - clearly things were not playtested enough - Kay doesn't have any real personality, well over halfway through the story, and she is exactly the same as she was at the start, basically just serves the purpose of propelling the story forward - If you save in a mission and reload later, the enemies all respawn, what even is this? - The side content truly is just absolute burnout inducing fluff - If you're in a negative reputation faction's territory, the game spawns gangs of 6 speeders to chase you down like every 60 seconds - why is this necessary - They use one female NPC model for like 5 different quests in the game, is that really where you ran out of budget? Really breaks the immersion - Just jank and more jank, it is by far the jankiest Ubisoft game I've ever played Sabacc/10
Expand the review
Nov. 2024
EDIT: 11/22 they added a comparison chart today, yay! I thought Steam required developers to clearly outline the differences between Standard, Gold, and Ultimate editions on the store page. Unfortunately, I had to dig around online to figure out what each pack includes. For those in the same boat, here’s what I found (though it’s not officially listed on Steam, so buyer beware): Standard Edition: The base game. Gold Edition: The base game, the Season Pass, the Wild Card and A Pirate’s Fortune DLCs, the exclusive Day 1 mission Jabba’s Gambit, and the Kessel Runner Character Pack. Ultimate Edition: The base game, the Season Pass, two cosmetic bundles, and a digital art book. Hope this helps! With all the noise surrounding every AAA game these days, I’ll reserve judgment on the content until I’ve had the chance to play it myself.
Expand the review

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Frequently Asked Questions

Star Wars Outlaws is currently priced at 34.99€ on Steam.

Star Wars Outlaws is currently available at a 50% discount. You can purchase it for 34.99€ on Steam.

Star Wars Outlaws received 3,549 positive votes out of a total of 4,792 achieving a rating of 7.22.
😊

Star Wars Outlaws was developed by Massive Entertainment – A Ubisoft Studio and published by Ubisoft.

Star Wars Outlaws is playable and fully supported on Windows.

Star Wars Outlaws is not playable on MacOS.

Star Wars Outlaws is not playable on Linux.

Star Wars Outlaws is a single-player game.

There are 9 DLCs available for Star Wars Outlaws. Explore additional content available for Star Wars Outlaws on Steam.

Star Wars Outlaws does not support mods via Steam Workshop.

Star Wars Outlaws does not support Steam Remote Play.

Star Wars Outlaws does not currently support Steam Family Sharing.

You can find solutions or submit a support ticket by visiting the Steam Support page for Star Wars Outlaws.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 10 June 2025 03:16
SteamSpy data 13 June 2025 06:35
Steam price 14 June 2025 12:54
Steam reviews 14 June 2025 07:54

If you'd like to dive deeper into the details about Star Wars Outlaws, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Star Wars Outlaws
  • SteamCharts - Analysis of Star Wars Outlaws concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Star Wars Outlaws compatibility
Star Wars Outlaws PEGI 12
7.2
3,549
1,243
Game modes
Online players
992
Developer
Massive Entertainment – A Ubisoft Studio
Publisher
Ubisoft
Release 21 Nov 2024
Platforms