Thief II: The Metal Age on Steam - User reviews, Price & Information

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The ultimate thief is back! Tread softly as you make your way through 15 new complex, non-linear levels full of loot to steal and guards to outsmart. Improved enemy AI, new gadgets and a riveting story will draw you into the world of Thief II: The Metal Age, a place of powerful new technologies, fanatical religions and corruption.

Thief II: The Metal Age is a stealth, classic and steampunk game developed by Looking Glass Studios and published by Eidos Interactive Corp..
Released on May 22nd 2012 is available in English only on Windows.

It has received 1,957 reviews of which 1,852 were positive and 105 were negative resulting in an impressive rating of 9.0 out of 10. 😍

The game is currently priced at 6.99€ on Steam, but you can find it for 2.59€ on Eneba.


The Steam community has classified Thief II: The Metal Age into these genres:

Media & Screenshots

Get an in-depth look at Thief II: The Metal Age through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows XP or Windows Vista
  • Processor: 1.8 GHz Processor
  • Memory: 512MB RAM (1 GB recommended)
  • Hard Disk Space: 2GB HDD
  • Video Card: 3D graphics card compatible with DirectX 7 (compatible with DirectX 9 recommended)
  • DirectX®: 7

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Feb. 2026
There’s a wonderful video made in 2014 called [url=https://www.youtube.com/watch?v=jPqwDGXxLhU]Thief vs. AAA Gaming by dominic guica. A 27 minute video essay on why the Thief Games “...is still the most advanced stealth game ever made.” And you know what? I completely agree. It’s been over 25 years since both games originally launched and they still hold up today. Remarkable! I’ve played over 13 in the genre so far, from old Assassin’s Creed, Syphon filter, some Metal Gear Solid titles, most recently last year was my foray into the early Hitman ages. I’m no expert in the stealth genre though, just a fella who loves challenging stealth titles and want to share my love for them, especially in highlighting what makes Thief games so appealing and Thief 2 still knocks me out to greatness. Despite the somewhat clickbaity youtube title from dominic, it is 100% justified in outlining why. Because I firmly believe everything in the video is worth a watch. But first some general topics before we shift into the minute details. Don’t expect the Metal Age to be a ‘safe’ sequel. Garrett is back once again, one year after the event of the first game, a new faction emerges, the Mechanists. They want to plunge The City into a technological age, among other things, so you'll find how this new 'Metal Age" has affected the world Garret inhabits. Especially, the police force is especially more of a threat this time. I primarily played on [expert difficulty] again. Meaning I must be a thorough Thief. Who checks everywhere, to find my objective/s then have to complete objective {B} then {C} while fulfilling my gold quota which is higher than on normal difficulty. All while maintaining a no killing status. Cleverly the developers make real extensive use of every inch of combing a level, since I generally had to check every nook and cranny, just in case I missed something important and usually 99% of the time I would find what I need without knocking my head against the wall in frustration in the form of cryptic clues. The industrial nature is injected into all aspects subtly, where the music isn’t the main attraction, rather silence and sounds of footsteps from guards nearby, the chatter of nobles close by, and sight of smoke filling the air and the clash of machinery grinding left me with an genuinely surprised impression whenever I would learn a new nugget of lore, or come across a new information tailored for my objectives. Never in my face drowning in my text blurbs and needing to know information every time. Just letting players breathe in the world at their own pace with no tutorials is such a breath of fresh air compared to games where they love to hold your hand in fear of scaring you off with constant tutorial windows. None of that rubbish is here. And ultimately I felt there was enough to leave the player hanging for extra, and left me hungry/excited to revisit the Thief series once again, making me love the worldbuilding it offers so alluringly well. Guards spill juicy info. every time when they’re ranting about their jobs, gossiping about other guards, envious of other’s pay, or just basic locker room talk. Most if not all of their conversations and many other non-guard npc’s are very humorous and often than not I told my friends some of these conversations. I swear if Thief wasn’t a stealth imsim I would generally watch a tv show with nothing but guards. Reminds me a lot of the *Monty Python* humor, but not so much to make me drastically laugh on the floor. They do have a lot of seriousness conveyed especially when I make a slight noise and they will immediately go into a sus mode “I’M COMING FOR YOU TAFFER!” summons chuckles from my throat everytime. Heh the fools. Audio visual design and simulation is still ahead of its times and I’m amazed how much Looking Glass(the developers) pushed audio interactivity in stealth simulation. For those unaware here's a handy visual graph for core elements of game audio with article to discuss further. The spatial, locational, acoustic, silence, artificial intelligence(AI), immersion, immersive sim all worked in tandem to create a stealth sandbox designed to challenge/immerse players - in ways to keep the fun intact and test them thoroughly in unexpected ways. But allow a deep freedom to bend and twist within the confines of the rules set in the Thief world. Audio in particular plays a vital part in breathing every part of the above. The spatial occupance, individuals plays in interactivity with the environment: such as concrete, cobble, steel, wood determined different evocation of sounds being too loud or creating very little noise and the sheer range between those two decibels will play a key focus from locational detection from artificial intelligence, that being the common guards in hearing what could be an intruder in the dead of night. Line of sight matters, actions and motions equally as significant such as: peeking behind walls, crouching, walking and running are interconnected via lesser or greater sound noises so its vital to keep in mind these main noise tenets while engaging in skillful skulduggery, using noisemaker arrows, tricking foolish males and females in covering grounds before me before succumbing to my blackjack! Man, never gets old I tell ya. So much freedom in traversing a level and finding multiple avenues to my destination, numerous obstacles be it in traps, patrols or secrets litter corridors and hidden pathways creating a sort of maze-like structure I relish in exploring. No shortage of cleverly secluded hideaways waiting to be discovered! Even a Thief has Mixed Feelings 1st - I won’t beat around the bush, If there is one big mark against Thief 2 then it is lacking a heavy story gut punch compared to the first game. Despite the welcome atmosphere of feeling the industrial steampunk revolution occurring in the City. I felt like the narrative did suffer during the final parts which created some weird suspension of disbelief knockouts to my head. 2nd - The sin of reusing old maps in uninteresting ways. I won’t spoil the exact specifics, but when you reuse the same maps not once, not twice, but three times. Especially if done in a way where nothing much changes and you’ll have to go through the whole gauntlet of again. Despite all these hurdles, I still believe Garret’s transition from the 1st game and what he undergoes is still important enough. I do recommend seeing what narrative 2 has to offer which has me intrigued where he will undergo in the third installment Deadly Shadows. A Final Metal Report Thief 2: The Metal Age is one hell of a marvel and one most deserving as “most advanced stealth game” ever made as dominic said more than a decade ago. Sure there are newer stealth titles made since Thief died down,(with only a recent VR game coming about) breaching the boundary of what stealth can operate on. Immaculate attention and effort all without being thrown gazillion amounts of cash back in the day. No hand-holding or smexy graphics to wow us, just pure stealth immersive gameplay and Garret's next page turner to see what he's gotten up to nowadays. I wholeheartedly recommend Thief II: The Metal Age to veterans in the dark and seedy type or those curious to give it a shot. Excelling in aspects of audio simulation to make you appreciate sound quality in every element, A robust cool stealth system that almost didn’t work, displays with confidence a delicate balance of not shoving humor/seriousness without being overbearing, injecting a subtle approach to worldbuilding if you wish it, combines fun immersive mechanics and clever level design to make me yearn for more, all coalescing into a magnificent sequel that has only aged like fine wine. If this is how Looking Glass decided to go out with a bang then I applaud their earnest efforts in granting us one hell of a last bow to the stealth genre back in the day… 8.5/10
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Nov. 2025
Its tools and level design lock together into an almost fully refined whole. Huge missions play like logical puzzles where planning meets execution, and the payoff feels earned.
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Aug. 2025
Thief 2 remains one of the most celebrated stealth games of all time, and for good reason. Building on the foundation laid by the original Thief it refines the stealth mechanics, deepens the atmosphere, and expands on the steampunk inspired world in ways that still resonate with players today. At its core, Thief 2 is a masterclass in immersive simulation. Players once again step into the shoes of Garrett, the cynical master thief, navigating through sprawling environments that encourage creativity, patience, and cunning. The game strips away much of the supernatural focus from the first entry, instead emphasizing industrial intrigue, political corruption, and the rise of a new authoritarian regime powered by mechanized technology. This tonal shift grounds the game in a more believable, oppressive world that feels alive and reactive. The level design is where The Metal Age truly shines. Missions are massive, open ended, and intricately detailed, offering countless approaches to completing objectives. Whether infiltrating a noble’s lavish estate, sneaking through the City’s bustling streets, or sabotaging factories, every environment feels distinct and layered with secrets. The game rewards exploration, with hidden passages, optional loot, and lore tucked into every shadow. Stealth mechanics remain the star of the show. Light and sound are your greatest enemies, and success hinges on reading the environment, moving deliberately, and mastering Garrett’s toolkit ropes, water arrows, noisemakers, and more. Unlike many modern stealth games Thief 2 never holds your hand it trusts you to use your wits. The story, told through Garrett’s dry wit, atmospheric cutscenes, and environmental storytelling, is another highlight. It weaves themes of power, control, and resistance into a tale that feels both personal and political, elevating the experience beyond a simple heist simulator. If Thief 1 laid the groundwork, Thief 2 perfected the formula. It remains one of the defining stealth experiences in gaming history complex, challenging, and endlessly rewarding for those willing to embrace its slower, methodical pacing. Still I wouldn't recommend to younger gamers due to the game being extremely dated.
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May 2025
THIS IS HOW YOU DO A THIEF GAME This game fixed the ONE THING I hated about Thief GOLD and that was LEVEL DESIGN. This game has brilliant level design, making you want to explore the missions in full and you get proper guidance on where you're located with detailed descriptions on the individual areas on the map. No more confusing labyrinths that take an hour to wrap your head around. THEY MANAGED TO MAKE THE LOST CITY MAP COMPREHENSIBLE NOW! The new stealth items improved the Thief experience and gave a diverse amount of equipment to use, stuff like the Scouting Orb, Vine Rope, Invisibility and Slow Fall potion made the game fun and added a level of true stealth to the game. The cameras and Mechanist' Robots challenged you to find alternative routes, find dark spots or find ways to turn them off while trying to stay alert of roaming NPCs and remain hidden. Truly a challenge on hard and expert, especially if you do a pacifist run. My only gripe throughout my experience was the SCOUTING mission as it felt very buggy. The mission would randomly fail even if NPCs were nowhere to be seen, after solving the ghost situation, the male ghost would still roam around, following me into the corridors of the mansion and some of the doorways made my character get stuck, unable to move and forcing me to reload a previous save. The game was enjoyable and fun to play, I'm glad there's a bunch of mods to help run this game on newer hardware and texture packs to improve the games fidelity. Tfix 2 recommended
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April 2025
A game so weighty, substantial and electrifying that it generates its own magnetic field.
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Frequently Asked Questions

Thief II: The Metal Age is currently priced at 6.99€ on Steam.

Thief II: The Metal Age is currently not on sale. You can purchase it for 6.99€ on Steam.

Thief II: The Metal Age received 1,852 positive votes out of a total of 1,957 achieving an impressive rating of 9.01.
😍

Thief II: The Metal Age was developed by Looking Glass Studios and published by Eidos Interactive Corp..

Thief II: The Metal Age is playable and fully supported on Windows.

Thief II: The Metal Age is not playable on MacOS.

Thief II: The Metal Age is not playable on Linux.

Thief II: The Metal Age is a single-player game.

Thief II: The Metal Age does not currently offer any DLC.

Thief II: The Metal Age does not support mods via Steam Workshop.

Thief II: The Metal Age does not support Steam Remote Play.

Thief II: The Metal Age is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Thief II: The Metal Age.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 10 March 2026 23:34
SteamSpy data 10 March 2026 11:26
Steam price 15 March 2026 04:44
Steam reviews 14 March 2026 03:50

If you'd like to dive deeper into the details about Thief II: The Metal Age, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Thief II: The Metal Age
  • SteamCharts - Analysis of Thief II: The Metal Age concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Thief II: The Metal Age compatibility
Thief II: The Metal Age PEGI 12
Rating
9.0
1,852
105
Game modes
Features
Online players
12
Developer
Looking Glass Studios
Publisher
Eidos Interactive Corp.
Release 22 May 2012
Platforms
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