Subterrain on Steam - User reviews, Price & Information

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Uncompromising Sci-Fi survival on Mars! Manage the entire colony single-handed! Craft, Research, Explore and Fight against evolving mutants. Vast open world and randomly generated levels to explore! Can you survive long enough to escape the horror?

Subterrain is a survival, top-down and crafting game developed and published by Pixellore Inc.
Released on January 21st 2016 is available only on Windows in 12 languages: English, Russian, Traditional Chinese, French, Italian, Spanish - Spain, Greek, Simplified Chinese, German, Japanese, Hungarian and Turkish.

It has received 1,358 reviews of which 1,036 were positive and 322 were negative resulting in a rating of 7.3 out of 10. 😊

The game is currently priced at 16.99€ on Steam, but you can find it for 1.36€ on K4G.


The Steam community has classified Subterrain into these genres:

Media & Screenshots

Get an in-depth look at Subterrain through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7
  • Processor: Intel Core 2 Duo 2.8GHz or equivalent processor
  • Memory: 4 GB RAM
  • Graphics: Intel HD graphics 4400 or better - Min resolution 1280x720
  • DirectX: Version 11
  • Storage: 1200 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

April 2026
Subterrain, developed and published by Pixellore Inc, is a demanding top-down survival horror game that blends intricate resource management with a persistent sense of environmental collapse. Set in an underground Martian colony that has fallen into chaos after a mysterious outbreak, it places players in the role of Dr. West, one of the few remaining survivors. Rather than focusing on action or spectacle, the game builds its identity around pressure—constant, layered pressure that forces players to think carefully about every decision they make. What immediately sets Subterrain apart is the complexity of its survival systems. Instead of a handful of basic needs, the game introduces a network of interconnected mechanics that must be managed simultaneously. Hunger, thirst, fatigue, oxygen levels, body temperature, and health conditions all require attention, and neglecting any one of them can quickly lead to failure. These systems are not isolated; they interact in ways that create cascading consequences. Venturing too far without proper preparation can result in running out of oxygen, while exposure to environmental hazards can trigger additional complications that spiral out of control. The result is a gameplay loop that demands planning, awareness, and constant adaptation. Beyond personal survival, the game extends its mechanics to the colony itself. The facility is not a static backdrop but an active system that must be maintained. Power distribution, oxygen generation, and temperature control all play a role in keeping the environment livable. Players must decide which areas to prioritize, often under limited resources, creating a strategic layer that goes beyond moment-to-moment survival. This broader responsibility adds depth, as the player is not just trying to stay alive but also attempting to stabilize a deteriorating system that continues to degrade over time. Combat is present but secondary to the overall experience. Players can craft and use a variety of weapons, but encounters are rarely straightforward. Enemies evolve and become more dangerous as the game progresses, and engaging them without proper preparation is often a mistake. Success in combat depends less on reflexes and more on positioning, resource management, and understanding the situation. In many cases, avoiding confrontation or finding alternative solutions is the safer option, reinforcing the game’s emphasis on survival over aggression. The pacing is deliberately slow and methodical, which may not appeal to everyone. Subterrain does not guide players gently into its systems; instead, it expects them to learn through experimentation and failure. The early stages can feel overwhelming, with a steep learning curve that requires patience to overcome. However, once players begin to understand how the various systems interact, the experience becomes more rewarding. Progress feels earned, as each small success is the result of careful planning and execution rather than chance. Visually, the game adopts a minimalist top-down perspective that might seem simple at first but works effectively within its context. The underground colony feels confined and hostile, with dimly lit corridors and abandoned spaces contributing to a strong sense of isolation. The lack of visual excess allows players to focus on the mechanics, while the subdued presentation enhances the oppressive atmosphere. Sound design complements this approach, using ambient noise and subtle cues to reinforce tension without relying on overt horror elements. Crafting and progression systems add another layer of depth. Players gather materials, break them down into components, and use advanced tools to create equipment and upgrades. Research plays a key role, unlocking new technologies that improve survival chances. This progression is meaningful but never trivial; every upgrade requires effort and often involves taking risks to acquire the necessary resources. The balance between risk and reward is a constant theme, shaping how players approach each new challenge. Despite its strengths, Subterrain is not without its issues. The complexity that defines the game can also make it difficult to approach, particularly for new players. The interface and tutorials do not always provide sufficient guidance, leading to moments of confusion. Some systems can feel cumbersome to manage, especially when multiple factors demand attention at once. Additionally, the game lacks the polish of larger productions, with occasional inconsistencies that can disrupt the experience. Ultimately, Subterrain is a game that prioritizes depth and challenge over accessibility. It offers a layered survival experience that rewards careful planning and persistence, creating a sense of immersion that few games in the genre achieve. While its steep learning curve and demanding systems may limit its appeal, those who invest the time to understand it will find a deeply engaging and rewarding experience. Rating: 8/10
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April 2026
I wanted to play this game before playing Mines of Titan because I wanted to get all the backstory. I feel like playing definitely gave me some backstory though it doesn't really feel like a lot of it gets explained until the end. Until then you do get some important backstory and a lot of notes about randos doing stuff around the facility. One thing I don't get is why this Mars base has so many pool tables and slot machines. Even outside the casino. Which...why is there a casino? I do like the combat to a degree. It feels like there's a lot of ways to go about it, but I stuck to a pistol/shotgun combo which worked pretty well. Tech progression felt okay I suppose. The 2nd tier facilities have 10 floors and I feel like it's only like that to fuel both the length of the game and to provide more materials for crafting. Sometimes it just felt like a slog because of it. Largely I do like the game. However...the last boss. I literally just gave up. After the 10th shot, I just gave up on that route. The dev does recognize the pillars had too high a health and did bring it down, but there's just so many and by the time I got there, I couldn't get any more mutant-related materials so making the drugs to keep myself moving was just out of the question. If I could use an item and it would still get used even if you got hit then I could probably do it, but there's just too much going on. Did I originally get what I set out to do from playing this game? Yes. Do I kind of wish I watched a video about the history (if anyone really ever made one)? Also yes. Still going to recommend the game though because I'm sure someone who is more into bullet hell games would love that part.
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Dec. 2025
Very challenging and addicting. Top down is not something I usually like, but this has me consumed.
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July 2025
Loved the opening hours but eventually hit a wall where progression stopped being fun and became more tedious. There is an absolute gem of a game here hidden under a few poor design decisions. I recommend heeding the warning of the negative reviews that detail this. Yet, still I recommend giving it a try. The atmosphere and overall gameplay loop for those first few hours is just so darn appealing it's worth seeing if the entire game is for you.
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June 2025
I love this plucky little game. It has a lot of systems put together: the top down shooting, some base management and survival elements. Each one isn't too fleshed out, but I feel they work together well.
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Frequently Asked Questions

Subterrain is currently priced at 16.99€ on Steam.

Subterrain is currently not on sale. You can purchase it for 16.99€ on Steam.

Subterrain received 1,036 positive votes out of a total of 1,358 achieving a rating of 7.33.
😊

Subterrain was developed and published by Pixellore Inc.

Subterrain is playable and fully supported on Windows.

Subterrain is not playable on MacOS.

Subterrain is not playable on Linux.

Subterrain is a single-player game.

There is a DLC available for Subterrain. Explore additional content available for Subterrain on Steam.

Subterrain does not support mods via Steam Workshop.

Subterrain supports Remote Play on TV. Discover more about Steam Remote Play.

Subterrain is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Subterrain.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 19 April 2026 11:01
SteamSpy data 23 April 2026 12:32
Steam price 29 April 2026 04:47
Steam reviews 29 April 2026 08:03

If you'd like to dive deeper into the details about Subterrain, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Subterrain
  • SteamCharts - Analysis of Subterrain concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Subterrain compatibility
Subterrain
Rating
7.3
1,036
322
Game modes
Features
Online players
9
Developer
Pixellore Inc
Publisher
Pixellore Inc
Release 21 Jan 2016
Platforms
Remote Play
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