Starstruck Vagabond on Steam - User reviews, Price & Information

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A space captain accidentally freezes themselves for two thousand years, finding themselves in an unfamiliar galaxy. Fortunately, there's always someone who needs cargo delivered.

Starstruck Vagabond is a adventure, story rich and life sim game developed by Ben 'Yahtzee' Croshaw and published by Ben 'Yahtzee' Croshaw and Second Wind.
Released on May 24th 2024 is available in English only on Windows.

It has received 515 reviews of which 455 were positive and 60 were negative resulting in a rating of 8.3 out of 10. 😎

The game is currently priced at 24.50€ on Steam.


The Steam community has classified Starstruck Vagabond into these genres:

Media & Screenshots

Get an in-depth look at Starstruck Vagabond through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows Vista or greater
  • Processor: 2 Ghz
  • Storage: 500 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Aug. 2025
Disclaimer: I'm a huge fan of Yahtzee and have following this game since he started talking about it in his Dev Diary series. That being said, I also didn't think I was the target audience for this sort of game, as I don't super enjoy games like Stardew Valley that much or for very long. That being said, I did eventually pick this one up when it was on sale, and here's what I think: It's great. Seriously. I found myself sinking way more hours into a game about delivering crates than I ever thought I would. I'm not an explorer in games, I usually just follow objectives, but I found myself jet setting around the galaxy looking for planets and upgrade units and new characters just to see what was there. In short, I had a ton of fun. There were some nitpicks, some things I didn't really care for, but nothing huge. Tl;dr, I highly recommend it. I go into more detail below. 1. The Story For a game all about doing busywork in service of the larger story, this needed to be great. And, honestly, it is. Is it groundbreaking? No. Is it some work of fantastic metaphor or literature? No. Is it a story that made me laugh, made me sad, surprised me, and was honestly incredibly moving? Absolutely. Yahtzee has a great sense of humor, and an excellent understanding of how to make you care about characters that might, at the beginning, seem annoying or abrasive. My favorite character ended up being one I wrote off at the outset as a silly gag character. The turns in the story are good even if they aren't mindbending, the message is wonderful if not novel, and the whole thing comes across as a comforting, familiar tale of someone trying to carve out their own life in an unfamiliar, foreboding landscape. Story: 5/5 2.The Gameplay: Yes, there is gameplay here. The primary loop of taking jobs, delivering them, and getting paid is a lovely, dopamine driven loop that functions like the base beat in a song, continually pushing you along. Everything is built on top of it. Now, at the beginning, without much else going on around it, it can seem kind of boring. There isn't much to your ship, you don't have much of a crew, and there isn't even really much to do during travel. The piloting minigame is adequate for a while, but the game only really takes off once you get a crew member or two and expand your ship. By the end, I was having an absolute blast: I'd set the ship to move, and honestly felt like a race to try and get as much done as I could before we got there (sometimes I made the ship go slower so I could get more things done). That includes ship maintenance, but it also includes organizing your food, your fuel (Oh the fuel--I ended up going way too ham when I discovered the refiner and that you could refine fuel. I ended up filling the room completely ), and talking to your crew. My only complaint here is the snowball of gameplay--not a lot at the beginning, *almost* too much by the end. Still, it was very, very enjoyable. Gameplay: 4/5 3. The Visual and Audio Design The artwork is just fine. It's not incredibly beautiful, but it was nice and enjoyable in its own right. Most importantly, I think it conveyed the story and the gameplay very well without getting in the way of it. The music was great, if a little repetitive. I LOVE Sam Houghton from his work on BPM, and I wish that there had been a larger variety of music, especially maybe different types of music for different quadrants or a larger pool of random tunes to pull from. Still, the music was good enough that became a good backing track rather than a repetitive grating force. So overall, the visuals and sound design were solid and moved the game forward. They're not the focus, and they don't need to be. Visuals/Audio: 4/5 Overall, I think this was a fantastic game. To some it might be a little expensive at full price, but on sale it's definitely one you should pick up and enjoy. I love seeing games flourish, especially when they're by solo devs, so support Yahtzee for making a great game!
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Aug. 2025
A fantastically witty game from Mr Croshaw. As a long time fan of his work I'm so happy to play another game of his. Relaxing, fun, very well written and diverse, with a brilliant soundtrack to boot! I highly recommend giving it a try!
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Aug. 2025
You play a starship captain who is frozen, Futurama-style, and wakes up 2000 years in the future. Earth is gone, and the galaxy has changed. It's up to you to explore and figure out what's going on, and deliver cargo to make money to improve your ship to deliver more cargo. You travel from space sector to space sector, encountering various hazards, answering distress calls, and gathering crew members as you go. It's a pretty light sci-fi life simulator that I think could probably use just a little more variety in everything to not feel quite as repetitive once you get a ways into the game. To give on example, each sector has three random quests to complete that are picked from a list of maybe seven total options, so they start to feel very similar after a short amount of time. I enjoyed my time with it, enough to grab all of the achievements except the 'complete the game twice' one. Be real, game.
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July 2025
After 45 hours of this game, I can say with confidence... yeah, it's alright. I've been a fan of Yahtzee since his webcomic days, and of all the games he's released, this is probably the best—aside from Trilby Notes. The game isn’t perfect, but it held my attention enough that I spent two full days playing it. There’s the core of a good game here, but it feels underdeveloped. The characters are built around single traits and aren’t particularly interesting—they mostly just provide passive buffs. Non-crewmember NPCs all speak in the same voice and feel interchangeable, which is a recurring issue in much of Yahtzee’s work. I just wish they offered more than a shallow romance option, one sidequest, and the ability to hand out random missions. The story has some intriguing moments. It starts off simple and engaging, but ultimately falls flat and feels inconsequential. The universe itself also feels lifeless—there’s no real distinction between star systems beyond which minerals or fruits they offer. Sci-fi settings beg for strange worlds, weird cultures, and distinct biomes. When all you get is a palette swap with different collectibles, exploration becomes a chore instead of a discovery. That said, I still enjoyed my time with it. Yahtzee’s wit is present, and the core gameplay loop kept me engaged. I just wish the game had more life to it.
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April 2025
Now, before I go on to talk about my issues with the game, I will say I overall enjoyed my time with the game. The core loop of simply delivering packages was a great "turn-your-brain-off" distraction after a particularly long day. Having each system in the map get checked off after completing the assignments was nice and fulfilling, sometimes pushing me to go "just one more system...". For a podcast-able game, I never once podcasted(?) just because the tracks by the BPM composers was too fitting to pass up. The characters I came across in my first playthrough were fun to interact with, especially once you have a full crew assembled and they start interacting with each other. Also NYUFFLES Now then, There are many systems in the game which could vastly do with QoL improvements. First would be the crew system. To start, you can only get 5 of the 9 possible companions in the game on your first run. I struggle to think of a reason for restricting your party. Considering that some characters have passives of varying degrees of usefulness, getting a character you don't need or want can hurt your drive to continue on. Even a rotating party system would have been alright if the concern revolved around having too many people in the crew. This is made more frustrating to deal with due to the fact that there is some degree of RNG required in order to run into certain characters. Rather than providing all the story and interactions the game has to offer upfront, it forces multiple playthroughs to see all the characters stories, if you can manage to mitigate some of the RNG in finding them. This is ok in rogue-likes where your runs are an hour max. However, when your "run" is tens of hours like in this game, it is very much de-incentivizing to continue past the ending. It's such a shame too because with how much time and effort put into giving these characters life, some of them will never be seen or even known about because you simply won't encounter them in a single playthrough. Romances, for the waifu/husbando fans out there, is present but unfortunately tied to a "Personality" system. Rather than have a complex dialogue tree, which would understandably be a lot of work, it's kind of pre-chosen based the personality you choose for your character at the start. It appears that it largely affects who you can romance. Tieing in to the previous point, if you manage to find a character you might be interested in romancing, you better hope you have the right personality that meshes well with them. The world is cute at first but quickly reveals itself to be highly repetitive and empty. I could easily be convinced that there's less than 100 living beings in this universe with how empty it is. While it's understandable that designing that many rando NPCs you never talk to is pointless, it would certainly give some much-needed life to the universe. All that exists in Civilized planets are a portion of the pool of potential Essential Shops that are needed either for crew requests, side missions, or main missions. The uncivilized planets are just rocks and plants with little variety beyond crashed ship parts or the slimes sliming around. I would personally be more interested in seeing a hand-crafted universe in a single playthrough rather than a procedural universe where everything is basically the same and getting little out of it. Progression is what needs the biggest revamp. In a given system, there's 3 missions (drawn from the game's larger pool of missions) that you can complete. Sometimes you'll get an easy one like flying through a cloud and there's one easily available. However, a pair of conflicting missions, boarding derelicts and answering distress calls, can get easily tiresome if you have one of the two as missions. This is because you'll detect one of the two by RNG, which you means it's possible to have a board derelict mission but constantly be bothered by distress calls, resulting in you flying back and forth hoping to find it. A toggle to disable or auto-turn the one you don't need would be immensely welcome. And have mercy if you get saddled with a "Get rid of slimes" distress call because you'll have to chase down these slimes (adorably named Zoobs) while dealing with a slowdown caused by their leftovers. Even by the end of the game, this is such a chore. I didn't feel any sort of progression in getting better at these tasks. Instead of lasering multiple rocks in a row, you stay lasering a single rock at a time. Instead of having "Zoob-immune" shoes to walk normally through their remains, you have to endure the slow-down and hope they come towards you. Although Yahtzee has identified and implemented some QoL like running and PDA detectors, there is far more work to be done. Despite these reasons (and more), I am satisfied with my purchase of SSV. After a long work day and feeling just unable to engage with something like BG3 or Elden Ring, I'm glad I was able to turn to SSV to just unwind from the day. In it's current state, however, I don't see myself revisiting it in the near future. Regarding my listed issues, it is worth noting that Yahtzee did reflect in his post-mort video about the need for playtesters, which would have revealed a majority of my frustrations with the game. If Yahtzee comes back for an overhaul 2.0, I could see new life being breathed into this game. Understandably, this is a bit more a side thing and he's already looking at other projects so realistically, this might be it. Fair enough, sometimes, we just feel the need to move on, leaving behind what we know in favor of experimenting and seeing what lies just a little further ahead.
Expand the review

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Frequently Asked Questions

Starstruck Vagabond is currently priced at 24.50€ on Steam.

Starstruck Vagabond is currently not on sale. You can purchase it for 24.50€ on Steam.

Starstruck Vagabond received 455 positive votes out of a total of 515 achieving a rating of 8.25.
😎

Starstruck Vagabond was developed by Ben 'Yahtzee' Croshaw and published by Ben 'Yahtzee' Croshaw and Second Wind.

Starstruck Vagabond is playable and fully supported on Windows.

Starstruck Vagabond is not playable on MacOS.

Starstruck Vagabond is not playable on Linux.

Starstruck Vagabond is a single-player game.

There is a DLC available for Starstruck Vagabond. Explore additional content available for Starstruck Vagabond on Steam.

Starstruck Vagabond does not support mods via Steam Workshop.

Starstruck Vagabond does not support Steam Remote Play.

Starstruck Vagabond is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Starstruck Vagabond.

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Last Updates
Steam data 23 January 2026 22:18
SteamSpy data 22 January 2026 08:21
Steam price 29 January 2026 04:16
Steam reviews 28 January 2026 14:04

If you'd like to dive deeper into the details about Starstruck Vagabond, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Starstruck Vagabond
  • SteamCharts - Analysis of Starstruck Vagabond concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Starstruck Vagabond compatibility
Starstruck Vagabond
Rating
8.3
455
60
Game modes
Features
Online players
2
Developer
Ben 'Yahtzee' Croshaw
Publisher
Ben 'Yahtzee' Croshaw, Second Wind
Release 24 May 2024
Platforms