Subterrain: Mines of Titan on Steam - User reviews, Price & Information

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Awaken from an abandoned stasis pod and discover a doomed mining camp on Titan in an uncompromising turn-based survival RPG. Survive the evolving horrors that lurk below and craft equipment, research new gear, fight against overwhelming odds, or even discover your true fate.

Subterrain: Mines of Titan is a rpg, survival and sci-fi game developed by Pixellore Inc and published by indie.io.
Released on March 12th 2024 is available only on Windows in 5 languages: English, Korean, Simplified Chinese, Russian and Hungarian.

It has received 635 reviews of which 487 were positive and 148 were negative resulting in a rating of 7.3 out of 10. 😊

The game is currently priced at 18.49€ on Steam, but you can find it for 5.10€ on Eneba.


The Steam community has classified Subterrain: Mines of Titan into these genres:

Media & Screenshots

Get an in-depth look at Subterrain: Mines of Titan through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: 3.0 Ghz with quad core processor or better
  • Memory: 8 GB RAM
  • Graphics: 2 GB DirectX 10 compatible video card
  • DirectX: Version 10
  • Storage: 500 MB available space
  • Sound Card: DirectX compatible sound card

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

March 2025
It has a few issues but once you turn of the credit cost for research and salvage (which is kind of nonsense) then the game becomes pretty good. The side quests are very dissonant with the setting and main quest, but the gameplay is good and there's a satisfying aspect to gaining skills by using them Edit: There are a lot more bad choices as I progress through the game, but not enough to justify a thumbs down review so it will stay positive. However, the design team behind this game needs to really do a postmortem on it, because there are some REAL stinkers ranging from pacing to resource balance to quest design. Edit 2: Also the final area denies you access to your stockpile or crafting without warning, which is a bit of a dick move given that it would have needed to be explicitly chosen to behave that way by the developers. The feeling I have walking away from this is severe disappointment, as the game got progressively less palatable throughout, culminating in a pratfall of a final area and double final boss fight. I feel like this game should have been 2 different games, but the attempt to merge the various elements did not create a smooth hybrid.
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Oct. 2024
A turn-based sci-fi survival horror with rpg character advancement, a story compelling enough to hold interest and a unique setting with a hefty dose of survival-craft style resource collection and management. Subterrain: Mines of Titan won't be to everyone's tastes, but if anything it offers seems appealing give it a chance and you will probably find yourself pleasantly surprised. The game also lets you tweak almost every aspect of it's mechanics and difficulty, both at the start and during play as well. No need to worry about having to restart to tweak/disable something you don't like (this is something I feel should become the norm in every game, let people play the way they want.). The combat and exploration is solid and quite fun, giving you a choice of several different weapon types to choose from each with their own related perks/abilties and making each feel quite different in how you approach combat. You can equip two weapons and swap between them with the press of a button (swapping takes a single turn) with some weapon types having perks that specifically compliment hybrid-style builds (pistols being one). Combat can be quite dangerous with injuries and negative effects being outright death sentences if you are reckless and under-prepared. There is also a "doomsday clock" constantly ticking away every single turn (NOTE: If you hate that type of thing, it's not as bad as it sounds. I'll say more in the next section). You are given a few ways to slow its progression, but you can never stop it. This adds a good balance of risk/reward when choosing whether to push forward or return to camp and consolidate your gains to try and give yourself a better advantage on the next trip. The ticking clock can be tied to progression (in fact that is it's default when starting a new game) instead of time, or outright disabled. I started my first run with the default and then decided to give the time-based one a try after I understood how the mechanic works. It really isn't that oppressive, it affects enemy evolution, strength, and density rather than a "You Lose" timer. I still had plenty of time to putz around and take my time, it acts more like a subtle pressure to keep you from trying to power-game by repeatedly grinding earlier areas. The crafting/research/resource gathering is far less grindy than it first appears. You find stuff in the mines and haul it back up with you to be researched/scrapped/crafted by the other camp members while you are down below dealing with the underground horrors. To that end you can queue everything up from anywhere -- which means you don't have to worry about forgetting to queue something up and wasting time. No need to wait around for your gear to be crafted before heading back down, you can bring up a load of stuff, have it researched, disassembled and crafted into a new set of gear/supplies that will be waiting for you the next time you come up to drop off your spoils. The camp management is pretty lacklustre, honestly. I left it at default and I don't think there was ever a time where I thought about it as anything other than a way to turn my excess materials into credits. The same can be said for the occasional invasions that happen back at camp, if you keep your turrets upgraded and replace barricades you never even have to think about them, I played with them on, but next time I play I will most likely disable them as they really didn't add much to the experience for me once I hit the half-way point. The story and characters are well written, each NPC has at least one side-quest that will eventually pop-up that will let you get know them a bit better as well as provide some hefty exp and income. I also enjoyed that the story hinged more on a group of rag-tag professionals each banding together to support one another in their own way, however small that may be. I found it quite refreshing compared to the usual trope of "everyone is a different shade of shitty or depressing because our situation is dire" that is so common with these types of story. That being said, I would have liked a bit more interaction with them in some way, other than just their related quests. It does work with the narrative though as your character is to pressed dealing with the underground horrors and trying to keep everyone alive. Which makes the brief interludes of helping people around camp feel more impactful. Overall, its a fun game that I'm glad I decided to play. Give it a try if anything here seems appealing to you. I consider this money well spent and I look forward to seeing more from this Dev.
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Oct. 2024
updated my comment after 14 hours good story, good balance on difficulty/exploration, good graphic only one very important advice for those who want to try this game If you dont mind what "difficulty" you finish the game at the end I highly recommend you start the game with disable camp resource usage ( kind of meaningless at the beginning, and just annoying at mid as you need to put some resource which acutally do nothing but increase the time you need to grind) disable product cost *****VERY IMPORTANT***** if you enable this, everything you do cost you money it will make you grind 10x of times for same stuff without any meaningful rewards just annoying you and slow down your pace of playing Invasion *Optional but I suggest turn it off* invasion is quite easy, but annoying because it show up suddenly imagine you well prepare to explore deeply, it is long way to next level you are at the middle, you are eager to reach next elevator and AI tell you an invasion is coming My feel is "WTF", I have to walk all the way back to last elevator, finish the invasion in a minute and restart the journey, time wasting and not rewarding if you disable what I suggest You will find that the combat is exciting, the exploration is interesting story is good, everything is smooth, and you dont feel always get disrupted suddenly _____________________________________________ Played for 6 hours after using the setting of "enable product cost" I gave up and started a new game disabled the product cost it is ridiculous to have product cost Hey I am the one and only one who can do the dirty job! without me, all of you get no resources or supply and even cant live! And you charge me for processing what I brought from the hell???? So I decided to restart it Beside this setting, I am satisfactory with this game Just it fit most of my taste, turn base, monster, mild level of horror, surivival, else
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Sept. 2024
This science fiction story has turned out to be one of the best immersive experiences I had the pleasure of discover. Personal tastes aside, it is well worth the time and price. Hope it ends translated into other languages ​​and has the success it deserves.
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Aug. 2024
Reasonably solid turn based RPG with a potentially interesting setting that has relatively satisfying progression. But honestly, if it didn't feel like it was worth my money, I wouldn't recommend, because while it's very satisfying at the start, it rapidly becomes somewhat tedious as quests start requiring you to wander around the base (The most boring and featureless part of the game) from NPC to NPC, and the zones you go into become quickly apparent that they're like 99% one of either a Mine that looks like every other mine, or a facility floor that looks like the majority of all the other floors. Also, once you get a good distance in, the status effects enemies apply to you become more annoying than a genuine mechanic, and they're so stupidly OP if you don't have the specific medical supply that handles it, you're gonna burn through ALL of your medical supplies running back, so at times you're pretty much forced to save scum because a 95% hit misses over and over so you end up with huge poison/bleed/acid stacks that eat up all your supplies and you've only travelled one room. I'm literally writing this after having to do so simply because it's either a matter of save scumming or going back an hour or more of progress because I had no way to tell the future and urgo didn't need id need like 3 of each status heal item for one room. Its good in a lot of ways, but like bad in all the worst ways an RPG and turn based game can be.
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Frequently Asked Questions

Subterrain: Mines of Titan is currently priced at 18.49€ on Steam.

Subterrain: Mines of Titan is currently not on sale. You can purchase it for 18.49€ on Steam.

Subterrain: Mines of Titan received 487 positive votes out of a total of 635 achieving a rating of 7.29.
😊

Subterrain: Mines of Titan was developed by Pixellore Inc and published by indie.io.

Subterrain: Mines of Titan is playable and fully supported on Windows.

Subterrain: Mines of Titan is not playable on MacOS.

Subterrain: Mines of Titan is not playable on Linux.

Subterrain: Mines of Titan is a single-player game.

There is a DLC available for Subterrain: Mines of Titan. Explore additional content available for Subterrain: Mines of Titan on Steam.

Subterrain: Mines of Titan does not support mods via Steam Workshop.

Subterrain: Mines of Titan does not support Steam Remote Play.

Subterrain: Mines of Titan is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Subterrain: Mines of Titan.

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Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 28 July 2025 01:31
SteamSpy data 28 July 2025 06:00
Steam price 30 July 2025 20:49
Steam reviews 29 July 2025 18:03

If you'd like to dive deeper into the details about Subterrain: Mines of Titan, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Subterrain: Mines of Titan
  • SteamCharts - Analysis of Subterrain: Mines of Titan concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Subterrain: Mines of Titan compatibility
Subterrain: Mines of Titan
7.3
487
148
Game modes
Features
Online players
6
Developer
Pixellore Inc
Publisher
indie.io
Release 12 Mar 2024
Platforms
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