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Stronghold Crusader: Definitive Edition on Steam - User reviews, Price & Information

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Gird your loins and sharpen your steel! Besiege 20 unique enemy lords and battle friends online, in this expanded remaster of the classic 'castle sim'. Relive history with new units, opponents, visuals, audio, campaigns, skirmish trails, co-op and larger maps.

Stronghold Crusader: Definitive Edition is a strategy, city builder and real time tactics game developed and published by Firefly Studios.
Released on July 15th 2025 is available only on Windows in 20 languages: English, French, Italian, German, Spanish - Spain, Czech, Dutch, Hungarian, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Swedish, Thai, Traditional Chinese, Turkish, Ukrainian and Arabic.

It has received 11,320 reviews of which 10,473 were positive and 847 were negative resulting in an impressive rating of 9 out of 10. 😍

The game is currently priced at 19.99€ on Steam, but you can find it for 11.38€ on K4G.


The Steam community has classified Stronghold Crusader: Definitive Edition into these genres:

Media & Screenshots

Get an in-depth look at Stronghold Crusader: Definitive Edition through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10/11 64 Bit
  • Processor: Intel® Core™ i3-6100 or equivalent (Arm processors are not supported)
  • Memory: 8 GB RAM
  • Graphics: Graphics Card with 2GB VRAM (for 1080p) or 3GB VRAM (for 1440p) or 4GB VRAM (for 4k)
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 7 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

14 hours played
Feb. 2026
One of the first games I ever played thanks to my old man. Dad would set LAN games because we didn't have broadband or dial up. Alas those days are gone... I shall play in his memory.
2 hours played
Jan. 2026
Ever play chess with an old guy, who looks the part -- weathered and wrinkled? But despite appearances, you find that he's tough as nails and you can't just walk over him? So you practice and study. And do it again. And again. And then, one day, you give him a good game, and enjoy the whole thing, and feel some pride, even though you still lose? Yeah, that's what it felt for me to start playing this game. Its appearance is pleasant, but shows a bit of age. But that doesn't mean it doesn't provide a real challenge. In fact, practice and study will be needed to beat this old buzzard. But it seems to be an enjoyable struggle. Two older, sand-encrusted thumbs up. Now I see what others saw before me.
438 hours played
Dec. 2025
I played Stronghold Crusader as a kid, and I played the HD version before the re-release. Now I've played almost 300 hours of the DE version. I think all this gives me the right not only to write a comment but also to make a few suggestions for the developers. I don't think I need to prove that the game is wonderful. It's arguably the best game in the series, although, for example, the regular Stronghold DE has more beautiful landscapes. Broadleaf forests, green mountain slopes... very beautiful. And then... Suggestion #1: More diverse vegetation. Sorry, but the game has very sparse vegetation. The only trees are three types of palms and an olive tree. And this is in a game that takes place in a region with very diverse vegetation. The Judean Mountains and Galilee are home to endemic oaks, pines, cedars, acacias, sycamores, carobs, pistachios, and other beautiful trees... 1,000 years ago, dense, impenetrable forests flourished there. Galilee is still rich in forests today. The same is true for Asia Minor. I'd love to be able to experience these landscapes in-game. I can advise on this, if needed. I can provide photographs and drawings of the appropriate trees. I'm an artist and live in this region. Dynamic weather could also be added. But that's not so important. It's fine as is. Request #2: Walls 10 times stronger. The game has a feature called "Strong Walls"—it makes walls impenetrable to infantry. However, catapults and trebuchets can easily reduce almost any wall to rubble. Build 15 catapults, and even a thick wall will quickly turn to dust. So online players have to negotiate to play without catapults or simply disable them in the advanced settings. But the fact is, in real life, catapults did much less damage to stone walls. During a siege, a wall could be bombarded with stones for months with virtually no damage. I think a "Walls 10x Stronger" feature should be added. This would make the fortress much more effective against both stone bombardment and other siege weapons. At the same time, players wouldn't be forced to abandon the use of catapults, and sieges could become more sophisticated and varied. Request #3: Lord figures. It's somehow uncool that Richard the Lionheart and Duke de Puce look the same in the game, like a big guy with an axe. I'd finally like to see figures of our familiar characters on the battlefield. So, for the lord to look like the character he's associated with. That would be really cool. Request #4: Target Priority. I'd like to have more control over my troops. For example, I really miss changing the target priority for ranged units. For example, the enemy is rolling catapults toward my fortress, and I have ballistae on the walls that could attack these catapults. But instead, my ballistae fire at archers, and I have to select them and set targets manually. Or my crossbow unit is attacked by infantry and archers. The infantry poses a greater threat, but my warriors still fire at the enemy archers because they have target priority for ranged units. Overall, it would be great to have three buttons for ranged units: 1: Melee target priority. 2: Melee target priority. 3: Siege weapon priority. I think this feature could provide much more tactical freedom and change the outcome of many battles. Ultimately, it's as convenient as autotrading. Request #5: Autotrading presets. I use the same autotrading settings in almost every match. And each time, I have to adjust about 10 different items using these sliders. It would be great if I could save and load my autotrading settings in a couple of clicks. It's just so convenient. Request #6: Castle expansion. In the standard Stronghold DE, the castle doesn't have strict territorial boundaries. This means you can expand your fortress beyond its territory, as if starting from the already built walls and extending them. This is missing in Crusaders. I'd like to have a setting to switch between a limited construction zone and expanded construction, which can be continued at a large distance from the castle, extending the already built walls. I hope my point is clear. Request #7: Ships and bridges. I understand that this will most likely never be implemented in this wonderful game. Although who knows, maybe in a DLC. It would be really cool to be able to build ships, at least just to transport troops across seas and rivers. And also build bridges. As a single, unified building. Like a barbican. So that you could walk under it in one direction and over it in the other. This would diversify the possibilities for designing fortresses. Plus, we could consider the possibility of building bridges across rivers. And we could also add a natural bridge to the editor. Like a stone arch that you could walk over or under. An indestructible terrain element. Cool. Well, yeah. I don't know if the developers will read my suggestions or consider them suitable for the game. But if you're reading this, I want to say a huge thank you for the wonderful game you created and brought back to life for us. My suggestions aren't because I don't like anything. I love this game just the way it is. But maybe this experience can help us all make the game a little better. You're great, guys. Keep up the good work. Good luck to you.
235 hours played
Nov. 2025
After more than 170 hours in the game, I can confidently say that Stronghold Crusader: Definitive Edition still captures the classic feel of the original while adding some modern improvements. Skirmish is still the heart of the game. At the moment, the game has one DLC, and a big update with another major DLC is on the way. More missions and mechanics are always welcome for a game with this much replay value. AI lords & personality: Each AI lord has their own style and behavior. After a few hours, you instantly recognize who rushes, who hides behind walls, and who simply exists to annoy you. Skirmish never gets boring because every combination plays differently. The fear factor system: Decorations, torture devices and popularity buffs actually matter, giving you different ways to push your economy or army strength. The autosell feature is a lifesaver: your stockpile can automatically sell excess resources so you don’t have to babysit the market every minute. Workshop support: Steam Workshop maps add a lot of extra content and creativity. There’s always something new to try. Big issue: Sands of Time / Trail mode: My biggest complaint is the Sands of Time leaderboard. The top times are clearly cheated, which turns the entire leaderboard into a joke instead of a real competitive feature. Final touch (satisfying moment): It’s so satisfying to watch volleys of arrows cut down enemies.
229 hours played
Sept. 2025
My childhood game! Revisiting this masterpiece to compare with original version! Auto buy/sell at market is really good addition, but it makes game way more easier than the original one, coz u can buy 1-4 units of item, instead of only 5, so u can set up ur economy much quicker and efficient, doesnt require that much gold. Historical campaigns - both new and old are great, loved playing through them, but would like to see more of these types of maps, where u have some tasks to complete. Co-op trail - nothing impressive, just basic skirmish maps with additional outpost building for enemy lords, very easy to complete. Sands of Time trail - very interesting and challenging addition to the campaigns with a timer. I must say, the maps are quit easy, but still a very good idea to change things up. The one and only map, which i still didnt beat on 'Prince of the Sands' rank is Eye of the Storm (#2) in The Trail of the Leopard. My time 34:50, but needs below 30:00. Probably will try more in the future. All other maps were kinda easy, if u knew what to do. Classic Trail campaigns: - Crusaders 'First Edition' trail - so the first time i played Stronghold Crusader original game, i always was using the tower strategy. Put down a tower as far as map allows u and fill it with archers and that would be ur defense while u set up economy, etc. But in Definitive Edition the only map that i needed to use the tower strat was #33 Misty River (vs 2 Richards). All other maps i completed without moat digging, walling off entraces and other cheeses. I simply set up economy first and then spammed horse archers as my defense/attack unit and to kill lords, used Sapper (Bedouin unit). #33 - Misty River #41 - Thunder Hill #48 - Hades #50 - Final Victory These were the only maps, which were somewhat challenging without the tower strat, but still did them all on first try. I think, the game is easier coz of market buy/sell function, but it is a good addition, not complaining. Now going to finish Warchest trail and im guessing, it will not be a problem to do it without tower strat aswell. Extreme Trail - in original game, i did complete this without using the skill bar. Will try to do the same, but maybe will also try to not use tower strat. This, i feel like will be more challenging campaign. New Bedouin units - new units are good addition, but they are quite overpowered. My old go to units were crossbow men, horse archers and mace men , but in SCDE im using horse archers and sappers as my go to units. Sappers are weaker than mace men, but they are cheap, fast, destroys buildings/walls supper fast, so u can just send them in enemy base and ruin their economy in seconds and they are super durable against fire. I would use Demolishers but they are slow and i hate slow units, but they might be the best units in the game now (melee units), coz they are strong, durable, can dig moats, pitch ditches, same like sappers - almost fire proof and destroys buildings/walls super fast and they are immune to traps. Sappers, Demolishers and Healers are the units im using from Bedouin units. I dont play multiplayer, coz i hate shields + horse archers every game, coz nothing can beat that nonesense. Would like to see more campaign variety in the future, i dont know if FS is planning something: - Timer based - Task completion - Unit/building limitation/restriction - campaign, where u cant build all units or even some buildings, so u cant just use the same strategy in every map. (Finish map with only basic archers and cavemen(Spearmen, i call them cavemen, coz they are useless) and churches not available for example).

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Frequently Asked Questions

Stronghold Crusader: Definitive Edition is currently priced at 19.99€ on Steam.

No, Stronghold Crusader: Definitive Edition is currently not on sale. You can purchase it for 19.99€ on Steam.

Yes, Stronghold Crusader: Definitive Edition received 10,473 positive votes out of a total of 11,320 achieving an impressive rating of 9.00.
😍

Stronghold Crusader: Definitive Edition was developed and published by Firefly Studios.

Yes, Stronghold Crusader: Definitive Edition is playable and fully supported on Windows.

No, Stronghold Crusader: Definitive Edition is not playable on MacOS.

No, Stronghold Crusader: Definitive Edition is not playable on Linux.

Stronghold Crusader: Definitive Edition offers both single-player and multi-player modes.

Stronghold Crusader: Definitive Edition offers both Co-op and PvP modes.

Yes, there are 4 DLCs available for Stronghold Crusader: Definitive Edition. Explore additional content available for Stronghold Crusader: Definitive Edition on Steam.

Yes, Stronghold Crusader: Definitive Edition is fully integrated with Steam Workshop. Visit Steam Workshop.

No, Stronghold Crusader: Definitive Edition does not support Steam Remote Play.

Yes, Stronghold Crusader: Definitive Edition is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Stronghold Crusader: Definitive Edition.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 21 July 2026 07:31 UTC
SteamSpy data 23 July 2026 21:11 UTC
Steam price 28 July 2026 18:55 UTC
Steam reviews 27 July 2026 09:51 UTC

If you'd like to dive deeper into the details about Stronghold Crusader: Definitive Edition, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Stronghold Crusader: Definitive Edition
  • SteamCharts - Analysis of Stronghold Crusader: Definitive Edition concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Stronghold Crusader: Definitive Edition compatibility
Stronghold Crusader: Definitive Edition
Rating
9
10,473
847
Game modes
Multiplayer
Features
Online players
1,311
Developer
Firefly Studios
Publisher
Firefly Studios
Release 15 Jul 2025
Platforms
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