This game is an absolute masterclass and it's a damn shame the reviews aren't overwhelmingly positive. I disagree with the majority of negative reviews, and quite a number of them make the massive mistake of comparing it to Inscryption. I'll explain why thats a mistep and undersells how valuable the experience of playing this game, but my personal opinion is that this was a 10/10 experience from start to finish. The graphics were nostalgic and inspired, the story is amazing, and the gameplay was fun at worst, worthy of stand-alone releases at its best (looking at you Waste-World). Tl;DR Gameplay - Varied and fun, homages to early new grounds games. Graphics - Dependant on the scenario but faithful to the vibe that those early games would capture. A mixture of 3d and 2d design, full of colour (or at times atmosphere) Sound - The music rocks, I never felt like any of the tracks were annoying to listen to over and over. Fun background tracks that exceutate the experience, with a variety of fun sound effects. Story - Seriously, check it out for yourself ahahaha, even if any of the above features weren't as good as they were I'd recommend it mostly for this part alone. Please note, there will be minor spoilers. The experience is best enjoyed as novelly as possible. If you're into games that have a rich narrative and have the attention span to make it there, you'll know why its the game I gift friends on halloween. Why the comparison to Inscryption isn't fair Inscryption was a mega fun game. I also believe that game to be a 10/10 experience from start to finish, and I played the Hex after playing Inscryption first. Being the 3rd work in the series and having the backing of Devolver Digital, the team had not only more experience but a much larger budget and development team to work with (you can compare the credits for both games, most of the team for the Hex were playtesters). This is the main reason why saying this game is bad because its less fun that Inscryption isn't fair. If I was trapped in a room for a year and had only one game, the replay value of Inscryption (especially with Kaycee's mod now) is substantially higher. The Hex is an amazing game, as I'll go on to describe further. I'll concede some negative qualities; it's not as impressive graphically as inscryption, there's a lot more replay value baked into the story and learning everything rather than raw enjoyment of the games themselves, and the wide net it casts feels like it might've detracted from the quality of any individual moment. However, I wouldn't say I ever felt like the game wasted my time on accident. Now to actually talk about The Hex. Gaming. So much gaming. One of the best parts about Mario games was put best by videogamedunkey in his video on Super Mario Galaxy, "a lesser game would crumble under the weight of so many ideas but mario galaxy nimbly glides through them like the matrix". A lot of Mario games share that quality where, in comparison to a lot of games released these days, it really felt like multiple games packed into one with how many ideas they would just throw at you, just for a level or 2 maybe. And maybe you'd see it again in another level later and they're using it in a new way. This is an element of game-design that I think all games should aspire to, and the Hex nails it for me. I'm not going to compare The Hex to Mario (not after the entire preamble about inscryption ahahaha), but where I'm going with this is that The Hex isn't just one game that you play from start to finish, same controlls, same aesthetics, but it's actually a collection of various homages to online web-games, like early newgrounds. I was astounded the first time I played through this game by just how many ideas they packed into it, it didn't even feel like I was playing the same game I started by the end of it. I didn't know what to expect going in, just that it was made by the same genius behind Inscryption, so it blew me away. They packed so much gameplay into one game that it keeps you on the edge of your seat the entire way through. The game never feels the need to rub anything cool in your face, never feels the need to be satisfied until it reaches the end. Graphics, not as much to say since you can just have a look for yourself above There's not much to say that isn't revealed by the gallery above. The art design varies in detail, perspective and dimension depending on the situation. It faithfully captures the aesthetic of those older games, giving the game an odd sense of familiarity to anyone who played those older games. This may be one of the reasons I've seen people calling the design bland or bad at times, it's certainly not LA Noire but I think the faces are expressive enough. Music and Sound The music in this game sound a lot to add to the experience, as it should with any solid video game soundtrack. Composer Jonah Senzel knew exactly how to curate the vibe to really suck the player into the experience. Every game has a variety of different tracks to suite the game, totalling to 32 total songs in the OST, and its astounding the range that gets covered. All my praises of the music also extend to the sound effects, made by the same guy (MOSTLY, see full credits for extra sfx used). The graphics and the sound both come together in a really nice way. As i've said a few times in this review already, the artists who made this game new very well the aesthetic they were trying to capture and only break that feeling of nostalgia to improve on it. The Story If you're unfamiliar with other titles by DMG, first, go play Inscryption it's very solid. Pony Island is also very good but I can't recommend that one as much. Second, the story tends to be a very important element of these games. For The Hex, this is actually a component of the game I think is better in The Hex than it is in Inscryption. The story The Hex delves deeper into the cast present than Inscryption did, it's much more character-driven in terms of how the story operates. The story itself is litered with cool subtext about the video games industry, and about how cynical and corporate video games have become at the cost of their 'soul'. There may or may not also be a metanarrative that is ultimately about trying to kill the cruel god who made you only to abandon you . It's really something else, and it might not click for players immediately what they're engaging with until about halfway through (as was the case for me). Final Thoughts DMG killed it with this one, man I'm so excited for Panda Circus. Pick a copy of this title up, play it through to the end and enthral yourself in one of the most engaging and creative indie story games I've played.
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