Tom Clancy's Splinter Cell® on Steam - User reviews, Price & Information

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Infiltrate terrorists' positions, acquire critical intelligence by any means necessary, execute with extreme prejudice, and exit without a trace! You are Sam Fisher, a highly trained secret operative of the NSA's secret arm: Third Echelon.

Tom Clancy's Splinter Cell® is a stealth, action and third person game developed and published by Ubisoft.
Released on April 01st 2008 is available only on Windows in 2 languages: English and French.

It has received 3,364 reviews of which 2,951 were positive and 413 were negative resulting in a rating of 8.5 out of 10. 😎

The game is currently priced at 4.99€ on Steam.


The Steam community has classified Tom Clancy's Splinter Cell® into these genres:

Media & Screenshots

Get an in-depth look at Tom Clancy's Splinter Cell® through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
Minimum:
  • Supported OS: Originally released for Windows 7, the game can be played on Windows 10 and Windows 11 OS
  • Processor: Pentium® III or AMD Athlon™ 800 MHz
  • System Memory: 256 MB of RAM or above
  • Video Card: 32 MB 3D video card (64
  • Sound Card: Direct X 8.1 compliant sound card (
  • DirectX Version: DirectX® version 8.1 or higher
  • Hard Disk: 1.5 GB available hard disk space
  • Multiplayer: Broadband Internet connection

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

March 2025
This is a positive recommendation only for those who have some historical interest in the franchise or have some nostalgic attachment to this thing. For everyone else, I would say that it is not worth wasting your time on this. Go straight to Chaos Theory and be happy (even if some of the problems I will report here are present there as well). This game will not give you an elegant, intuitive and engaging experience, but rather just a perspective on how the stealth genre was formed and how several elements present in this franchise were dissipated and integrated into practically all action games today. To begin with, the immediately recognizable aspect of some mechanics and animations may lure you into thinking that this game is not as old as it seems. After all, its visuals remain suitably iconic, with an incredible and dramatic use of very deep contrasts of shadows and lighting, in very well-detailed environments, selling an immersive realism to the places you visit, while enveloping everything in a very original atmosphere. The espionage thriller as a narrative is very charming and well-told. And Michael Ironside's voice as Sam Fisher is as striking as I remembered. The game perfectly captures the fantasy it wants to convey without you even needing to play it. But make no mistake, this game is old. And it has aged a lot. What you have to understand is that almost everything you expect from games today, even those that feature very superficial stealth systems, simply did not exist back then. Splinter Cell is a pioneering game, and like all other games of the genre at the time, it had its own language and way of executing the concepts that are so widespread and homogeneous today. Each game had its own rules and its own way of communicating to the player what was allowed or not, and what was required or not. Where you had to go and what the limits of your freedom were. This, unlike today, could vary drastically from franchise to franchise and was not always very intuitive. In the case of this game, I was forced to practically throw away everything I had learned over all these years, in favor of solutions that almost never make the slightest sense. Contrary to what one might imagine (mainly because of the other games in the franchise), Splinter Cell is a very linear game, consisting essentially of a set of well-tied and varied challenges, without much room for improvisation. You usually only have one path to follow and a single route optimized for stealth. And this direction is not always well communicated by the design. What happens in general is a clumsy process of trial and error and wandering aimlessly looking for the place you have to go, because the game didn't show a certain trigger or because the game doesn't clearly communicate to you which objects in the scenario you can interact with, and so on. Things like walking through fire or walking right in front of enemies, are very common solutions in this game. Things that are too specific and poorly communicated are very common in this game. At the beginning of the third mission, for example, I got stuck when I had to slide down a cable as if on a zipline. The character would slide, and when he was reaching the other side, he would fall and die, without any explanation. After several attempts, thinking that the game was bugged, I discovered that I had to press the duck button while sliding, so that the character would raise his legs and reach the platform at the end of the cable. There was no indication that the character would not be able to reach the other side if I didn't do this and why the character, after falling, didn't grab the platform's ledge, which was clearly within reach. And I had no idea that I could do this, because it was the first time the game was introducing the idea to me. Coupled with this, the inconsistency of how the rules work, makes the experience an exercise in frustration. You almost never know what is considered too loud or not and what is considered visible or not. You just want things to work logically and they don't, and when you figure out how they work, you just get annoyed because it doesn't make any sense. Years and years of playing virtually every relevant stealth game on the market, watching the genre evolve and refine itself and eventually die and dissipate into the ether of the unfocused clutter that is today's games, has conditioned me to read the language of stealth design and behave in certain ways that are completely incompatible with Splinter Cell, even though the aesthetics and feel are immediately recognizable. Things that should work don't. Things that shouldn't work do. I've been conditioned to see every piece of the scenery as an interactive objective and a navigation option, I've been conditioned to improvise and avoid certain habits. Splinter Cell wants me to take it slow, memorize enemy placement, figure out not-so-obvious solutions, and play by its own rules. Throw logic and familiarity out the window and learn the game on its own terms. It's an old game, released before any of the things you imagine were refined. Once you familiarize yourself with the game, it becomes much more enjoyable. Even though the dynamism that has become so characteristic of the franchise simply wasn't there yet. Time has obliterated almost all of the original memories i had of this game, so it was like learning it for the first time. In another context, much less favorable to this type of experience. Splinter Cell is a cool game that has aged rather poorly, but can be enjoyed in many ways once you get used to it. I just don't guarantee that the process until you get there will be worth it.
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Feb. 2025
So, this really was a blast from the past! I remember playing this game a lot on my Playstation 2 when it came out, but it was so long ago that I only remembered some bits here and there. With that said and after finishing the game once again in the most stealthy way that the missions would let me, I definitely recommend this game. It didn't age terribly, but it still aged and to me it was great playing it again because I knew what to expect. It's hard to recommend this to newcomers especially with the high gaming standards nowadays... I'll sure recommend it to people that like retro gaming, but if you're looking to play something new to you, have in mind that this is an old game. It's good, but it didn't come out yesterday. Just a heads up, it is possible to fix the missing shadows by adding "-shadowmode=projector" without the quotes to the Launch Options in the game's Properties. It is also possible to play at any resolution you want by editing the line "Resolution" inside the file "...\Steam\steamapps\common\Splinter Cell\SplinterCellUser.ini" present on the game's folder.
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Feb. 2025
A message to UBISOFT. Guys, this was the golden era. The two coolest things on this planet in no particular order are; The Matrix and Splinter Cell. What a fantastic game, its over 22 Year old and destroys anything you have made in the last 15 years... If you want to save your company... you know what to do ... OVER AND OUT
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Nov. 2024
A great stealth game that I really enjoyed. The light and shadow mechanics are super satisfying, and sneaking past enemies feels amazing. The story keeps you hooked, and figuring out each level is challenging but rewarding. It’s just a solid, fun game if you’re into stealth and strategy.
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Nov. 2024
Pros: + Classic stealth game + Good soundtrack + Steam cloud saves Cons: - Old game. Need tweaks and improvements. I recommend to use this [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1692255530]guide 9/10
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Frequently Asked Questions

Tom Clancy's Splinter Cell® is currently priced at 4.99€ on Steam.

Tom Clancy's Splinter Cell® is currently not on sale. You can purchase it for 4.99€ on Steam.

Tom Clancy's Splinter Cell® received 2,951 positive votes out of a total of 3,364 achieving a rating of 8.45.
😎

Tom Clancy's Splinter Cell® was developed and published by Ubisoft.

Tom Clancy's Splinter Cell® is playable and fully supported on Windows.

Tom Clancy's Splinter Cell® is not playable on MacOS.

Tom Clancy's Splinter Cell® is not playable on Linux.

Tom Clancy's Splinter Cell® is a single-player game.

Tom Clancy's Splinter Cell® does not currently offer any DLC.

Tom Clancy's Splinter Cell® does not support mods via Steam Workshop.

Tom Clancy's Splinter Cell® does not support Steam Remote Play.

Tom Clancy's Splinter Cell® is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Tom Clancy's Splinter Cell®.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 09 June 2025 09:18
SteamSpy data 11 June 2025 09:42
Steam price 14 June 2025 20:44
Steam reviews 13 June 2025 11:48

If you'd like to dive deeper into the details about Tom Clancy's Splinter Cell®, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

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  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Tom Clancy's Splinter Cell® compatibility
Tom Clancy's Splinter Cell®
8.5
2,951
413
Game modes
Features
Online players
20
Developer
Ubisoft
Publisher
Ubisoft
Release 01 Apr 2008
Platforms