Stray Blade on Steam - User reviews, Price & Information

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Stray Blade is an action-adventure where you play a rogue Adventurer exploring the ancient Valley of Acrea with your companion, the Xhinnon wolf Boji. Unveil the history of the forgotten valley and master the powers of the three Acrean Metals to restore balance to this war-torn land.

Stray Blade is a combat, action-adventure and exploration game developed by Point Blank Games and published by 505 Games.
Released on April 20th 2023 is available only on Windows in 11 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese and Traditional Chinese.

It has received 486 reviews of which 358 were positive and 128 were negative resulting in a rating of 7 out of 10. 😊

The game is currently priced at 19.99€ on Steam, but you can find it for less on Gamivo.


The Steam community has classified Stray Blade into these genres:

Media & Screenshots

Get an in-depth look at Stray Blade through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: 64-bit Windows 10
  • Processor: AMD FX-9590 (8 * 4700) or equivalent or Intel Core i7-6700 (4 * 3400)
  • Memory: 8 GB RAM
  • Graphics: Radeon RX 480 (8192 MB) or GeForce GTX 1050 Ti (4096 MB)
  • DirectX: Version 12
  • Storage: 30 GB available space
  • Sound Card: Any
  • VR Support: N/A

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2025
Stray Blade is an ambitious action RPG from Point Blank Games, published by 505 Games, and it strives to deliver a blend of fast-paced, parry-centric combat with an adventurous, treasure-hunting journey through a fallen fantasy kingdom. The premise follows Farren West, an explorer who becomes bound to the ancient land of Acrea after accidentally awakening its dormant magic and dying in the process. Revived by this mysterious power and accompanied by a small, talkative companion named Boji, Farren sets out to unravel Acrea’s history, confront the warlords and forces that once destroyed it, and ultimately free himself from the magical tether that won’t allow him to leave. Instead of painting the world as heroic or triumphant, the game frames it as a place defined by tragedy, cultural collapse, and forgotten ambition, making the journey feel as reflective as it is adventurous. Combat forms the heart of Stray Blade, and the studio makes a clear effort to balance accessibility with intensity. Encounters revolve around precise dodging, timed parries, stamina management, and reading enemy color-coded attack cues that signal whether a strike must be blocked or avoided. This system creates a rhythm that rewards patience rather than button mashing, and even early fights can punish careless play. Weapons feel distinct—swords, axes, spears, and heavier arms each have different attack flows, recovery times, and upgrade paths that encourage experimentation. The game further incentivizes weapon variety by tying character progression to usage: defeating enemies with a weapon unlocks skill points for that weapon’s tree, preventing players from relying on a single tool for the entire adventure. The result is a combat system that constantly pushes players toward adaptation and growth, even if it occasionally feels rigid due to its heavy reliance on visual cues. Boji, the player’s magical companion, adds another dimension to both combat and worldbuilding. He can research relics, decode ancient texts, unlock new abilities, and weaken certain enemies with his spells. Rather than functioning as a passive guide, he becomes a partner in both narrative discovery and mechanical progression. His presence also creates emotional grounding, offering light humor, companionship, and commentary that keeps the tone from becoming too bleak. Their evolving relationship—between a determined human explorer and a scholar desperate to preserve Acrea’s memory—gives the story warmth and purpose, making even quiet stretches of exploration feel character driven. The world of Acrea is where Stray Blade shows the most personality. It’s a vibrant, hand-crafted environment filled with colorful wilderness, ruined palaces, overgrown battlefields, ceremonial structures, and magically corrupted zones. Each region has its own history and visual identity, and environmental storytelling plays a major role—murals, relics, collapsed cities, and lore entries reveal how the land fell long before the player arrived. Exploration is encouraged through hidden chests, crafting materials, shortcuts, optional bosses, and world-altering discoveries. One distinctive design choice is the world’s dynamic evolution: defeating major bosses can reshape certain areas, visually and mechanically reflecting Acrea’s destabilization or renewal. It gives the world a sense of responsiveness that extends beyond simple quest progression. Progression integrates multiple systems—weapon mastery, armor upgrades, crafting, skill trees, and special magical abilities tied to defeated warlords. These layered mechanics ensure that leveling feels meaningful rather than cosmetic. New abilities add variety to combat strategies, while exploration rewards perseverance with tools that open previously inaccessible paths. Crafting, however, leans toward simplicity and functions more as a support mechanic than a central pillar, ensuring it doesn’t overwhelm players who prefer combat and exploration over resource management. Visually, Stray Blade favors a stylized, painterly aesthetic rather than gritty realism. The colors are bold, outlines soft, and environments designed with clear visual readability, making navigation and combat easier to process. Enemy designs, while not wildly unconventional, stand out through sharp silhouettes and distinctive animations. The soundtrack complements the world’s mystical tone with orchestral themes, subdued percussion, and atmospheric ambient tracks that shift based on biome and narrative intensity. Voice acting varies in execution, but Farren and Boji’s performances carry enough personality to keep dialogue engaging. Like many mid-budget action RPGs, Stray Blade has limitations. Enemy variety can feel repetitive in longer play sessions, and some players may find the combat’s reliance on telegraphed color indicators overly restrictive, reducing improvisational freedom. Technical performance has historically varied across platforms, with occasional frame pacing issues, animation hiccups, or pathfinding oddities. The world, while beautiful, is more segmented than open, which may disappoint those expecting a sprawling seamless landscape. The narrative, though heartfelt and thematically cohesive, leans more on world history than character-driven drama, which may not satisfy players seeking deeper interpersonal arcs or story twists. However, Stray Blade’s identity lies not in perfection but in earnest, imaginative design. It’s a game built with clear affection for exploration, ancient ruins, and skill-based combat, and its distinct artistic tone sets it apart from more traditional dark fantasy action RPGs. For players who enjoy measured combat pacing, collectible-driven worldbuilding, and a whimsical but melancholic atmosphere, it offers a rewarding and memorable journey. It may not have the scale or polish of the genre’s biggest titles, but its sincerity, creativity, and strong sense of place give it staying power. Ultimately, Stray Blade succeeds as an adventure about restoration—of a kingdom, of forgotten knowledge, and of a life interrupted. It invites players into a fallen world not just to conquer it, but to understand it, and that philosophical undercurrent makes the experience richer than its action alone. For those willing to meet it on its own terms, it delivers a colorful, thoughtful, and engaging trek through a land worth saving. Rating: 7/10
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Nov. 2025
What I like most about this game is the combat system. You can cancel most of your attacks with a parry. Because of this, you can juggle offense with defense. If you are good at doing that, you can break their stance meter well before their health, allowing you to execute them early. I really like mechanics that incentivize exploring all the game mechanics. In this case, your build is based on what weapons you have "mastered", meaning you've actually killed some stuff with it. The amount of kills needed is not much, meaning you wont be stuck with a bad a weapon long, but still get rewarded for experimenting. This does add some randomness to the early game. A lot of weapons are drops, and health and energy upgrades are super important early on. In my first game on hardest difficulty, I got a weapon which increases health. I restarted on the difficulty below that and didn't get this same weapon until I had already found all the basics, so I was without this health upgrade for a while. I found the hardest difficulty a bit unforgiving, and having finished the game, I'm glad I didn't put myself through that. I do like their clearing mechanic, where if you kill all the enemies in an area they do not respawn. As the game goes on, more and more annoying enemies show up. I really don't like having to chase after my enemies non stop, and there are a few that are either constantly back stepping or dodging most of your attacks until parry. They really slow the game down, and often are difficult to have any chance of fully depleting their stance. You get a teleport to enemy ability later, but it doesn't interrupt, meaning you have to defend right after using it. I wish the game had some better wake up gameplay. Getting knocked down is tedious, especially when there is a pack of enemies that all charge you with knock downs. I appreciate the map and fast travel from anywhere, considering the level design is a giant maze, but I wish it would auto center on the player when opened. The way the story is told wasn't my cup of tea so I skipped almost all cut scenes. The writing is trying to be funny, but it was on the cringe side for me. The bosses are mostly easy and boring, hardly taking any advantage of the combat system. The game definitely has optimization issues - one of the few I have had to lower graphics for. One thing that cannot be forgiven is unskippable rebirth cutscenes. Dying is punishment enough, why prevent me playing immediately too? It's definitely not perfect, but an easy recommend.
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Aug. 2025
A really enjoyable game - expansive and fun to play. Almost everything was done right (Devs, please give us ability to skip death scene)
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June 2025
This is a decent indie soulslike. Good art, fun level exploration, good enough combat once you get the hang of it (a lot of parries to break poise). It does have a bit of jank (and occasional UE stutter) and might be a touch long for my tastes. But worth it at full price for the amount of game here and a good deal on sale.
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Feb. 2025
A bit rough around the edges but all in all worth the money, especially because its constantly on sale.
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Frequently Asked Questions

Stray Blade is currently priced at 19.99€ on Steam.

Stray Blade is currently not on sale. You can purchase it for 19.99€ on Steam.

Stray Blade received 358 positive votes out of a total of 486 achieving a rating of 7.00.
😊

Stray Blade was developed by Point Blank Games and published by 505 Games.

Stray Blade is playable and fully supported on Windows.

Stray Blade is not playable on MacOS.

Stray Blade is not playable on Linux.

Stray Blade is a single-player game.

There are 2 DLCs available for Stray Blade. Explore additional content available for Stray Blade on Steam.

Stray Blade does not support mods via Steam Workshop.

Stray Blade does not support Steam Remote Play.

Stray Blade is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Stray Blade.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 19 January 2026 10:25
SteamSpy data 21 January 2026 05:56
Steam price 28 January 2026 20:32
Steam reviews 26 January 2026 21:49

If you'd like to dive deeper into the details about Stray Blade, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Stray Blade
  • SteamCharts - Analysis of Stray Blade concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Stray Blade compatibility
Stray Blade
Rating
7
358
128
Game modes
Features
Online players
1
Developer
Point Blank Games
Publisher
505 Games
Release 20 Apr 2023
Platforms
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