Subterrain: Mines of Titan on Steam - User reviews, Price & Information

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Awaken from an abandoned stasis pod and discover a doomed mining camp on Titan in an uncompromising turn-based survival RPG. Survive the evolving horrors that lurk below and craft equipment, research new gear, fight against overwhelming odds, or even discover your true fate.

Subterrain: Mines of Titan is a rpg, survival and sci-fi game developed by Pixellore Inc and published by indie.io.
Released on March 12th 2024 is available only on Windows in 5 languages: English, Korean, Simplified Chinese, Russian and Hungarian.

It has received 635 reviews of which 487 were positive and 148 were negative resulting in a rating of 7.3 out of 10. 😊

The game is currently priced at 18.49€ on Steam, but you can find it for less on Eneba.


The Steam community has classified Subterrain: Mines of Titan into these genres:

Media & Screenshots

Get an in-depth look at Subterrain: Mines of Titan through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: 3.0 Ghz with quad core processor or better
  • Memory: 8 GB RAM
  • Graphics: 2 GB DirectX 10 compatible video card
  • DirectX: Version 10
  • Storage: 500 MB available space
  • Sound Card: DirectX compatible sound card

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2026
Best After a Few Tweaks Subterrain: Mines of Titan is much better than the "mostly positive" reviews it received lead to believe, and it's a big improvement over the first game as well. But it takes a while and some tampering with the game's difficulty for things to start working out the way you want. The easiest way to enjoy the game is to do what I did: once prompted to select the difficulty, disable the "Production Cost" option. Then, since you are not a sissy, increase base resource consumption by 1 level (setting it at 100%) and the combat difficulty by 3 or so (at 160% enemy damage/HP). This will set the game to Hard, while ridding you of the bizarre "having to pay credits to do anything at the base." With "Production Cost" enabled, you need to spend credits to do research, to craft, and even to recycle junk and items on top of having all the required materials. It doesn't make much sense, and it turns credits into your worst enemy as you'll be constantly short on them. To counter your financial misery, you'll be forced to grind a lot of cheap materials, break your items while you are at it, then have to waste about half of the few credits you managed to make just to replace what you lost. It's annoying, semi-futile, and it wastes a lot of your time (at least until you finally start mining red/purple geodes. Then you're good. But until then, it's a nightmare.) With that being said, the game itself is cool. Subterrain 2 uses a "you-move-they-move" system, like ADOM, Tales of Maj"Eyal and Stoneshard. If you like that, you'll most likely enjoy this game, despite any other considerations. There's a perk-tree in the game that includes passive and active skills, allowing you to build your character as you want. There are one-handed and two-handed melee, pistols, rifles and heavy weapons available (but no perk-tree for the heavy weapons, which consume very expensive ammo and, thus, you'll probably never use anyway). You can equip a helmet, armor, boots, gloves, a customizeable belt that can give you up to 4 different bonuses (depending on what you attach to it), one special, unbreakable item that also gives you a passive bonus, and two tools, one for harvesting plants and the other for gathering ores. The game's story, albeit somewhat cliche, is fairly interesting as you wake up from cryosleep in a monster-infested Titan (Saturn's moon) and you must dive deep into its mines to find out what happened, and then how to get the hell out of there. And you must do that while making sure the colony on the surface is kept powered, watered and fed, which you can ensure by recycling Methane Ore, plants and monster parts. To be a little more accurate, since the game actually makes that unecessarily complicated: you need to recycle plants and monster parts, and then recycle what they yield, a second time, to get the stuff that keeps the colony's water treatment station and bio farm running. If you run out of power, water or food, the game is over. But playing with the settings I mentioned earlier -- which include 100% colony resource-consumption -- I ended up with ~90,000 turns left before I'd run out of food, which out of the three resources is the hardest to produce. And I'd only run out if I didn't "feed" the colony any more monster parts, so... it's fine. You don't have to worry too much about that. Besides the Credits I previously mentioned, the fact that your items break down is also annoying. But, like colony resources, it's manageable. Trying to put it shortly , what you do in the game is: you dive deeper and deeper down into the mines, killing increasingly stronger monsters, collecting plants, ores, junk, etc., then get the nearest elevator back to base, research/recycle everything you can, craft a few more Lamps, Oxygen Canisters and Repair Kits (BTW, these only repair a certain percentage of your items' durabilities, while also reducing their maximum durability with each use), re-craft your items that might be about to break and/or craft new, better ones, upgrade base facilities when possible, and... back down into the mines you go. NPCs will give you some quests every now and then, there are a few bosses here and there (4 or 5 in total, with the first one marking the end of the Tutorial-phase), you have a bunch of different medical items to treat all sorts of injuries, and you also need to drink water, eat, and sleep. That's it. If a turn-based-à-la-Stoneshard, monster-filled, sci-fi-themed, mine-delving game with overcomplicated crafting mechanics sounds appealing to you, you just found what you were looking for. I had a good time with this from start to finish (once I disabled Production Costs), and a full playthrough took me 32 hours. So consider how much you are willing to pay for that and wait, or not, for a discount. (Oh, and the game's visuals are nice, equipped items show up on your character's sprite, and I ran into no bugs whatsoever, so Subterrain: Mines of Titan is pretty well done overall.)
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Sept. 2025
I'm giving this game a positive review, but it's borderline. I think Jupiter Hell or Doom RL probably give you the best impression of what gameplay is like; it's not a rogue like but the gameplay and atmosphere is very similar to those games. However, it also has a camp management aspect that those games don't have where you have to gather resources to forge equipment and keep other survivors alive. I played on a custom difficulty that maxed the combat difficulty but kept the camp management stuff normal. The difficulty was okay, I had a bit of trouble around the middle of the game, but the beginning and end were pretty easy. Unfortunately, the game doesn't really explain some of the mechanics very well, like I didn't know I needed to recycle feed stock for power, water and food until I noticed those values were dropping. Or that researching tough enemies made fighting them a lot easier. A lot of the time the game will introduce a new hazard, like acid or fire and you're not sure what you have to research to be able to produce the counter measure, or whether a counter measure exists. The game also hides some of the materials you need to upgrade core facilities a little too well. I'm fine with hiding the McGuffin for crafting the super secret slayer sword of doom, but the filter you need to upgrade your water treatment facility shouldn't be well hidden. The game has a gear deterioration mechanic and weapons deteriorate far too fast. I was carrying two advanced repair kits and by the time I travelled from one elevator that let me return to base to the next one, I had used up both repair kits and deteriorated my weapon so much I had to forge a new one. There were boss battle where I had to repair my weapon in the middle of the fight and it was in good condition heading in. Weapon balance and character progression were a little off. Ranged weapons are a lot better than melee. Although you won't really know that until you're a fair way through the game and dangerous ranged opponents start to appear. The game uses a learn by doing system, so using a weapon will increase the weapon skill. Unfortunately, even using one weapon for the whole game, you probably won't earn enough XP to max that weapon skill which will lock you out of some perks. I did manage to max my character's weapon skill but I earned 20% of those skill points as a reward from a side quest as opposed to through normal gameplay. On the bright side, I think the exploration was well done and side quests from the other survivors were varied and interesting. The side quests provided a needed break from the core gameplay loop, or an extra exploration incentive. The rewards were also mostly useful, which is not something a lot of RPGs offer. The main quest was a bit too bare bones, or at least updates were spaced so far apart that it broke up the story. I think the length of the game was just about right. I was just starting to get tired of the mechanics when I headed off to the final level. The game does let you collect tags, that will upgrade your character if you want to replay. But honest, for most players, this is probably a one-and-done title. if you like single character TB games and/or sci-fi RPGs you'll probably enjoy this title, but get it on sale because it's a bit too pricey for what it offers.
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Aug. 2025
This is what I wanted from Underrail and never got. It's got crafting, researching, looting for days, bartering, recycling, exploration, boatloads of weapons and gear, and a fully fledged levelling system that works both actively as you repeat tasks, and passively through skill points. It's an absolute blast so far, and if you couldn't vibe with Underrail, please consider giving this one a shot.
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April 2025
This was less fun than the first Subterrain but it's not necessarily a bad game. A lot of the tension and pressure that made the first game engrossing is minimized by the turn based combat, but on the other hand the enemy and world variety is much better and keeps the game from getting stale, which inevitably happened before the first game reached its end. More of a side path than a real sequel.
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March 2025
It has a few issues but once you turn of the credit cost for research and salvage (which is kind of nonsense) then the game becomes pretty good. The side quests are very dissonant with the setting and main quest, but the gameplay is good and there's a satisfying aspect to gaining skills by using them Edit: There are a lot more bad choices as I progress through the game, but not enough to justify a thumbs down review so it will stay positive. However, the design team behind this game needs to really do a postmortem on it, because there are some REAL stinkers ranging from pacing to resource balance to quest design. Edit 2: Also the final area denies you access to your stockpile or crafting without warning, which is a bit of a dick move given that it would have needed to be explicitly chosen to behave that way by the developers. The feeling I have walking away from this is severe disappointment, as the game got progressively less palatable throughout, culminating in a pratfall of a final area and double final boss fight. I feel like this game should have been 2 different games, but the attempt to merge the various elements did not create a smooth hybrid.
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Frequently Asked Questions

Subterrain: Mines of Titan is currently priced at 18.49€ on Steam.

Subterrain: Mines of Titan is currently not on sale. You can purchase it for 18.49€ on Steam.

Subterrain: Mines of Titan received 487 positive votes out of a total of 635 achieving a rating of 7.29.
😊

Subterrain: Mines of Titan was developed by Pixellore Inc and published by indie.io.

Subterrain: Mines of Titan is playable and fully supported on Windows.

Subterrain: Mines of Titan is not playable on MacOS.

Subterrain: Mines of Titan is not playable on Linux.

Subterrain: Mines of Titan is a single-player game.

There is a DLC available for Subterrain: Mines of Titan. Explore additional content available for Subterrain: Mines of Titan on Steam.

Subterrain: Mines of Titan does not support mods via Steam Workshop.

Subterrain: Mines of Titan does not support Steam Remote Play.

Subterrain: Mines of Titan is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Subterrain: Mines of Titan.

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Last Updates
Steam data 26 January 2026 10:30
SteamSpy data 23 January 2026 18:40
Steam price 29 January 2026 04:50
Steam reviews 28 January 2026 11:57

If you'd like to dive deeper into the details about Subterrain: Mines of Titan, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Subterrain: Mines of Titan
  • SteamCharts - Analysis of Subterrain: Mines of Titan concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Subterrain: Mines of Titan compatibility
Subterrain: Mines of Titan
Rating
7.3
487
148
Game modes
Features
Online players
2
Developer
Pixellore Inc
Publisher
indie.io
Release 12 Mar 2024
Platforms
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