This game is probably the biggest love/hate relationship i've ever had with a game. So many things are done right, so many things are done badly. Years ago i saw it on store and thought.... is this a japanese version of Witcher? Why does the guy look oddly similar to Geralt? I expected some basic RPG you can zone through and enjoy slowly on the side, exploring the open world map etc. While it is technically correct that this guy is a Witcher in Japan, every other assumption i've had is wrong. I'd say this is one of the hardest games i've ever played, if not the hardest. I just hit the wall with first DLC mission and i give up here since it quite literally feels impossible, i barely deal any damage and it would probably take me ungodly amount of time to complete rest of the game. It doesnt feel like it was designed for players who want to just finish the game once. It took me about 80 hours, i finished base game main and almost all side missions (finished only 1/3 double boss fights) and i died over 1600 times. I've used just light armor and spear, kusarigama from time to time as second weapon for certain mobs, no living weapon, no jutsu, no magic, no kodama blessings, no summons nor consumables besides elixirs. I've used ranged weapons for few basic mobs. This game was in development for over a decade and it really shows. Base game has at least 40 hours of content and is very replayable with 5 different "new game" difficulties which offer way more builds than NG. There is also coop functionality and PvP. Things done right: Atmosphere in this game is done really well, it is gritty and ruthless, You will feel like you are in middle of wartorn country, and on top of it you get attacked by demons on all sides, it pretty much feels like being trapped in hell. Cutscenes will provide some respite and remind you that there are actual humans in this world, although you barely interact with them. Otherwise, nothing breaks the immersion or even provides an expected japanese comic relief. It is brutal in both setting and gameplay from start to finish. Story is inspired by japanese history, and mixes in historical events and boss designs nicely. There is so much equipment offered here. 7 different types of close combat weapons and they all come with various combos and each has 3 stances. Low (fast), mid (balance), and high stance (slow) - which i used most of the time. Combat has some of most depth you'll ever find and is really rewarding once you get the hang of it. Weapons don't feel as limiting and different stances let you adapt to different enemies, so odachi heavy sword still has a chance against faster enemies, and dual swords can deal harder blows when needed. However, this is just the tip of the iceberg and i wont be able to mention everything because of text limit on review. But there are ranged weapons, ninjutsu and magic skills, living weapon (transformations) and kodamas. They range from simple shuriken, to bombs and major buffs which let you slow down boss movement by more than 50%. And thats still not all.... Like in Diablo, you will collect thousands of items, and they all have crazy stat bonuses. You can get running speed, luck, healing from amarita, aimbot for ranged weapons etc... the list is endless. They arent usual +1 attack stats, and you can build your character like its going on an MMORPG raid. The game promises being difficult, and it really delivers. Boss fights will feel very difficult, you will die from one or two boss attacks, and bosses come with just right amount of moves to remember. The fights will always feel difficult, but doable. Monster design for most part is fine and it offers some variety, and you need to approach to different mobs in different ways - fast / slow, block / dodge, etc. I also really like how all bosses have only 1 stage. Game uses small instanced level design and it is very straightforward, you have a small map to clear to reach the boss room, once you kill the boss you go to next mission. You could probably run through cleared map in a minute, but killing all the mobs and boss takes hours. It is an extremely efficent use of maps. Game doesnt bore you with too many collectibles either, there are "kodamas" hidden around the map, and lots of corpses in odd places which you can loot to hear a voiceline how they died. It felt like collecting items was a suggestion and improving the experience, while not necessarily being too annoying. Every map also offers some kind of enviromental hazard, fire, holes, water Things done wrong: Im sorry, but controls for this on PC are awful in so many different ways. Firstly, the game shows you only controls for xbox joystick, i had to use a steam guide for menu controls so often. The lock on mechanic uses your mouse movement to switch targets, but also uses mouse clicks for combat, very simple to mess up. The default keybinds for this game are awful and you cant rebind to buttons like mb4/5 either. And most annoying part for me is how stance buttons and ki recovery buttons work, instead of game letting me bind buttons to simply switch the stance and recover ki on seperate ones, it forces you to use very easily misinputed combo of buttons to recover ki, swap stances and attack, which often leads to accidental stance switch. The combat possibilities and skill ceiling for this game feel endless, you can learn really fast movemets to dodge out of each boss combo, recover stamina and do everything fast, efficently and perfectly. However, for me it never clicked in and i felt like i was barely making any progress because of weird button combinations this game uses as i mentioned above. A lot of bossfights also didn't feel very enjoyable in terms of doing combos, i was finding a small opening in their rotation, hitting one simple combo then running away. Bosses do have poise meter you can deplete and then do your combos, but in bosses where i felt like i had the upper hand, it felt like i was cheating and abusing it (final blow/grapple), so at end i couldn't find a proper balance in most of bossfights. When you think game couldn't get harder, it throws 2 bosses at you at same time, or many miniboss mobs with higher health. I dont know what to think about this game's way of balancing things. I wanted to have a straightforward difficulty, but it can greatly vary due to many things. As i was reading about boss fights on forums, along the way i read that you can cheese all the way out of this game with LW and Sloth, letting you become invincible and slowing enemy attacks by 50%+, so never used any of it. On the other hand you have to constantly equip higher level gear, which would be normal, if you didn't get very few good options out of loot you get. Actual crazy gear is reserved for NG+, and first playthrough feels like using trial version of gear. DLC is locked behind you having to grind for new equipment. I wanted to simply continue from story but gear is very underpowered. No single player game should force you to replay parts of it so you can play the DLC. Item descriptions are awfully written, and you will need to read extensively on the internet. I dont think its possible to make a decent build on your own or even comphrehend it as a newbie. Dedicated coop is unplayable for newbies. Die at any point and restart from beginning, each mission is meant to last at least an hour and ends with boss normally. Side missions feel repetitive and not fun. Limited amount of heals (elixirs). Respawns too far away. --- TL:DR - Brutally difficult soulslike with endless skill ceiling combat, lots of content, Diablo-like loot, 7 weapon types, endless build possibilities and broken OP builds. Small instanced maps, good immersion, story, lore. DLCs require farming gear before playing after main story. Can feel punishing for a lot of wrong reasons. Coop is unplayable for newbies (no checkpoints). Lots of content locked behind NG+. Controls could be better.