The Outer Worlds on Steam - User reviews, Price & Information

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The Outer Worlds is an award-winning single-player RPG from Obsidian Entertainment and Private Division. As you explore a space colony, the character you decide to become will determine how this player-driven story unfolds. In the colony's corporate equation, you are the unplanned variable.

The Outer Worlds is a open world, action rpg and rpg game developed by Obsidian Entertainment and published by Private Division.
Released on October 23rd 2020 is available only on Windows in 11 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Portuguese - Brazil and Simplified Chinese.

It has received 26,052 reviews of which 21,727 were positive and 4,325 were negative resulting in a rating of 8.2 out of 10. 😎

The game is currently priced at 29.99€ on Steam, but you can find it for 8.18€ on Gamivo.


The Steam community has classified The Outer Worlds into these genres:

Media & Screenshots

Get an in-depth look at The Outer Worlds through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 (SP1) 64bit
  • Processor: Intel Core i3-3225 or AMD Phenom II X6 1100T
  • Memory: 4 GB RAM
  • Graphics: Nvidia GTX 650 Ti or AMD HD 7850
  • Storage: 40 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

April 2025
Overall I'd say the game is pretty good, a solid 7/10. Competent, but flawed. But that's part of the problem. I was expecting a lot more from the people who made New Vegas, and yet this game feels like Diet New Vegas. A lot of the ideas and concepts from New Vegas are there, but they have either been watered down or aren't explored nearly as much as New Vegas. For example, New Vegas did a fantastic job of adding moral ambiguity into quests and making you wonder if what you're doing is morally justifiable. The Outer Worlds acts like there is moral ambiguity, but it is often extremely clear which is the ethical choice. One of the first major choices is deciding between the Company town, where the employees are effectively slaves and the company chooses who lives and who dies based on how productive they are, or a rogue settlement that broke away from the town. The game tries to act like it's a difficult choice because, but it's clearly not. In the power plant, right before you make the choice your companion tries to argue for why you should choose the company town. Her argument basically boils down to "the boss of the town is doing his best and the deserters are kinda mean." Meanwhile she completely ignores the fact that A) she was literally born into indentured servitude to the company (AKA slavery) and B) while going through the power plant you pass dozens of corpses of people who were literally murdered by the company just so it could increase its profits. Yes, I know Ceasar's Legion in New Vegas is objectively evil, but the game at least attempts the argument that the Legion's evil is necessary to maintain order in a post-apocalyptic wasteland. Here, everything the company does is solely for the sake of increasing profits. There is no way to morally justify murdering employees to make your business more profitable. Aside from the writing there are some issues with the gameplay. Basically, everything is competent, but feels . . . small or scaled down. The various planets and environments you explore look nice and are decently designed, but they are all extremely small. Characters will talk like a settlement up in the hills is far away, but it's literally a short walk from one settlement to another. You can find bandit camps literally right next to a settlement's walls. It really kills the desire to explore the environments, because you feel like you can see everything there is to see in about 5 mins. Combat is competent, but again, feels like it has been scaled down. A lot of enemies feel very "bullet spongey" and that's mainly because you're usually only fighting a handful at a time. I know this is an RPG first, and a shooter second, but like I said before, the story and environments aren't all that interesting to begin with. There are some redeeming qualities. The voice acting is top-notch and some characters do have some genuinely funny lines. The "retro-futuristic" aesthetic is very interesting and works well. If this had come from a brand new studio and wasn't advertised as "From the people who brought you New Vegas" it wouldn't feel nearly as disappointing, it would feel like a flawed, yet promising, first game in a series. But because the advertising leans so heavily into New Vegas' legacy, it sets up the player for disappointment.
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Jan. 2025
Okay so now imagine all the good parts of FNV, now get rid of the bugs and gambling and make the shooting part slightly more fun. And put it in space. Obsidian dev Is printing money. Its a great, kinda short game, would recommend you get it on sale though. Screw Starfeild
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Nov. 2024
Overall decent game in pretty much all aspects, like a 6 /10. I'd only buy it on sale. If you try to do most sidequests, look around a lot for loot, and play the DLCs, then the game has a good amount of content. Took me about 55 hours for my 1st playthrough doing that. Story and characters are decent. The level cap sucks, you'll hit it fast. There's probably a mod to remove it but I was too lazy to install it. This game isn't like Fallout where you can just wonder off and find a bunch of cool locations. There are a few, but most locations are tied to quests. If you're a packrat there are loot crates all over the place though.
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Oct. 2024
Having now played through it a third time since it launched in 2020, I think I can compare it to Fallout: New Vegas (which guided much of Obsidian's work for this game) and Starfield (which is the closest thematically equivalent game from Bethesda). Relative to Fallout: New Vegas: Within the limited double-A studio budget that Obsidian had, I think they managed to preserve most of the key behaviours expected by fans of F:NV such as factions, melee/ranged load-outs, companions, perks, and a consequential protagonist. The missing aspects either were a result of not having access to Bethesda's Creation Engine (such as mods) or streamlining the game to better fit the studio's budget (such as no mini-games). Using UE4 also meant Outer Worlds had considerably less bugs at launch than any Bethesda game at any point in their lifecycle (Private Division's re-release of Outer Worlds notwithstanding). The two main factions (good mad scientist vs evil incompetent corporations) are not as evenly balanced as New Vegas' NCR and the Legion in part because a corporate board is more nebulous than a single tyrant; and because I think Obsidian wasn't that inclined to flesh out the bad guys. All-in-all, the lack of modding hurt Outer Worlds replayability compared to F:NV but a bug-free roam across beautiful bug-infested Monarch still has the same charm it had on launch. Relative to Starfield: Starfield was in development for so long, I suspect all the design decisions that crippled Starfield's broader uptake were made before Outer Worlds was released - but not before the Mass Effect series was released; so they don't have excuses for some of the mistakes they made for a space-based first-person RPG shooter. While both Outer Worlds and Starfield present pretty sky-boxes and set-pieces for their space-themed play environments, Outer Worlds' crafted maps edge out Starfield's gravity-physics procedurally-desolate maps as the core conceit of trekking across a landscape on foot works better on denser maps with landmarks to ooh and aah over. On the other hand, Starfield's spaceship designer is a clear delight; as Outer's World spaceship is a transition house (similar to the Normandy) without much worth doing in or with it. While Outer Worlds had minimal effective replayability, the companions are enjoyable and the story is relatable (if a less effective critique of corporations than Cyberpunk 2077). In contrast Starfield's stated replayability falls flat due to lower quality quests and companions in a procedural meta-game loop that strips narrative agency from the player. All-in-all, Starfield should have been better than Outer Worlds (with much more content and modding) but poor design decisions in pushing their Creation Engine in directions it is ill-suited for and a general loss in quality across the board at Bethesda means that a single play-through of Outer Worlds is simply better than a single play-through of Starfield. TL;DR: Outer Worlds is not a drop-in replacement for either Fallout: New Vegas or Starfield; but it is a reliable serviceable experience if the general intent is a first-person RPG game with the mechanics of a Bethesda game - being newer than Fallout: New Vegas and more narratively satisfying than Starfield.
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July 2024
if you want to play this game, I have a suggestion. Take nothing serious its a funny game, and if you end up laughing with the game, or at the game, you will have a lot of fun, but it isn't a deep rpg where you can become a character and live another life, its borderlands with dialogue instead of crazy amounts of guns. if you accept it on its terms, this game is a good time, just don't expect new vegas 2.
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Frequently Asked Questions

The Outer Worlds is currently priced at 29.99€ on Steam.

The Outer Worlds is currently not on sale. You can purchase it for 29.99€ on Steam.

The Outer Worlds received 21,727 positive votes out of a total of 26,052 achieving a rating of 8.18.
😎

The Outer Worlds was developed by Obsidian Entertainment and published by Private Division.

The Outer Worlds is playable and fully supported on Windows.

The Outer Worlds is not playable on MacOS.

The Outer Worlds is not playable on Linux.

The Outer Worlds is a single-player game.

There are 5 DLCs available for The Outer Worlds. Explore additional content available for The Outer Worlds on Steam.

The Outer Worlds does not support mods via Steam Workshop.

The Outer Worlds supports Remote Play on Tablet and Remote Play on TV. Discover more about Steam Remote Play.

The Outer Worlds is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for The Outer Worlds.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 12 June 2025 15:13
SteamSpy data 09 June 2025 02:10
Steam price 14 June 2025 12:42
Steam reviews 12 June 2025 15:51

If you'd like to dive deeper into the details about The Outer Worlds, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about The Outer Worlds
  • SteamCharts - Analysis of The Outer Worlds concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck The Outer Worlds compatibility
The Outer Worlds PEGI 18
8.2
21,727
4,325
Game modes
Features
Online players
505
Developer
Obsidian Entertainment
Publisher
Private Division
Release 23 Oct 2020
Platforms
Remote Play
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