Sync your Steam wishlist to track the lowest game prices instantly. No login required, just paste your Steam profile URL! ⚡ Try Wishlist Radar!
Sync your Steam wishlist to track the lowest game prices instantly. No login required! ⚡ Try Wishlist Radar! Close

Static Dread: The Lighthouse on Steam - User reviews, Price & Information

Quick menu

Lovecraft meets Papers, Please. Play as a lighthouse keeper and guide ships safely into the harbor using your radio. Survive the presence of something impossible, and don’t let the shadows consume you!

Static Dread: The Lighthouse is a psychological, indie and horror game developed by solarsuit.games and published by Polden Publishing.
Released on August 06th 2025 is available on Windows and MacOS in 11 languages: English, French, Spanish - Spain, Russian, German, Portuguese - Brazil, Japanese, Korean, Turkish, Simplified Chinese and Traditional Chinese.

It has received 1,517 reviews of which 1,374 were positive and 143 were negative resulting in a rating of 8.6 out of 10. 😎

The game is currently priced at 11.16€ on Steam, but you can find it for 8.04€ on K4G.


The Steam community has classified Static Dread: The Lighthouse into these genres:

Media & Screenshots

Get an in-depth look at Static Dread: The Lighthouse through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows OS
  • Processor: Intel Core i3 or analogue
  • Memory: 4 GB RAM
  • Graphics: GeForce 1050 or analogue
  • Storage: 3 GB available space
MacOS
  • OS: MacOS
  • Processor: Apple Silicon or Intel
  • Storage: 3 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

22 hours played
Aug. 2026
I love this game. One of my favorites in the last few years, and one of my favorite horror games ever, specifically because of how well it evokes a sense of tension and allows it to progress without being disrupted by frustration. It does "checking" well. It's like a temporary case of OCD structured by a time-respecting and pleasurably cathartic cycle of tension and release that left my heart rate elevated for a while after playing. It also maintains a sense of mystery. It allows you to learn by doing, and gives enough away to enable success while maintaining enough ambiguity to serve the atmosphere and challenge. I don't know if putting the pictures back on the wall has any gameplay effect, and I don't want to. It's a likely unreasonable compulsion I developed to manage the stress from the world's palpably encroaching doom, and I want to hold onto that.
11 hours played
Aug. 2026
A Lovecraftian Papers, Please that oozes atmosphere. Excellent gameplay and execution of its concept. Play as a new wickie, a lighthouse keeper taking over from the previous one who has gone missing. Maintain the lighthouse, cleaning away cobwebs and bloody eldritch sigils, making sure to perform your duties while maintaining your energy and sanity. Gameplay is broken up into a section before your shift and the shift itself. Prior to starting your shift you can go fishing to keep yourself stockpiled for an easy source of energy and wakefulness, answer the morning door knock, dealing with whoever is visiting, speaking with the current port master to get the news, plus the current criteria for filtering ships, and taking an opportunity to contact your family via radio. Your shift begins when you flip the switch to energize the lighthouse light and start up the rotation. The generator, antenna, light, and rotation must be active at all times in order to perform your job of receiving signals from ships, guiding them to the correct port or location, and to keep the lights on inside the building to keep The Darkness at bay. Criteria for filtering ships will change as the game goes on, having to check the status of the ship and crew, compare shipping documents, check IDs, plot courses through different depths of water depending on the size / weight of a vessel, deal with the military, cultists, researchers, the mafia, and civilian vessels. Decisions you make in terms of dealing with the military, mob, locals, and researchers will change the course of events, leading to different outcomes for the people of the region. This is something that also applies to the people who knock at your door throughout your shift, deciding to let them enter the lighthouse or turning them away. Sending someone to the wrong port can lead to fines being levied against you, taken out of your pay that shows up with supplies from a courier every few days. Two elements you must constantly deal with are the cultists tied to The Old Ones, and The Darkness that is bound to the lighthouse, seeking release. Throughout your shift The Darkness will flex its power in order to disable one of the four main operations of the lighthouse (generator, antenna, light, rotation), knock hanging pictures to the ground, manifest cobwebs, bloody eldritch symbols, and black bubbling pits from which a dark entity can appear should you not banish the pit with your flashlight fast enough. Getting caught by this entity will lead to a game over if you don't choose to sacrifice someone staying at the lighthouse with you. The cult tied to The Old Ones will frequently try to get you to let them into the lighthouse, send ships to specific coordinates, or otherwise act in such a way as to advance the plans of The Old Ones to bring about their awakening. The Darkness acts in a similar manner, often demanding sacrifices in terms of those who stay in the lighthouse with you, and ships at sea. In terms of managing your personal stats, you only need to be sure to keep yourself awake during the night and prevent your mental energy from running dry. Items like a coffee maker can be purchased to help with staying awake, although for the most part you will just be consuming food and drink during your shift to stay in proper condition. If you end up falling asleep you will be fined, while your mental energy getting drained will suck you into a dream world of eldritch beings. There are seven endings for Static Dread: The Lighthouse, some being more extreme than others. Decisions you've made regarding the slew of different characters you encounter at the lighthouse will change what happens to them in the aftermath; setting them out on a path to help in the aftermath, dying, or submitting to the cult. The art style goes a long way to building the charm and atmosphere of Static Dread: The Lighthouse, many of the people you encounter looking somewhat odd to begin with, some transforming into fishmen in the vein of Innsmouthers and the Deep Ones. It is pretty cool seeing the world progressively get worse as the aurora intensifies, bringing forth a variety of horrors across the world you can hear about on random frequencies when scanning the radio. A combination of great gameplay, concept, and art style make for a fantastic product that I genuinely had a good time with. This is one I can easily recommend to fans of Papers, Please style gameplay and those into Lovecraftian material. Looking forward to checking out Static Dread: The Submarine in the future! Follow [url=https://store.steampowered.com/curator/45701624-CthulhusMonocle-That-Next-Fest-Guy/]CthulhusMonocle - That Next Fest Guy for more game and Steam Next Fest demo reviews.
11 hours played
June 2026
Keep the lighthouse alight, guide sailors to port, don't lose your mind. Fantastic premise, fantastic detailing, so-so execution, but still incredibly unique and interesting. What I loved: The graphics, the art, the atmosphere, the music. Lovecraftian works can be hit or miss for me, and this game was a big ol' hit. Placing your character in a lighthouse where you can observe the ocean from the tower, open the curtains to watch the forests and beaches, and listen to the horrors unfolding across the islands via radio transmission is all just brilliant. I especially loved the character designs for all the freaky ass characters who knock on your door and deliver developments in the village each time they visited. I also loved inviting them inside. It was somehow comforting to have a pulsating fishman posted up by my fireplace. The overarching story was just okay for me (cultists and kaiju-sized monsters with tentacles, we've seen it one thousand times over), but all the little side-stories that unfolded across the days were a real treat. What I didn't love: The game's description says "Lovecraft meets Papers, Please" and that's sort of true, but the "Papers, Please" aspect feels like such a small part of it. I think it would have benefitted from being a larger, more focused part of the gameplay. You start each day with new instructions via radio operator, tune into ship frequencies, have their documents faxed to you (do fishing ships have fax machines onboard? I guess, dude), plan their route, fax it back, on to the next one. This is how you earn money to buy items (mostly stuff to keep you awake and sane) but it's difficult to screw up enough that you can't afford what you need. However, while you're trying to do your day job, the game throws an absolute crapload of distractions at you. People are constantly knocking at your door; cosmic ghosts and demons or whatever are knocking lights off the ceiling and graffiti-ing blood drawings on walls; the antenna, generator, Fresnel lens, or beacon goes offline and you've gotta pop 'em back online; NPCs inside the lighthouse interrupt you; sometimes you gotta burn weird evil goo off the floors with your flashlight or it turns into a monster you have to hide from. BRO, THERE'S A LOT GOING ON. In the beginning, the interruptions were spooky and cool. By the end, it was annoying nonstop chaos. Eating to stay awake was also annoying and, IMO, an unnecessary mechanic. I think the game would've benefitted from fewer (like 7 max, holy hell) but longer days where you spend more time doing your job with fewer interruptions. Let me immerse myself in being a lighthouse keeper instead of a freakin' cobweb sweeper. Scares aren't scary when they're happening nonstop. Ramp up the supernatural horror via quality, not quantity. Overall, I'd give the gameplay a 4/10. Every other aspect of the game is a 10/10 for me, although improperly balanced. Some negatives you ignore when something is really up your alley.
25 hours played
Feb. 2026
An enjoyable creepy cosy game where you look after a Light House, Guide ships to port based on certain criteria, Fish for provisions, replace light bulbs, answer the door to all manner of weirdos, clean your surroundings ,acquire a range of stylish hats , and fight back against the darkness that haunts your home and drains your sanity all whilst being pulled in different directions by the various factions who all want the lightkeeper on their side. Love the art, music, Lovecraftian theme and the cast of creepy characters.
7 hours played
Nov. 2025
Just like in the description, Papers, Please in a Lovecraftian setting. It starts slow on the actual ''bureaucratic'' mechanics, the game eases you slowly into the various informations you have to keep track of when you manage the ships and it does it well. When you start doing things eyes closed the game throws at you something new to pay attention to so it never gets boring or overly repetitive. On top of that, as every other graveyard shift worker, you have to manage your energy and stay vigilant and awake for all the duration of it. That's where the supplies come in, and you have to manage those well. Story wise I like it and the various characters and voices that will (or will not) keep you company are well made, enough to actually feel the impact of losing them if it so happens. Don't expect your typical horror game though, this product doesn't work on cheap scares too much, almost not at all actually. As Lovecraft's books, it's more about a gradual and consistent sense of danger and uncomfortable anxiety rather than plain fear or terror. At the time of the review I haven't finished the game yet but I'm definitely at its last chapters. All in all it's a very solid experience and length wise not too shabby either, even better when you consider that it has some replayability value if you want to go with different choices (there's some kind of ''butterfly effect'' system in the game that recaps the choices you made everytime you finish a chapter). It's definitely worth its price, even more so if you get it on sale.

Similar games

View all
No, I'm not a Human WARNING. Stay inside. Lock your doors. Close the blinds. Only let humans in. Eliminate all Visitors. An anxiety horror about paranoia in the End of Times.
Similarity 89%
Price -67% 4.99€
Rating 9.1
Release 15 Sep 2025
Static Dread: The Submarine Descend into Lovecraftian horror aboard a claustrophobic military submarine. Assign tasks as a captain’s right hand, analyze sonar signals, make hard decisions, and keep the crew from madness. Dark horrors lurk both within… and beyond the hull.
Similarity 74%
Price 12.25€
Rating 7.5
Release 14 Aug 2026
Layers of Fear 2 (2019) A first‑person psychological horror game set on a haunted ocean liner. As an actor summoned by an unorthodox director, you’ll confront twisted memories from your past and learn the price of achieving the perfect performance.
Similarity 71%
Price -90% 1.67€
Rating 7.0
Release 28 May 2019
[Chilla's Art] Parasocial | パラソーシャル Parasocial | パラソーシャル is a Japanese horror game about a live streamer.
Similarity 68%
Price 7.79€
Rating 8.9
Release 25 Aug 2023
Keep in Mind: Remastered Keep in Mind follows Jonas, a man haunted by alcoholism, depression, and grief. One night, he awakens to a shadowy mirror world where beasts lurk and stars don't shine. Lost and scared, Jonas must face the twisted beasts if he ever wishes to return home and learn the truth about his darkness.
Similarity 67%
Price -72% 0.57€
Rating 7.2
Release 08 Mar 2018
My name is You and it's the only unusual thing in my life This is you, and this – is You. Both of you have something in common – exceptionality in a monotonous moment of time, when meaningless decisions have to be made. Or meaningful, to such an extent, that there is nothing left once they are made.
Similarity 66%
Price 1.99€
Rating 7.7
Release 26 Dec 2019
Pamali: Indonesian Folklore Horror A narrative horror game set in the daily lives of Indonesian society. Interact with various mystical objects as you explore haunted places, unravel their lingering mysteries, and experience how Indonesian myth, taboo and culture, combined with your choices, shape the course of your nights.
Similarity 66%
Price -48% 7.70€
Rating 7.9
Release 27 Dec 2018
No one lives under the lighthouse Director's cut A slow burn retro horror game, in which you arrive at the old lighthouse on a small island near the coast of the United States. After the previous keeper has gone missing, you need to take over his duties and watch after the light.
Similarity 64%
Price 7.19€
Rating 8.4
Release 21 Apr 2020
The Casting of Frank Stone The shadow of Frank Stone looms over Cedar Hills, a town forever altered by his violent past. As a group of young friends are about to discover, Stone’s blood-soaked legacy cuts deep, leaving scars across families, generations, and the very fabric of reality itself.
Similarity 64%
Price -67% 9.40€
Rating 6.2
Release 03 Sep 2024
DISTRAINT: Deluxe Edition DISTRAINT is a 2D psychological horror adventure game for PC. In order to secure a partnership in a famous company, Price seizes the property of an elderly woman. In that very moment, he finds out the price of his humanity.
Similarity 63%
Price -79% 1.06€
Rating 9.1
Release 21 Oct 2015
Pathologic 3 In this psychological horror game, you are a doctor with only 12 days to save a town from a mysterious plague. Make ruthless decisions and diagnose with precision. Shape the town's future and rewrite the past. Hold yourself together while it all falls apart.
Similarity 63%
Price -84% 5.89€
Rating 7.7
Release 09 Jan 2026
Lost in Vivo A horror game about claustrophobia. During a storm your service dog is forced down a broken sewer drain. You find the nearest sewer entrance and run in after it. Along the way you will meet others that are also stricken by abnormal or psychological fear.
Similarity 62%
Price 9.99€
Rating 8.9
Release 05 Nov 2018

Frequently Asked Questions

Static Dread: The Lighthouse is currently priced at 11.16€ on Steam.

No, Static Dread: The Lighthouse is currently not on sale. You can purchase it for 11.16€ on Steam.

Yes, Static Dread: The Lighthouse received 1,374 positive votes out of a total of 1,517 achieving a rating of 8.61.
😎

Static Dread: The Lighthouse was developed by solarsuit.games and published by Polden Publishing.

Yes, Static Dread: The Lighthouse is playable and fully supported on Windows.

Yes, Static Dread: The Lighthouse is playable and fully supported on MacOS.

No, Static Dread: The Lighthouse is not playable on Linux.

This information about Static Dread: The Lighthouse is not available yet.

This information about Static Dread: The Lighthouse is not available yet.

No, Static Dread: The Lighthouse does not support VR.

Static Dread: The Lighthouse is a single-player game.

Yes, there are 3 DLCs available for Static Dread: The Lighthouse. Explore additional content available for Static Dread: The Lighthouse on Steam.

No, Static Dread: The Lighthouse does not support mods via Steam Workshop.

No, Static Dread: The Lighthouse does not support Steam Remote Play.

Yes, Static Dread: The Lighthouse is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Static Dread: The Lighthouse.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 03 September 2026 13:21 UTC
SteamSpy data 10 September 2026 20:08 UTC
Steam price 11 September 2026 18:54 UTC
Steam reviews 10 September 2026 05:46 UTC

If you'd like to dive deeper into the details about Static Dread: The Lighthouse, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Static Dread: The Lighthouse
  • SteamCharts - Analysis of Static Dread: The Lighthouse concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Static Dread: The Lighthouse compatibility
Static Dread: The Lighthouse
Rating
8.6
1,374
143
Game modes
Features
Online players
16
Developer
solarsuit.games
Publisher
Polden Publishing
Release 06 Aug 2025
Platforms
Clicking and buying through these links helps us earn a commission to maintain our services.